Valton: The New Hold, OOC & Sign-Up Thread #XIV

Post » Fri May 04, 2012 2:17 am

than I wouldn't add the sheet so someone else can take it over. :) or you can always add it and have him dissapear when someone wants his role. The nine know everyone keeps dissapearing in that hold.
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phil walsh
 
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Post » Fri May 04, 2012 4:29 am

Is the writer running the underground areana already built or is it a fresh build for someone?
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Jessica White
 
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Post » Fri May 04, 2012 2:27 am

it was just an idea. Right now there is no underground fighting group. :)
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Kelly James
 
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Post » Fri May 04, 2012 11:43 am

Is the writer running the underground areana already built or is it a fresh build for someone?
it was just an idea. Right now there is no underground fighting group. :smile:
This is correct. The whole arena thing is just on idea-stage right now.


I doubt anyone will ever want the writer role, because it's so small, but I'll add the sheet for now and RP him when needed, like in the current situation outside the keep.
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Laura Shipley
 
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Post » Fri May 04, 2012 9:09 am

This is correct. The whole arena thing is just on idea-stage right now.


I doubt anyone will ever want the writer role, because it's so small, but I'll add the sheet for now and RP him when needed, like in the current situation outside the keep.

Speaking of outside the keep, is the Jarl going to see people today? I want to get the stables started. Also, if anyone wants to help me move this horse later, feel free. I just thought it would be prudent to get the Jarl's ok prior to just occupying the stables and settingup shop.
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Vincent Joe
 
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Post » Fri May 04, 2012 11:03 am

Speaking of outside the keep, is the Jarl going to see people today? I want to get the stables started. Also, if anyone wants to help me move this horse later, feel free. I just thought it would be prudent to get the Jarl's ok prior to just occupying the stables and settingup shop.
Did you read my post? Your character got practically pushed inside the keep to speak with the Jarl :P
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Czar Kahchi
 
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Post » Fri May 04, 2012 10:55 am

Did you read my post? Your character got practically pushed inside the keep to speak with the Jarl :tongue:

No must have missed it. Give me a sec to respond.
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Katie Pollard
 
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Post » Fri May 04, 2012 1:53 am

dammit! All those damnable ego-tripping [censored]es outside the keep. they're gonna make Daikanos' head explode. :)
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Dorian Cozens
 
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Post » Fri May 04, 2012 7:40 am

Good evening! I was wondering if I could possibly bring in an armorer? I see that there is already a smith, but the armorer would, obviously, specialize in weapons and armor. He would also be available to train citizens/guards in the basic use of weapons or more advanced use of one particular weapon. It's been a little while since I last roleplayed, but I do write fairly well, or so I like to think. For an example, I believe I have a link in my sig to a fan-fic that I started but never exactly finished. Anyway, thanks in advance!

Killa! Nice to see you here man! Right now there's no real need for an armorer, but there's plenty of other jobs around. In fact, you don't even need a job. My 1200 year old wizard just goes around blowing things up and acting like a senile old man mer. :P


If this becomes a teacher (of the more common spells?), it would offer something unique to Valton that the other mages don't. (the others simply like lighting things on fire).

Also, about the age: We've got 250 year old dunmers running around Valton, plus a 1000+ years old dunmer, and your character is only 34 and counts as wise? :biggrin: I think at least 60 would fit better. Note: The age doesn't affect how your character looks, since he's a dunmer.


***


I might as well make the Writer an actual character with a sheet! :biggrin:
Spoiler

Name: Alfhed "Milk-Drinker" Meadow
Age: 18
Race: Nord
Gender: Male
Height: 5"11'
Birthsign: The Lady

Appearance: A typical young nordic youngling, but with much less muscle than most. He's slightly shorter than most nords. He has bright blond, short hair. He has a rather small nose, unlike other nords.

Class: The Jarl's writer and errand-boy.
Skills: Has a particulary good memory and is an able writer. He's a natural talent in math and problem solving. Would make for an excellent mage, but has never been interested in it. He was trained in the use of swords, but quickly got the nick-name "Milk Drinker", due to his lack of skill and strength.

Clothing: He wears a fine tunic of the same color the Jarl has, with the Valton symbol on the back. (two yellow axes that cross eachother, and a yellow sailors knot above them). Black boots and brown pants complete his outfit.
Weapons: Carries an iron dagger that has never seen action. Mostly used for opening letters.

Miscellaneous items: Pens and papers.
Personality: Tries to avoid conflict whenever possible, always eager to please and help.
Major flaw: He's weak and isn't fast either, making him terrible in a combat situation.

Background: His family knew the Jarl's family from a long time back during the Sparvhauke sailor years. It was almost a natural choice for young Alfhed to take up a job by Radwulf's side in the new hold.
What do you say mateys?

