Vampire&Werebeast

Post » Sun Apr 17, 2011 1:21 am

Considering DF and MW had very similar mechanics, I'd say it is the best deduction one can make. If you don't kill, you slowly begin to die. Being left with ~1-3% hp, for pretty much both games in the morning after, sounds like you are left to die where you lie. Not to mention Hiricine is the only being able to stave it off the hunger, as he is also the creator.
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Lily Evans
 
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Post » Sat Apr 16, 2011 6:18 pm

I'm sure in 200 years some more magically inclined were-wolf stumbled upon a work around or maybe hircine's ring and was able to make some kind of cure for that part of the curse.
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Alyna
 
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Post » Sat Apr 16, 2011 10:43 pm

I'm sure in 200 years some more magically inclined were-wolf stumbled upon a work around or maybe hircine's ring and was able to make some kind of cure for that part of the curse.


That would svck. Hircine's ring should be the only thing to control Lycanthropy.

Considering DF and MW had very similar mechanics, I'd say it is the best deduction one can make. If you don't kill, you slowly begin to die. Being left with ~1-3% hp, for pretty much both games in the morning after, sounds like you are left to die where you lie. Not to mention Hiricine is the only being able to stave it off the hunger, as he is also the creator.

Exactly my point. Hircine created it and by his power, they must kill in order to survive. He is the sacrifice of mortals, therefore he requires a sacrifice to be pleased. And in return, he blsses his children.
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Angela Woods
 
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Post » Sun Apr 17, 2011 5:39 am

Werelions, Werevultures, werecrocodiles and weresharks would all be fairly original, even by TES standards (yes, I know they're in the lore but they haven't been in any of the games). Especially werevultures if they can fly.
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Matt Bee
 
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Post » Sat Apr 16, 2011 9:59 pm

That would svck. Hircine's ring should be the only thing to control Lycanthropy.


Exactly my point. Hircine created it and by his power, they must kill in order to survive. He is the sacrifice of mortals, therefore he requires a sacrifice to be pleased. And in return, he blsses his children.


The only place I see where it says that werewolves MUST kill is that Imperial Library site, but theres no references or quotes or links to actual lore so it could all be false or made up by whoever wrote the page. The majority of it also seems based solely on how lycanthrope was implemented in terms of gameplay and not on lore.

Much like that ingame book is based on someones observations, theres no actual proof. Just assumptions based on observation.

Its likely a werewolf has to kill every turn, and that Hircine has total control over the disease he created, but theres no real information on it.

There were no horses in Morrowind, but I can ride a horse in Oblivion. I couldnt cast with a hand holding a weapon in Morrowind, but I could in Oblivion, but now we cant again in Skyrim. See what I mean? Just that gameplay mechanics dont make for lore and they can be changed.

It seems like Daggerfall werewolfism was more constricting than Morrowinds, it wasnt exactly the same. I do think that if we were to sate the "Beast Inside" then we gain some sort of bonus, but I dont think we should have to kill NPCs at all. Forced turns yeh, wake up weak yeh. But were heros and in Skyrim dragonborn, I dont think it makes sense for Hircine to have that much control on everyone just the ones closet to him in his realm or near points of his influence(shrines).
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Amysaurusrex
 
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Post » Sun Apr 17, 2011 12:11 am

The only place I see where it says that werewolves MUST kill is that Imperial Library site, but there's no references or quotes or links to actual lore so it could all be false or made up by whoever wrote the page. The majority of it also seems based solely on how lycanthrope was implemented in terms of gameplay and not on lore.
What you read is what could only be extrapolated. There is only 1 book dedicated to lycanthropy, and it's the only source of it. As such, gameplay is all we can base it on. And you MUST consider the fact that it's Hiricine, the Prince of the Hunt, who created the curse. No hunting, no living. It's been that way for every version of lycanthropy.

Much like that ingame book is based on someones observations, theres no actual proof. Just assumptions based on observation.
Because there is no other evidence. Until something else comes out that says otherwise, the only logical explanation is that were-creatures MUST hunt humanoids, or die.

Its likely a werewolf has to kill every turn, and that Hircine has total control over the disease he created, but theres no real information on it.
And as such, what was seen in both Daggerfall and Morrowind can only be extrapolated on.

There were no horses in Morrowind, but I can ride a horse in Oblivion.
Horses are tasty to the dunmer and cannot live in such an ash blasted area

I couldnt cast with a hand holding a weapon in Morrowind, but I could in Oblivion, but now we cant again in Skyrim. See what I mean? Just that gameplay mechanics dont make for lore and they can be changed.
Except you're now comparing apples to oranges.

It seems like Daggerfall werewolfism was more constricting than Morrowinds, it wasnt exactly the same.
Not the same, but very similar. Can be used as an inference of the nature of Lycanthropy.

