Vampires seem...backwards

Post » Fri Dec 16, 2011 2:25 am

Yes.
I imagine that an animal who have gone 6 months without food is extremely bloodthirsty compared to the one that feeds thrice a day, and has JUST missed breakfast AND dinner, and is searching for his supper...


Correction: An animal that has gone 6 months without food is extremely ... dead.
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Emerald Dreams
 
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Post » Fri Dec 16, 2011 8:56 am

I was not a fan. Gave me no incentive to feed in Ob.


This is pretty much how I feel. Now, in Skyrim, they've implemented a much stronger penalty to Blood-Starved vampires, but all that does is make me want to play them less.
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Helen Quill
 
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Post » Fri Dec 16, 2011 6:33 am

Skyrim vampirism is "Vampire lite". They're weaker, and there are almost no penalties for being one. I really dislike it.

But the basic framework of "starve, get stronger, feed, get weaker" makes sense. Blood is life. The more one drinks it the closer they are to mortality.
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suniti
 
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Post » Fri Dec 16, 2011 8:31 am

its just part of the vampire lore, if they want to be more powerful they need to starve themselves. if they want to blend in with society they need to feed. that simple.

You're missing the point.

I was not a fan. Gave me no incentive to feed in Ob.

Yeah. I wish we had other means of feeding as well. Clearly Seridur didn't feed on sleeping people most of the time. He used his vampire seduction to entrance Roland's lover and attacked you in the cave to try and feed on you.
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Rude_Bitch_420
 
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Post » Thu Dec 15, 2011 8:32 pm

Dont forget the fact they can go into sunlight and just sparkle now

Ok... time out for you!
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Heather Kush
 
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Post » Thu Dec 15, 2011 11:57 pm

Ok... time out for you!


You know, there's an evil little part of me that wants to make a mod that removes vampirism's penalties for walking in the sunlight, and add a sparkle-type shader in its place. Not because I feel that Skyrim's vampires are reminiscent of that-which-must-not-be-named, but rather because of how often it's brought up in Every... Single... Vampire... Discussion... Ever...
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Emma Parkinson
 
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Post » Thu Dec 15, 2011 7:38 pm

Correction: An animal that has gone 6 months without food is extremely ... dead.


Unless it is a hibernating lungfish.

But those guys are freakish.
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Amy Siebenhaar
 
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Post » Fri Dec 16, 2011 8:00 am

You're missing the point.


Yeah. I wish we had other means of feeding as well. Clearly Seridur didn't feed on sleeping people most of the time. He used his vampire seduction to entrance Roland's lover and attacked you in the cave to try and feed on you.


if im missing the point then the point is stupid and not worth discussing to begin with honestly. there isnt really anything more to discuss on it. it really is as simple as i said it, if people want to get into the realism saying if they feed they should be stronger it makes no sense for them to be weaker they are missing the point that a WIZARD DID IT. it doesnt have to make sense. magic.

if you want to get into the fact that vampires feel underwhelming in the game ill gladly give that to you, from what ive seen there is nothing really to do as a vampire, no vampire guild, no quests, no hideout, no cool abilityy to feed on people to death or anything interesting, just a model change with some roleplay factors into it and largely a debuff.
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Umpyre Records
 
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Post » Thu Dec 15, 2011 11:58 pm

it doesnt have to make sense. magic.


That's a cop out excuse, at best.
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Amy Cooper
 
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Post » Thu Dec 15, 2011 9:13 pm

So you don't like the lore because it doesn't line up with YOUR idea of a vampire? That is just as stupid as when people say "durr vampires dont sparkle." They do if the author choses for them to and it works in the narrative. The lore for Vampires in Skyrim works and is effective even if there isn't much of it. I don't care if it doesn't live up to the silly stories that were told to you as a child.
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Multi Multi
 
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Post » Fri Dec 16, 2011 4:27 am

You know, there's an evil little part of me that wants to make a mod that removes vampirism's penalties for walking in the sunlight, and add a sparkle-type shader in its place. Not because I feel that Skyrim's vampires are reminiscent of that-which-must-not-be-named, but rather because of how often it's brought up in Every... Single... Vampire... Discussion... Ever...


Agreed.

It is almost like Godwin's Law.
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danni Marchant
 
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Post » Fri Dec 16, 2011 9:20 am

The reason is that it's meant to be more of a disease than a benefit. In Oblivion, it was more easily a benefit ever a hindrance, especially if you could make your own charm spell. Just stay indoors at the proper hours and otherwise don't ever use the wait/sleep function.

