Valton: The New Hold, Sign-Up and OOC Thread IV

Post » Thu May 03, 2012 3:20 pm

Well I am sorry about confusing the time. I had no idea we were set on a specific time. I guess I could say that he woke up on day two to fix it up. And Karlami sorry about calling Nellis old. I must of missread your bio thinking he is in his late 50's. I will change that. And the reason why I am making these mistakes is because I am new to roleplaying so I do hope you'll go a little easy on me.


Edit: Ok I have made a short post mainly to catch up to the timeline. And Karlami I think you should read this since now Danus is going to try and find Nellis. (sure I as some bethesda really devoted fan on a laptop may know where Your character is but i'm pretty sure if I was Danus I woulf barely know anyone except for the jarl and Varlamo. I'm pretty sure you all would unerstand that.)

Also besides some of the mistakes I am making do you all think I am doing a good job at this? Any room to improve on?
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FABIAN RUIZ
 
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Post » Thu May 03, 2012 1:36 pm

BTW to everybody,
i make short posts. They are never very long...and also just wanted to tell everybody that you all's are such good writers. :biggrin: (all's is a word because I made it up.)
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Sunnii Bebiieh
 
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Post » Thu May 03, 2012 10:38 am

Well I am sorry about confusing the time. I had no idea we were set on a specific time. I guess I could say that he woke up on day two to fix it up. And Karlami sorry about calling Nellis old. I must of missread your bio thinking he is in his late 50's. I will change that. And the reason why I am making these mistakes is because I am new to roleplaying so I do hope you'll go a little easy on me.


Edit: Ok I have made a short post mainly to catch up to the timeline. And Karlami I think you should read this since now Danus is going to try and find Nellis. (sure I as some bethesda really devoted fan on a laptop may know where Your character is but i'm pretty sure if I was Danus I woulf barely know anyone except for the jarl and Varlamo. I'm pretty sure you all would unerstand that.)

Also besides some of the mistakes I am making do you all think I am doing a good job at this? Any room to improve on?

Well that last part about you calling him old was a little joke on my part. And it's fine that your new to this.

We all started off green at one point

Except me :3
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Nick Jase Mason
 
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Post » Thu May 03, 2012 3:34 am

BTW to everybody,
i make short posts. They are never very long...and also just wanted to tell everybody that you all's are such good writers. :biggrin: (all's is a word because I made it up.)
You can easily make long posts, as long as you aren't in a conversation between a person because those posts will almost always be as short as one action, you say something, end post etc.

Generally speaking to everyone: In dialogues it's always refreshing if the RPer also writes what their character is doing and thinking and seeing when they are talking, instead of skipping straight for the dialogue and ending the post there. :)
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мistrєss
 
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Post » Thu May 03, 2012 7:10 am

The Orc speaks truth. Recently I've been trying to do the opposite of that, trying to do less with more, but it is advanced stuff, and is going to take a lot of practice even for me =/. I think the best advice when still learning the ropes is to try and get as much detail in there as possible, have fun, put yourself in your character's shoes and imagine all the little things you might do, or see. Try and be creative and imaginative, just play with it and have fun. The more the better. If you really get into trying to describe everything as best you can, posts can be as long as you like.

Err, all that said, brace for a probably too short reply, Gorbad XD
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luis dejesus
 
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Post » Thu May 03, 2012 12:38 pm

The Orc speaks truth. Recently I've been trying to do the opposite of that, trying to do less with more, but it is advanced stuff, and is going to take a lot of practice even for me =/. I think the best advice when still learning the ropes is to try and get as much detail in there as possible, have fun, put yourself in your character's shoes and imagine all the little things you might do, or see. Try and be creative and imaginative, just play with it and have fun. The more the better. If you really get into trying to describe everything as best you can, posts can be as long as you like.

Err, all that said, brace for a probably too short reply, Gorbad XD
As I said, dialogues are a bit different than others, I'm not expecting anything long, hehe :biggrin:

Or are you posting an even shorter reply than a average-dialogue post? Oh the horror :banana:
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Stephanie I
 
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Post » Thu May 03, 2012 1:21 am

I've added my own reply now, and also left room for your character to either say something before Gorbad has walked out of the tower, or stay quiet and then I'll continue later with the story from there. :)
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Jynx Anthropic
 
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Post » Thu May 03, 2012 12:00 pm

A farmer or fisher wouldn't hurt.
I'll take your suggestion and role play a farmer. I'm almost set on the character, I'll post a CS when I'm done. Right now I'm still going through the RP thread so I know where things stand. There are lots of words in there though, and you guys keep adding more so I don't know when I'm going to be done.

