Valton: The New Hold, Sign-Up and OOC Thread IV

Post » Thu May 03, 2012 10:35 am

Hmm... I have an idea for a character(s) but i have some questions first:

1. Would it be ok if i signed 2 people up, but they would almost always be a pair? I'm thinking of a Nord and his Khajiit-Alfiq friend, almost 'pet' I guess.

2. I would like my Nord to have the barkeep job, but is that with his own bar or with someone else's?
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Alisia Lisha
 
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Post » Wed May 02, 2012 11:53 pm

Hmm... I have an idea for a character(s) but i have some questions first:

1. Would it be ok if i signed 2 people up, but they would almost always be a pair? I'm thinking of a Nord and his Khajiit-Alfiq friend, almost 'pet' I guess.

2. I would like my Nord to have the barkeep job, but is that with his own bar or with someone else's?
We have an inn and the innkeeper is currently our barkeeper. There's others who are starting their own brewery too. I think it might be hard to fit another barkeeper in this RP.

It is ok if you sign up two characters, but I'd personally prefer to just have one. That way, it's easier to know what you are doing with him and you can focus 100% on that character relationship to other players in Valton. I'm unsure what you mean with "almost pet", it's a khajiit, not a cat :biggrin:
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Big Homie
 
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Post » Thu May 03, 2012 12:55 pm

We have an inn and the innkeeper is currently our barkeeper. There's others who are starting their own brewery too. I think it might be hard to fit another barkeeper in this RP.

It is ok if you sign up two characters, but I'd personally prefer to just have one. That way, it's easier to know what you are doing with him and you can focus 100% on that character relationship to other players in Valton. I'm unsure what you mean with "almost pet", it's a khajiit, not a cat :biggrin:
Yes, he is a Khajiit, but he's an Alfiq Khajiit, which are pretty much housecats, although they are as intelligent as normal Khajiit. They can also understand what you say, but they cannot speak themselves. http://uesp.net/wiki/Lore:Khajiit#Sub-species_Notes
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REVLUTIN
 
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Post » Thu May 03, 2012 6:43 am

Yes, he is a Khajiit, but he's an Alfiq Khajiit, which are pretty much housecats, although they are as intelligent as normal Khajiit. They can also understand what you say, but they cannot speak themselves.
Well in that case it's not really a character, is it? :) But as I said, a barkeeper is not the best choice of job with the current situation. A builder or fisher would be much better :)
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sam smith
 
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Post » Thu May 03, 2012 2:34 am

Are you sure about this? It's going to be hard to RP a bandit leader, remember that you are expected to die and the trouble you cause can't be just anything. Feel free to PM me the specifics you've thought about and post the full bandit groups char-sheets here, not just the leader's sheet.
Well I was actually going to have it where he will eventually die. So I know it will be hard. Maybe at first the people of valton will have no idea he exists until survivers of his raids stats spreading the word. I will PM you the leader and some gang members when I get home from school.
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casey macmillan
 
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Post » Thu May 03, 2012 12:35 pm

Well I was actually going to have it where he will eventually die. So I know it will be hard. Maybe at first the people of valton will have no idea he exists until survivers of his raids stats spreading the word. I will PM you the leader and some gang members when I get home from school.
I'd want you to figure this out in much greater detail, because this will be a player vs player encounter, which are most easily dealt with by determining the winner before the battle has started.

As for story and background:
Perhaps a bandit group who was first raiding near Riften, but met heavy resistance there and decided to have a look at a potentially easier target, a whole new hold; Valton. There they haven't yet done a single raid, but they have found a small cave not too far away, which is now their head-quarter. The introduction can be done when a travelling merchants cart is attacked by you, one of the horses gets hit by an arrow but manages to flee the remaining distance into Valton. That would serve as a good introduction. How we go from there we can figure out with PM's.
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Kristina Campbell
 
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Post » Wed May 02, 2012 11:47 pm

I spoke with Vincent after i first joined this RP, asking for stuff i may run into when hunting around the Hold, and he mentioned the possibility of bandit sightings through the area. If you'd like to implement a minor member or two in as someone i come across i'd be happy to play along. Doesnt have to involve your bandit leader character, therefore not showing his relationship with said bandits.

I plan to send my character there shortly (Over next couple days IRL, so in about 4 posts time) so let me know :)

also, congrats on the promotion Master Orc.
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Charlie Sarson
 
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Post » Wed May 02, 2012 11:38 pm

I'd want you to figure this out in much greater detail, because this will be a player vs player encounter, which are most easily dealt with by determining the winner before the battle has started.

As for story and background:
Perhaps a bandit group who was first raiding near Riften, but met heavy resistance there and decided to have a look at a potentially easier target, a whole new hold; Valton. There they haven't yet done a single raid, but they have found a small cave not too far away, which is now their head-quarter. The introduction can be done when a travelling merchants cart is attacked by you, one of the horses gets hit by an arrow but manages to flee the remaining distance into Valton. That would serve as a good introduction. How we go from there we can figure out with PM's.
Ok. I will send you a PM.
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lolli
 
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Post » Thu May 03, 2012 6:16 am

I spoke with Vincent after i first joined this RP, asking for stuff i may run into when hunting around the Hold, and he mentioned the possibility of bandit sightings through the area. If you'd like to implement a minor member or two in as someone i come across i'd be happy to play along. Doesnt have to involve your bandit leader character, therefore not showing his relationship with said bandits.

