Valton: The New Hold, OOC & Sign-Up Thread #XIV

Post » Thu May 03, 2012 8:59 pm

Hrmm... Dog breeder could work. Let me think on that for a little while.

You'd likely have a customer in Roymund, providing you dont decide to sell poodles :wink:
After all, whats a hunter without a hound?

I wanted to know what you guys think about limiting new sign ups. I'm usually quite active but I've been a little more busy than usual lately and boy, do I feel overwhelmed. I've been struggling to catch up lately and even though I can do it, I can tell others are having trouble keeping up, not taking notice of where other characters are and whatnot. I fear this RP is growing a little too much for its own good, I mean, there's only so much you can read during your free time.

I have a feeling new characters will be limited anyway, mainly due to the lack of jobs/careers remaining. Farmers, Hunters, Mercs are quite obvious roles, but stuff like Dog Breeders are far more obscure. And if you read the lists made on the previous page of ideas, only a one or two fit. I understand where you're coming from though, i guess i'm lucky with a straight forward working hours and timezone.
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Allison C
 
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Post » Thu May 03, 2012 7:46 pm

I wanted to know what you guys think about limiting new sign ups. I'm usually quite active but I've been a little more busy than usual lately and boy, do I feel overwhelmed. I've been struggling to catch up lately and even though I can do it, I can tell others are having trouble keeping up, not taking notice of where other characters are and whatnot. I fear this RP is growing a little too much for its own good, I mean, there's only so much you can read during your free time.

I'm curious about how you guys feel about that.



Yep, I'm imagining pens but I also imagine a lot of open space for them to roam freely. The size should be smaller than your usual barn, I guess.
If someone is interested in a role that isn't already in Valton, then I'd like to accept it. However, those are fading fast. Eventually, no-one will be able to join Valton because everything is taken.

The only problem I see with a breeder is that it will infringe on my business. I have to breed horses as well to sustain a living. My CS gives a backround of this business. Also, i can only import so many horses due to monetary concerns. Cheaper to breed and raise the horses myslef. This is why I am settling on the stables being outside the city to the east. I need alot of room.
It's not like you'll breed a new horse-breed during your time in Valton, nor buy or sell many horses.

You'd likely have a customer in Roymund, providing you dont decide to sell poodles :wink:
After all, whats a hunter without a hound?
There's definitely some RP opportunity here as well. Instead of going the in-game way of buy horses and dogs (hand cash, done) you could have the training period and "get to know" stage RP'd as well.
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JESSE
 
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Post » Fri May 04, 2012 6:40 am

I think you should read the "current events" thing, and the latest RP thread's all posts. Preferably a few pages of the #5 RP-thread too. It's only best if you know as much as possible :smile:


The smith has the armor and weapons covered. Feel free to join with another type of character though, as long as it isn't already taken.


If this becomes a teacher (of the more common spells?), it would offer something unique to Valton that the other mages don't. (the others simply like lighting things on fire).

However, I have no idea what you mean with the major flaw part. Do you mean he's terrible at sneaking and picking pockets...? Or that he does that because he likes the feeling of danger, even though he knows it's wrong? As for the gold sword, the actual practicality of one is questionable.. Since gold is soft :tongue: Is it enchanted, or is there another reason why it has to be gold?

Also, about the age: We've got 250 year old dunmers running around Valton, plus a 1000+ years old dunmer, and your character is only 34 and counts as wise? :biggrin: I think at least 60 would fit better. Note: The age doesn't affect how your character looks, since he's a dunmer.

Also, about the spell-list: Could you be a bit more specific? Meaning, does he use lighting, fire or frost of destruction? Or does he know the basic of all of them? What kind of things can he summon with conjuration? Can he banish lesser deadra perhaps? The healing part doesn't need more specific detail though; only if you'd have written restoration there instead of healing. And the staff? Is it just a walking stick, or is it enchanted? With what?

Other than those few questions, char-sheet looks good. If you're to be a trainer, we might as well add that to the class as well? "Trainer in Magic". Note: If you sell magical items, don't sell potions. We've got that part covered already :smile: Looks like this is the character to buy soul-gems from, and scrolls from, and learn basic magic from. Sounds good.