What's wrong with Varyn blowing things up? :P

And yes, 34 is pretty young for a Dunmer. I tend to put the "Prime" age around the 200's depending on the character. The aging curve at 200 would be about equivalent to probably somewhere around 26-30 for a mage. That's all just my own point of view though. Many others interpret the aging of mer differently.

And no your character sheet is not accepted Gorbad :P
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Soku Nyorah
 
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Post » Thu May 03, 2012 11:57 pm

I believe an armourer is different than a smith. While a blacksmith makes armour for the common man, an armourer makes armour for the guard.
And seeming as I don't see Gorbad acting like Beirand, fulfilling guard orders all day, there could quite well be a position for that job at the keep.
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Multi Multi
 
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Post » Fri May 04, 2012 10:30 am

Oof, again, so much to catch up with.

I'm one of those folks who would disagree with asap in terms of Dunmer aging. Dunmer seem to age at more or less the same rate as humans, only slowing down drastically once they reach maturity. In fact, in the TES games we are given so many dunmer who appear to be and actually are so many ages, it is almost impossible to guess at what the factors are. They must be unique to each dunmer, with mages in particular probably able to stall their age at almost any point. There are dunmer who appear to have aged to maturity at the same rate as humans, and also Wizards who look in the prime of their youth but may well be hundreds of years old.

That was a really long way of saying do what you like with the age, but, yeah, 34 is young for anyone, especially a dunmer.

Also, can we start calling the "writer" the Scribe, please? There is probably a better technical name for someone in his position at court, but Scribe at the very least sounds like it fits.
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Miranda Taylor
 
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Post » Thu May 03, 2012 9:10 pm

Oof, again, so much to catch up with.

I'm one of those folks who would disagree with asap in terms of Dunmer aging. Dunmer seem to age at more or less the same rate as humans, only slowing down drastically once they reach maturity. In fact, in the TES games we are given so many dunmer who appear to be and actually are so many ages, it is almost impossible to guess at what the factors are. They must be unique to each dunmer, with mages in particular probably able to stall their age at almost any point. There are dunmer who appear to have aged to maturity at the same rate as humans, and also Wizards who look in the prime of their youth but may well be hundreds of years old.

That was a really long way of saying do what you like with the age, but, yeah, 34 is young for anyone, especially a dunmer.

Also, can we start calling the "writer" the Scribe, please? There is probably a better technical name for someone in his position at court, but Scribe at the very least sounds like it fits.
Will you post a Radwulf reply, or shall I? And yeah, we'll talk about Alfhed as the Jarl's Scribe from now on.

I believe an armourer is different than a smith. While a blacksmith makes armour for the common man, an armourer makes armour for the guard.
And seeming as I don't see Gorbad acting like Beirand, fulfilling guard orders all day, there could quite well be a position for that job at the keep.
There's not a real need for an armourer though, since Gorbad creates armor and weapon for everyone. In addition, the guards have enough armor for all future guards of Valton, meaning no gear would even have to be made. Only thing that would be needed is the repair, which the individual guards can do if they have the skill, or they can go to the smith if they need to. Valton doesn't need a smith like in solitude, that gives armor for hundreds of soldiers.
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Blaine
 
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Post » Fri May 04, 2012 1:46 am

Valton doesn't need a smith like in solitude, that gives armor for hundreds of soldiers.
It might if you decide to take a side in the civil war.
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Ash
 
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Post » Fri May 04, 2012 7:02 am

It might if you decide to take a side in the civil war.
Not really, because even then the stormcloak soliders would get their armor from windhelm and imperial soldiers their armor from solitude.
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Baby K(:
 
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Post » Fri May 04, 2012 4:32 am

Sure, I'll write up a Jarl post now. Erm, just replying to the most recent guy, right? Sorry, I try to keep up with the OOC thread, but I don't always have time to read the entire IC one.

I also have issue with the Scribe's surname "Meadow", which is both unNordic and extremely wimpy. Trying to find a suitable translation into Norwegian or any Norse language :P
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c.o.s.m.o
 
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Post » Fri May 04, 2012 12:42 am

Not really, because even then the stormcloak soliders would get their armor from windhelm and imperial soldiers their armor from solitude.
Aye but the demand can increase on the frontline for new equipment, boots break, swords rust and dissolve Plus it makes the Side look good if they choose local armourers preferably those with the skill to mass-produce weapons and armour.
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Richard
 
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Post » Fri May 04, 2012 6:23 am

I dont really see the need for another smithy, especially one whose just here to do weapons and armour. Half the smith-related jobs i've seen are more minor things, like nails and gate fixings.