Now, it progresses on its own clock instead of a function command that could be ignored, and its benefits are more beneficial to stealthy types instead of just being useful across the board, like a set of bonus stats.

I still wish that it also included buffs to attack damage and movement that increased per day of non-feeding, but it at least makes more sense in the idea of it being a disease and curse, not a blessing.
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Pete Schmitzer
 
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Post » Thu Dec 15, 2011 9:03 pm

The reason is that it's meant to be more of a disease than a benefit.



The idea of an entire mode of play designed purely for the purpose of punishing players is absurd.

Vampirism should be fun, because this is a game.
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Milad Hajipour
 
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Post » Thu Dec 15, 2011 8:25 pm

That's a cop out excuse, at best.

So is Destruction magic being magic a cop out too? Is it actually SCIENCE!?

Blood makes the vampire more human thus they become weaker. Vampires don't need fuel, they aren't alive.
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Robert DeLarosa
 
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Post » Thu Dec 15, 2011 8:21 pm

I've seen plenty of vampires running around in the daytime now too. Kind of weird.
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Ebony Lawson
 
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Post » Thu Dec 15, 2011 10:47 pm

So is Destruction magic being magic a cop out too? Is it actually SCIENCE!?


Hmm, you know what? Whatever floats your boat, guy.



Blood makes the vampire more human thus they become weaker. Vampires don't need fuel, they aren't alive.



And that goes against everything that a vampire represents, in my mind. Using a cop out excuse like "hey, anything is possible with magic!" doesn't excuse what is in my mind a poor design choice.


If they decided to make Destruction magic heal people, would you be pleased with the excuse "it's magic!"?
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+++CAZZY
 
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Post » Thu Dec 15, 2011 10:11 pm

The idea of an entire mode of play designed purely for the purpose of punishing players is absurd.

Vampirism should be fun, because this is a game.


Then make your vampire-based game according to what you think should be vampirism in a game.

Being a vampire or werewolf is about trading off some benefits for others, because they are supposed to be diseases, not beneficial superpowers. One can be a much more powerful character, if one plays his strengths according to being a vampire or werewolf, but not just simply because one is a vampire or werewolf.

I'd rather it was easy like in Oblivion, but I'm glad that it's not. Now, it's a different type of character instead of just being a set of stat buffs and debuffs that were easily manipulated according to use of game mechanics.
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Avril Churchill
 
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Post » Thu Dec 15, 2011 8:40 pm

Then make your vampire-based game according to what you think should be vampirism in a game.


No thanks, I think I'll just mod my Skyrim.

Being a vampire or werewolf is about trading off some benefits for others, because they are supposed to be diseases, not beneficial superpowers. One can be a much more powerful character, if one plays his strengths according to being a vampire or werewolf, but not just simply because one is a vampire or werewolf.


And never would I argue otherwise. A shame that this isn't the case with vampirism in Skyrim.

I'd rather it was easy like in Oblivion, but I'm glad that it's not. Now, it's a different type of character instead of just being a set of stat buffs and debuffs that were easily manipulated according to use of game mechanics.


Both systems are entirely underwhelming, IMO. A good system should be satisfying on a thematic level, be fun, and also be a tradeoff in power.
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Joie Perez
 
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Post » Fri Dec 16, 2011 4:37 am

No thanks, I think I'll just mod my Skyrim.


More power to you, I guess. :shrug:


And never would I argue otherwise. A shame that this isn't the case with vampirism in Skyrim.


And yet you're wanting it not be so much a punishment like it is in being a tradeoff moreso than it was in Oblivion?


Both systems are entirely underwhelming, IMO. A good system should be satisfying on a thematic level, be fun, and also be a tradeoff in power.


Well, like you said, that's in your opinion.
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James Shaw
 
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Post » Fri Dec 16, 2011 8:49 am

Actually this IS how TES vampires are, except they are supposed to burn in sunlight, however that was not a 'fun' game mechanic so now they get penalties for being in the sun like -50 health stamina and magicka or something like that. They have their various advantages and disadvantages get to higher extremes as they do not feed.

The other part of it is that the vampire becomes feral as the curse becomes stronger. So the vampire that feeds often is supposed to blend into society seamlessly, while the vampire that does not feed starts to look crazier and its powers reflect that. Its curse is supposed to make it more vulnerable in sunlight. However originally they are supposed to take dam over time while in sunlight. The penalized attributes are supposed to reflect that I guess.