***


I might as well make the Writer an actual character with a sheet! :biggrin:
Spoiler

Name: Alfhed "Milk-Drinker" Meadow
Age: 18
Race: Nord
Gender: Male
Height: 5"11'
Birthsign: The Lady

Appearance: A typical young nordic youngling, but with much less muscle than most. He's slightly shorter than most nords. He has bright blond, short hair. He has a rather small nose, unlike other nords.

Class: The Jarl's writer and errand-boy.
Skills: Has a particulary good memory and is an able writer. He's a natural talent in math and problem solving. Would make for an excellent mage, but has never been interested in it. He was trained in the use of swords, but quickly got the nick-name "Milk Drinker", due to his lack of skill and strength.

Clothing: He wears a fine tunic of the same color the Jarl has, with the Valton symbol on the back. (two yellow axes that cross eachother, and a yellow sailors knot above them). Black boots and brown pants complete his outfit.
Weapons: Carries an iron dagger that has never seen action. Mostly used for opening letters.

Miscellaneous items: Pens and papers.
Personality: Tries to avoid conflict whenever possible, always eager to please and help.
Major flaw: He's weak and isn't fast either, making him terrible in a combat situation.

Background: His family knew the Jarl's family from a long time back during the Sparvhauke sailor years. It was almost a natural choice for young Alfhed to take up a job by Radwulf's side in the new hold.
What do you say mateys?
Thanks man I didn't really know about their ages, so I will say about 400 sounds about right, I should say there is gold trim in the silver sword. His major flaw i decided to change to not being able to teach illusion spells well, but he will be more of a teacher than anything.
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phil walsh
 
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Post » Thu May 03, 2012 8:43 pm

Thanks man I didn't really know about their ages, so I will say about 400 sounds about right, I should say there is gold trim in the silver sword. His major flaw i decided to change to not being able to teach illusion spells well, but he will be more of a teacher than anything.
400 is IMO too much. I mean he's really a super mage at that point.. 60 or 70 is better. I personally don't like the generic old dunmer character, which Valton has plenty of, so keeping it down but still slightly above the age of men would be welcome.
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Betsy Humpledink
 
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Post » Fri May 04, 2012 5:17 am

The accountant is the writer role. Since Vincent wanted the Jarl to run nearly everything by himself, the role of an accountant / writer / scribe is going to be very, very small. Thus it's more fitting as a "by the way, small character" like it is now, instead of having someone actually role-play it seriously and full-time.

As for the gourmet, I'm not sure how much action he'd see either. Definitely not against the idea. It means farmers and hunters will have someone to sell their products to (in addition to the innkeeper).

As for tax collector.. Since Valton doesn't have any taxes that need to be collected, it's a waisted role.

I should probably stress at this point that I was only against putting in a Chamberlain character for no reason, because technically the Jarl could handle this. If someone is joining and wants a role, that is another matter, we should be more accomidating. More people working in the Jarl's court the better. He could easily have a Chamberlain, a Chancellor, all sorts of different people, if we could find things for them to do. The Jarl will always be busy.

The Jarl probably will want to collect taxes at some point, but not yet.
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Tyrel
 
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Post » Fri May 04, 2012 8:08 am

You know, we have a character that fills six rols at the same time. these are five roleplay opportunities for others that get taken away. I say "Begone with the green goblin!!" :P (just kidding.) Maybe have him focus on a single part of his productions. That way there are five or four other jobs for newcommers to do.
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Antony Holdsworth
 
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Post » Thu May 03, 2012 8:45 pm

There's definitely some RP opportunity here as well. Instead of going the in-game way of buy horses and dogs (hand cash, done) you could have the training period and "get to know" stage RP'd as well.

