'Valton: The New Hold' Sign-up Thread

Post » Wed May 02, 2012 12:49 pm

Well, we need someone who can work and preserve animal skins and bodies, and turn pelts into wearable clothes without destroying the quality of the fur.

Yes, our blacksmith can turn hides into leather, and animal skins into hides... but can he do so without ruining the fur? From what I can tell, he's an armorer, not a fur-working Clothier. He could possibly turn a foxhide into a shell that can deflect arrows... but can he turn a cat-pelt into a splendorous, flowing cloak fit for a Jarl?

Hunter/Hideworker/Taxidermist form a solid, usable skillset for a character.

Good point, but I'd normally think taxidermy would be the least of those jobs :P. Well I guess ever Great Hall needs a few mounted trophies. But yeah, as a whole skill set it's an amazingly viable, awesome character.
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GRAEME
 
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Post » Wed May 02, 2012 2:17 pm

Good point, but I'd normally think taxidermy would be the least of those jobs :tongue:. Well I guess ever Great Hall needs a few mounted trophies. But yeah, as a whole skill set it's an amazingly viable, awesome character.
It's a very critical job! And while the Daedric Pelt of the current creature-of-interest gives a bonus to taxidermy checks to work the hide (It really wouldn't due for such a gift from Hircine to be wasted by improper taxidermy technique), it is a very useful, solid Trade skill for exports. And as it is, that Sabrecat head needs to be stuffed and mounted in either the Keep or the Inn. And it needs to be a big enough offer to keep Tsavani from selling it to some other hold.
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Prue
 
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Post » Wed May 02, 2012 5:45 pm

Agh, block of text, my eyes!

But seriously, Tom and Kalamari, your characters are accepted.
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Sarah Evason
 
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Post » Wed May 02, 2012 4:04 pm

If we have a Taxidermist, he needs to be a former Priest of Hircine. We gotta keep with the theme, people! :P
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SEXY QUEEN
 
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Post » Wed May 02, 2012 6:06 pm

If we have a Taxidermist, he needs to be a former Priest of Hircine. We gotta keep with the theme, people! :tongue:
Hircine? That's too predictable.
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Sierra Ritsuka
 
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Post » Wed May 02, 2012 9:54 am

Hircine? That's too predictable.

Hmm... Then maybe an rogue Akavari Ninja exiled to Tamriel for cutting in line at the ATM?
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Farrah Barry
 
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Post » Wed May 02, 2012 1:26 pm

Also, does the town have a mine? If so, Nellis would be right at home. If not, what about a mill?
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Kristina Campbell
 
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Post » Wed May 02, 2012 4:10 pm

Hmm... Then maybe an rogue Akavari Ninja exiled to Tamriel for cutting in line at the ATM?
Much better :thumbsup:
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Kelvin Diaz
 
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Post » Wed May 02, 2012 9:01 pm

Oh, and just to make it clear Scow, I don't know if your character thinks I'm the Jarl, or if you do, but my character is the son of the Jarl.
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Paula Rose
 
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Post » Wed May 02, 2012 9:57 am

Hey, Undead, any reason why you called my character 'Lilero'?

Sorry, I didn't mean to do that. I'll go back and edit it.
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Bones47
 
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Post » Wed May 02, 2012 8:37 pm

Oh, and just to make it clear Scow, I don't know if your character thinks I'm the Jarl, or if you do, but my character is the son of the Jarl.
... I thought you'd be the Jarl, since he's a VERY significant character for the RP. Middlemen and Satellite characters are annoying.
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Prisca Lacour
 
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Post » Wed May 02, 2012 12:09 pm

Are there any mines or mills? If not, poor Nellis is gonna have to scrap by some other way.
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sarah taylor
 
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Post » Wed May 02, 2012 5:56 pm

Are there any mines or mills? If not, poor Nellis is gonna have to scrap by some other way.
I believe there are... if there weren't originally, there are now. I assume there's always enough to keep your character viable :smile:

Of course, you may need to hire an Adventurer to clear out the mines of spiders, bandits, and/or Falmer first. Fortunately, there's one in town. And she's eager to help so she can eventually become Thane.
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Sharra Llenos
 
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Post » Wed May 02, 2012 5:26 pm

... I thought you'd be the Jarl, since he's a VERY significant character for the RP. Middlemen and Satellite characters are annoying.

Sort of this. Even if the Jarl is not your main character, he's got be around and be an active agent pretty much all the time, hasn't he?. It's his hold, after all.
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Red Bevinz
 
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Post » Wed May 02, 2012 7:19 am

But isn't it in the Jarl's Rulebook that a Jarl may never leave their throne... Ever? [/bad joke]

I see your point though.
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Tanya Parra
 
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Post » Wed May 02, 2012 1:40 pm

But isn't it in the Jarl's Rulebook that a Jarl may never leave their throne... Ever? [/bad joke]
But... then when it it the http://media.pcgamer.com/files/2011/12/tespo402b.jpg? [/worsejoke]

...If I become Thane, since Lliro's not the Jarl... is there a chance I end up with him as my Housecarl?

GAH! TSAVANI'S BEEN HIT BY PAPARAZZI!
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Andy durkan
 
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Post » Wed May 02, 2012 6:37 pm

Just so ye folks know, I won't be able to post until late evening tomorrow. Character control me if need be.
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Devin Sluis
 
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Post » Wed May 02, 2012 12:28 pm

Housecarl? Lliro? Not likely, as he's the Jarl's son, and a high ranking member of the guard. I was thinking of turning the one guard everyone keeps CCing into an actual character as a joke, so maybe you can have him and name him Tim the Wizard. Ironically of course, as he is most definitely not a wizard.

