Vampire&Werebeast

Post » Sat Apr 16, 2011 8:37 pm

Voted for The Order on the poll.
Like the classic vampires.

I voted for Yekef, I mean what could be cooler than man-shwollowing bosmer... if I hadn't voted for 'em I'd vote for the Argonian tribe, and finally the volkihar...
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Horse gal smithe
 
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Post » Sun Apr 17, 2011 1:26 am

I don't know. What reminds you of Fallour vegas and what does it have to do with Elder Scrolls?


Well i was thinking what it would be like if you wandered into a settlement controlled by lycanthropes. Even though they all share the same thing in common they would still be suspicious of each other(at least in my mind). Maybe the player would be able to side with the were-bears or were-wolves, or try to unite the factions.

Like jacobstown in fallout new vegas only more fleshed out. when you entered the settlement during the day everyone would be normal but at night they would become vicious animals. They'd probably send teams of lycanthrope hunters and such for food. Maybe they would each have their own leader, and this could be used to start certain quests.

*(Just my personal thoughts)
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Svenja Hedrich
 
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Post » Sat Apr 16, 2011 9:22 pm

Just got the coolest idea for an artifact ever! Arrow of the lycanthrope. Transform whoever gets hit by it into a werewolf or werebear (random) and he/she starts attacking everybody... but as soon as the arrow in flicts instant lycanthropy on its target it returns to Oblivion and Hirchine blesses us by rising the bloodmoon, so no matter what time it is... the target (and all other lycanthropes) transform...
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Riky Carrasco
 
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Post » Sun Apr 17, 2011 12:33 am

Just got the coolest idea for an artifact ever! Arrow of the lycanthrope. Transform whoever gets hit by it into a werewolf or werebear (random) and he/she starts attacking everybody... but as soon as the arrow in flicts instant lycanthropy on its target it returns to Oblivion and Hirchine blesses us by rising the bloodmoon, so no matter what time it is... the target (and all other lycanthropes) transform...

:facepalm: :nope:
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Robyn Howlett
 
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Post » Sun Apr 17, 2011 2:09 am

Am i the only one who thinks lycanthropes should have their own town?
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Kate Schofield
 
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Post » Sun Apr 17, 2011 1:37 am

Am i the only one who thinks lycanthropes should have their own town?

You have to understand that Lycanthropy and vampirism are cursed diseases that normal people fear. A Lycanthrope in a single town is pretty big deal but an entire town of Lycanthropes? That's a bit too much. They would easily be hunted down and discovered as werewolves.
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Natalie Taylor
 
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Post » Sat Apr 16, 2011 2:07 pm

You have to understand that Lycanthropy and vampirism are cursed diseases that normal people fear. A Lycanthrope in a single town is pretty big deal but an entire town of Lycanthropes? That's a bit too much. They would easily be hunted down and discovered as werewolves.


Well, that's not entirely true...

... but you'd have to consider the context in which such a place existed. After all, -everyone- knows how terrifying were-beasts are. However, if somehow everyone in your town was either infected with the lycantrhopic disease or killed... do you really think they would just lay down and wait to be slain? Of course not! The ones who lived would get together and make a plan. Nobody blabs. Nobody does anything stupid. On nights of the full moon, they get themselves into a nice comfortable cage in the basemant and wait for morning to come.

So long as nobody find out, no harm-no foul.

But obviously something would have to give. Maybe Hircine wants to test them... or maybe some other daedric prince found out about his little experiment and wants to put an end to it. Who can tell for certain?

It's not hard to imagine... just unlikely. You'd need a catalyst for a scenario like that. It would pretty much have to be direct tampering with Nirn by a Daedra... or someone with some serious power behind them.
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Charles Mckinna
 
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Post » Sun Apr 17, 2011 12:29 am

Well, that's not entirely true...