I'm looking foward to that part also, so should JDKilla decide not to use the role i might have to hire one of our smugglers to "acquire" one for Roymund..
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Chloé
 
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Post » Thu May 03, 2012 11:34 pm

I should probably stress at this point that I was only against putting in a Chamberlain character for no reason, because technically the Jarl could handle this. If someone is joining and wants a role, that is another matter, we should be more accomidating. More people working in the Jarl's court the better. He could easily have a Chamberlain, a Chancellor, all sorts of different people, if we could find things for them to do. The Jarl will always be busy.

The Jarl probably will want to collect taxes at some point, but not yet.
I think the Jarl should pump some gold back into the town first though. :P

You know, we have a character that fills six rols at the same time. these are five roleplay opportunities for others that get taken away. I say "Begone with the green goblin!!" :tongue: (just kidding.) Maybe have him focus on a single part of his productions. That way there are five or four other jobs for newcommers to do.
Let's also have alguidar only farm apples. This way we free the role of lettuce farmer, carrot farmer, tomatoe farmer, chicken egg farmer... The roles will simply be too small to be interesting and worth it. :)
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lacy lake
 
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Post » Fri May 04, 2012 11:24 am

400 is IMO too much. I mean he's really a super mage at that point.. 60 or 70 is better. I personally don't like the generic old dunmer character, which Valton has plenty of, so keeping it down but still slightly above the age of men would be welcome.
Okay cool man I will say 75 i should have his age at 75 lets say. I will have a list of spells after my homework here. Also here is a playlist of Oblivion ost I am working on. http://www.youtube.com/playlist?list=PL01AE760BF8E5611E&feature=mh_lolz if you want to Rp and have music that puts you in the mood.
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Joey Bel
 
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Post » Fri May 04, 2012 11:17 am

I'm looking foward to that part also, so should JDKilla decide not to use the role i might have to hire one of our smugglers to "acquire" one for Roymund..

When Sae-Kas arrives this evening he'll address all of your needs, but please, one at a time! :P
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Rik Douglas
 
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Post » Fri May 04, 2012 1:23 am

A farmer / producer of wool, honey, candlewax, a specialised grub meat and pottery

growing lettuce, carrots, tomatoes, ... are part of the farmer's job. I can't quite put one name on the job the goblin does. :tongue: I don't care actually. I just saw it and figured that he did a lot ofr one guy and well producing wool and turning it in clothes can be a job for someone else. ...

Anyway if we ever manage to create the meadery than we will probably have some jobs to fill. We'll need some guards to protect us against the Black-Briars, for an example.
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kelly thomson
 
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Post » Thu May 03, 2012 9:06 pm

400 is IMO too much. I mean he's really a super mage at that point.. 60 or 70 is better. I personally don't like the generic old dunmer character, which Valton has plenty of, so keeping it down but still slightly above the age of men would be welcome.

Asapp Swings his tree of disapproval.

:stare:

Being 400 doesn't mean he's a super mage, and anyways aren't teachers supposed to have a lot of time in the field and years of research under their belt? I think someone would be much more inclined to learn from someone who's been around the subject for 400 years than only 75. Learning the arcane arts isn't just reading a book on how to cast a spell and then doing it. The apprentice has to learn to focus and shape magicka as well as imbue it with certain properties. It's more like teaching philosophy than mathematics. Magicka is a dynamic concept and you have to teach the entire concept, not just how to do something. For instance learning how to play guitar is different from learning how to play a few songs from memory. It takes years to master music theory. It's the same concept for magicka.

I'm actually in favor of having a 400 year old mage in the RP. Many survivors of the Red Year are still trying to find a place to call home, so it fits in nicely.
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Elina
 
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Post » Fri May 04, 2012 7:40 am

Asapp Swings his tree of disapproval.

:stare:

Being 400 doesn't mean he's a super mage, and anyways aren't teachers supposed to have a lot of time in the field and years of research under their belt? I think someone would be much more inclined to learn from someone who's been around the subject for 400 years than only 75. Learning the arcane arts isn't just reading a book on how to cast a spell and then doing it. The apprentice has to learn to focus and shape magicka as well as imbue it with certain properties. It's more like teaching philosophy than mathematics. Magicka is a dynamic concept and you have to teach the entire concept, not just how to do something. For instance learning how to play guitar is different from learning how to play a few songs from memory. It takes years to master music theory. It's the same concept for magicka.