I do think that if we were to sate the "Beast Inside" then we gain some sort of bonus,but I dont think we should have to kill NPCs at all. Forced turns yeh, wake up weak yeh. But were heros and in Skyrim dragonborn, I dont think it makes sense for Hircine to have that much control on everyone just the ones closet to him in his realm or near points of his influence(shrines).
yes, not dying. Hiricine made it for the explicit reason of blurring man and animal, hunter and prey. By being one of his were-creatures, you are one of his hounds for the hunt. As such, you must hunt, else you're worthless and the disease will kill you. Also, the PC may be special, but we're not that special. The immortal nerevarine is more special. The nerevarine survived a disease with no hope of recovery! Hell, even the nerevarine and the agent were susceptible to Hiricine's disease, and had to have the help of Witches to cure them, or use Hiricine's ring to calm the hunger.
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Eoh
 
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Post » Sat Apr 16, 2011 7:03 pm

Well Ill just have to disagree with how I think lycanthrope should or should not affect the PC, but the last part of what I said was purely my opinion. What if Hircines control is sort of proximity based? Or perhaps after the disease has been passed down far enough its become deluded or evolved differently and Hircine doesnt have the same influence on the person(like still having to kill a living thing, but Hircine no long has control on what it is). Idk, just ideas.

But as to comparing apples to oranges, not really. They could do anything they want with werewolves in terms of gameplay mechanics because theres no real lore to adhere to. Maybe the way its been implemented in the past is due to technical limitations(edit: Much like blocking or riding horses) and it may not even be what they really wanted it to be. Or maybe it was only done the way it was for story reasons.

Bethesda should not be restricted to Daggerfall or Morrowinds versions of lycanthrope, and I dont think we can just assume things about it because of gameplay mechanics.
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[ becca ]
 
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Post » Sun Apr 17, 2011 7:04 am

I dont really mind the Pc having to kill a humanoid nightly, i just don't want the npcs too, that way i could have a were-wolf town :)
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Davorah Katz
 
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Post » Sun Apr 17, 2011 2:23 am

Fair enough.
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Vincent Joe
 
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Post » Sun Apr 17, 2011 5:32 am

I understand it would be lore breaking though, and lone wanderer were-wolves is pretty awesome too :P
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Marie
 
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Post » Sat Apr 16, 2011 11:16 pm

I hadn't heard of the majority of these. :happy: I picked the Telboth, as they sound the most terrifying to me.
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Chloe Lou
 
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Post » Sun Apr 17, 2011 8:05 am

let it die
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Lyndsey Bird
 
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Post » Sat Apr 16, 2011 10:05 pm

let it die

Let topics like character interaction, Dovakiin story and gameplay elements die as well.
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Lucy
 
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Post » Sat Apr 16, 2011 5:48 pm

let it die

But vampires are already dead!
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brenden casey
 
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Post » Sat Apr 16, 2011 6:42 pm

But vampires are already dead!
Newp, they're cursed! Plus, you can't cure death with a potion.
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Emily Jeffs
 
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Post » Sun Apr 17, 2011 8:34 am

How should being a vampire change the pc's face this time around? in oblivion all i remember was that it made you look old and turned your eyes red, also gave you vampire teeth. Or was this already discussed?
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Robyn Lena
 
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Post » Sun Apr 17, 2011 1:35 am

How should being a vampire change the pc's face this time around? in oblivion all i remember was that it made you look old and turned your eyes red, also gave you vampire teeth. Or was this already discussed?

Volkihar should be scary. Very scary...
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SexyPimpAss
 
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Post » Sat Apr 16, 2011 10:12 pm

I want the red eyes. But make the face less wrinkly.
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Alberto Aguilera
 
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Post » Sat Apr 16, 2011 9:54 pm

How should being a vampire change the pc's face this time around? in oblivion all i remember was that it made you look old and turned your eyes red, also gave you vampire teeth. Or was this already discussed?


Idk about you but Im not going back through 7 other threads just to make sure I dont ask the same questions twice :P

Fangs, different eyes maybe. I didnt like the BAM your old thing. Maybe a gradual change that depends on how old or how well fed you are, so you could look normal and pass for human if youre well fed. Or reversed. Idk I never played a vampire character in a TES game without mods lol.
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Sweet Blighty
 
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Post » Sun Apr 17, 2011 8:25 am

I'd really like it to differ greatly depending on what clan your in.(if there are clans)
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Chris Ellis
 
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Post » Sat Apr 16, 2011 8:00 pm

Volkihar should be scary. Very scary...
Agreed, akin to this http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1182181_99060207153_VCNecrarchCowledFootMountedMain_873x627.jpg. Also, lets banish the whole idea of the Cyrodiilic clan, please.
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Abi Emily
 
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Post » Sun Apr 17, 2011 1:53 am

Agreed, akin to this http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1182181_99060207153_VCNecrarchCowledFootMountedMain_873x627.jpg. Also, lets banish the whole idea of the Cyrodiilic clan, please.

What? Why? The Cyrodiilic clan is kickass. Perfect representation of classical vampires.
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Haley Cooper
 
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Post » Sun Apr 17, 2011 8:43 am

Why? Only because I want to bring back the consequence of willingly becoming an abomination. Plus, I prefer doing things different with vamps; new bloodline, new abilities, new looks. That sort of jazz.
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Princess Johnson
 
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Post » Sun Apr 17, 2011 7:43 am

werewolf, hands down. A classic beast :P
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Neliel Kudoh
 
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Post » Sat Apr 16, 2011 10:21 pm

What? Why? The Cyrodiilic clan is kickass. Perfect representation of classical vampires.


I didn't think they were really very fun or interesting to play. Avoiding sun damage and getting weaker as you feed, meh... The Volkihar sound like badasses though!
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Michael Russ
 
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