... but you'd have to consider the context in which such a place existed. After all, -everyone- knows how terrifying were-beasts are. However, if somehow everyone in your town was either infected with the lycantrhopic disease or killed... do you really think they would just lay down and wait to be slain? Of course not! The ones who lived would get together and make a plan. Nobody blabs. Nobody does anything stupid. On nights of the full moon, they get themselves into a nice comfortable cage in the basemant and wait for morning to come.

So long as nobody find out, no harm-no foul.

But obviously something would have to give. Maybe Hircine wants to test them... or maybe some other daedric prince found out about his little experiment and wants to put an end to it. Who can tell for certain?

It's not hard to imagine... just unlikely. You'd need a catalyst for a scenario like that. It would pretty much have to be direct tampering with Nirn by a Daedra... or someone with some serious power behind them.

Yea, but werewolves need to kill a person if they want to survive in the morning or wake up healthy. So they wouldn't be hiding in baesemants unless they kindapped a person and chained them for a proper kill when turned into werewolf. I understand if it's a underground cavern or something, it makes more sense for Lycanthropes.
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Mackenzie
 
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Post » Sat Apr 16, 2011 2:31 pm

What if they were in a corner of the map surrounded by mountains and trees? sorta like jacobstown, and with tamriel in the state that it's in, i don't think anyone would want to waste time or resources to attack a city like that, at least if the lycanthropes were not directly messing with anyone.

if there is a town like that i'd like for it to be near a vampire clan, nice idea for quests. Also, i thought they changed every night, not just full moon?

EDIT: also, couldn't the were-wolves of skyrim be different from the ones in solsthiem?
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Tha King o Geekz
 
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Post » Sat Apr 16, 2011 4:53 pm

Id prefer a weregator but a werecroc will work. I like crocs and gators. I just want any lycanthrope in.
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Christine Pane
 
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Post » Sat Apr 16, 2011 10:50 pm

Yea, but werewolves need to kill a person if they want to survive in the morning or wake up healthy. So they wouldn't be hiding in baesemants unless they kindapped a person and chained them for a proper kill when turned into werewolf. I understand if it's a underground cavern or something, it makes more sense for Lycanthropes.


Actually lycanthropes can live off of berries and other non-living food sources, it is unknown why they have such high desire to kill.
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Alexx Peace
 
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Post » Sat Apr 16, 2011 3:14 pm

Actually lycanthropes can live off of berries and other non-living food sources, it is unknown why they have such high desire to kill.

I'm pretty sure it was in-game and in the lor ethat you/other were-wolves had to kill nightly, unless your being sarcastic/whatever.
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lolli
 
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Post » Sat Apr 16, 2011 6:32 pm

I'm pretty sure it was in-game and in the lor ethat you/other were-wolves had to kill nightly, unless your being sarcastic/whatever.


http://www.uesp.net/wiki/Lore:On_Lycanthropy
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Danii Brown
 
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Post » Sat Apr 16, 2011 3:32 pm

Actually lycanthropes can live off of berries and other non-living food sources, it is unknown why they have such high desire to kill.

"Hircine, whose sphere is the hunt, the sports of Daedra, the greatest game, the chase and sacrifice of mortals; known by the names The Huntsman of The Princes, and The Father of Manbeasts."

I would think that werewolves reflect Hircine's sphere. Hunting by night while being hunted by day. But there is more to that. In Bloodmoon and Daggerfall, a Lycanthrope had to kill a person or more in order to wake up healthy in the morning. In order to have the blessings of a werewolf during the bloodmoon in wolf form, the werewolf had to kill a person and sate their bloodlust. Proper sacrifice to Hircine. And smiling upon that sacrifice, Hircine grants them the blessing.

"The hunger or the Bloodlust of the Lycanthropes is legendary. Unlike Vampires that can survive without blood for a period of time, the Lycanthropes cannot. They have to kill once they have turned to beast form otherwise they would die. Certain artifact can suppress this Bloodlust, but the artifact is very rare and difficult to retrieve."
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Tarka
 
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Post » Sat Apr 16, 2011 2:05 pm

"Hircine, whose sphere is the hunt, the sports of Daedra, the greatest game, the chase and sacrifice of mortals; known by the names The Huntsman of The Princes, and The Father of Manbeasts."

