Hello! Long time.
Just trying to make something basic. I want to map the fall down animation that plays during vampire lord transformation to a spell. I can't find the power or animation.
Haven't fiddled with scripting in a while but I imagine it's something like this:
Actor Property PlayerRef auto
Event OnEffectStart(Actor akTarget, Actor akCaster)
Debug.SendAnimationEvent(akCaster or PlayerRef(?),"THE ANIMATION")
endevent
I want the PC to play the animation and then get up when finished. Preferably without the player being able to cut the animation short but I can live without that.
Help please!