Vampires -- Good, but they need to be better

Post » Thu Sep 29, 2011 2:33 am

I have played through Oblivion about half a dozen times with different characters, but I've never allowed myself to become a vampire. Why? Because they svck. Not being able to go outside during the day is a HUGE annoyance factor for me, and the skill boosts didn't come close to making up for it. So I get 10 points here, 10 points there... I have to feed daily just to use the shops or go outside? Not worth it, not by a long shot. I have nothing against the concept, but the implementation was just frustrating with no payoff.

For vampirism to be worth it in Skyrim, there need to be huge advantages. Like qualitatively new perks that other characters don't get, or massive skill boosts (like 50+), or big increases in speed or jumping, something. Otherwise, why the heck would I waste my time and energy?
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Janette Segura
 
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Post » Thu Sep 29, 2011 2:01 am

50+ Skill Buff?

Whoooooooooa Hey now. I'm the guy who kills those godless monsters.
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Mizz.Jayy
 
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Post » Thu Sep 29, 2011 2:09 am

I'm excited to see what they do with them this time. I just hope they don't make my character look like an old baby.
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Tiffany Castillo
 
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Post » Thu Sep 29, 2011 7:52 am

So you didn't become a vampire because they were cursed. Isn't that kind of the point?

I wouldn't mind giving vampires more powers, but it should come at an even GREATER cost. Being a vampire should make the game almost completely different, not just some additional perk to make you more powerful than we already are.
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Sabrina Schwarz
 
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Post » Wed Sep 28, 2011 8:39 pm

I think, more powerful than in oblivion but also more rare!
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Farrah Barry
 
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Post » Wed Sep 28, 2011 7:42 pm

I love that one of your big complaints about vampires is that you couldn't go outside during the day.

So basically, you just want to be more powerful with no penalties?
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Céline Rémy
 
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Post » Thu Sep 29, 2011 9:41 am

So you didn't become a vampire because they were cursed. Isn't that kind of the point?


Again, I have nothing against the idea of it, but the payoff was almost nonexistent. Unless you were a die hard vampire roleplayer, there was no reason any player would choose to actually play a full character as a vampire.

I love that one of your big complaints about vampires is that you couldn't go outside during the day.

So basically, you just want to be more powerful with no penalties?


No, I like the idea of having weaknesses, but the gains need to make up for it. The way it was in Oblivion, the game was dramatically more frustrating, with no dramatic increases in power. It wasn't balanced in that sense.
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Eileen Collinson
 
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Post » Wed Sep 28, 2011 9:05 pm

I became one because I got bitten by Springheel Jak and didn't notice at the time, and so I went on the quest to get cured... Which was cool. Being a vampire should come with serious disadvantages or it's boring.
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Maya Maya
 
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Post » Thu Sep 29, 2011 6:26 am

Rather than more powerful i think they should be more interesting. Give my vampire some interesting exclusive questlines to do, ability to brainwash people via dialogue (which is what Cyrodillic vampires do in the lore, but for some reason couldn't in Oblivion) and bite people in combat and I'll be a happy puppy.

Though sun damage should be increased too, I think, and impossible to get rid of as easily and for as long as in Oblivion (well it's supposed to be a weakness. Weakness that doesn't exist or means nothing isn't a weakness).

Also NO MESSING WITH MY CHARACTER'S FACE. A fully fed Cyrodillic vampire is a vampire indistinguishable from mortals.
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Russell Davies
 
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Post » Thu Sep 29, 2011 1:20 am

Vampires just need more content: quests, important locations, special reward items etc. I liked the way Morrowind had three different kind of vampires and corresponding clans. (Mage, Warrior and Thief)
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P PoLlo
 
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Post » Thu Sep 29, 2011 11:07 am

They should be more powerful, rarer, but the same penalties for not feeding regularly and going out in the sunlight.
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Taylor Thompson
 
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Post » Thu Sep 29, 2011 3:09 am


Though sun damage should be increased too, I think, and impossible to get rid of as easily and for as long as Oblivion allowed (well it's supposed to be a weakness. Weakness that doesn't exist or means nothing isn't a weakness).


Please read what I've said like 3 times now. Weaknesses are fine, but in Oblivion it was ALL weakness, no payoff. Keep the weaknesses, but give me something in return. Oblivion gave me +10 to a few skills, which is essentially NOTHING.
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sas
 
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Post » Thu Sep 29, 2011 2:22 am

Please read what I've said like 3 times now. Weaknesses are fine, but in Oblivion it was ALL weakness, no payoff. Keep the weaknesses, but give me something in return. Oblivion gave me +10 to a few skills, which is essentially NOTHING.

It's not nothing, it's simply boring. Simple bonuses to skills and attributes are dull, that's why I said in the first paragraph what to do to make vampirism better in a more interesting way, not a boring "spreadsheety" one.

