'Valton: The New Hold' Sign-up Thread

Post » Wed May 02, 2012 9:33 am

Crap, I was literally halfway through making a Thalmor character :tongue:

Oh well, my other character idea is more fun anyway. I'll have my sheet up soon.
Damn, sorry about that, I don't want to deprive you of a character!

Also, is the settlement Stormcloak or what? 'Cos if it is, makes it rather difficult to roleplay a Thalmor character.
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Mason Nevitt
 
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Post » Wed May 02, 2012 3:12 pm

Damn, sorry about that, I don't want to deprive you of a character!

Also, is the settlement Stormcloak or what? 'Cos if it is, makes it rather difficult to roleplay a Thalmor character.
At the moment it is unaligned, which may be touched upon in an event (AKA possible hostile takeover / siege). Such an event though would be pretty far away, as the hold needs to grow and get people first.

On a side note, my character will likely be posted in an hour or so. I'm finishing him up now.
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Alexander Lee
 
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Post » Wed May 02, 2012 3:51 pm

Hmmm. Would it be possible to have a character who is a criminal in the hold? Sort of like a biker gang; everyone knows they're up to no good but no one can actually prove it? Like a group of mercenaries that have a 'head quarters' in the town, but are also involved in weapon and Skooma smuggling?
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Milagros Osorio
 
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Post » Wed May 02, 2012 9:48 am

Name - Elena Wickhart
Age - 27
Race - Breton
Gender - Female
Height - 5'4
Birthsign - The Lover
Appearance - Elena is short and and relatively well tanned. She has light brown hair which she keeps no longer then her ears, and she has pale green eyes. She has a tattoo of Vivec (an artist's interpretation which is probably nothing like the real Vivec) on her back, which she got when she was more then a bit drunk (it was weeks before she got an old Dunmer to explain who Vivec was). She's attractive enough to rely on looks instead of talent as bard, but physical appearance isn't something she thinks about much, and as such she's not nearly as attractive as she could be.
Class - Bard/Assassin
Skills:
Music - Music is, more or less, her passion, and she's often said that she can play anything with strings. She can also sing beautifully.
Illusion - Mostly self taught, she learned so that she could safely avoid capture, if need be.
Sneak - Learned for the same reason as Illusion.
Alchemy - She rarely makes potions, but she has an acute awareness of the effects of virtually every useful plant in Skyrim, be they helpful or dangerous.
Marksman - Mostly for hunting purposes, although she has taken the occasional 'practice' shot at wandering Thalmor.
Short Blades - She is barely adequate at one to one combat, but she's a skilled assassin, so she can handle herself so long as she remains unnoticed.
Bluff - She's a skilled liar, which has gotten her out of quite a few pinches.
Clothing - A heavy green cloak, with leather armor underneath.
Weapons - A hunting bow, and an ebony dagger.
Miscellaneous Items - A lute, a book of poems, an Amulet of Dibella and a bottle of mead.
Personality - She is kind and compassionate to a fault, never letting go of an opportunity to help others. That being said, she has almost no mercy or forgiveness in her heart, and see's absolutely nothing wrong with seeking out revenge against her enemies. She's quite snarky and rude, and has a strong sense of mischief. Despite her playful and sarcastic demeanor, she's quite a depressive and wistful person, mostly because of the seeming hostility of the world as a whole. She has a nostalgic fascination with the Third Era, considering the reign of the Septims to be a Golden Age. She is a worshiper of Dibella, more out of romanticism then faith. However, it's sometimes been remarked that she comes off as more of a Sanguine worshiper then anything else.
Major Flaw - She is recklessly benevolent and emotionally driven; she see's little issue in completely blowing her cover for the sake of a good deed, much to the chagrin of her more cautious and rational allies.
Background - She grew in the Post-Great War Imperial City, the daughter of a wealthy, noble family who'd lost their wealth after the war. Her parents were noticeably unused to borderline poverty, although she rarely noticed. She grew up with a devout hatred of the Thalmor, although it was custom in Cyrodiil at the time to keep such things private. This was, however, something she had quite a bit of trouble doing; she was nearly executed once for speaking out against the ban of Talos worship, although she was eventually pardoned, with a warning. When she was sixteen she left home, trying to live as a bard. She traveled to a small Dunmer settlement in Western Morrowind, settling there for a few weeks. During her time there, she met an old Dunmer by the name of Saras (he never gave her his surname). The Dunmer took a liking to her music, and the two became fast friends. Eventually, Saras revealed that he was a former Blades agent, in hiding from the Thalmor. For the next two years, she served as his apprentice, learning how to gather information, assassinate opponents and defend herself. However, there came a point when the Thalmor tracked Saras to the town, nearly burning it to the ground in pursuit of him. When it seemed like the two of them had managed to escape, a lone Thalmor scout arrived, nearly subduing the two of them in combat. They managed to finish him off, but not before Saras took a fatal hit, bleeding to death before Elena could manage to do anything.
After burying her teacher, she decided to move north, hiding in Windhelm for a few months, and then deciding to pursue a career as a bard again. For years she worked with the Bard's College as a tutor, playing for the locals in Solitude by night and teaching by day. Aside from the occasional dangerous and adventurous quest into the depths of some long forgotten ruin to find some legendary artifact (whenever they were out of good stories), it was a quiet, uneventful life, although she tried her hardest to make it more noteworthy, even once robbing the Thalmor Embassy itself.
About a year ago, she chose to start traveling again, traversing Skyrim and making her living as an entertainer (and, on bad nights, having to choose between alcohol and food), her life as Blades Apprentice only a memory. However, upon hearing that a new Hold was being opened, she immediately decided to journey there, in search of the thing that all great bards sought after; a good story, and the possibility of eating at some point in the near future.
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Multi Multi
 