By the way, I feel sorry for not knowing about this RP thing before because you guys are great. It's a really nice read, even for people that aren't involved. Lots of people with a lot of talent roaming in here ;)
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amhain
 
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Post » Thu May 03, 2012 11:13 am

Ok, so this is what I came up with:

Name: Alguidar
Age: 34
Race: Nord
Gender: Male
Height: 1.80 cm (~6' 0'' I think)
Birthsign: The Steed

Appearance: Sturdy, wide body. Short neck. Strong arms and back. Tends to sit in a bad posture, hunched over the table. His hair is light brown and pushed back to his shoulder line. His eyes are green and deep within the eye sockets giving him a mysterious and not very expressive look. He has a full, thick beard.

Class: Farmer

Skills and known spells (if any):
Alchemy - Working the land for a living, he has come to know most flora in Skyrim and many useful recipes to treat wounds, diseases and fortify stamina for the long hours of work.
Barter - Due to the low profit margin of his products, he got used to haggling for every last Septim.
Two-handed - Basic skills using an axe to defend himself. Farms, being outside city walls, are very exposed to bandits and wildlife, a woodcutter's axe is usually close by when city guards aren't.
Cooking - Not the best but he knows how to turn his farm's products into a delicious stew. He can do wonders with beef.

Clothing / armor: He's usually seen wearing common clothing that doesn't draw attention to himself. Usually in darker tones. He also has a full set of leather armor stored in his house that he never used.

Weapons: None.
Miscellaneous items: None.

Personality:

- Impatient, sometimes rash in his decisions. Will tend to take action quickly instead of pondering his decisions at length.
- Strong nationalist and supporter of the rebellion. Tolerates other races but feels more comfortable around other Nords.

- Hard worker. Doesn't make much eye contact. He usually keeps to himself, especially when he's focused on his job.

- He loves a good joke though and he's very loyal to those he considers he's friends. Can talk for hours if alcohol is involved.

Major flaw: Close minded. He looks down to magic, outsiders and laziness. He frowns on exterior signs of wealth.

Background: Born in a family of farmers near Windhelm. Life was rough and he helped around the farm for as long as he can remember. The farm was fairly successful for a while, supplying Windhelm and Winterhold with all sorts of products, most notably beef. The harsh climate up north has always hindered its yield though. Eventually, his brothers started leaving, seeking new jobs around Skyrim but his father was always too stubborn to leave the farm.

Alguidar thought they could still turn things around so he stayed behind helping. As the seasons passed though, they were slowly dragged into a life where they were just barely surviving. They just couldn't compete with the cheaper production from the south, where the climate was much more forgiving.

News of a new hold being built somewhere along the fertile shores of the Treva River, reached him at that point. It stroke him as a great opportunity to buy the best piece of land on the hold before others flocked in, and leave this dying farm for good. His father still refused to sell the farm though. Both argued violently for days until his father finally succumbed from old age and disease.

Alguidar knew exactly what to do then. In a mix of anger and hope, he sold the property in a hurry for as little as 2000 Septims and traveled south, looking for a new start in the Rift.

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maya papps
 
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Post » Thu May 03, 2012 8:03 am

I'd accept that character sheet :)
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Sarah Evason
 
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Post » Thu May 03, 2012 5:57 am

He sounds like the type of guy Nellis would be friends with.

Two Honest, hard-working simple men.

However, so far, Nellis has only really connected with the Blacksmith and Court Mage. Poor poor Nelsh...
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Jessica Raven
 
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Post » Wed May 02, 2012 11:05 pm

Its alright for you guys! The closest thing to a friend Roymund has is the scamp!
Why doesn't anybody love me!?!
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Jade Muggeridge
 
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Post » Thu May 03, 2012 11:51 am

Doubly excepted, smig. Great character sheet. :smile:
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Javier Borjas
 
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Post » Thu May 03, 2012 1:49 am

I'm in! :smile:

I think I got the hang of it by reading through the thread but feel free to give me advice, even when I'm not asking.
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Oscar Vazquez
 
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Post » Thu May 03, 2012 3:14 pm

I'm in! :smile:

I think I got the hang of it by reading through the thread but feel free to give me advice, even when I'm not asking.
1000 septim for a house, not sure about a farm. If the inn cost 2000, a farm with a land would most likely cost closer to more than 3000 septims. However, the Jarl wouldn't make a bad deal if he sold a farm house and the soil around it now for 1500 gold, and then have your character pay the rest in the future.

