Valton: The New Hold, OOC & Sign-Up Thread #XXII

Post » Sun May 05, 2013 2:38 pm

hehe, I think I've put it on arial 11. It doesn't look so big on Word... i'll change it in a sec.

But it's true that I have had problems with the font in the past. The forum would make it look extremely small suddenly, and when I upped the size it would become enormous :tongue: this thing be trolling me? :angry:

That's kind of why I did it :)

edit: Better?

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Anna Beattie
 
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Post » Sun May 05, 2013 5:51 pm

This, overall, i'm fine with you controlling my character at that point. The only problem I had was that I planned on having Titus passed out again on the streets. But that's not really your fault and i'm still fine with that.

Also, how soon should It take before I add another entery of Titus' dreams? I'm thinking about doing it on my next post when he wakes up again, but i'm not sure.

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Lizzie
 
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Post » Sun May 05, 2013 2:32 pm

Name: Nyran Kasonius
Age: 24
Race: Imperial
Gender: Male
Height: 6'4"
Birthsign: The Tower
Appearance: Handsome guy, with a good build. Has pale skin, as he doesn't get out too much. Wears some moderate-expensive clothing.
Class: Basically, a Trader, though an honest one, and he can handle himself in a fight.
Skills: Years of being a wandering trader through Tamriel has made Nyran an expert in bartering, and firm legs make him run a bit faster than most people. He has quite a silver tongue, and, while travelling through the roads, he also became skilled with an axe in combat against the many predators of Tamriel.
Clothing/Armor: As stated above, he wears clothing that makes him look wealthy, but still acceptable among the common rabble.
Weapons: Again, he has an axe underneath his pillow.
Misc. items: He has a wagon, for one, carrying all sorts of varying merchandise. He also has a large purse of gold.
Personality: He's very easy to get along with, though stubborn when it comes to haggling. He's friendly, and normally willing to help out another person, if the task isn't too physically exerting. Despite having a lot of gold, he isn't pompous or arrogant. He just lives like everyone else.
Major Flaw: He can be vengeful, if the crime commited was very serious. He can also be competitive with other traders.
Background: Nyran grew up in a poor home in Cheydinhal. His mother died when he was only fourteen, and his father was never the same afterwards. Nyran was an only child, and eventually, two years after his mother's death, his father took his own life, unable to bear the grief. Though he left Nyran everything in his last will and testament, including the small house and a large sum of coin his father had stashed, presumably planning his own suicide for two years, but unwilling to leave Nyran without anything. So Nyran sold the house for five hundred septims, and he and his Dunmer friend, Vaefyyr, start a life of travelling and selling goods. Vaefyyr was the fighter; he would delve into old Ayleid ruins and returned with his sack bulging with the mystical stones, and the odd elven weapon. While Nyran was adept at combat against the odd wolf or bandit with an axe in his hand, Nyran really shone with the natural gift he had to get the good prices for their treasure to fund their journeys. After eight and a half years of this, travelling throughout all of Tamriel, they went to Skyrim to make some coin delving into the Nord barrows. Then, near the Hjaalmarch marshes, Vaefyyr went into a cave near Morthal and never came out. Nyran sat there for a day and a half before he concluded that Vaefyyr had died inside. With a heavy heart, he left the cave's mouth after erecting a stone monument in Vaefyyr's name. After hearing rumors of a new city being built in the Rift, Nyran saw the opportunity to set up shop there and end his days as a travelling merchant. After two weeks of walking the roads, Nyran has arrived at Valton.

Yeah, this isn't that great, but I noticed tge lack of traders in Valton, and thought "Why not?"
How bad was it?
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Jarrett Willis
 
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Post » Sun May 05, 2013 11:17 am

Quite good, actually. Welcome to Valton :smile:

You should know that there is an abandoned general store in Valton that your character could buy.

EDIT:

Speaking of that... GMs! Huddle up! What's the price for that? Should it be more than a price of a house? It has a basemant but if the farm was 2000, then should that be 1500 or something?

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Fluffer
 
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Post » Sun May 05, 2013 8:11 am

The price must be higher than a normal house. A proper storage basemant and storefront furnished with shelving and displays puts an extra bit of gold on the price. 1500-1800 sounds like a fair price.

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Heather beauchamp
 
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Post » Sun May 05, 2013 1:12 pm

Wow. That's just exactly how much my character has in his pockets....