I'm actually in favor of having a 400 year old mage in the RP. Many survivors of the Red Year are still trying to find a place to call home, so it fits in nicely.
It's not like his character is an arch-mage or something. He's a small time mage teaching basic stuff and selling basic stuff. Dont' expect to buy a scroll of mass paralyze from him, or learn the way to becoming a lich.
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Ann Church
 
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Post » Fri May 04, 2012 9:01 am

It's not like his character is an arch-mage or something. He's a small time mage teaching basic stuff and selling basic stuff. Dont' expect to buy a scroll of mass paralyze from him, or learn the way to becoming a lich.

You don't get what I'm saying though.

Another music example:

Our band director at school isn't Mozart, but he's had many many years in the business and knows what he's doing. Before you even learn to play a song, you learn how to read music, and you learn the scales, and how the notes work together, and common terms and notation. (This is known as theory)

To learn magick you don't just buy a book and read it. You have to be tutored and taught the different ways of how to use the energies to do as you want. Otherwise you end up as a smoldering pile of ash. Even to learn the basic stuff you have to know the theory behind it. You don't just go there for a day or two and learn how to use "fireball for 20 points of damage on target". You have to learn why things work the way they do and how to not blow yourself up. Just look at poor Tarhiel. That's what happens when you jump into things and don't learn all the rules.
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Damien Mulvenna
 
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Post » Fri May 04, 2012 7:12 am

You don't get what I'm saying though.

Another music example:

Our band director at school isn't Mozart, but he's had many many years in the business and knows what he's doing. Before you even learn to play a song, you learn how to read music, and you learn the scales, and how the notes work together, and common terms and notation. (This is known as theory)

To learn magick you don't just buy a book and read it. You have to be tutored and taught the different ways of how to use the energies to do as you want. Otherwise you end up as a smoldering pile of ash. Even to learn the basic stuff you have to know the theory behind it. You don't just go there for a day or two and learn how to use "fireball for 20 points of damage on target". You have to learn why things work the way they do and how to not blow yourself up. Just look at poor Tarhiel. That's what happens when you jump into things and don't learn all the rules.
Why would his character have to be 400 years old in order to teach basic magic? Not even the teachers at the college of winterhold are that old and they train highly advanced spells. I think 75 is a fine age for a basic mage to set up a shop and sell some basic magical scrolls and gems.
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hannah sillery
 
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Post » Fri May 04, 2012 1:29 am

Gavril, the little goblin 'Urgoc' will farm ruffbacks. A large climatised cousin of the native centipede giants of Orsinium.
They dig hive burrows which produce a honey-like mixture, clay walling and they themselves can produce wool or meat.

Urgoc can use the sap-esque honey to make beeswax, the nesting for pottery, the wool for weaving and meat for butchery.
He'll be half a supplier, like Alguidar, by giving honey, wool or meat to the local inn or general store. While he'll also be an artisan.
Being a candlemaker, as well as a potter by the designation or commission of civilians who require fixes or new ceramics.

The whole idea was brewed up by Gorbad's ideals that there should be less variety, with more functions, instead of the opposite.
Eventually I hope to get someone on board to help Urgoc as an assistant. Like how Jacqueline is now with Alguidar in function.
So if you want to make a character that specialises in candlemaking, but kinda run down on luck, I'm sure Urgoc will take them in.
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Gavin boyce
 
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Post » Fri May 04, 2012 11:10 am

Amphodil slowly walked through the wooded path, he wore his navy blue hood tightly around his neck. The sounds of birds could be heard though the bright blue sky. Amphodil bent down to observe the tracks of what appeared to be a fox. Wyatt, the trusty old dog crept up next to Amphodil. Amphodil smiled and patted him on the head. Amphodil ran his hands through the dirt then stood up. "It's time for our destiny Wyatt." The dumner then strode into the hold.
Where's the updated sheet?