Hmmmmm.. btw.. I just realized that, if we follow normal growth speed of potatoe and what-not, your character could contribute to the hold after a few months... Which seems silly. So here's my suggestion: there is a farm there, that has already planted some of the basic stuff in the soil, but the Jarl is it's owner and the persons working there are very un-happy guards. You'd take over that place and turn things into bigger and better with time and you'd instantly have access to small amounts of basic things (like lettuce, wheat, potatoes, leek, tomatoes). What do you guys think?
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Harinder Ghag
 
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Post » Thu May 03, 2012 8:11 am

1000 septim for a house, not sure about a farm. If the inn cost 2000, a farm with a land would most likely cost closer to more than 3000 septims. However, the Jarl wouldn't make a bad deal if he sold a farm house and the soil around it now for 1500 gold, and then have your character pay the rest in the future.

Hmmmmm.. btw.. I just realized that, if we follow normal growth speed of potatoe and what-not, your character could contribute to the hold after a few months... Which seems silly. So here's my suggestion: there is a farm there, that has already planted some of the basic stuff in the soil, but the Jarl is it's owner and the persons working there are very un-happy guards. You'd take over that place and turn things into bigger and better with time and you'd instantly have access to small amounts of basic things (like lettuce, wheat, potatoes, leek, tomatoes). What do you guys think?

That does seem like a good idea for everyone.
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Francesca
 
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Post » Thu May 03, 2012 12:10 pm

1000 septim for a house, not sure about a farm. If the inn cost 2000, a farm with a land would most likely cost closer to more than 3000 septims. However, the Jarl wouldn't make a bad deal if he sold a farm house and the soil around it now for 1500 gold, and then have your character pay the rest in the future.

Hmmmmm.. btw.. I just realized that, if we follow normal growth speed of potatoe and what-not, your character could contribute to the hold after a few months... Which seems silly. So here's my suggestion: there is a farm there, that has already planted some of the basic stuff in the soil, but the Jarl is it's owner and the persons working there are very un-happy guards. You'd take over that place and turn things into bigger and better with time and you'd instantly have access to small amounts of basic things (like lettuce, wheat, potatoes, leek, tomatoes). What do you guys think?

Good point. I thought about that, what I was going to do was, reveal that my "stuff" on the carriage were mostly transplanted trees, so I could justify having some fruit soon. Also getting a cow somewhere. Your suggestion would make things way easier though so if Vincent agrees, I'm all for it.

About the cost, I thought about it. In my CS I say I sold the other farm for 2000. I should have some more above that overall. My character though, is sticking with what he heard ;)
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Sheeva
 
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Post » Thu May 03, 2012 2:44 am

Nice first post Smig :)

Gorbad's idea sounds good to me. A house and some land should be about that. I'll get a post from the Jarl up soon!
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cassy
 
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Post » Thu May 03, 2012 5:37 am

A possibility could be to be sharecroping - you get to use the land and pay for it with a part of the production.
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Jodie Bardgett
 
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Post » Thu May 03, 2012 11:25 am

5 customers? Who might those be other than guards / imperial body guards? I'd change it to two either way. :)
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Chris Ellis
 
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Post » Thu May 03, 2012 1:34 am

Been having some fun with the CK lately :lol:

[img]http://i41.tinypic.com/rsz9ev.jpg[/img]

[img]http://i41.tinypic.com/34ysd3l.jpg[/img]
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naomi
 
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Post » Thu May 03, 2012 7:31 am

Been having some fun with the CK lately :lol:

[img]http://i41.tinypic.com/rsz9ev.jpg[/img]

[img]http://i41.tinypic.com/34ysd3l.jpg[/img]
Yay, the outer wall of Valton :D Can't wait to have a look inside ;)
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Krystal Wilson
 
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Post » Thu May 03, 2012 6:01 am

Been having some fun with the CK lately :lol:

[img]http://i41.tinypic.com/rsz9ev.jpg[/img]

[img]http://i41.tinypic.com/34ysd3l.jpg[/img]

Yes!!! Yes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW I will now post the post of my character's return, I can't think of a reasonable explanation of how he got back so quickly so I'm just going to say he made a spell connecting the two areas (only he can use it, no workers here for a few days, shouldn't be too OP) :)
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Antony Holdsworth
 
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Post » Thu May 03, 2012 3:37 am

Been having some fun with the CK lately :lol:

[img]http://i41.tinypic.com/rsz9ev.jpg[/img]

[img]http://i41.tinypic.com/34ysd3l.jpg[/img]

OHGODYES.

I can't wait to see the charatacers!
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Da Missz
 
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Post » Thu May 03, 2012 11:03 am

Been having some fun with the CK lately :lol:

[img]http://i41.tinypic.com/rsz9ev.jpg[/img]

[img]http://i41.tinypic.com/34ysd3l.jpg[/img]
I can't wait to see the characters. Maybe have some quests in it if possible. (for example. Maybe Danus Maximus might want you to do a little errand, or nellis might want you to clear out a mine)
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Ian White
 
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