Valton: The New Hold, Sign-Up & OOC Thread V

Post » Thu May 03, 2012 2:17 pm

OK writing a new one
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Hearts
 
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Post » Thu May 03, 2012 7:58 pm

@What is that!: Could send him up that way shortly, but not on my immediate "To do" list.

@Smig: Try not to be alarmed if you return home to find a sleeping imperial using your doormat as a blanket when you return home :wink:
Ok.

Now today has been a very interesting one in Valton...
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Eddie Howe
 
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Post » Thu May 03, 2012 4:27 pm

@Smig: Try not to be alarmed if you return home to find a sleeping imperial using your doormat as a blanket when you return home :wink:

I don't know, he might just leave this crazy place after all :P
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mike
 
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Post » Thu May 03, 2012 2:09 pm

Name:Julius Scipion

Race:Altmer

Gender:male

Age:173(appear's in early 40s-late 30s)

Height:6'4

Birthsign:The mage

Class:Ex-battlemage now mason

Appearance:Black hair with tinges of grey in the hairline,Lean but not overly muscular,grey eyes.

Combat Skills:Proficient in skills with a lonsword,use of heavy armour and smithing for the upkeep of his armour and weapons.

Magic skills:Destruction mainly shock and frost spells, some restoration and Illusion for basic changes E.G to change appearance.

Clothing:Usually Black leather boots,black linen tousers and white shirt and usually a blue woolen jumper

Armour:Dwarven armour.

Equipment:Dwarven longsword, Maps,Mapping equipment,Measurement tools and some biscuits plus a brown horse with a white star down nose.

Personality:Quiet,reserved but usually speaks He has a long temperament but can snap.

Major flaw:He has sars on his right shoulder from a wolf attack and a deep wound on his right thigh from an old battle,when temper snaps alot happens.

Background:raised in an orphanage Julius Was instilled with Imperial doctrine due to the orphanage being run by the legion He was found to have Magical skills but was strangely weak for an altmer,he served with the legion until in 4E150he was put in charge of supervising the building of a new fort after talking and learning from some of the masons Julius had found his true calling He resigned from the legion and has been a mason ever since even through the great war unable to fight his Brethren he requested to be a quatermaster until the end of the war where he resigned and his been in masonry ever since and has recently come to valton hoping to aid the hold in its infancy as to insure a northen bravil was not built.
Hope thats okay
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Shelby Huffman
 
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Post » Thu May 03, 2012 2:13 pm

I don't know, he might just leave this crazy place after all :tongue:
poor bastard. He just got to Valton and he already lost his friend, worried that his house is going to get wrecked, and all other crap...
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David Chambers
 
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Post » Thu May 03, 2012 12:12 pm

Name:Julius Scipion

Race:Altmer

Gender:male

Age:173(appear's in early 40s-late 30s)

Height:6'4

Birthsign:The mage

Class:Ex-battlemage now mason

Appearance:Black hair with tinges of grey in the hairline,Lean but not overly muscular,grey eyes.

Combat Skills:Proficient in skills with a lonsword,use of heavy armour and smithing for the upkeep of his armour and weapons.

Magic skills:Destruction mainly shock and frost spells, some restoration and Illusion for basic changes E.G to change appearance.

Clothing:Usually Black leather boots,black linen tousers and white shirt and usually a blue woolen jumper

Armour:Dwarven armour.

Equipment:Dwarven longsword, Maps,Mapping equipment,Measurement tools and some biscuits plus a brown horse with a white star down nose.

Personality:Quiet,reserved but usually speaks He has a long temperament but can snap.

Major flaw:He has sars on his right shoulder from a wolf attack and a deep wound on his right thigh from an old battle,when temper snaps alot happens.

Background:raised in an orphanage Julius Joined the imperial legion as a battlemage for a while before resigning after being injured and learning the trade of surveying and masonry from then he has gained fame as a very reliable man He has now come to valton with many things on his mind, But mainly business.

Hope thats okay
I think that's good enough.
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Alex [AK]
 
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Post » Thu May 03, 2012 12:48 pm

I think that's good enough.
Thank you mind if I post on the RP then?
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Sarah Bishop
 
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Post » Thu May 03, 2012 1:50 pm

Thank you mind if I post on the RP then?
The second co game-master will have a look at it with fresh eyes first. Don't post yet :)
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Samantha Mitchell
 
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Post » Thu May 03, 2012 6:55 am

Okay just reading some other RPs
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Rude_Bitch_420
 
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Post » Thu May 03, 2012 4:45 am

We already do have two alchemists in this RP, but neither of those characters is active in it. I'm not saying that you can't be an alchemist, but that if you are and the others come back, there might be too many alchemists. So if your character is an alchemist, but also something else, (and change the char-sheet to fit something else as well) it'd be great. (such as a fisher who happens to know a lot about alchemy and deals with both of those things as long as the other alchemist-RPers aren't active).

