Vampire&Werebeast 9

Post » Sun Jan 03, 2010 7:19 pm

For me, the inclusion of vampires and werewolves is a pretty big thing in purchasing the game. I like the combat and RPG elements, but they alone get old alot faster without the option of becoming a mythical creature. With vamprisim in Oblivion, it added a tactical aspect to the game, as everything required planning when you couldn't afford to be in daylight. You had to plan when you fed, when you waited, when you would go without feeding and make use of your combat advantages etc.

I never had the benefit of playing the predecessors of Oblivion, but I absolutely love the idea of playing as a werewolf, moreso than a vampire, as I'm a bag fan of the feral nature etc.

While I would be happy with simple inclusion of these two 'afflictions', It would be a really nice touch to have some faction-specific quests for each. Nothing major, as it would take away from the people who didn't fancy being cursed, but something which makes the affliction somewhat worth it, beyond the abilities gained.

From what I've read, werewolves have been done pretty well in this series already, especially with the inclusion of Hircine's ring.

If you really want to play an awesome game as a werewolf Mickey, you should probably get your hands on the Morrowind Game Of The Year Edition. Hopefully your playing p.c., if so, there are a boat-load of awesome mods (including werewolf mods) that you should look into.
But I do agree with you in regard to have faction-based quests in regards for both werewolves and vampires. This idea would make a really great expansion pack...
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jasminε
 
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Post » Sun Jan 03, 2010 5:43 pm

Too bad Bethesda won't make Shivering Isles type expansion packs but smaller ones like Fallout. I was really hoping an expansion pack in Hircine's realm. Either be the hunter or the hunted. Seriously, what is more badass than hunting with a Daedric Prince at night time?
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cosmo valerga
 
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Post » Sun Jan 03, 2010 5:01 pm

Too bad Bethesda won't make Shivering Isles type expansion packs but smaller ones like Fallout. I was really hoping an expansion pack in Hircine's realm. Either be the hunter or the hunted. Seriously, what is more badass than hunting with a Daedric Prince at night time?

I posted this on a another thread about the introduction of werewolves with no response. Maybe you would care to read it.

I think the next step should be an expansion pack for Skyrim that would start off with the following game animation:

-Rumours are heard about the island of 'Ulfur Halda' off the coast of Skyrim that is said to be cursed with an ancient and feared evil, travelers fool-hardy enough to seek transport to those shores never return with one exception: Here follows the account of the return of the long-ship 'Eyvindir' captained and led by the renowned explorer and warrior Halldorr Gunnarsen and his crew of twenty brave souls which set out four months prior...In the early morning hours of a Middas, a lone ship came home to port...The watchman of the docks tried to hail the ship to moor with no reply...As the ship approached out of the fog and gently collided into the docks, the watchman agape with horror overlooked a terrible sight. The decks were awash in blood, body parts and broken weapons. The main-sail , once a brilliant blue and white, now bathed in blood and ripped in tatters, its once proud mast shredded into splinters. A closer examination of the ship for those with strong enough constitution to climb aboard yielded few answers as to the where abouts of Gunnarson and his crew. The only clues were a cryptic runic message: "Man-Wolves" hastily scrawled into the mainmast and the severed arm of Gunnarsen, which had shown clear signs of being gnawed upon, still gripping tightly to his sword 'Agnithor', which was smeared in blood and wolf's hair...
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Connie Thomas
 
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Post » Sun Jan 03, 2010 10:55 pm

Crap, just thought of something, what if Bethesda does not add in werewolves/creatures due to the fact that dragons can attack you at any time in the game (or atleast it sounds like that) yet I doubt when you are in werewolf/creature form that you won't be able do a dragon shout O___O uh-oh :cry:
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Sherry Speakman
 
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Post » Sun Jan 03, 2010 4:09 pm

REAL vampires that exploit not only the many useful and fun (only in a game) aspects of necromancy, but mind control, illusions, transformations, dark blood/satanic magic, and instantly turning into ash when reveled in the daylight. That would make becoming a vampire worth while!

why would we need satanic crap in again?-_____-

Also I think for vampires anyways (since sometime during the day as a werewolf you turn back into a human) the night vision and detect life stuff should be ALREADY active, I Hated how in Oblivion when I was a vampire and used those spells it would first come up as a spell and 2nd would not last more than a few seconds-__- it should be active all the time no matter what and accually let you see better instead of putting a blue tint on the screen and than end when the sun rises or when you are someplace that has light in the are for the night vision but the detect life should always be active unless you are right next to the person
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Alexis Acevedo
 