I would think that werewolves reflect Hircine's sphere. Hunting by night while being hunted by day. But there is more to that. In Bloodmoon and Daggerfall, a Lycanthrope had to kill a person or more in order to wake up healthy in the morning. In order to have the blessings of a werewolf during the bloodmoon in wolf form, the werewolf had to kill a person and sate their bloodlust. Proper sacrifice to Hircine. And smiling upon that sacrifice, Hircine grants them the blessing.

"The hunger or the Bloodlust of the Lycanthropes is legendary. Unlike Vampires that can survive without blood for a period of time, the Lycanthropes cannot. They have to kill once they have turned to beast form otherwise they would die. Certain artifact can suppress this Bloodlust, but the artifact is very rare and difficult to retrieve."


Can you link where those quotes are from? I cant seem to find it on UESPWiki.
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barbara belmonte
 
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Post » Sun Apr 17, 2011 6:24 am

"Hircine, whose sphere is the hunt, the sports of Daedra, the greatest game, the chase and sacrifice of mortals; known by the names The Huntsman of The Princes, and The Father of Manbeasts."

I would think that werewolves reflect Hircine's sphere. Hunting by night while being hunted by day. But there is more to that. In Bloodmoon and Daggerfall, a Lycanthrope had to kill a person or more in order to wake up healthy in the morning. In order to have the blessings of a werewolf during the bloodmoon in wolf form, the werewolf had to kill a person and sate their bloodlust. Proper sacrifice to Hircine. And smiling upon that sacrifice, Hircine grants them the blessing.

"The hunger or the Bloodlust of the Lycanthropes is legendary. Unlike Vampires that can survive without blood for a period of time, the Lycanthropes cannot. They have to kill once they have turned to beast form otherwise they would die. Certain artifact can suppress this Bloodlust, but the artifact is very rare and difficult to retrieve."


Maybe something happened to the were-wolves that lifted this curse? or maybe some were-wolf mage studied hircine's ring and figured out how it could bestow the power of a were-wolf but not tha adverse effect and came up with a counter?
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naomi
 
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Post » Sat Apr 16, 2011 10:12 pm

Can you link where those quotes are from? I cant seem to find it on UESPWiki.
I believe it came from the imperial library, but the deal with Lycans is that in-game, if one went without killing just 1 member of any of the 10 races (MW) or an innocent (DF) the result would be near death to the person in the morning.
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Ash
 
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Post » Sat Apr 16, 2011 10:17 pm

I believe it came from the imperial library, but the deal with Lycans is that in-game, if one went without killing just 1 member of any of the 10 races (MW) or an innocent (DF) the result would be near death to the person in the morning.


Hm yeh I found it : http://www.imperial-library.info/content/hircine

Is that whole page a book? If its not theres no links or quotes from where any of that information comes from.

Edit: Theres only this:
"Perhaps it is because they are doomed that makes lycanthropes so aggressive. I have removed the contents of a werewolf's stomach and found more remnants of roots and berries than animal flesh. My conclusion is that they do not need to attack and devour humans to survive. Yet, for some reason they do. Does lycanthropy drive them mad, or do lycanthropes feel the need to spread the disease as a form of procreation? I do not know. I am not certain that any of us who are not lycanthropes ourselves will ever know. And then, of course, it's too late."

But it just says theyre aggressive, not that they need to kill.
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Charleigh Anderson
 
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Post » Sat Apr 16, 2011 9:44 pm

What was it about hircine's ring that let you turn into a were-wolf without the negative side effects?
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Lindsay Dunn
 
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Post » Sat Apr 16, 2011 8:07 pm

Can you link where those quotes are from? I cant seem to find it on UESPWiki.

Imperial Library. Gameplay elements back the fact up.