However, a nervous fisher is a bit weird, I think. :smile:

As for the destruction part, I think it'd "feel" more right if you only focused on one or two type of destruction, instead of all three. But that's just a minor detail.

Yeah it felt wierd to me to have all types of destruction when I wrote it, and as for his job, perhaps a priest? I could alter him to have a more religious background easily, and its the only other job that sort of fits. at least better than the ones needing physical strength, or being able to sit still for a long period of time.
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louise tagg
 
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Post » Thu May 03, 2012 8:36 pm

Yeah it felt wierd to me to have all types of destruction when I wrote it, and as for his job, perhaps a priest? I could alter him to have a more religious background easily, and its the only other job that sort of fits. at least better than the ones needing physical strength, or being able to sit still for a long period of time.
We have a priest as well, but he's kind of not active as well. A mix of both alchemist and priest could work, even if the other RPers come back to fullfil their roles.
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Ash
 
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Post » Thu May 03, 2012 3:51 pm

And suddenly another GM.

[character sheet]

Looks good, but I do have one or two problems. The first being, do you have a good explanation for why your Altmer joined the legion to fight against his homeland? Secondly, if your character is a mason, is it really necessary for him also to be a battlemage? It seems a very odd change of career. This isn't a particularly combat heavy RP (though there may be some in the future), so amazing combat abilities are not required, or even that much of a plus. Just some things to think about.
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Sherry Speakman
 
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Post » Thu May 03, 2012 11:56 am

Looks good, but I do have one or two problems. The first being, do you have a good explanation for why your Altmer joined the legion to fight against his homeland? Secondly, if your character is a mason, is it really necessary for him also to be a battlemage? It seems a very odd change of career. This isn't a particularly combat heavy RP (though there may be some in the future), so amazing combat abilities are not required, or even that much of a plus. Just some things to think about.
Well he was an orphan in Cyrodiil and so was instilled with imperial doctrine,His Magic skills are not really that good just five spells and woosh he's out of energy.
On the mason bit I will edit the background to explain why.
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Richard
 
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Post » Thu May 03, 2012 11:17 am

We have a priest as well, but he's kind of not active as well. A mix of both alchemist and priest could work, even if the other RPers come back to fullfil their roles.

in that case...


Character Sheet
primary job: priest secondary job: alchemist

Name:Itan-Ru
Age:23
Race:Argonian
Gender:Male
Height:6'0
Birthsign: The Serpent
Appearance: Dark blue scales, with Light Blue spots and stripes. He Has Acid Green eyes, and a row of short spikes in a mohawk pattern on top of his head.
He is very thin, and though he has some muscle, is by no definition very strong.

Class : Magic User
Skills and known spells:
Alteration (Novice Level: Oakflesh, Candlelight, Magelight)
Destruction (Journeyman Level: Fireball, Fire Rune, flames)
Restoration (Apprentice: Healing Hands, Lesser Ward, Turn Undead, Healing)
Conjuration (Novice Level: Summon Familiar)
Alchemy (Expert Level) only knows potions, not poisons

Clothing / armor: Wears a simple blue robe (without a hood)most of the time, with plain pants and shirt underneath.
Weapons: Carries a small Steel Dagger, though he mostly uses it for gathering samples instead of fighting
Miscellaneous items: carries several basic potions with him, as well as a mortar and pestle and a small puch of gold. often carries sweet foods for snacks, as they are his favorite

Personality: Itan-Ru is a somewhat nervous individual, though he is very friendly. He is rarely purposefully rude or impolite. He is easily frazzled or distracted, due to his nervous nature, and this isnt helped by his affinity for sugar-rich foods
Though his high levels of energy let him accomplish tasks rather quickly. He is a bit uncomfortable around new people, but will warm to them eventually. The only time when he seems calm is when casting Magic or mixing potions

Major flaw: His nervous, twitchy energy, while allowing him to quickly power through most tasks, also has its drawbacks.
He's found that he can only achieve regular sleep with the aid of a potion his former caretakers created out of local flowers an roots.
Without this potion, within a week his temper goes foul, and he cannot focus enough to reliably cast even simple spells.

