'Valton: The New Hold' Sign-up Thread

Post » Wed May 02, 2012 11:35 am

now he has mentioned it I realize it and no I didn't search it. I'm sure that if you gave hint like it's from a fantasy book or serie I could have guessed it :tongue:



Alright :smile: that's great!

I was clued in because his picture is a dude flipping a coin, plus I remember the name. I didn't google it ;)
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D IV
 
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Post » Wed May 02, 2012 10:25 am

Tom, if you make your underground criminal organisation, my Thalmor character (an entirely different one to the Crimson Snow RP) can interact with it perhaps, hiring various services for what will obviously be nefarious Thalmor plans.
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Hannah Barnard
 
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Post » Wed May 02, 2012 9:13 am

Tom, if you make your underground criminal organisation, my Thalmor character (an entirely different one to the Crimson Snow RP) can interact with it perhaps, hiring various services for what will obviously be nefarious Thalmor plans.
Oooooooo! Scandalous! I like it ;)
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Imy Davies
 
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Post » Wed May 02, 2012 9:35 pm

Hey! If there is anything nefarious going on I need the Court-Witch involved!
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Laura Hicks
 
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Post » Wed May 02, 2012 10:35 am

Hey! If there is anything nefarious going on I need the Court-Witch involved!

If you want ;) I'm writing up the sheet now. There are a few people in the gang (about nine), but I'll only RP as two of them, while the others are just those who accompany them, just to fill out the town. More the merrier?
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Rex Help
 
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Post » Wed May 02, 2012 3:25 pm

This is going super well. It seems like we've bypassed the craziness and confusion of most beginnings while still being active :bunny:
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Andrew Tarango
 
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Post » Wed May 02, 2012 6:21 am

And now the crazy naked cat's in play... time to start a commotion?
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Kelly Tomlinson
 
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Post » Wed May 02, 2012 7:04 pm

Right, first couple of posts done. Bed for me. If needed, I don't mind you RPing Jal while I'm away if needed - I mean, if you want a bed or something just go through with it. Night all.
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jodie
 
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Post » Wed May 02, 2012 7:37 pm

bommer,I wanted to say the same. maybe Nuramon and your character could start one together as partners ?

here is my sheet:
Spoiler

Name: Nuramon
Age: born in 4E110, 102 years old (appears in his late twenties.)
Race: Bosmer
Gender: Male
Height: around 1.80meters
Birthsign: the thief
Appearance: He looks much like his father, Weldarion. He stands at around 1,76meter and has a slender built, although he has more strength one would give him, considering his light built. He has a face that people would consider somewhat handsome, but nothing more. His hair reaches is just past his shoulders and is of a brownish color and he has dark green eyes, encircled by fiery gold, they are almost exactly the same as his father's. he has several scars but except for a long scar on his right upper arm, none of them are really striking or noticeable.
Class (what would you describe your character as?): Alchemist/Wizard/Assassin/Local citizen
Skills and known spells (if any):
Archery: he learned to shoot the bow at a young age from his parents. He has used and practiced it for almost his whole life and is very good at it.
Hunting & Tracking: also skills he learned from his parents at a young age. He also kept on using it for his whole life and he is very proficient in it.
Alchemy: A skill he learned from his mother who believed it was one of the most powerful forms of magic. He further studied it in Elswheyr for his job.
Dagger: he learned this for his job during his years in Corinthe when he was trained to be an assassin/enforcer for local, high ranked noble.
Sneak: he learned this for his job during his years in Corinthe when he was trained to be an assassin/enforcer for local, high ranked noble.
Unarmed: he learned this for his job during his years in Corinthe when he was trained to be an assassin/enforcer for local, high ranked noble.
Magic: he is especially skilled in the arts of conjuration, illusion and alteration. He was taught this by an old friend of his father, who he met many years after the Great War. He also has some basic skills in the other schools of magic but nothing big.

Minot skills: He can also read, write, play the lute, flute and sing.