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Ladymorphine
 
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Post » Sun May 05, 2013 10:12 am

Lucky him then :P hopefully he already has some stuff to sell. Won't get much customers with an empty shop.

Speakin' about house prices, I'm thinking it would be in the Jarl's best interest to charge a tax for owning property in his hold. The gold he gets from people buying the houses won't last him forever.

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Antonio Gigliotta
 
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Post » Sun May 05, 2013 8:25 am

WITYM, sorry to bring this up, but it's really bugging me.

When you type your posts could you do it in Microsoft Word or some other word processor? There's a lot of subject verb agreement, spelling, punctuation, and syntax errors in your posts, and it makes them very hard to read - at least for me it does. Not trying to bash you about it, but a little more effort up front could really go a long way to smoothing things out.

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Bonnie Clyde
 
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Post » Sun May 05, 2013 1:04 pm

I don't know if Nyran would have 1,800 septims.

Maybe he could build his own store? Or somehow make the money by killing some bandits threateningly close to Valton?

BTW Thanks for letting me in! :)
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Alexander Horton
 
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Post » Sun May 05, 2013 8:39 pm

Yes, I know that. Problem is that I don't have Microsoft word and I'm not too good with a computer to know how to download it. Maybe next time, I can proof-read before posting or edit the mistakes out for now, but I can't really get Microsoft Word in the short term, otherwise I would.

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Shaylee Shaw
 
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Post » Sun May 05, 2013 9:41 am

http://www.techsupportalert.com/content/word-processor-replacement.htm and explanation of a few useful free word processors. I suggest Jarte. Google is your friend.

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Saul C
 
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Post » Sun May 05, 2013 3:35 pm

Building his own shop would take forever and killing bandits for gold seems too out of character, to me. Here's some other ideas:

1) He could buy a regular house and sell goods in a stall, then pay the difference to get the store when he can afford it.

2) He could try to bargain with the Jarl, and propose some kind of deal to pay less upfront.

3) Or... you can just say that your character has enough Septims. It's all about how you want to roleplay your character.

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GRAEME
 
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Post » Sun May 05, 2013 11:26 am

I think I might go with a combination of the first and second. Try to bring the price down a couple hundred, and then have a stall/house to save up for store.

Thanks! I'll probably have my first IC post up tomorrow night!
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Siobhan Wallis-McRobert
 
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Post » Sun May 05, 2013 6:50 am

Okay, thanks man. Though it might take me a while to find and install a word processors. I'll stick with proof-reading and editing out mistakes until then.

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Chica Cheve
 
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Post » Sun May 05, 2013 6:19 am

http://www.jarte.com/download.html Download it when you get a chance. Shouldn't take more than 5 minutes and is a lot more thorough than proof reading.

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Bellismydesi
 
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Post » Sun May 05, 2013 11:59 am

Downloaded in less than five minutes. You are wrong... :D

Anyways, if you use Java, can you give me a brief way on how to use it? It seems to be different than the word processors I use in school.

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Batricia Alele
 
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Post » Sun May 05, 2013 7:26 am

Looks like I was right. ^^^^^^

And there was a link on the Jarte website for a http://www.jarte.com/help_new/. Not that hard to find.

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Angela Woods
 
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Post » Sun May 05, 2013 8:26 am

If you are thinking of building a store inside a normal house I doubt there would be room for it. And if your character wants to build a store from scratch he will have to pay the Jarl for an empty plot of land, buy the supplies and tools for it, and transport it by his own hand. It is a lot of work.

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Sun of Sammy
 
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Post » Sun May 05, 2013 6:17 am

May I join?

Name:Glenius Meridien

Age:21

Race:Breton

Gender:Male

Height:5'11

Birthsign:Atronach

Appearance:Medium-long chestnut hair,skinny build but not a twig.

Class:Mage

Skills and known spells:Destruction:Fire and Ice spells.Restoration:healing and life syphon spells.

Clothing / armor:Chain armour and black hood

Weapons:Meridien Family Heirloom(Silver dagger).

Miscellaneous items:Satchel containing 2 healing potions,a loaf of bread and 1 bottle of mead.

Personality:Adventurous and open about past and loves telling stories.

Major flaw:Bad temper at times.