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Post » Wed May 02, 2012 5:27 pm

Not Provided... I think I just rescued your character from a dungeon in Daggerfall a few hours ago.
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Miguel
 
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Post » Wed May 02, 2012 7:39 pm

Not Provided... I think I just rescued your character from a dungeon in Daggerfall a few hours ago.

Did she look like Ellen Page? As soon as I named her I couldn't help but keep thinking of her looking like Ellen Page. Wait, is Ellen Page in Daggerfall? Holycrap I gotta go play Daggerfall... :P
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Mariaa EM.
 
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Post » Wed May 02, 2012 1:08 pm

This will be my first attempt to RP in the Elder Scrolls, I've done tons over on the Fallout side of the Forums.

Name:Ticedo Fulbar

Age: 30

Race:Imperial

Gender:Male

Height: 5'9

Birthsign:Warrior

Appearance:http://www.thegamersdungeon.com/2011/11/your-guide-to-skyrim-tips-and-hints.html Scroll down 4 pictures, the fivth should be the picture that looks like my guy. The link wouldn't work for a bit. I couldn't get the pictures to fill the screen.

Class:Warrior

Skills:One Handed, Heavy Armor, Block

Clothing / armor: http://www.google.com/imgres?q=Guard+pictures+in+skyrim&hl=en&sa=X&qscrl=1&nord=1&rlz=1T4GGLL_enUS311US312&biw=1120&bih=577&tbm=isch&prmd=imvns&tbnid=RX4L86Ru9w0c7M:&imgrefurl=http://www.godisageek.com/2011/11/elder-scrolls-v-skyrim-review/&docid=q394f7rkPGhUjM&imgurl=http://www.godisageek.com/wp-content/uploads/Skyrim_Riften_Guard.jpg&w=640&h=360&ei=F3gXT-XkN83XtwfXrtCEAw&zoom=1&iact=hc&vpx=224&vpy=149&dur=3596&hovh=168&hovw=300&tx=97&ty=112&sig=118230516858803331806&page=1&tbnh=85&tbnw=151&start=0&ndsp=20&ved=1t:429,r:1,s:0Link.

Weapons:Sliver Sword, Steel Shield

Miscellaneous items:Potion of Health, Broken bottle of poison,

Personality:Ticedo is a cold, unforgiving, and has the "I don't give a [censored] attiude."

Major flaw: Right leg never healed right from a injury and Tilcedo has trouble walking on it.

Background:Tilcedo became a guard in Valton after his wife was killed. He was coming home from his work as a guard for Riften and he walked into his house. Shouting as he came inside, "Sabrin, I'm home!" After getting no response, he was worried. He walked into the kitchen to see his wife cooking. "Sabrin? Didn't you hear me shouting?" He said. He grabbed her and turned her around. Only to see her face paralized, and a knife sticking through her throat. Not coming out the other way. "Sabrin?! NOOOO!" Tilcedo shouted, the guards came to him and pulled him away. They investigated, but nothing came of it. After that Til turned to drinking. Exactly one year after his wife died and he was putting flowers on her grave he found a note resting on top of Sabrin's grave. To find the man who murdered your wife, you must murder. The note said.