I plan to send my character there shortly (Over next couple days IRL, so in about 4 posts time) so let me know :smile:

also, congrats on the promotion Master Orc.
If that's true then I will send you a PM when I'm done establishing the faction.
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Bad News Rogers
 
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Post » Wed May 02, 2012 11:44 pm

I think you ought to stick with just the one character to be honest.
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Jennie Skeletons
 
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Post » Thu May 03, 2012 6:07 am

one of the horses gets hit by an arrow but manages to flee the remaining distance into Valton.
No!!! Not the horse!!! :ahhh:
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Kahli St Dennis
 
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Post » Thu May 03, 2012 3:25 am

No!!! Not the horse!!! :ahhh:

Not just a horse, all the horses. :devil:
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cosmo valerga
 
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Post » Thu May 03, 2012 10:23 am

Not just a horse, all the horses. :devil:
Noooooooo!!!!!!!! :toughninja:
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Jose ordaz
 
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Post » Thu May 03, 2012 6:43 am

Not just a horse, all the horses. :devil:
Yes!
I think you ought to stick with just the one character to be honest.
Well I will still keep Danus as my main focus but I think if I can have 2 characters at once I could be a little more active in this. That's part of the reason why i'm doing this.
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Inol Wakhid
 
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Post » Thu May 03, 2012 2:52 pm

Yes! Well I will still keep Danus as my main focus but I think if I can have 2 characters at once I could be a little more active in this. That's part of the reason why i'm doing this.
I think you ought to stick with just the one character to be honest.
The character is a temporary character that could easily be an NPC controlled by me or vincent. There's many, many others who role-play two characters that are permanent, and are compltely afk and lock everyone in time-bubbles. Controlling a small abndit group for a small amount of time brings action to the RP, for those who stay in town while the others go to the mine.
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Isabell Hoffmann
 
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Post » Thu May 03, 2012 3:10 am

Name: Ulfgar

Age: 32

Race: Nord

Gender: Male

Height: 6’1”

Birthsign: The Ritual

Appearance: Tall, like most Nords. Brown hair, blue eyes, muscular build.

Class: Monk

Skills and known spells (if any): A formidable fighter in unarmed combat. Also has some training in the way of the bow and sword. Prefers the fists over other weaponry. Also he shows a basic understanding of alchemy. Knows a basic healing spell, and also knows the spells from his birthsign. Blessed Word, Lesser Power, Turn Undead, as many times as you can afford to cast it. Mara’s Gift, Greater Power, Extreme Healing, Once per day.

In-Game Description: Those born under the Ritual use the Mara's Gift power once a day as a powerful Restore Health spell. The Blessed Word can turn the undead.

Clothing / Armor: Simple brown monk robes, something like this: http://img.costumecraze.com/images/vendors/underwraps/28044-Brown-Monk-Robe-Costume-large.jpg (though he doesn’t have his hood on as often as off)
He also has this: http://www.uesp.net/wiki/File:SR-npc-Hod.jpg

Weapons: Iron bow, a quiver of Iron Arrows, Iron Dagger, his fists ( :tongue:)

Miscellaneous Items: A few healing potions, some alchemic ingredients, a few septims

Personality: Humble, kind, and a strong pacifist, like the Greybeards. Prefers not to resort to violence, though if it is absolutely necessary, he can. A believer in fair and equal justice.

Major Flaw: Utterly jinxed. One minute he’s graceful, the next he’s slipper than butter. One day he could do something flawlessly, and the next he could totally mess it up.

Background: He grew up in Ivarstead. When he was 15, he found a young Alfiq-Khajiit (more information on them can be found here: http://uesp.net/wiki/Lore:Khajiit#Sub-species_Notes) abandoned and alone. He took him in, took care of him, and became friends with him. His real name is Baa’Dumiqa, though Ulfgar has taken to calling him Spot, and Baa’Dumiqa accepts that name. Since then, they’ve always been a pair. In Ivarstead, he worked as a woodcutter and a barkeep. He studied Nord culture, the Greybeards, and The Way Of The Voice, and became more and more interested. At 22, he gathered most of his belongings and left with Spot to go on the pilgrimage to the Throat of the World. He then studied with the Greybeards for the next 10 years of his life. He is learning about and showing understanding of The Dragon Language and The Way Of The Voice. He just recently left, not forever though; just as sort of a ‘vacation’ or a hiatus. Maybe he’ll return after a week, maybe after a few years. He will return when he feels it’s time, and then he’ll go back and study it more. He is looking for a place to live and work, and with the few Septims he has he plans to settle in Valton. The New Hold.

(This is a character sheet for Baa’Dumiqa aka Spot)

Name: Baa’Dumiqa (Ulfgar and everyone else calls him Spot; he accepts that.)