EDIT: Oh no, I hope nobody sigs me or anything, because that would be just awful.
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Enny Labinjo
 
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Post » Wed May 02, 2012 8:48 pm

I'm almost down with my character sheet just have to brainstorm some stuff for the background. I'll probably post it here tomorrow. Or tonight, havent decided yet.
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phil walsh
 
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Post » Wed May 02, 2012 7:13 pm

But... then when it it the http://media.pcgamer.com/files/2011/12/tespo402b.jpg? [/worsejoke]

You know, I based Nellis Nelsh after this guys blog. Even have the same side burns
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Hussnein Amin
 
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Post » Wed May 02, 2012 11:33 am

I believe there are... if there weren't originally, there are now. I assume there's always enough to keep your character viable :smile:

Of course, you may need to hire an Adventurer to clear out the mines of spiders, bandits, and/or Falmer first. Fortunately, there's one in town. And she's eager to help so she can eventually become Thane.

I hope she's cheap. or even better, free. Nellis can't afford to lose more gold :sadvaultboy:
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Penny Wills
 
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Post » Wed May 02, 2012 5:23 pm

Name: Glathor

Age: 120, looks around 20-25

Race: Bosmer

Gender: Male

Height: 5’2

Birthsign: The Lover

Appearance: Short but built for running long distances. Long light reddish hair pulled back into a somewhat angled ponytail. Stubble lines the lower parts of his cheeks. Most call it war paint, but the two finger thick lines that lie just below each of his eyes are actually tattoos that he had given himself after his first successful hunt. He used red dye to represent the blood of the animal.

Class(what would you describe your character as?): Hunter/Hideworker

Skills and known spells(if any):
Archery-how he hunts the animals for their meat and hide
Light Armor-for protection against the more aggressive beasts
Sneak-so he can get a jump on his prey before they dart off
Speech-so when he goes to town to sell his hide workings some stiff shopkeeper doesn’t try swindle him

Clothing/Armor: He wears a very fine set of Studded Armor that he had procured in an archery contest in the Imperial City. A pair of Hide Boots, Hide Bracers and a Large Brown Fur Coat that he made himself from the pelt of a bear that he had killed. And a Huntsman’s Cowl made from fox pelt.

Weapons: A good ‘ole Longbow and quiver full of iron arrows. And an intricately etched Steel Dagger.

Misc.: Various poisons, and a manual for various kill spots on different types of game

Personality: Keeps to himself but is passionate about what he does(all that he was close to are now gone which is a reason for this)

Major flaw: Takes so much care and pride in his work that he has no time for anyone else(not so much a bad thing for the people who buy his products)

Background: He was born in 4E 80 and raised in the forests of Valenwood in a small independent tribe. When he came of age around 4E 110 he journeyed north through Cyrodiil. He entered himself into an archery contest that was being held in the Imperial City. Being a better archer than most he blew threw it like a breeze. While in the Imperial Capital of Tamriel he experienced his first successful hunt. It was an unusually large brown bear that he had tracked into a secluded cave way up in the mountains north of Bruma. After making himself a fine pair of hide boots, hide bracers, and a large brown fur coat he continued over the mountains and found himself in Skyrim, the “Home of the Nords” he used to hear the elders call it. They said that its many different terrains flourished with all types of wild game. He decided that this would be his home for many years to come. After years upon years of honing his skill he has become a well known hunter in these lands. Although most that he knew when he first arrived have died. He is now 120 years of age, but looks around 20-25 in human perspective, and doesn’t have many close people left. Even his elven friends are becoming scarce. He heard from a barmaid in Solitude, that there was a group of settlers that were trying to set up a new hold. “Valton” she called it. He remembered from the days he first arrived in Skyrim that the game was good down there and that he could help them by bringing in meat and hide and making them fur coats and fine pelt robes, occasional hide based light armor for the passing adventurer. The barmaid told him it was in between Ivarstead and Riften. He took a carriage from Solitude to Riften. Once he arrived he headed in the direction of the “X” that was marked on his map. He made it to Valton shortly after leaving Riften.
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Ann Church
 
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Post » Wed May 02, 2012 8:10 am

Minor comment about tanning : that's a stinking job, in the litteral sense : tanning uses a lot of unsavory ingredients - wether cleanign the pelts of the bits of flesh clinging to them, the removal of the unwanted layers of the skin or the chemicals used to do it, just about every step of the process smells bad. It also produces a lot of seriously dirtied water. Which means that in medieval time, tanneries were usually built out of city walls, or at least as close to them as possible, and downriver from anyone using the water.

Note : I just checked the wiki and yurk - a tannery smells of rotting flesh, stale urine and dung. Nasty. that should be enough of a flaw for a tanner character -without a thorough cleanup and probably some sort of perfume, most people wil give him (or her) a wide berth.

And aside from tanning, the scraps, damaged hide and the like can be used for a side business in glue. Which is unlikely to make the smell any worse even if it won't improve it.
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Kira! :)))
 
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Post » Wed May 02, 2012 10:13 pm

As a blacksmithing Orc, I'm interested in any ore sellers, miners, leather workers and all kinds of soldiers and such that need their weapons shaprened or soemthign special made specifically for them.
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Gwen
 
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Post » Wed May 02, 2012 8:03 am

Zuufff, you have been accepted.
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Sxc-Mary
 
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