Miscellaneous: although he is stronger and faster than most (this is barely noticeable most days of the month) he is also weaker. He can't take much damage and will not survive very long in head on fight.

Clothing / armor: he wears simple commoners clothes, in his closet in his home he has several sorts of leather and fur armors and also his orange and yellow Elsweyr robes.
Weapons: A simple wooden bow and two Steel daggers.
Miscellaneous items: A special necklace resembling the head of a mountain lion it was made by his father.
Personality:
Although he looks a lot like his father in appearance, they are not very alike to how they view others. Where his father saw the other people as lesser beings on which he hunted, Nuramon sees them as his equals and he does his best to control his nature. He is, however, seen by other as feral and un-educated because of his behavior. When things don't go the way he wants, or when people anger him, he tends to hiss and spit, much like a cat. it is this behavior that makes other people misjudge him as being simple-minded, which is a mistake.

He prefers the dawn and dusk, which are his most active moments of the day and by the time the sun reaches it highest place he can be found taking a powernap. He likes high places, like branches of trees, roofs, high rocks and mountain tops, … He is also carnivorous and a cannibal, although not strictly and he doesn't mind eating the animals he hunts down or even plants. Although when possible he prefers human flesh.
Major flaw: he believes nothing can hurt him due to his years of experience in a lot of fields.
Background: He was born in a small estate in Valenwood. His father, Weldarion, was a well known hunter and bounty hunter and his mother, Nardinel, who was also a gifted huntress. They settled down in the forests of Valenwood when she was pregnant of her only son. Nuramon was trained by his parents in the hunt.

His father taught also taught him about his family history and heritage that his blood carried. He also helped him through the first steps of accepting this heritage. He lived with them for more than a two thirds of his life. When his parents passed away due to old age he decided to leave Valenwood and pursue the same life his father and mother once lived.

He travelled around Tamriel for many years, offering his hunting and tracking skills to nobles who would organize hunting trips. This went great until a few years before the Great War started. Less and less Nobles offered him jobs and he eventually had to commit petty thievery to survive. At the start of the Great War he lived on the streets in Corinthe, committing petty thievery and even murder to survive. A high ranked nobleman hired him to take care of his shady business and as a personal bodyguard, and he accepted and started his training under the current person to have that position. After Nuramon thought he knew enough and deemed himself ready, he killed his master and killed him, making it look like an accident.

He took over the position and lived a good and wealthy life for many years. He didn't only offer his skills to the nobleman, but also to others who had the money to pay for it. When his employer was caught plotting against the current ruler of Corinthe he had to flee out of town. He stole a horse and travelled to the Imperial City as fast as possible. He travelled further, with his money, to skyrim and there he lived for many, many years. Meeting his father's friend, learning magic. But he eventually had to flee the hold after a bounty was put on his head after locals found out what he truly was and still is.

He decided to settle in the newly formed hold and start a new life without violence. He is thinking of maybe opening a shop or applying for court wizard and that fails he'll just become a local hunter.

Holycrap, it's Weldarion Jr.! Maybe I should bring super old Taren in to marvel about how much he's grown :P
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Nitol Ahmed
 
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Post » Wed May 02, 2012 3:42 pm

Right, first couple of posts done. Bed for me. If needed, I don't mind you RPing Jal while I'm away if needed - I mean, if you want a bed or something just go through with it. Night all.
Dangit! He's just getting a shipment of fresh meat, and possibly a Saber cat head of unparalleled quality on loan for a bar of soap.

I think she's going to lease the body out instead of sell it outright./
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NIloufar Emporio
 
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Post » Wed May 02, 2012 9:46 pm

Dangit! He's just getting a shipment of fresh meat, and possibly a Saber cat head of unparalleled quality on loan for a bar of soap.