Background: Born in Riften, Itan-Ru spent his ealry years on the streets, trying to scraqe by.
He lacked the talent to steal or pickpocket, but was always fascinated by flowers and their properties.
The local priesthood noticed him one day attempting to make a potion out of some flowers and river water,
and out of amusemant and pity decided to take him under their wing.
over the next few years, he learned much about alchemy and surprisingly a good deal about magic from his teachers, Which, considering the argonian's unusal energy, was quite the chore. When the chance to have his own start in a new hold came up, his teachers forced him accept, insisting that the argonian had learned all that he could teach, and that the rest he would have to learn on his own. And so he moved to Valton to join the priesthood there so he could help a new town.


so is that any better?
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matt
 
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Post » Thu May 03, 2012 5:16 am

Edited my CS hope thats okay.
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Sheeva
 
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Post » Thu May 03, 2012 4:44 pm

Loving the CS Glass Argonian, you are in! Looking foward too meeting your character. If he is a Priest, which Divine does he serve foremost? Normally members of the Imperial Cult tend to be devoted mainly to one of the divines.

Magus, CS looks good too. Personally I think its more interesting to have a character that isn't also an amazing battle-mage, but it is totally up to you. The dwarven armour might be a bit too much though..
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stacy hamilton
 
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Post » Thu May 03, 2012 4:40 am

Loving the CS Glass Argonian, you are in! Looking foward too meeting your character. If he is a Priest, which Divine does he serve foremost? Normally members of the Imperial Cult tend to be devoted mainly to one of the divines.

He mostly serves Mara, being raised by the priests in Riften, though he sees the value of all of them
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Chenae Butler
 
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Post » Thu May 03, 2012 10:27 am

Ok, I'm back.
Laser Tag is awesome!!!!
Sorry, ok, I'm back on earth.
I just made a post. I just answered What's That!'s question.
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Maya Maya
 
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Post » Thu May 03, 2012 9:49 am

I was just thinking, wouldn't an arena be awsome ? we would only need someone who can built it or explain others how to built it. (we already have a mason :P )
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Jessie Butterfield
 
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Post » Thu May 03, 2012 12:41 pm

lol I named the horse Frost. Now we have a backround story for the real Frost in Skyrim.
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Chad Holloway
 
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Post » Thu May 03, 2012 12:49 pm

lol I named the horse Frost. Now we have a backround story for the real Frost in Skyrim.
OK... I wonder how is that dark elf doing with his search...
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Eire Charlotta
 
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Post » Thu May 03, 2012 5:56 pm

snip.
Yes, you are accepted and on the list. Welcome to Valton. :)
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Sarah Evason
 
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Post » Thu May 03, 2012 4:58 pm

Name:Julius Scipion
Race:Altmer
Gender:male
Age:173(appear's in early 40s-late 30s)
Height:6'4
Birthsign:The mage

Class:Ex-battlemage now mason

Appearance:Black hair with tinges of grey in the hairline,Lean but not overly muscular,grey eyes.

Combat Skills:Proficient in skills with a lonsword,use of heavy armour and smithing for the upkeep of his armour and weapons.
Magic skills:Destruction mainly shock and frost spells, some restoration and Illusion for basic changes E.G to change appearance.

Clothing:Usually Black leather boots,black linen tousers and white shirt and usually a blue woolen jumper
Armour:Dwarven armour.
Equipment:Dwarven longsword, Maps,Mapping equipment,Measurement tools and some biscuits plus a brown horse with a white star down nose.

Personality:Quiet,reserved but usually speaks He has a long temperament but can snap.
Major flaw:He has sars on his right shoulder from a wolf attack and a deep wound on his right thigh from an old battle,when temper snaps alot happens.

Background:raised in an orphanage Julius Was instilled with Imperial doctrine due to the orphanage being run by the legion He was found to have Magical skills but was strangely weak for an altmer,he served with the legion until in 4E150he was put in charge of supervising the building of a new fort after talking and learning from some of the masons Julius had found his true calling He resigned from the legion and has been a mason ever since even through the great war unable to fight his Brethren he requested to be a quatermaster until the end of the war where he resigned and his been in masonry ever since and has recently come to valton hoping to aid the hold in its infancy as to insure a northen bravil was not built.
I'd still change that with the dwarven armor and also make the skills list that his abilities have rusted since he began masonry. In addition, is the look-changing spells actually needed? (note: If you chose dwarven armor for "the looks" you can just make an iron armor out of it, but make it look a bit like dwarven. Your outfit is by no means limited to what the games offer :biggrin:

Thus, this is the char-sheet I'd accept:


Name: Julius Scipion
Race: Altmer
Gender: male
Age: 173(appear's in early 40s-late 30s)
Height: 6'4
Birthsign: The mage

Class: Ex-battlemage now mason

Appearance: Black hair with tinges of grey in the hairline,Lean but not overly muscular,grey eyes.