Til, was angred. Fueled by the chance to revenge his wife. Never taking the chance to think about it, he flipped over the note The Ratway, your victim will waiting.Til picked up his silver sword and headed towards the Ratway. He killed many crimnals that lived down there and walked into a room that was easy to open. He saw a person tied up. Covered head to toe with rope. Til ran towards the victim and went to plung his sword into the victim's stomach. Only to have a dagger pierce his kneecap. A voice said "Dammit, my aim is off!" Til pulled out the dagger and aimed it at the voice. Only to hear a slight grunt and the sound of someone running. "GET BACK HERE! YOU NO GOOD WIFE KILLING, LIFE RUINING, DAGGER TO THE KNEE, LOW LIFE!" Til shouted. That day he found a 1000 gold. He's been searching for years for that assassin, only to receive riddles upon riddles from his wife's grave. He's spent years trying to solve them, and he's turned back to drinking. After a few years the riddles stopped coming. He came to Valton to get a job to fuel his drinking addiction and get a fresh start. Even though he knows, "Everyone carries there own baggage, you can't simple drop it and start again because your in a new place."
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Shirley BEltran
 
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Post » Wed May 02, 2012 7:47 am

jacb547, Not Provided, and Undead Fiend, your characters have been accepted and will be added to the list shortly.
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dean Cutler
 
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Post » Wed May 02, 2012 12:08 pm

Thanks, I'll review the Rp'ing guide again.
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sam
 
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Post » Wed May 02, 2012 9:11 am

Finally made my character... Looks like a naked cat's come down from the mountains bearing the corpse of a daedric prince and potent artifact. This could be fun :smile:

I used to be an Innkeeper like you, until I took an Adventure to the knee.
There are some parts that aren't as developed as I'd like... but here's the gist of her.

I didn't even know it at the time, but she's another (More heroic) interpretation of my main Skyrim character.

Name: Tsavani
Age: 28
Race: Allegedly Khajiit.
Gender: Female
Height: 5' 6"
Birthsign: The Lady
Appearance: Her body was once on the chubby side quite busty, but she's lost much of that weight in the years of hard living on her own. Her fur ranges from red to tawny, but spotted with a mix of spots and rosettes, while her face shows tabby markings. Her front and the insides of her limbs are white, though she has black "Spines" running down her back, tail, and the outsides of her limbs, with vibrant oranges, reds, and tawnies between, with a glossy sheen that catches the light from her body's jiggling when she moves. She's still kept a fair amount of once-abundant fat on her body, but her limbs and thighs do show a fair amount of muscle definition, even under the fur.
Class: Adventurer
Skills and known spells (if any): Cooking, Cleaning, Innkeeping, Archery (Kinda), Two-handed Weapons(Kinda), sneak, trapping, Flames, Healing
Clothing / armor: (None Yet - this SHOULD change quickly)
Weapons: The Spear of Bitter Mercy
Miscellaneous items: A giant Sabrecat corpse.
Personality: (Undecided yet... and it's bound to change anyway)
Major flaw: Has nothing but a fancy spear and dead cat, has been isolated from society so long it shows (And Smells)
Background: Tsavani has a boring past. She was raised in Chorrol, down in Cyrodiil. For most of her childhood, she was little more than a pest. Eventually, she inherited her family business, the local "upscale" tavern, the Oak And Crosier, which had been in her family since before the Oblivion Crisis. However, she didn't really take to the business very well... She was much more enraptured by the tales of an elderly elf who'd lived in the county as long as anyone could remember, who told tales of adventures and the beauty of the wilderness. As she matured, her fascination with adventurers grew, as she went out of her way to ensure that such men and women were given the best service she could offer (She probably went TOO far in this regard a few times).

She eventually decided to "sell" the inn to her younger sister after she recieved a reasonably simple bounty notice. Buying herself a basic suit of armor, an axe, and a bow, she quickly found the job was MUCH harder than it sounded. Still, she managed to complete the bounty, get paid, get better gear, and began exploring the Colovian Highlands and Jerral Mountains for herself. She ended up running afoul of bandits, losing her bow, armor, and much of her dignity, and was forced to retreat north to Skyrim.