I think she's going to lease the body out instead of sell it outright./

Oh the Court mage is SO going to try and get first dibs on that cat.
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Zosia Cetnar
 
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Post » Wed May 02, 2012 1:13 pm

Oh the Court mage is SO going to try and get first dibs on that cat.
Nobody's getting anything until Tsavari gets a bar of soap and fifteen or thirty minutes in a hotspring.
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michael danso
 
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Post » Wed May 02, 2012 3:14 pm

Hey, Undead, any reason why you called my character 'Lilero'?
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Gemma Woods Illustration
 
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Post » Wed May 02, 2012 3:12 pm

Hey, Undead, any reason why you called my character 'Lilero'?
Maybe the same reason my character pronounces Jarl as "Jar-el"?

And I should have read the opening post more... but I assumed the New Hold would be more like Dawnstar, Falcreath, or Morthal, where they merely have Longhouses instead of Castles.

It takes years to build even a fort - A castle like Dragonsreach, the Blue Palace, Riften's Castle, and the Palace of Kings take generations to build. A bit too much I think for a new, small hold. Also, Castles tend to be too isolated from the population, which is kind of the opposite of what I thought we were going for.
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Nancy RIP
 
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Post » Wed May 02, 2012 10:07 am

Name: Yandov

Age: 37

Race: Nord

Gender: Male

Height: 6'2

Birthsign: The Lord

Appearance: He is about average Nord height, light wavy blonde hair, scruffy blonde beard. He has a scar that starts above his right eye and ends jus at his cheek bone and is also blind in that eye caused by a terrible smithing accident. He stands pretty stout with a big barreled chest. He carries himself very well for a Nord, clean, polite, pretty much opposite of his fellow kinsmen.

Class (what would you describe your character as?): Blacksmith

Skills and known spells (if any):
Smithing-pretty much how he makes a living
Two-Hand-prefers to drop the hammer on anyone who deserves it
Alchemy-second source of income. Sells poisons to the local hunters.

Clothing / armor: Wears a Blacksmith's Apron and Grey Trousers when he is around the forge. When he is out and about buying or searching for ingredients for his poisons, he wears a sleeveless Leather Cuirass, Leather Boots, a pair of tight fitting Black Trousers and Leather Bracers.

Weapons: A self-made Steel Warhammer that resembles a large brick used in the making of Forts, Towers, and City Walls. He nicknamed it the Banhammer after he took out about 10 bandits during a raid when he served in the Legion.

Miscellaneous items: A few health potions if he ever gets in a pinch

Personality: Polite

Major flaw: Cares too much about his work

Background: At age 20 he joined the Imperial Legion to see the sights of Tamriel. Unfortunately he was put behind the forge for nine years out of his ten year term. After his time was up he moved back to his homeland of Skyrim. For the next seven years he mastered his craft and became a full time blacksmith. He heard of a new hold by the name of Valton. He decided he would head there thinking they might need a Blacksmith.
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Dj Matty P
 
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Post » Wed May 02, 2012 9:13 am

Is the map finished yet?
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Rozlyn Robinson
 
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Post » Wed May 02, 2012 11:03 am

No, the map isn't finished yet, but it seems we already have a blacksmith in the hold. Is there some other profession you'd like for your character to have?
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Charlotte Lloyd-Jones
 
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Post » Wed May 02, 2012 11:16 am

What do you think?


