I'm an inveterate procrastinator and prone to bouts of writer's block, so I figured that exposing the work to others, and receiving some feedback, would be very helpful, particularly given my low confidence in my own work: if I can fix what I've got, I'll have a more solid ground for future work.
Now, keep in mind that this is a work in progress, and most anything about it's subject to change. Also, since it's a WIP, I can't guarantee compatibility with any mod. Granted, I am interested in ensuring the utmost compatibility -- later. In my mind, there's not much sense in worrying about it when you've got bigger fish to fry -- mainly, finishing the damn thing!
So, bearing all that in mind:
What in Sam Hill is this?
This is a quest mod, centered around vampires (though there's also non-vampire content). It's my attempt at making a mod for "good" (or at least not "evil") vampires -- so no Harkons allowed.
How do I start the dern thing?
You'll want to find the Argonian Bright-Scales living in and around the Imperial City. Figuring out the boy's secret (gee, I wonder what it is...) will net you his trust. Follow the dialogue train to ask about a cure for vampirism to be directed to the vanilla vampire cure quest (MS40 -- with this mod, you won't need to be a vampire to complete it). Then speak to Bright again and wait a week for him to contact you.
In the meanwhile, you can amuse yourself with miscellaneous quests.
When are you planning' on gettin' off yer lazy tail and finishin' the dern thing?
Um, well, you see... aside from the fact that I only seem to be able to work in creative "spurts," I'm starting my sophomore year of college near the end of August, and I really ought to focus on schoolwork. But given every college students' proclivity for procrastination, it's not like I'll have no time to work on this.... I just wouldn't expect it to be done anytime soon.
But I will finish it... eventually.
Yeh dumb varmint, ya dug yerself too deep. Yer gonna need a tonna help, ain'tcha?
And I'd appreciate any you can offer! Just contact me.
Well, except voice acting. I think it's too early for that... unless you happen to like some of the characters so much that they become your *dream role*, in which case, tell me that for the ego boost, and then pinch me to make sure I'm not dreaming.
Dern idjit! Yer mod don't work right!
Obviously it's in the alpha stages, but if you see a bug with existing content, don't hesitate to tell me.
I hate it!
Fair enough. But please, tell me what you didn't like so that I can try to improve it.
So, yeh ain't even close ta done. Well then, at what point didja stop?
The cutoff point for Vampires Guild content is at the end of VGVampGuildQ11 ("Weapons of Mass Destruction").
***
Features (completed):
- Six miscellaneous quests (four available to anyone, two that require certain actions to be completed beforehand)
- 11 Vampires Guild quests
- One quest to destroy the Vampires Guild a la Skyrim's "Destroy the Dark Brotherhood"
- 45 new NPCs with [varying quantities of] unique dialogue, plus more NPCs who are too busy doing things like trying to kill you to bother talking
- Six new locations (one as-of-yet quest locked dungeon, a small village, and four estates because Oblivion's cities are too damn crowded)
- A new spell available to vampire players that allows you to absorb health and feed
- A real live Argonian guard!
- Well, you know, a finished Vampires Guild questline
- Repeatable quests for the Vampires Guild
- Maybe more questlines?
- Maybe even a romance?
- Definitely more miscellaneous quests
http://obse.silverlock.org/
http://oblivion.nexusmods.com/mods/16622//?
http://oblivion.nexusmods.com/mods/15697//?
http://afkmods.iguanadons.net/index.php?/files/file/807-wip-vampires-guild-oblivion/