"You need to hunt innocents at least twice a month -- more precisely, every fifteen days (fourteen days plus the day you start counting). This means you have to kill a peasant or a guard. If you do not do this, your hit points will decrease very rapidly, leaving you with at most four hit points. When you have sated your hunting instinct, you have fifteen days until you must hunt again, or run around with reduced health points."-Daggerfall Lycanthropy

"Every night you will have a vision of Hircine, and after that, you will be in werewolf form and will have to kill an NPC that night, or you will lose large amounts of health the following morning."-Bloodmoon Lycanthropy.
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Bek Rideout
 
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Post » Sun Apr 17, 2011 1:15 am

Hm yeh I found it : http://www.imperial-library.info/content/hircine

Is that whole page a book? If its not theres no links or quotes from where any of that information comes from.

Edit: Theres only this:
"Perhaps it is because they are doomed that makes lycanthropes so aggressive. I have removed the contents of a werewolf's stomach and found more remnants of roots and berries than animal flesh. My conclusion is that they do not need to attack and devour humans to survive. Yet, for some reason they do. Does lycanthropy drive them mad, or do lycanthropes feel the need to spread the disease as a form of procreation? I do not know. I am not certain that any of us who are not lycanthropes ourselves will ever know. And then, of course, it's too late."

But it just says theyre aggressive, not that they need to kill.


I think its because the guy who wrote the book doesnt understand the curse hircine placed on them or just does not know about it.
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Bellismydesi
 
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Post » Sat Apr 16, 2011 7:55 pm

Imperial Library. Gameplay elements back the fact up.

"You need to hunt innocents at least twice a month -- more precisely, every fifteen days (fourteen days plus the day you start counting). This means you have to kill a peasant or a guard. If you do not do this, your hit points will decrease very rapidly, leaving you with at most four hit points. When you have sated your hunting instinct, you have fifteen days until you must hunt again, or run around with reduced health points."-Daggerfall Lycanthropy

"Every night you will have a vision of Hircine, and after that, you will be in werewolf form and will have to kill an NPC that night, or you will lose large amounts of health the following morning."-Bloodmoon Lycanthropy.


I always felt that those gameplay features were there to demonstrate the lycanthropes strong desire to kill, not necessarily the need.
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Timara White
 
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Post » Sun Apr 17, 2011 4:37 am

What about Tsaesci? It would probably not make much sense to put it into this game, I admit, but I think it could be pretty cool expansion/sequel - the second Tsaesci invasion.
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Stay-C
 
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Post » Sat Apr 16, 2011 5:30 pm

I always felt that those gameplay features were there to demonstrate the lycanthropes strong desire to kill, not necessarily the need.

Well, if they want to wake up healthy and strong in their human forms, they need to kill people. Not animals. Also, as I have mentioned. They are no longer normal people, Lycanthropes in ES are like RL lore of werewolves. They have an Inner Beast than required flesh and blood, otherwise theh unger will sap their strenght and health.
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Reven Lord
 
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Post » Sun Apr 17, 2011 3:41 am

Imperial Library. Gameplay elements back the fact up.

"You need to hunt innocents at least twice a month -- more precisely, every fifteen days (fourteen days plus the day you start counting). This means you have to kill a peasant or a guard. If you do not do this, your hit points will decrease very rapidly, leaving you with at most four hit points. When you have sated your hunting instinct, you have fifteen days until you must hunt again, or run around with reduced health points."-Daggerfall Lycanthropy

"Every night you will have a vision of Hircine, and after that, you will be in werewolf form and will have to kill an NPC that night, or you will lose large amounts of health the following morning."-Bloodmoon Lycanthropy.


Well I wouldnt take gameplay mechanic interpretations as lore fact myself. Its like saying that because blocking in Morrowind is randomized that we shouldnt be able to actively block in TES games altogether. Im not saying its not true though, just that I dont think gameplay makes lore.
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asako
 
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