Name: Clayton Anarkhall
Age: 51
Race: Nord
Gender: Male
Height: 6'2
Birthsign: The Warrior
Appearance:
- short, cropped silver hair and thick stubble
- his nose was broken at some point, and his face bares a few scars and wrinkles, he has hazel eyes and a strong jaw
- he is broad in build, still strong despite his aging
Class(what would you describe your character as?): Warrior
Skillsand known spells (if any):
- Two handed (Battle axe)
- One handed (Swords)
- Speech (Very persuasive through coercion or intimidation, also good at bartering)
- Sneak
- Heavy armour
- Block
- Hand to hand brawling
Clothing/ armor: Typically wears tough leather boots and gauntlets, along with simple trousers and a tunic worn under a leather vest, displaying the "Crimson Sons" logo, a twisted sword dripping with blood. He also has a full set of Iron armour when the need arises.
Weapons: He has a large, well crafted Steel battle axe, though like his armour, it is only worn when "on the job". More often, he has his Steel broadsword and steel dagger.
Miscellaneous items: A few potions and poultices, some moonsugar, Skooma,
Personality: At first he seems to come across as gentlemenly, even if bit of a bad boy. He puts up a good front of being a kind man, but he is ambitious, greedy and takes care of himself, capable of great acts of cruelty. As leader of the Crimson Sons, every decision he makes he does for the gang, but in reality, he does what will benefit him. Still, in his time as leader, the gang has enjoyed relatively easy living.
Major flaw: Mentioned above.
Background: Clayton was one of the original Crimson Sons, founded on the border of Falkreath and the Rift, and at first, they were like any other group of bandits; raiding caravans for loot, attacking farms. Then one of their number, Wulf, had the idea of trafficking Skooma. This soon went on to drug trafficking, arms smuggling and dealing, and prostitution. Seeing as they were no longer causing trouble, none that anyone could proove, the Guardsmen and the Jarls paid less attention to them. They eventually revealed themselves publicly as "The Crimson Sons Mercenary Company", allowing them to make a living legally and providing them a good front to hide their illegal dealings. They are still notorious, causing more than a few brawls and bar fights, broken windows and damage to property, but they are quite skilled fighters, and relatively cheap for their skill. When Wulf, the leader, was killed many years ago, Clayton took control of the Crimson Sons. Under his rule, the gang enjoys relatively easy living, but one thing that Clayton wants to improve is influence, furthering the gang's, and more importantly, his own power. A new hold may give him that opportunity.





Name: Erik Steelsheen
Age: 27
Race: Nord
Gender: Male
Height: 6'
Birthsign: The Steed
Appearance:
- Fair haired, reaching his collar and a slight beard
- Muscled, but not overly so, lither and willowy
- kind green eyes
- over all, a rugged appearance that some would consider handsome
Class: Ranger
Skillsand known spells (if any):
- Bow
- one handed (sword)
- hand to hand (brawling)
- Light armour
- Speech
- sneak
- Healing (non magic, eg - local herb lore)
Clothing/ armor: Wears a Crimson Sons vest over a longcoat, trousers and tunic. He wears leather bracers and boots. He is also in possession of scale armour.
Weapons:Imperial bow, steel arrows, Steel hand-and-a-half longsword
Miscellaneous items: a few potions, gold.
Personality: He is loyal to his friends and to the gang. He doesn't enjoy or hate the illegal activities, he just sees it as something that has to be done; it's always been that way so why bother change it. He comes across as a decent guy involved in some unsavoury business, but he tries to make sure that the gang doesn't over step their boundaries and maintain a level of civility.
Major flaw: His loyalty to the gang and to Clayton, which can lead him to do things against his moral judgement.
Background: A respected member of the Crimson Sons, part of the reason being that he is Wulf's son, he is in a position to potentially challenge Clayton's authority. However, seeing as he is loyal to the gang leader, he poses little threat. Some people suggest that he could change the gang for the better, but he can't see the point; everything works now, no point in changing it. He had a hard life growing; his mother was sixteen when he was born, his father was killed a few years later. The Crimson Sons are his life, and he has spent his life living the lifestyle that his father had lived. The gang moves to a new hold, and Erik trusts that whatever happens there will be done for the interests of the gang. His conscious however is starting to creep up on him.
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Sxc-Mary
 
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Post » Wed May 02, 2012 9:29 pm

No, the map isn't finished yet, but it seems we already have a blacksmith in the hold. Is there some other profession you'd like for your character to have?
Which professions are open?
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Alexander Lee
 
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Post » Wed May 02, 2012 11:36 am

Which professions are open?
We could use a Taxidermist/dedicated leather/hideworker.

Or Soapmaker. Can never have too many soapmakers.
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Gemma Archer
 
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Post » Wed May 02, 2012 2:20 pm

We could use a Taxidermist/dedicated leather/hideworker.