Combat Skills: Trained in the use of longswords and heavy armor, but his abilities aren't what they used to be back when he was a battle-mage. He knows how to maintain his armor and weapons in good shape.
Magic skills: Destruction mainly shock and frost spells, but will run out of magicka quite fast, some restoration and Illusion for basic changes E.G to change appearance.

Clothing: Usually Black leather boots, black linen tousers and white shirt and usually a blue woolen jumper
Armour: Steel armour reinforced with corondum. It gives the armor a rusty-gold look.
Equipment: Dwarven longsword, Maps, Mapping equipment, Measurement tools and some biscuits plus a brown horse with a white star down nose.

Personality: Quiet,reserved but usually speaks He has a long temperament but can snap.
Major flaw: He has sars on his right shoulder from a wolf attack and a deep wound on his right thigh from an old battle,when temper snaps alot happens.

Background: Raised in an orphanage Julius Was instilled with Imperial doctrine due to the orphanage being run by the legion. He was found to have Magical skills but was strangely weak for an altmer, he served with the legion until in 4E150he was put in charge of supervising the building of a new fort after talking and learning from some of the masons Julius had found his true calling. He resigned from the legion and has been a mason ever since even through the great war unable to fight his Brethren he requested to be a quatermaster until the end of the war where he resigned and his been in masonry ever since and has recently come to valton hoping to aid the hold in its infancy as to insure a northen bravil was not built.
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Rachel Tyson
 
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Post » Thu May 03, 2012 11:16 am

Hi guys, mind if I join in? :)

Here is my CS:

Name: Jacqueline Hawkford (Nickname: Jack)
Age: 19
Race: Breton
Gender: Female
Height: 5’2”
Birthsign: The Shadow

Appearance: Jack inherited her Mother’s soft and curvy features, and her Father’s golden blonde hair and deep blue eyes. Her hair is somewhat short. She cuts it herself so it is uneven and messy. She doesn’t really care about how her hair looks as long as it doesn’t get in her way when she works.

Class (what would you describe your character as?): Mason/carpenter.

Skills and known spells (if any): Masonry, carpentry, farmwork, writing/reading and math. She has no magic talent and has never been educated in the arcane arts.

Clothing / armor: She wears a light grey sleeveless cotton shirt and light brown linen breeches that stop right below her knees. Around her neck she carries a small amulet in the shape of the Hawkford family insignia.

Weapons: I guess all her tools can count as weapons if she finds the need to protect herself.

Miscellaneous items: Masonry- and carpentry tools (hammers, mallets, chisels, measuring tools, etc.) She also owns a donkey, a goat and two chickens. The donkey pulls a small cart containing a tent, food, Jack’s tools, cookware, clothes and blankets, various personal items and the chickens in their cage.

Personality: Jack is a very cheery and friendly girl. She is not a fan of conflicts and drama, but instead tries to make friends with everyone she meets. She might come off as a bit pushy by some, but she only means well.

Major flaw: Jack talks a lot. She rarely knows when to shut up and often ends up saying more than she should. Her dialect (butchering grammar) can also get on the nerves of the educated upper-class citizens of Skyrim.

Background: Jacqueline was born in north-eastern High Rock as the youngest daughter of the Hawkford family, renowned for their excellent masons and carpenters. Along with her brothers and sisters she was taught from a very young age how to read, write and do math. She was also taught the art of masonry and carpentry, and she was set to work with her Uncle and his team of workers. When Jack reached her nineteenth birthday she had a falling out with her Father and she decided to leave the family home and find a new place to call home.
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Dylan Markese
 
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Post » Thu May 03, 2012 4:58 pm

sounds good, although I'm not the one to accept new sheets :tongue:

and maybe the OP should be edited since a lot of the characters on there haven't posted in weeks and should be deleted. or will we wait for a time when the city gets attacked (if this ever happens?) and then they can die during the attack? :P

also are we still at day 2 ? maybe it's time to do some timeskipping when everyone is done?
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Alexandra Ryan
 
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