What about a kind of barter system for valueless or extremely cheap items? :shrug:
More troublesome to implement than devaluing currency or adding silver/copper
Why would a barter system be troublesome to implement? A full barter system was implemented in both FO3 and New Vegas.
I kind of like the idea of certain items having no value. It keeps us greedy players from stripping the environment bare of decoration to sell it all. Plus, I do think it represents the relative value of the item to the player character - you don't need it, you can't sell it, and you can't use it, hence it is worth 0 gold.
And yeah, most medieval societies worked with some sort of barter system, but honestly, what merchant is going to buy a bunch of spoons from you? Or a fork, a ball of wadded up yarn, and an ink well? Who are they going to sell them to? It is still just worthless junk to them as well. You try going to a pawnshop in real life and trying to get money for balls of yarn and a handful of silverware. You'll get laughed out of the store.
And if I were a merchant in Skyrim, I damn sure wouldn't buy food off a stranger that just walked in out of the mountains. He probably has a steady and known supplier for that sort of thing rather than relying on buying vegetables that have spent days at the bottom of a stranger's pack.
I just want Skyrim to have things WORTH stealing in people's houses. You know, gold, gems, jewelry, heirlooms, grandpa's old magical boots, etc. Maybe even artwork like paintings and statues. Then we can be respectable thieves, instead of emptying the houses of their contents for a grand haul of 10 gold. I stopped stealing from most places in Oblivion. Just wasn't worth it.