You are going to hate me for this, but I actually preferred the old sheet. Regardless, the character is too overpowered, and nothing in the new one sheet addresses the problems I've voiced. The character isn't welcome in Valton. If you really, utterly 100% want to Rp a Sload, you can take a slightly scaled down power wise, but more normal in appearance one, and have him operate outside the town itself, in the wild. I'm not sure how much he'd be involved in the RP, but we could easily work out reasons for people to visit him (Fiona, for a start). That's the best I can offer.
Nice sheet. Character accepted. Welcome to Valton
Sorry, but once again my nitpicking has returned.
[pointless nitpicking rant]
Mixing Corundum and Iron in a smelter won't produce steel. This is another one of those game mechanics that I hate so much. Corundum is actually the generic term for sapphires and rubies (the two are created by the presence of different impurities). Steel is actually created by adding carbon to iron. Most of the time this is done by adding coke or charcoal of some form. The increased carbon content in the iron makes the crystal lattices formed by iron molecules less likely to slide past each other (bending), as well as increasing it's rust resisting capabilities. However, throwing iron and charcoal/coke into a smelter will only get you what's called pig iron. Pig iron has an extremely high carbon content (3.5%-4.5%) and is very brittle and prone to breaking. Without refining pig iron it's pretty much useless. To make steel you have to refine the pig iron by removing enough carbon to get it down to about 0.2%-2.1% carbon. This process is rather complicated and takes a very skilled individual to do (using the medieval traditions of metallurgy). Therefore, steel is pretty damn hard to make without using the Bessemer Process (which wasn't developed until the 19th century), and would be rather expensive.
Sorry for the rant, but I just find it rather comical when someone uses game mechanics to do something in an RP. I was thinking that maybe knowing this, and having Gorbad (the character) know how to make steel, would add to his value as a part of Valton. Not to mention it would drag some time out since making steel takes longer than an hour or two. I mean if making steel was as easier as dropping a few pieces of ore in a smelter and watching liquid steel pour out then everyone could do it and Gorbad wouldn't be needed. Also, smelting ore is a process with multiple steps. First you have to remove any impurities in the ore, known as slag, and then you have to continue to refine it down into a pure state. Once it's in a pure state with minimal amounts of other minerals present then it can be fused with other ingredients to make the desired metal.
[/pointless nitpicking rant]
Moral of the story: don't follow what the game says; it's just a game, and I hate game mechanics.
If we all followed game mechanics in RP's we would end up doing http://www.youtube.com/watch?v=KZ04mfAY2BU all the time.
[equally pointless, counter-nit-picking rant]
Sorry but I'd have to disagree with you there. You have got everything a bit topsy-turvy. While we shouldn't slavishly follow game mechanics, we also should
never abandon in-game lore because it does not conform with how things go in reality. There was a lively debate about this in a thread on these forums a few weeks ago, the general consensus being that certain parties would have to agree to disagree - ultimately it lies with whomever is the GM in any particular RP. In this case that's me =/.
My position is this: treat the games as the text. All the world that we RP in, exists in that same universe. Although not strickly true to the setting of Tamriel, what we are given in the Elder Scrolls games are prompts, with which to work out how the world works. Doing
something with iron and corundum at a smelter produces steel. The correct response is not to ignore this, but to learn something from it (namely Tamrielic steel isn't made in the same way as our own). This method is how the lore has been made so far, by every dev who has ever worked at Bethesda, and countless peeps on the lore forums. You add, and add, and add, explaining the contradictions with more fluff, fluff that confuses everything and ties it all together into some ridiculous mess. TES lore is unlike almost any other in how it is alive - every few years we receive this huge text (a game), that brings everything to life in a new way, including countless actual pieces of literature.
One other style of RPing is to ignore the games and try and make things as close to real life as possible. I'm not for ever even considering that. I try to follow the techniques the in-game literature writers follow as closely as possible. You could argue for either style, but I'm kind of putting my foot down here and saying which one Valton follows. Find a silly game mechanic, find a sillier explanation. It is, simply put, the Elder Scrolls way.
[/equally pointless, counter-nit-picking rant]