Age: Equivalent of 22

Race: Khajiit, Alfiq sub-species (http://uesp.net/wiki/Lore:Khajiit#Sub-species_Notes)

Gender: Male

Height: However tall a housecat would be

Birthsign: The Shadow

Appearance: He looks like an orange and white tabby cat

Skills and known spells: Intelligent and agile like all Khajiit, a little bit more agile than normal though. Knows no spells except for his Shadow birthsign invisibility.

Clothing/Armor: His fur

Weapons: Really his only form of weapons would be his claws and his bite, though those aren’t really proper “weapons.”

Personality: An intelligent, playful and sometimes mischievous Khajiit.

Major Flaw: He can’t talk. Though he can understand what you say.

Background: The earliest memories he has is being alone and scared, and then being found by a stranger. He came to be close friends with that stranger after he looked after him and took him in. He somehow remembers his name as being Baa’Dumiqa, but he can’t really tell Ulfgar, can he? He is fine with being called Spot; it’s easier to say. He is also content with his life, even if some might see it as ‘domesticated.’ He goes wherever Ulfgar does, and is happy to do so. He is often playing or messing around.
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rebecca moody
 
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Post » Thu May 03, 2012 1:46 pm

What are the chances.. Your character has the same name as "What is that!'s" bandit leader. Hehe. We'll change the bandit name, not to worry.
Turn Undead, as many times as you can afford to cast it. Extreme Healing, Once per day.
The extreme healing shouldn't be an instant full-recovery like it is in-game, it should be more like the argonians hist-skin ability, heals over time. Other than that, looks good. But what kind of "work" would a way of the voice student look for in Valton?
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christelle047
 
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Post » Thu May 03, 2012 4:12 am

Nellis is btw inside the inn, practically next to that imperial. All we need to do is wait for Kalamari to post something. :)
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Stephani Silva
 
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Post » Thu May 03, 2012 8:09 am

Nellis might be there, but elarian doesn't know that since he hasn't met him yet and is waiting for Gorbad to show up.

Oh and if Danus doesn't want to fork 200 golds for being told 'I'm supposed to meet him here to go checking and abandoned mine soon', Elarian is going to be a bit pissed (but not surprised). Afterall, Danus has said he would pay for any information, not useful ones.
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Laura Simmonds
 
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Post » Thu May 03, 2012 8:57 am

A bit of belated plot for everyone. Scampy business.

Anyone using The Way of The Voice should only be a novice at it. One or two shouts max.
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Janine Rose
 
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Post » Thu May 03, 2012 9:01 am

A bit of belated plot for everyone. Scampy business.

Anyone using The Way of The Voice should only be a novice at it. One or two shouts max.
I thought his character didn't know any actual shouts, at all. He's only studying them will return to continue studying when he feels ready. :smile:
(and even if someone knows a bit of shouts, I'd say the understanding of -Fus- (only one word) would be enough for a novice.)
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[ becca ]
 
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Post » Thu May 03, 2012 8:02 am

What are the chances.. Your character has the same name as "What is that!'s" bandit leader. Hehe. We'll change the bandit name, not to worry.
Actually, it's also the first name I came up with for my farmer. It's funny how we all think of the same typical names, then go through the same thought process to make it different ;)
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Kristina Campbell
 
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Post » Thu May 03, 2012 4:58 am

Nellis might be there, but elarian doesn't know that since he hasn't met him yet and is waiting for Gorbad to show up.

Oh and if Danus doesn't want to fork 200 golds for being told 'I'm supposed to meet him here to go checking and abandoned mine soon', Elarian is going to be a bit pissed (but not surprised). Afterall, Danus has said he would pay for any information, not useful ones.
I would prefer to have Nellis ecounter Danus himself. Hear his name and then meet him. All that good stuff. May or may not get 200 gold in the progress
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Damned_Queen
 
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Post » Thu May 03, 2012 12:07 am

What are the chances.. Your character has the same name as "What is that!'s" bandit leader. Hehe. We'll change the bandit name, not to worry.

The extreme healing shouldn't be an instant full-recovery like it is in-game, it should be more like the argonians hist-skin ability, heals over time. Other than that, looks good. But what kind of "work" would a way of the voice student look for in Valton?
Really anything to get him on his feet, but he did have experience as a woodcutter, so he could do that. Or mabye a lumberjack. They're similar enough. He also knows a little bit about alchemy. As for the shouts, he would only know Fus. And it would take him a while to recharge it. And he would rarely use it, being a pacifist and all.
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Rob
 
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Post » Thu May 03, 2012 10:05 am

I would prefer to have Nellis ecounter Danus himself. Hear his name and then meet him. All that good stuff. May or may not get 200 gold in the progress
Ok. I guess you could for your own reason ignore what Danus is saying next to you. The barkeep gives Danus useless information about you. So Danus then leaves the inn to do something that would waste his time. And maybe you'll then hear about him doing something of interest in the hold. Ofcourse i'm not the GM so do what you want.
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Sian Ennis
 
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