At least that is my understanding. I have not even met a full fledged friggin vampire yet...level 45 too. Where the hell they at?
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Brooke Turner
 
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Post » Thu Dec 15, 2011 8:47 pm

And that goes against everything that a vampire represents, in my mind. Using a cop out excuse like "hey, anything is possible with magic!" doesn't excuse what is in my mind a poor design choice.


If they decided to make Destruction magic heal people, would you be pleased with the excuse "it's magic!"?

I didn't realize there was a book of vampire facts around. Oh wait, vampires are FICTION. Why is it so weird that the in-game lore of a fantasy universe is actually different than our universe's lore? It doesn't goes against what vampires represent at all because Nirn isn't Earth. Vampires are real in Nirn and this is how some of them behave. Deal with it.

If it damaged people and healed them at the same time it would be a hybrid Destruction/Restoration magic. If it just healed them it would just be Restoration that was made to look cool (because it's DE MAGIKS).

Why is it so outlandish to think human blood suppresses vampire power?
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Angela Woods
 
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Post » Fri Dec 16, 2011 10:44 am

And yet you're wanting it not be so much a punishment like it is in being a tradeoff moreso than it was in Oblivion?



I want a system that's fun more than anything else. Vampirism is a curse, but one that also brings great power. Feeding should be an element of that curse, and one that is used to keep the advantages from outweighing the disadvantages. You know, that way you have to actually work for your power.

And you know what they say; Blood is life for a vampire.
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Tracy Byworth
 
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Post » Fri Dec 16, 2011 5:00 am

Please, Cyrodiilic vampires can walk in the day when well fed. And it's backwars because they made a pact with Clavicus Vile. To blend in, they must feed so they can mingle with crowds. To become stronger than they are, they must starve themselves, thus looking like a true vampire.


Yeah but Skyrim's vampires =/= Cyrodiil's vampires. Would of been nice to see something distinct.

Have you ever seen a starving dog? Not eating for 3 days can definitely make you more vicious...


But not stronger.

Clavicus VIle=backwards vampirism. No body seems to understand this.



This.
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Emilie M
 
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Post » Fri Dec 16, 2011 2:05 am

I didn't realize there was a book of vampire facts around. Oh wait, vampires are FICTION. Why is it so weird that the in-game lore of a fantasy universe is actually different than our universe's lore? It doesn't goes against what vampires represent at all because Nirn isn't Earth. Vampires are real in Nirn and this is how some of them behave. Deal with it.


No. It's not fun. My opinion obviously differs from yours. Deal with it.

Oh, and there's plenty of Elder Scrolls lore on vampires. Maybe you should actually take some time to read it.


If it damaged people and healed them at the same time it would be a hybrid Destruction/Restoration magic. If it just healed them it would just be Restoration that was made to look cool (because it's DE MAGIKS).


Right, so I imagine you'd be pretty upset if you started spouting fire from your hands and healing your enemies as a result.


Why is it so outlandish to think human blood suppresses vampire power?



Why is it so outlandish to think that human blood sustains a vampire?
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michael danso
 
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Post » Fri Dec 16, 2011 10:26 am

Skyrim vampirism is "Vampire lite". They're weaker, and there are almost no penalties for being one. I really dislike it.

But the basic framework of "starve, get stronger, feed, get weaker" makes sense. Blood is life. The more one drinks it the closer they are to mortality.

Exactly this. Human blood brings vampires closer to being human. Thus, fewer vampire powers. They don't need to feed for strength, they are immortal. Vampires spend thousands of years locked up in caves and then come at you, axe swinging, just fine. Food is irrelevant to their strength. Their proximity to mortality is what makes them stronger or weaker.

And that goes against everything that a vampire represents, in my mind. Using a cop out excuse like "hey, anything is possible with magic!" doesn't excuse what is in my mind a poor design choice.


If they decided to make Destruction magic heal people, would you be pleased with the excuse "it's magic!"?

Last time I checked, vampires are fictional. That means there's no reality to emulate, nothing that a vampire actually "represents." Every major story about a vampire is different from all the others in some way or another. Would you like it if vampires in TES could turn into bats, just because some lore out there says they can?

No. That's not how fictional fantasy creatures work. Every major story that uses the theme of "vampire" gets to come up with their own theory of how the mechanics work. That is, in fact, why such things are so endearing over the centuries, each new culture and generation can adjust the lore however they like.

If you think the vampires in TES are sub-par because they aren't like... "normal vampires" or something, I'd challenge you to find consistent evidence that there is such a thing as a "normal vampire" in the first place.
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Blackdrak
 
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