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Post » Sun Jan 03, 2010 7:07 pm

Crap, just thought of something, what if Bethesda does not add in werewolves/creatures due to the fact that dragons can attack you at any time in the game (or atleast it sounds like that) yet I doubt when you are in werewolf/creature form that you won't be able do a dragon shout O___O uh-oh :cry:

I don't remember reading anywhere that you have to use a dragonshout to kill a dragon.
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Chris Cross Cabaret Man
 
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Post » Mon Jan 04, 2010 5:12 am

I don't remember reading anywhere that you have to use a dragonshout to kill a dragon.

oh well um never mind than XD
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El Khatiri
 
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Post » Sun Jan 03, 2010 6:49 pm

I posted this on a another thread about the introduction of werewolves with no response. Maybe you would care to read it.

I think the next step should be an expansion pack for Skyrim that would start off with the following game animation:

-Rumours are heard about the island of 'Ulfur Halda' off the coast of Skyrim that is said to be cursed with an ancient and feared evil, travelers fool-hardy enough to seek transport to those shores never return with one exception: Here follows the account of the return of the long-ship 'Eyvindir' captained and led by the renowned explorer and warrior Halldorr Gunnarsen and his crew of twenty brave souls which set out four months prior...In the early morning hours of a Middas, a lone ship came home to port...The watchman of the docks tried to hail the ship to moor with no reply...As the ship approached out of the fog and gently collided into the docks, the watchman agape with horror overlooked a terrible sight. The decks were awash in blood, body parts and broken weapons. The main-sail , once a brilliant blue and white, now bathed in blood and ripped in tatters, its once proud mast shredded into splinters. A closer examination of the ship for those with strong enough constitution to climb aboard yielded few answers as to the where abouts of Gunnarson and his crew. The only clues were a cryptic runic message: "Man-Wolves" hastily scrawled into the mainmast and the severed arm of Gunnarsen, which had shown clear signs of being gnawed upon, still gripping tightly to his sword 'Agnithor', which was smeared in blood and wolf's hair...

You need to write a fanfic. This sounds good. But instead of an island, werewolves can be in Skyrim.
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u gone see
 
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Post » Sun Jan 03, 2010 6:42 pm

You need to write a fanfic. This sounds good. But instead of an island, werewolves can be in Skyrim.

Where would you place them in Skyrim? I only placed them there when I looked at the map of Skyrim and saw a large island off of the coast with no name and thought that would be a perfect setting for the possibility of a werewolf expansion pack. Then opening animation came to me out of nowhere when I was nearly falling asleep watching T.V. with my son. I saw this bloody-wreck of a ghost ship washing ashore off the coast of Skyrim and the watchman's eyes growing wide with horror, his lantern, falling from his hands, and he, recognizing the long-ship, paralyzed with fear of what he beholds...

One more thing...Umm...What is a fanfic?
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Mr.Broom30
 
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Post » Sun Jan 03, 2010 5:53 pm

Where would you place them in Skyrim? I only placed them there when I looked at the map of Skyrim and saw a large island off of the coast with no name and thought that would be a perfect setting for the possibility of a werewolf expansion pack. Then opening animation came to me out of nowhere when I was nearly falling asleep watching T.V. with my son. I saw this bloody-wreck of a ghost ship washing ashore off the coast of Skyrim and the watchman's eyes growing wide with horror, his lantern, falling from his hands, and he, recognizing the long-ship, paralyzed with fear of what he beholds...

One more thing...Umm...What is a fanfic?

Werewolves could be anywhere in Skyrim. "On Lycanthropy" shows a werewolf attacking a cellar. They could be in the Moors in Skyrim or the pine forest.

Fan fiction (alternately referred to as fanfiction, fanfic, FF, or fic) is a broadly-defined term for fan labor regarding stories about characters (or simply fictional characters) or settings written by fans of the original work, rather than by the original creator. Works of fan fiction are rarely commissioned or authorized by the original work's owner, creator, or publisher. Basically you make up a story with your own characters in a universe already created. Example: Someone writes a story about a few characters in the Elder Scrolls universe. Go check out the Artwork and Fanfiction section.
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loste juliana
 
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Post » Sun Jan 03, 2010 1:48 pm

Werewolves could be anywhere in Skyrim. "On Lycanthropy" shows a werewolf attacking a cellar. They could be in the Moors in Skyrim or the pine forest.

