Vampire Lord using new shout causes CTD

Post » Mon Sep 09, 2013 5:59 pm

Hi all!

This one doesn't sound easy but here I am, the only place on earth where I hope to find some help.

So, I've made a new shout for my mod that works just fine with Skyrim.esm, unfortunately it seems Dawnguard doesn't like it that much. It seems some people that are Vampire Lords get a CTD when they try to use the shout. I've looked into the Dawnguard.esm but I'm not seeing what might be causing this.

Am I missing something? Any ideas?

Thanks.

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Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Mon Sep 09, 2013 3:55 pm

what exactly does the shout in question do? and does it share any Scripts with other in-game content?

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victoria johnstone
 
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Joined: Sat Oct 14, 2006 9:56 am

Post » Mon Sep 09, 2013 6:09 pm

It's an earthquake shout, the effect is achieved using PushActorAway function and PlaceAtMe function (places an explosion), the script is custom:

Explosion Property ExplosionToPlace AutoInt Property PushForce = 1 Auto{Push force, default 1}Event OnEffectStart(Actor Target, Actor Caster)	;Debug.Notification("Effect started")	Target.PlaceAtMe(ExplosionToPlace)	Caster.PushActorAway(Target, PushForce)EndEvent

Also, the shout uses a "voice" quest in order to have custom sound, finally, it only uses 2 magic effects:

-ACHVoiceEarthQuakeGolEffect (custom, stagger, with the custom script)

-ACHHealthDamageFFAimedArea05 (custom, value modifier, NO script)

Thanks.

EDIT: the voice quest uses the same conditions as the Unrelenting force one:

-GetIsVoiceType FormList: VoicePowerVoicesListwithTsun

-GetEquippedShout Shout: ACHEarthquakeShout

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Eddie Howe
 
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