Vampires in Broad Daylight!

Post » Thu Dec 15, 2011 8:59 am

There are as many types of vampire as there are disease; some are virulent and deadly, and some just make you walk funny and avoid fruit.
— Terry Pratchett, Carpe Jugulum
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casey macmillan
 
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Post » Thu Dec 15, 2011 12:19 pm

As far as their own lore goes, there are hundreds of kinds of vampire. There are nine alone just in the Iliac Bay region. Most have an aversion to sunlight, but that doesn't mean they all take damage from it. Since vampires in Elder Scrolls are said to be a cross between undead and daedra, they don't actually have any real world/pop culture similarities, other than the name and some attributes. There were even Ash Vampires in Morrowind who aren't exactly similar at all the other typical vampires you'll find in Cyrodiil, or Skyrim. So basically, given there are so many types in different areas, all of us could be right.


Fair enough. But that doesn't mean I have to like it. You know what, though? I can stomach daywalking vampires. What I hate is the fact that you can only feed on those who are asleep, and that feeding makes you grow weaker.

I do question why the disease is different now. If I'm not mistaken you got porphyric hemophilia (spelling?) in the other games, now it's sanguinaire vampiris. Any idea what the difference is?


One is in Skyrim, the other is in previous games. That's the only thing we can be certain of.

Notice how I carefully said the word "games" as well. For all we know this could be a retcon.
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le GraiN
 
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Post » Thu Dec 15, 2011 1:25 pm

Vampires don't sparkle in Skyrim.

So obviously they are daywalkers.

MFW the entire thread besides the OP hasn't seem to of watched Blade.
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Katey Meyer
 
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Post » Thu Dec 15, 2011 1:04 pm

Fair enough. But that doesn't mean I have to like it. You know what, though? I can stomach daywalking vampires. What I hate is the fact that you can only feed on those who are asleep, and that feeding makes you grow weaker.



One is in Skyrim, the other is in previous games. That's the only thing we can be certain of.

Notice how I carefully said the word "games" as well. For all we know this could be a retcon.

God I wish "daywalker" wasn't such a destinction by that notion most classical old school vampires will be written off as "daywalkers" as if i5t's something new or special.
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Alba Casas
 
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Post » Thu Dec 15, 2011 7:55 pm

God I wish "daywalker" wasn't such a destinction by that notion most classical old school vampires will be written off as "daywalkers" as if i5t's something new or special.



You're placing your own connotation on the word. I made no such implication. To do so would be counter-intuitive to my opening post in this thread.
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Helen Quill
 
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Post » Thu Dec 15, 2011 1:52 pm

When did anyone mention anything about Quarra vampires? When I say default, I'm referring to the generic vampires not labelled as belonging to any clan.



That's what you think it is, and what my 3 points are a counter argument for. In other words, we don't know, but it doesn't make sense if it is.



Maybe, but it still doesn't make sense based on my other two points.



Unfortunately, it looks that way.




In spite of the implication that they were feral vampires who lived under haunted ice lakes, surfacing only to feed.

I thought you meant default as in "Regular vampire power" and etc. Well, we can only believe the Cyrodiilic vampires traveled to Skyrim. They can, I suppose, take over. As in lore, they took over Cyrodiil and ousted their competition, making Cyrodiil their strongold in the Third Era. Since it's the fourth, and the Empire crumbled, I see reason for them to leave to Skyrim. But in the game they are still depicted as fodder.
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Flash
 
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Post » Thu Dec 15, 2011 9:53 am

You're placing your own connotation on the word. I made no such implication. To do so would be counter-intuitive to my opening post in this thread.

One second. I'll have to look over that post and get back to you on that one. Don't wait up.
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Emily Jones
 
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Post » Thu Dec 15, 2011 4:14 pm

I thought you meant default as in "Regular vampire power" and etc. Well, we can only believe the Cyrodiilic vampires traveled to Skyrim. They can, I suppose, take over. As in lore, they took over Cyrodiil and ousted their competition, making Cyrodiil their strongold in the Third Era. Since it's the fourth, and the Empire crumbled, I see reason for them to leave to Skyrim. But in the game they are still depicted as fodder.



If that's the case, then Bethesda shouldn't have included mobs listed as Volkihar vampires.

What we have, here, is a half measure. We have two possibilities:

1.) There is only one vampire clan prevalent in Skyrim. If this is the Volkihar, they should NOT share the same traits as the vampires of Cyrodiil. If this is the Cyrodiilic clan, then they should not have any penalties to walking in the daylight during stage 1 vampirism.

2.) Both clans are in the game. If this is the case, then Bethesda should have implemented two forms of Vampirism, or at the very least, made it so that Volkihar vampires cannot infect you, as Volkihar vampires infecting you with the Cyrodiilic strain makes no sense whatsoever.
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Prue
 
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Post » Thu Dec 15, 2011 10:40 pm

If that's the case, then Bethesda shouldn't have included mobs listed as Volkihar vampires.

What we have, here, is a half measure. We have two possibilities:

1.) There is only one vampire clan prevalent in Skyrim. If this is the Volkihar, they should NOT share the same traits as the vampires of Cyrodiil. If this is the Cyrodiilic clan, then they should not have any penalties to walking in the daylight during stage 1 vampirism.

2.) Both clans are in the game. If this is the case, then Bethesda should have implemented two forms of Vampirism, or at the very least, made it so that Volkihar vampires cannot infect you, as Volkihar vampires infecting you with the Cyrodiilic strain makes no sense whatsoever.