Fan fiction (alternately referred to as fanfiction, fanfic, FF, or fic) is a broadly-defined term for fan labor regarding stories about characters (or simply fictional characters) or settings written by fans of the original work, rather than by the original creator. Works of fan fiction are rarely commissioned or authorized by the original work's owner, creator, or publisher. Basically you make up a story with your own characters in a universe already created. Example: Someone writes a story about a few characters in the Elder Scrolls universe. Go check out the Artwork and Fanfiction section.

Will do...Thanks for the word...Does the fanfic need to be a complete story?
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Myles
 
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Post » Mon Jan 04, 2010 4:48 am

Give vampires an ability to cope with sunlight. Tis all I ask.
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mishionary
 
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Post » Mon Jan 04, 2010 2:59 am

All I ask is that characters that warewolves transform into an actual warewolf during a full moon, and this would mean that all of their items also temporarily disappear (including clothing/armor). The trade-off is that for a period of time, they will be 100% warewolf with claws and everything. Maybe even make a quest where the player has to become a warewolf to infiltrate a group of rabid wolves that have been terrorizing a town and speak with a powerful wolf mother to negotiate some kind of truce with the town or something. Idk.

As for vampires, they should be given a flying lunge ability to assist with taking down their prey quickly.
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CArla HOlbert
 
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Post » Sun Jan 03, 2010 2:04 pm

Give vampires an ability to cope with sunlight. Tis all I ask.

I think that it's wrong to remove their trademark weakness.
Twilight did that and look what happened.

Anyway, I would like to see my werewolf/vampire bonuses become stronger based on how much I feed.
For example, let's say that I am a werewolf and I have detect life in 50ft constantly on me while in werewolf form.
After certain number of kills/feeds/whatever it will increase to 60ft and then again after certain number of kills/feeds/whatever to 70ft and so on until you reach a certain limit (300ft?).
Also, I think that werewolves should keep some of the bonuses while in humanoid form.
Maybe have weak HP regeneration and/or constant life detect (1/3 of what you are when you are in werebeast form) or something like that.
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Britney Lopez
 
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Post » Sun Jan 03, 2010 8:47 pm

I was going to write a fanfic accually tonight about my recently made OB vampire character only issue is I svck at describing faces, everything else like blood and gore people tend to tell me I put to much detail into it :blush2: i love my blood and gore lol tho I might be a tad rusty since I have not done any fanfic stories or otherwise in many years., that and i have not been able to play the game tonight and since my memory loss i need to see the place it is going to be based after
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Leonie Connor
 
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Post » Sun Jan 03, 2010 7:31 pm

I was going to write a fanfic accually tonight about my recently made OB vampire character only issue is I svck at describing faces, everything else like blood and gore people tend to tell me I put to much detail into it :blush2: i love my blood and gore lol tho I might be a tad rusty since I have not done any fanfic stories or otherwise in many years., that and i have not been able to play the game tonight and since my memory loss i need to see the place it is going to be based after

Well, Miss LunarWolf...Upon just recently being introduced to what a fancfic is...It looks pretty difficult and detailed...But if I had to base possible talent on posts alone, I would urge you to do it. You seem to be full of creative ideas...You've got the first half...Now all you need is time to work out all of your ideas...
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Alexandra walker
 
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Post » Mon Jan 04, 2010 12:22 am

Well, Miss LunarWolf...Upon just recently being introduced to what a fancfic is...It looks pretty difficult and detailed...But if I had to base possible talent on posts alone, I would urge you to do it. You seem to be full of creative ideas...You've got the first half...Now all you need is time to work out all of your ideas...

Wait...did i write a fanfic before and not know it? what do u mean by talent on posts and creative ideas XD and umm first half? im srry im just pretty tired

yes I do need time to work out my ideas but i never got that to figure out HOW, like i just start up stories than fix them as i go along,specially when they are filled with spelling errors....I have done alot of them, short stories mostly on smallish binder paper, some where around 120 pages while my biggest when i was in JR was around 300 yet mom made me got rid of it since the opening scene was a flash back of a dude going insane at his birthday party and going into the kitchen and killing everyone and chopping them all up with a meat clever XP
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Danny Blight
 
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Post » Mon Jan 04, 2010 12:20 am

I think that it's wrong to remove their trademark weakness.
Twilight did that and look what happened.

Anyway, I would like to see my werewolf/vampire bonuses become stronger based on how much I feed.For example, let's say that I am a werewolf and I have detect life in 50ft constantly on me while in werewolf form.
After certain number of kills/feeds/whatever it will increase to 60ft and then again after certain number of kills/feeds/whatever to 70ft and so on until you reach a certain limit (300ft?).
Also, I think that werewolves should keep some of the bonuses while in humanoid form.
Maybe have weak HP regeneration and/or constant life detect (1/3 of what you are when you are in werebeast form) or something like that.