Background:Glenius used to live in Cyrodiil in the lovely town of Chorrl.He was a respected member of the Mage's Guild.One day he was walking around the city walls with his friend Ulvanius,a dark elf battle-mage,and they were attacked by bandits who killed Ulvanius and attempted to kill Glenius but Glenius fought them off but he didn't kill them all just one.He reported this to the guards who said they would deal with it but Glenius never saw them go outside the city gates.So he decieded to go out himself and see if they had come back and they had!

They didn't see him,but he saw them looting the corpse of a rich-looking fellow Glenius had never seen before and then they went off.Glenius followed them to a cave in which he saw a guard,the same one he had reported the attack to,and they gave this guard the loot!

This guard was clearly corrupt.Glenius was spotted and chased for miles,Glenius spent a month trying to flee them going from city to city but this clan seemed to have a corrupt guard in every city.

Glenius had reached Skyrim,this was his last chance to escape and after hearing of the new hold he set off to get a new life.

Glenius hopes to become a spell for hire like his father.

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Anna Krzyzanowska
 
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Post » Sun May 05, 2013 2:45 pm

Can you please not use spells from the game when typing out your character sheet? Instead of listing a set of spells he knows, you could instead say that when it comes to Destruction-magic he is capable of using both fire and ice-magic. We don't like it when people get all 'stat'y on us, with shortswords that cause 11 damage on strike and lightning bolts that cost 15 mana to cast :P :)

And what do you think your character will be doing in Valton?

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Shannon Marie Jones
 
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Post » Sun May 05, 2013 1:53 pm

fixed.

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Megan Stabler
 
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Post » Sun May 05, 2013 7:53 am

Name: Lord Rethan
Age: 27
Race: Imperial
Gender: Male
Height: 6ft 4
Birthsign: The Lady
Appearance: Short dark hair, Blue eyes, Clean shaven, Small scar on left cheek.
Class (what would you describe your character as?): Warrior
Skills and known spells (if any): Trained in nearly all weapons and able to wear Heavy Armour as if it were a second skin. Training to become a master smith.
Clothing / armor: Wears a suit of white-plate armour, engraved with ebony and having a single large diamond in the chest. Wears a grey cloak with a hood that covers his helm. Large brown backpack.
Weapons: The Redeemer (Longsword, family weapon), Steel dagger.
Miscellaneous items: Journal, Ornate smithing hammer, Map of tamriel, Hatchet.
Personality: Friendly, distrusts Altmer, Bosmer and Kahjit, "Better then you" attitude when in battle.
Major flaw: Easily provoked, Doesn't let himself form personal relationships, Doesn't believe in diplomacy.

Background: Rethan had little to drive him in life. He constantly drifited around Cyrodil, performing menial tasks and chores for some coin. It wasn't until he met with an old Blacksmith in Bruma that he found something to attain. He spent almost a year with the old man, learning much about his life, his profession. He was the closest thing he ever had to family. Learning a great deal about smithing from him, he decided then and there to become a master in the craft. It was a decision that would turn his life around.

He traveled all over Tamriel in his quest for knowledge. Spending time in places like Solstheim, Morrowind, The Imperial city, Whiterun and several Orc strongholds, learning as much as he could. Battles were frequent on his journey, Beating him yet honing his skills in combat. His story about his scar is one he likes to tell around a hearth with a bottle of Flin.

After taking the advice of an Orc-smith, he has deicided to come to a new hold in Skyrim. There's many things simplicity can teach you and he was eager to learn.

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Len swann
 
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Post » Sun May 05, 2013 2:22 pm

Is your character planning to be apprenticed by Gorbad? He is the town blacksmith and to be honest I don't think there is room for your character to smith on his own. And I don't know if Gorbad wants an apprentice. Plus, being an apprentice in any profession would be boring in an RP. You would have to spend every day with your mentor or at the forge. If you are lucky you'll get to go alone to fetch firewood.
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matt oneil
 
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Post » Sun May 05, 2013 5:59 pm

I was more leaning towards to having him settle down and just catch his breath. Reflect and study sort of thing.

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Sista Sila
 
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Post » Sun May 05, 2013 6:29 pm

Alright. We already have one mercenary (Leandra) and a fighter without a job (Theseus), so we already have two characters making a living of offering their blade. We also have hunters to supply meat. There isn't much fighting work to be found in Valton at the moment, and I don't know if that situation will change. Just thought I'd let you know that if you choose to play your character as a mercenary he probably won't have much work to do.

Just faffing about, eh? I don't see anything wrong with that.

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sophie
 
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