Or Soapmaker. Can never have too many soapmakers.
Taxidermist sounds good. But i'll make a new character to sign up with to be a Taxidermist. Give me some time.
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gandalf
 
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Post » Wed May 02, 2012 9:03 am

Taxidermist sounds good. But i'll make a new character to sign up with to be a Taxidermist. Give me some time.

Um, I'm not 100% sure Scow was being serious with "Taxidermist". The stuffing and display of dead animals isn't normally one of the first major bastions of a new town's economy. But if your heart is set on Taxidermist, then I guess..
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Nikki Morse
 
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Post » Wed May 02, 2012 9:37 am

Um, I'm not 100% sure Scow was being serious with "Taxidermist". The stuffing and display of dead animals isn't normally one of the first major bastions of a new town's economy. But if your heart is set on Taxidermist, then I guess..
Yeah i thought about that and so im going to go with Hunter/Hideworker. Either that or someone just throw something at me and see what i come up with.
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marie breen
 
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Post » Wed May 02, 2012 5:28 pm

Um, I'm not 100% sure Scow was being serious with "Taxidermist". The stuffing and display of dead animals isn't normally one of the first major bastions of a new town's economy. But if your heart is set on Taxidermist, then I guess..
Well, we need someone who can work and preserve animal skins and bodies, and turn pelts into wearable clothes without destroying the quality of the fur.

Yes, our blacksmith can turn hides into leather, and animal skins into hides... but can he do so without ruining the fur? From what I can tell, he's an armorer, not a fur-working Clothier. He could possibly turn a foxhide into a shell that can deflect arrows... but can he turn a cat-pelt into a splendorous, flowing cloak fit for a Jarl?

Hunter/Hideworker/Taxidermist form a solid, usable skillset for a character.
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Soph
 
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Post » Wed May 02, 2012 12:04 pm

This looks pretty fun. I think I will join up. Can't put the spiler tag on it though, as I don't know how to.
Name: Nellis Nelsh
Age: 35 Race: Nord
Gender: Male
Height: 5' 7"
Birthsign: The Tower
Appearence: Large, Fish like lips. Small blue eyes. Hair is a brownish-red, put in a ponytail. Poofy sideburns on the side of his face. No scars or warpaint. Fair skin, a bit pale. Large nose. Sleek build, little muscle. Rather fast.
Class: Miner
Skills: A small amount of One-Handed to handle himself when need be. Bit of Marksmen for hunting. Slighty skilled in Light armor, mainly for protection when he leaves towns. Speech, mainly to get good deals with traders. A interest in Alchemy, and a skill that needs improvment. Unarmed combat, mainly due to bar brawls. Skilled in Mining, Woodcutting, and Running. Only known spells are flames and Healing, and he isn't that skilled with either one.
Clothing: A white set of miner's clothes with thin dirt stains covering the front and the collar, along with a orange colored fine hat with a white fur border/ (Basically the Miner's Clothes mixed with the fine hat)
Weapons: A pickaxe, long bow with about 20 or so iron arrows, a Iron dagger.
Misc. Items: Potatoes and Carrots, Few health and stamina potions, The book Pirate King of the Abecean
Personality: Nelsh is a rather meek man, but in no way shy. His life is rather bland, and likes it just like that. He can be fearful of large and imposing fighters, and is a bit nosey when it comes to other's conversations. He likes to be with other hard workers, and loses interest rather quickly with people. Major Flaw: Weak and Cowardly, easily bored, few combat skills. An insane case of Rage can also over take him when someone who could have stopped a innocents death let's others die.
Background: History on Nellis Nelsh is fairly bare boned. He says he grew up in Anvil after the great war ended. Before that, he was raised on a ship sailing the sea, avoiding as much of the war as possible. He worked on the docks for most of his life, but decided to move to the "Land of his people" when money in Anvil grew sparse. He arrived in Dawnstar, and worked in the town, before leaving for Windhelm. He once killed a guard in Dawnstar for letting citzens die in a Horker attack. He doesn't care for the Stormcloaks, and hides the fact that he is a imperial supporter. He seeks wealth, and he comes to Valton in attempt to make enough money to live on.
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Stacey Mason
 
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