She spent three years lost in the Jerrals, forcing herself to live off the land. She had no skill in tanning, bowmaking, or fletching, making her life quite miserable as she struggled to get by with a rusted battleaxe found on a less-fortunate mountain dweller. With the loss of all her gear, she'd have perished if not for a simple Flames spell she'd learned back in Chorrol, that she used to use to lazily light cooking fires.

However, just as she started to "Settle" into a life of being a mountain-hermit, a new threat reared its head. She found herself hunted, stalked, and pursued by a great pale-furred Sabrecat. The beast hunted her to the exclusion of all other prey, for almost a year. It had long hunted the treacherous mountains, and had claimed the lives of hundreds of unwary travellers and hikers.

One too many close calls eventually changed her resolve, and she sought to fight and slay the creature. After weeks of complex maneuvering, attempting to stay a step and a jump ahead of the beast, she eventually suceeded in trapping and crushing it beneath a rigged rockslide. Looking around frantically for something to finish the creature off with, she tripped over and pulled up a straight, stiff branch with a broken end that functioned as a spearpoint... Upon running Hircine's Aspect through, the blood ran across the surface of the branch, transforming it into the legendary Spear of Bitter Mercy. She pulled the corpse free, and headed east, down from the mountains to a newly-formed town.
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Marcia Renton
 
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Post » Wed May 02, 2012 7:35 pm

Scow, I have to say that having a daedric artifact is something I would consider OP. Any chance you'd be willing to change that?
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JUDY FIGHTS
 
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Post » Wed May 02, 2012 5:54 pm

Scow, I have to say that having a daedric artifact is something I would consider OP. Any chance you'd be willing to change that?
We're a hold, not an army. She has a shiny spear. Daedric artifacts like to wander. I wanted to indicate her earning Hircine's Favor somehow (To tie her into her character concept) and I figured a somewhat obscure Artifact might work.

She has a daedric artifact. What's she going to do with it, though? She can't sell it, she's not particularly skilled in its use, and the most aggressive thing it can be used for is defending the town against bandits. I think we'll have bigger problems that that. For the most part, though, it's a glorified rabbit-sticker.

It's more likely to get her into trouble from the Vigilants of Stendarr than actually be useful. However, she gets to have a whole host of problems. She won't have it for the entire RP - if she misuses it (Anywhere from becoming complacent to being a Bad Sport), it goes away. It also makes a nice conversation piece.

I would be willing to change it, but I think it adds more to the character than its potential power imbalance detracts from it.
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Emma Copeland
 
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Post » Wed May 02, 2012 9:27 pm

I agree with Scow here. A spear, no matter how shiny, is fairly limited by the user's competence. It's not like it shoots lightening or anything ...
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Juan Suarez
 
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Post » Wed May 02, 2012 9:00 am

I agree with Scow here. A spear, no matter how shiny, is fairly limited by the user's competence. It's not like it shoots lightening or anything ...
Actually... I think this one does. But there are only so many applications a weapon can be used for.
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sam
 
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Post » Wed May 02, 2012 9:20 pm

Very well, I'll allow it, as long as it isn't misused and whatnot. I'll post your CS in the intro. I'll be posting up the actual RP thread a little bit later when I've got the chance, as we've got plenty of people now.
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Noely Ulloa
 
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Post » Wed May 02, 2012 8:45 pm

Was a bit hesitent to post a sheet since you have quite a few folks already, but I'll throw my hat into the ring for the hell of it.

Name: Felix Sulla
Age: 21
Race: Imperial
Gender: Male
Height: 6'1
Birthsign: The Lord
Appearance:

-Neck-length light brown hair
-Sharp angular features, particularly in the jaw area
-High cheekbones
-Emerald green eyes
-Lithe yet muscular frame
-Several faded scars spanning a large portion of his upper back, visible on the back of his neck as well.
-Generally considered to be "beautiful" by many, though this often causes him to be underestimated.