And could you post your characters name, his position, and what time it is (morning, evening etc) above the actual post. This way it's much clearer. Otherwise the whole RP thread would be one big wall-o-text. :)
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Ana
 
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Post » Fri May 04, 2012 1:36 am

Where's the updated sheet?

And could you post your characters name, his position, and what time it is (morning, evening etc) above the actual post. This way it's much clearer. Otherwise the whole RP thread would be one big wall-o-text. :smile:
yeah sorry i will update it As soon as im done with homework I figured that I would get to that and lets just say he is outside the hold walking towards Valton in the mid afternoon.
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Amanda Furtado
 
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Post » Fri May 04, 2012 8:49 am

yeah sorry i will update it As soon as im done with homework I figured that I would get to that and lets just say he is outside the hold walking towards Valton in the mid afternoon.
It's morning in Valton. You need to stick to the right time-zone whenever you post something. :)
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Laura Wilson
 
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Post » Fri May 04, 2012 4:18 am

Gavril, the little goblin 'Urgoc' will farm ruffbacks. A large climatised cousin of the native centipede giants of Orsinium.
They dig hive burrows which produce a honey-like mixture, clay walling and they themselves can produce wool or meat.

Urgoc can use the sap-esque honey to make beeswax, the nesting for pottery, the wool for weaving and meat for butchery.
He'll be half a supplier, like Alguidar, by giving honey, wool or meat to the local inn or general store. While he'll also be an artisan.
Being a candlemaker, as well as a potter by the designation or commission of civilians who require fixes or new ceramics.

The whole idea was brewed up by Gorbad's ideals that there should be less variety, with more functions, instead of the opposite.
Eventually I hope to get someone on board to help Urgoc as an assistant. Like how Jacqueline is now with Alguidar in function.
So if you want to make a character that specialises in candlemaking, but kinda run down on luck, I'm sure Urgoc will take them in.

I know, I was just stating that alot of jobs got taken that way. :) i actually don't mind too much about it. Just out of curiosity, is a ruffback a creature existing in lore? I have never heard of them. :P
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sally coker
 
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Post » Fri May 04, 2012 5:15 am

It's morning in Valton. You need to stick to the right time-zone whenever you post something. :smile:
wait i said mid afternoon *facepalm* meant to say morning have no idea why I said that :wacko:
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James Smart
 
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Post » Fri May 04, 2012 6:09 am

wait i said mid afternoon *facepalm* meant to say morning have no idea why I said that :wacko:
That's some epic failing indeed.

Anyways, when you edit the character sheet, could you please re-post it here? This way Vincent and I will instantly see when you've updated it, instead of going back and forth to the old post to see if it has been edited.
I know, I was just stating that alot of jobs got taken that way. :smile: i actually don't mind too much about it. Just out of curiosity, is a ruffback a creature existing in lore? I have never heard of them. :tongue:
Completely fictional. Do google ruffback and go to images.
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Joe Bonney
 
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Post » Fri May 04, 2012 8:43 am

That's some epic failing indeed.

Anyways, when you edit the character sheet, could you please re-post it here? This way Vincent and I will instantly see when you've updated it, instead of going back and forth to the old post to see if it has been edited.

Completely fictional. Do google ruffback and go to images.

will do mate about to edit that bad boy give me 15 minutes, just grabbed me like 800 page skyrim guide so I am going to get some spells and stuff their.
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Tha King o Geekz
 
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Post » Fri May 04, 2012 3:55 am

will do mate about to edit that bad boy give me 15 minutes, just grabbed me like 800 page skyrim guide so I am going to get some spells and stuff their.
Don't use the in-game spells just like that though. That becomes boring quickly. So instead of saying your character knows "Fireball", say that he knows fire spells.

Edit: Glass argonian, you could post that the guard walke away or something there as well if you want.
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claire ley
 
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Post » Fri May 04, 2012 10:02 am

Don't use the in-game spells just like that though. That becomes boring quickly. So instead of saying your character knows "Fireball", say that he knows fire spells.

Edit: Glass argonian, you could post that the guard walke away or something there as well if you want.
I wasn't planning on I was using it as a reference sheet really.
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Camden Unglesbee
 
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