And honestly, I've never even noticed the sun damage. It was just too low when it was on and immunity to it (24 hours after feeding) lasted so long that it practically wasn't any weakness at all.
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Mackenzie
 
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Post » Thu Sep 29, 2011 4:21 am

if any of you have seen the underworld movies, i would love for them to be like the vampires in the movies. where you couldnt go outside during the day (very limited exposure or you die) basically more of reality rather than being able to go outside for too long of a time to get stuff done. Also, i agree about the perks. vampires should get more bonuses. Because in fiction, they are super fast, and strong, and are able to use special magic. I loved the detect life, night eye, and the charm enchantments in oblivion. Also, i would like to see more bonuses to the magic side. Make the vampires more like battlemages. To me, if i was to be a vampires, they would have to make it so realistic, that you have no choice but to change your entire play of the game.
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Spooky Angel
 
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Post » Thu Sep 29, 2011 10:42 am

As long as the PC can become a vampire simply by getting hit by one and waiting, NPC vampires should have a range of power levels just like NPC bretons / nords / whatever do. Though with a little more of a long tail on the high end since a significant % of vampires are older / more experienced than regular NPCs.

I have played through Oblivion about half a dozen times with different characters, but I've never allowed myself to become a vampire. Why? Because they svck. Not being able to go outside during the day is a HUGE annoyance factor for me, and the skill boosts didn't come close to making up for it. So I get 10 points here, 10 points there... I have to feed daily just to use the shops or go outside? Not worth it, not by a long shot. I have nothing against the concept, but the implementation was just frustrating with no payoff.

For vampirism to be worth it in Skyrim, there need to be huge advantages. Like qualitatively new perks that other characters don't get, or massive skill boosts (like 50+), or big increases in speed or jumping, something. Otherwise, why the heck would I waste my time and energy?

The amount of effort it took to feed daily was largely dependent upon what you had your time scale set to. At 30 it was a fair bit of effort until you learned the easy places to find bitable people in a hurry, but at time scale 15 or lower it wasn't much effort. I thought the benefits to vampirism in Oblivion, while minor, justified their minimal costs - immunity to paralysis, a little faster magicka regen & speed, a little extra damage, an occasional need to find a sleeping victim. If I didn't feel like grabbing a sleeping victim for a day it wasn't much penalty either... I just had to select a minor healing spell and hold down the cast button while I went about my business, and listen to some odd comments from shopkeepers. If I skipped meals 2 or 3 days in a row it got serious though.

I do think some perks and quests tied to things like vampirism or other exotic states would be cool though. Not free perks though, or not more than 1 free perk, but maybe unlocking some perks that you otherwise can't buy...

ability to brainwash people via dialogue (which is what Cyrodillic vampires do in the lore, but for some reason couldn't in Oblivion)

My understanding was that the mind control performed by vampires in Oblivion plotlines was ordinary magical mind control (ie illusion magic) by mages who happened to also be vampires.
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GEo LIme
 
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Post » Thu Sep 29, 2011 3:42 am

50+ skills and glitter Vampires under the sunlight? No thanks.
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Alyesha Neufeld
 
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Post » Thu Sep 29, 2011 10:41 am

50+ skills and glitter Vampires under the sunlight? No thanks.


Learn to read, thanks.
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Jay Baby
 
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Post » Wed Sep 28, 2011 7:44 pm

I have played through Oblivion about half a dozen times with different characters, but I've never allowed myself to become a vampire. Why? Because they svck.


Actually, they don't svck! That's the whole problem, vampires are suppposed to svck blood, but the vamps in Oblivion merely leaned over their vamps, and we were supposed to imagine them svcking. :rolleyes: There was no struggle. No fight, no fear from the victim. Instead, he or she would just lie there while this assault occured. I always drain my victim's health a little after the feeding is done, at least this makes them actually react.

So I voted "more powerful". Not because I want to have extra powers or anything, but because I wanna see vamps make more of a difference when they attack, without me having to rolplay this difference artificially. Would be nice to see some extra powers, though. Vamps in D&D could turn into a "gaseous form" (similar to invisibility), or a bat, and they could summon wolves and/or bats.


Also NO MESSING WITH MY CHARACTER'S FACE. A fully fed Cyrodillic vampire is a vampire indistinguishable from mortals.


Ha ha truth. They only age massively as they're dying, at least that's how it's done in the movies.

Also, vampires (as undead beings) should not be affected by normal weapons. Only silver and magical.
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Katie Pollard
 
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Post » Thu Sep 29, 2011 10:45 am

God I just want the Morrowind vampires back.
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D IV
 
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Post » Thu Sep 29, 2011 8:57 am

Vampires are an annoyance and their disease is doubly so.
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Quick Draw III
 
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Post » Thu Sep 29, 2011 7:29 am

You need to be able to feed off corpses' blood or have a kill move as a vamp where you finish them off with a neck svck
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Shelby Huffman
 
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Post » Thu Sep 29, 2011 10:14 am

You need to be able to feed off corpses' blood or have a kill move as a vamp where you finish them off with a neck svck


Yup. There ya go. Make the actual feeding more dramatic this time.
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Jaki Birch
 
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