Class (what would you describe your character as?): Knight

Skills and known spells (if any):

-One-Handed
-Heavy Armor
-Block

Clothing / armor: During combat he'll dawn a set of plain old steel plate with very little decor and more than a few dings. Outside of combat he wears a simple brown tunic with dark brown leggings. Owns one set of fine black boots that he wears everywhere as well.
Weapons: A well maintained steel sword (much thinner and more practical then the silly in-game model though) and a razor sharp steel dagger for shaving and other stuff. Basically a utility knife that can function as a weapon when needed.
Miscellaneous items: Small portion of venison jerky, two full waterskins, a few chunks of bread and a small bag of septims.
Personality: Supremely confident in his own abilities, Felix rarely finds himself doubting he can accomplish a given task. In spite of this he can and will stop to weigh his options when a bit of calculation is called for. Gets along with people who respect him but is also quite hot tempered when the right buttons are pushed.
Major flaw: His general cockiness tends to put him at odds with those around him.
Background:

Felix was born in the slums of the Imperial City even though he came from noble stock, a situation that reflected how bad times were during his childhood. In spite of his humble beginnings Felix had come to the resolution at a very young age that he would rise to greatness one day, whether the cost be in blood or gold. Around age twelve Felix began to squire for a knight of little renown, learning the warriors trade at a rapid pace in the process. By sixteen Felix had won his "spurs" on the field of battle, receiving the honor of being knighted for valor and skill-at-arms.

Though it seemed as if the young knight would finally be able to redeem his family name and restore their standing among the other noble families, his rise to glory was brutally cut short when a terrible fire scorched more than half of the city's lower slums, killing thousands in the process with his entire family among them. The incident shook young Felix to his very foundations and caused a drastic change in the way he perceived the world around him. After spending five years as a sort of wandering knight and lending his blade to whichever lord or count that paid well Felix used his amassed wealth to travel across the country, far north to very borders of Skyrim. Upon hearing of the formation of a new hold Felix made his way into the country of ice and steel, a desire to start anew burning within him.
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Dean Ashcroft
 
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Post » Wed May 02, 2012 6:31 am

I think this kind of RP will work with lots of different people on it, I don't see any reason why not. This is a whole town after all.
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Sherry Speakman
 
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Post » Wed May 02, 2012 6:58 pm

I think this kind of RP will work with lots of different people on it, I don't see any reason why not. This is a whole town after all.
The more the better. If we are many, there can be multiple adventures going on at the same time. Meaning, there can be a group out hunting meat at the same time as there's a bandit attack on the village etc.
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Danny Blight
 
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Post » Wed May 02, 2012 10:06 am

And it also looks like one that you don't need to ALWAYS be around to post in - we can assume your character is doing Charactery-things when nobody else is around.

Do we have any leatherworkers or taxidermists?
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Ilona Neumann
 
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Post » Wed May 02, 2012 5:51 pm

And it also looks like one that you don't need to ALWAYS be around to post in - we can assume your character is doing Charactery-things when nobody else is around.

Do we have any leatherworkers or taxidermists?
Well, technically my blacksmith orc is proficient with all materials. As long as he is given pelts, he can make all types of leather armor.
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Claire Mclaughlin
 
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Post » Wed May 02, 2012 6:54 pm

We have an inn. That's the most important thing!
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Amber Hubbard
 
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Post » Wed May 02, 2012 8:23 pm

We have an inn. That's the most important thing!
And the RP would probably start with everyone getting drunk in it.

I wonder how my character will raise the thousand gold needed to get a house... She'll probably need to get the more basic neccessities (Like Clothing) on a loan first.
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Frank Firefly
 
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Post » Wed May 02, 2012 7:06 pm

Yeah it's little things like that which I'm looking forward to in this RP and which I haven't had to think about in RPs before.

For example, are we going to farm? Livestock? Crops?
How are we going to get supplies? We'd need gold or something to trade in return.

Specifically, for my character, how am I going to bring in mead/wine? Will my trade routes be safe or will they come under attack?
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Gavin boyce
 
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Post » Wed May 02, 2012 10:14 am

But perhaps those questions are long term ones. In the short term, how are we going to protect ourselves? A quick look over the character sheets reveals we only have 1 out-and-out warrior who is not old or partially crippled. That could be interesting when the inevitable bandit raid comes.
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Kate Murrell
 
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Post » Wed May 02, 2012 11:50 am

But perhaps those questions are long term ones. In the short term, how are we going to protect ourselves? A quick look over the character sheets reveals we only have 1 out-and-out warrior who is not old or partially crippled. That could be interesting when the inevitable bandit raid comes.

Well, um, I guess Fiona could summon some Daedra or something. Not that that would go down so well (or probably turn out for the best...).

I really have no idea how any of this is going to go. I'm hoping for lots of magical mishaps for the court mage to have to deal with though!
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Holli Dillon
 
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