'T'is exactly what I am proposing.
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Angela
 
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Post » Sun Jan 03, 2010 4:50 pm

What would the benefits for the lycanthrope be other than being able to control transformations?

For Werebeast an eventual perk would be the modest increase of skills like strength and acrobatics while in humanoid form. I am a fan of Werebeast bonuses(strength, acrobatics, sneak) being relative to the PC's original skill level but another perk would be the further increase of these bonuses while transformed. Basically the skill bonuses you aquire when you become a Vampire or Man-beast start at a moderate level and then as you continue to kill/feed these bonuses such as strength, night eye increase and some like sun damage decrease. Other abilities like the Werebeast's claws acting as a natural enchanted weapons could be special perks that have to be earned.
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Nathan Risch
 
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Post » Mon Jan 04, 2010 12:18 am

Will do...Thanks for the word...Does the fanfic need to be a complete story?

It's should be. It can be a short story to a novel.

I was going to write a fanfic accually tonight about my recently made OB vampire character only issue is I svck at describing faces, everything else like blood and gore people tend to tell me I put to much detail into it :blush2: i love my blood and gore lol tho I might be a tad rusty since I have not done any fanfic stories or otherwise in many years., that and i have not been able to play the game tonight and since my memory loss i need to see the place it is going to be based after

Haha, well each has his writing style. I was writing a fanfic about two of my vampires characters who grew up in the Order. It would be the mystery, assassination and manipulatin type story. But Bethesda said we can only make a single fanfic at the time here in the forums. Meh. I suggest writing it in word first and then write the story before posting it here. You have to time to go back and review and change if you want.
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Miss Hayley
 
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Post » Mon Jan 04, 2010 3:25 am

I will try that thankz lol

anyone know when any more news will arrive?
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Zoe Ratcliffe
 
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Post » Sun Jan 03, 2010 3:12 pm

No.
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Daniel Holgate
 
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Post » Sun Jan 03, 2010 6:27 pm

I think that it's wrong to remove their trademark weakness.
Twilight did that and look what happened.

Anyway, I would like to see my werewolf/vampire bonuses become stronger based on how much I feed.
For example, let's say that I am a werewolf and I have detect life in 50ft constantly on me while in werewolf form.
After certain number of kills/feeds/whatever it will increase to 60ft and then again after certain number of kills/feeds/whatever to 70ft and so on until you reach a certain limit (300ft?).
Also, I think that werewolves should keep some of the bonuses while in humanoid form.
Maybe have weak HP regeneration and/or constant life detect (1/3 of what you are when you are in werebeast form) or something like that.


Vampires in stories like "Dracula", "Carmilla" and "The Vampyre" that actually paved way for the modern fictional vampires didn't burn away in sunlight.
Carmilla and Dracula was weakened and unable to use powers during the day and Lord Ruthven really only got affected by the fact that he could only heal in moonlight.
In folklore vampires are nocturnal but never killed by the sun. I think that the first vampire who actually burned away in the sun was Count Orlok from Nosferatu.

Anyway, As I mentioned before somewhere, I'm not that fond of traditional vampires in TES, I'd like them to be more monstreous and animalistic in this particular setting.
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Mason Nevitt
 
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Post » Mon Jan 04, 2010 2:17 am

Which is a good thing. Since many people like the barbaric animalistic vampire while others like the noble and civilized yet dangerously predatorial vampires like the Cyrodilic ones. It makes sense for them to have many different clans. Mostly being barbaric blood-drinkers.
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katsomaya Sanchez
 
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Post » Sun Jan 03, 2010 7:23 pm

Vampires in stories like "Dracula", "Carmilla" and "The Vampyre" that actually paved way for the modern fictional vampires didn't burn away in sunlight.
Carmilla and Dracula was weakened and unable to use powers during the day and Lord Ruthven really only got affected by the fact that he could only heal in moonlight.
In folklore vampires are nocturnal but never killed by the sun. I think that the first vampire who actually burned away in the sun was Count Orlok from Nosferatu.

Anyway, As I mentioned before somewhere, I'm not that fond of traditional vampires in TES, I'd like them to be more monstreous and animalistic in this particular setting.

Yes, I know that (well, some of it at least), but it's still their weakness even though it doesn't kill them. :hehe:
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P PoLlo
 
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