As for Dunmer aging, Perhaps just say the character "looks" 36 by the standards of man. It'd avoid the complications of working out actual ages, and allow people to imagine the character for clearly. Personally, i'd have no idea what a 471 year old Dunmer looked like, but i can vaguely imagine one to represent a 36 year old man.
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Lily
 
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Post » Fri May 04, 2012 12:35 am

Sure, I'll write up a Jarl post now. Erm, just replying to the most recent guy, right? Sorry, I try to keep up with the OOC thread, but I don't always have time to read the entire IC one.

I also have issue with the Scribe's surname "Meadow", which is both unNordic and extremely wimpy. Trying to find a suitable translation into Norwegian or any Norse language :tongue:
I thought of his surname being Milk-Drinker at first. The next equally milk-drinky I came up with was Meadow. (born under the sign of the lady of course)
How does Alfhed Melkedrikk sound? :P

Aye but the demand can increase on the frontline for new equipment, boots break, swords rust and dissolve Plus it makes the Side look good if they choose local armourers preferably those with the skill to mass-produce weapons and armour.
I think it's incredibly far-fetched. And in addition, Valton hasn't taken a side: Which means there isn't a need of an armourer.
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Mario Alcantar
 
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Post » Fri May 04, 2012 5:39 am

Speaking of outside the keep, is the Jarl going to see people today? I want to get the stables started. Also, if anyone wants to help me move this horse later, feel free. I just thought it would be prudent to get the Jarl's ok prior to just occupying the stables and settingup shop.

I can have Ulfgar and the others coming into Valton, see the need for assistance, and help move the horse.

Also, what's the state of the inn/tavern? Anyone (NPC or otherwise) inside at the moment just hanging around?
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Amy Masters
 
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Post » Fri May 04, 2012 9:51 am

I can have Ulfgar and the others coming into Valton, see the need for assistance, and help move the horse.

Also, what's the state of the inn/tavern? Anyone (NPC or otherwise) inside at the moment just hanging around?

Great, let me see what the Jarl says about me occupying the stables first. Need a place to put her.
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candice keenan
 
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Post » Fri May 04, 2012 1:43 am

How does Alfhed Melkedrikk sound? :tongue:

I love it!
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Jacob Phillips
 
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Post » Thu May 03, 2012 7:36 pm

Great, let me see what the Jarl says about me occupying the stables first. Need a place to put her.

I'll have a post about them just coming up to the horse, wondering what the deal is with it while the stable business it handled. Then you can come up on them afterwards.
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Jamie Moysey
 
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Post » Thu May 03, 2012 7:44 pm

I'll have a post about them just coming up to the horse, wondering what the deal is with it while the stable business it handled. Then you can come up on them afterwards.

Perfect
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Mariana
 
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Post » Fri May 04, 2012 1:24 am

I can have Ulfgar and the others coming into Valton, see the need for assistance, and help move the horse.

Also, what's the state of the inn/tavern? Anyone (NPC or otherwise) inside at the moment just hanging around?
I think the only person inside the right now is Danus Maximus. Just minding his own business the imperial business in a corner of the inn. There isn't even an innkeeper there right now.

***








IMPORTANT:
To everyone: Read everyone's posts before you write your own. I've said it before, but apparently I must say it again: Failing to know where another persons character is will lead to you walking over them in the RP.
:IMPORTANT
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CHangohh BOyy
 
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Post » Fri May 04, 2012 4:27 am

The smith has the armor and weapons covered. Feel free to join with another type of character though, as long as it isn't already taken.

The smith really shouldn't have the armor and weapons covered though. I'm content with finding another profession, but just to clear some things up pertaining to blacksmiths and armorers; blacksmiths typically craft/forge/make everyday things for everyone, and since this is a new hold and still growing, I feel like the smith would have a lot on his hands, and very little time for so much as a simple knife, seeing as how the proper crafting of a sword, etc can take several days for just one. Like I said though, I'm fine with finding something else. How about a woodworker? To give an example, he could make everything from rocking chairs to simple bows to a beautifully carved children's toy.

Killa! Nice to see you here man! Right now there's no real need for an armorer, but there's plenty of other jobs around. In fact, you don't even need a job. My 1200 year old wizard just goes around blowing things up and acting like a senile old man mer. :tongue:

Haha, it's good to see you too, my friend! I've got a new character I'm going to bring in, because I can't see any possible or logical way for Boden (Redoran) or Adil (Indoril) to end up here. Granted, there are a couple of Dunmer already, but these fellas would probably still be too concerned with rebuilding, haha. The new character is going to be a nice little mix of human races, and I think I'll just leave it at that until I make the character sheet.
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noa zarfati
 
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