That's sensible enough the problem would be the whole "bottom of a frozen lake attacking through the ice" thing seems impossible to implement.

EDIT: Oh! I see we're arguing two very different things. You're arguing for Internal Consistency while i'm aruing for Genre Consistency.
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Alberto Aguilera
 
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Post » Thu Dec 15, 2011 10:17 pm

Cyrodilic clan it is! Never liked the Volkihar anyways. Now if Bethesda could make them right...like add a Thalmor DLC with some vampires on the Empire side posing as nobles and whatnot. At least one quest to kill our suspicious.
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Marion Geneste
 
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Post » Thu Dec 15, 2011 1:46 pm

That's sensible enough the problem would be the whole "bottom of a frozen lake attacking through the ice" thing seems impossible to implament.



Not really, just turn off ice collision for those mobs, then make the Volkihar spawn around frozen lakes. Oh, and don't forget to give them water-breathing.

EDIT: Oh! I see we're arguing two very different things. You're arguing for Internal Consistency while i'm aruing for Genre Consistency.


I'm arguing for consistency in the established lore and continuity of Bethesda's Elder Scrolls series.
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CHangohh BOyy
 
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Post » Thu Dec 15, 2011 10:58 pm

Turning off collision can be a bit of a problem as well considering it could send them through walls too plus how would player vam pires be handled.
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sally R
 
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Post » Thu Dec 15, 2011 1:23 pm

Turning off collision can be a bit of a problem as well considering it could send them through walls too plus how would player vam pires be handled.


Turning off collision on the ice is not the same as turning off collision on everything.
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Karl harris
 
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Post » Thu Dec 15, 2011 7:57 pm

Personally i wish people who made vampires in a movie or game should go with the real thing. Vampires do not get hurt from the sun and burn up. they simply loose their powers and are weaker than they would be at night. also they have to sleep in the soil of their homeland.

REAL thing :lol: i wanta meet a REAL vampire. also since its a fictional thing its up to the writer to decide wat a vampire is or isnt. like i prefer anne rice vampires to most but still its fictional.
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Oscar Vazquez
 
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Post » Thu Dec 15, 2011 8:10 am

Turning off collision on the ice is not the same as turning off collision on everything.

but wouldn't that result in the player falling through ther ice even without being a vampire?
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Campbell
 
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Post » Thu Dec 15, 2011 1:03 pm

but wouldn't that result in the player falling through ther ice even without being a vampire?


Nope. You're confusing turning off the collision on a specific object for a specific mob with using the TCL console command, which turns off the collision of everything for everyone.
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phil walsh
 
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Post » Thu Dec 15, 2011 3:10 pm

i'll have to figure that out some day I didn't know you could define who you were turning off the collision for. just that you were turning it off. damn anklebiter.
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michael danso
 
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Post » Thu Dec 15, 2011 11:22 pm

i'll have to figure that out some day I didn't know you could define who you were turning off the collision for. just that you were turning it off. damn anklebiter.


It would involve the use of several flags and a humble amount of coding. It wouldn't be as easy of a snap of the fingers, but all it would really mean is that Bethesda would have to had made Vampirism more than a simple afterthought.
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Eileen Müller
 
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Post » Thu Dec 15, 2011 8:18 pm

i didn't mean real literally i mean real as in the original idea i.e. Dracula. ever seen Bromm stroker's Dracula? he didn't burn in the sun?

first off Dracula wasnt the first vampire book second it would just make it (the game) much worse another way to get rid of challenge
side note i love Dracula and skyrim just think skyrim could be better
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rebecca moody
 
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Post » Thu Dec 15, 2011 1:05 pm

not the first but certainly the first full fledged example and the most well established the first novel would probably go to "The Vampyre" (1819) By John Polidori.
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Zoe Ratcliffe
 
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Post » Thu Dec 15, 2011 9:52 am

Base it on current vampire movies like Twilight series ... everyone just bases it to the old vampires. :rofl:
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Lloyd Muldowney
 
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Post » Thu Dec 15, 2011 2:17 pm

Base it on current vampire movies like Twilight series ... everyone just bases it to the old vampires. :rofl:

Not really they base it off of Hollywood vampires and Anne Rice vampires ignoring anything from before the 20th Century.
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CYCO JO-NATE
 
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Post » Thu Dec 15, 2011 8:13 am

Add me to the list of people who are disappointed with how vampires are portrayed in both Oblivion and Skyrim. However, if Bethesda was to use Eastern European folklore as its inspiration, wouldn't vampires be unplayable? Weren't vampires thought to be mindless revenants with no real special qualities other than they drank blood and were bad omens?
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Helen Quill
 
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Post » Thu Dec 15, 2011 10:30 pm

Add me to the list of people who are disappointed with how vampires are portrayed in both Oblivion and Skyrim. However, if Bethesda was to use Eastern European folklore as its inspiration, wouldn't vampires be unplayable? Weren't vampires thought to be mindless revenants with no real special qualities other than they drank blood and were bad omens?



Which is why you should always use classical literary examples like the ones i keep listing ad nauseum.
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Francesca
 
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Post » Thu Dec 15, 2011 4:58 pm

Add me to the list of people who are disappointed with how vampires are portrayed in both Oblivion and Skyrim. However, if Bethesda was to use Eastern European folklore as its inspiration, wouldn't vampires be unplayable? Weren't vampires thought to be mindless revenants with no real special qualities other than they drank blood and were bad omens?


That's why we should be happy that it at least used to be based on the american pop culture iteration of vampirism.
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no_excuse
 
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