Vampires seem...backwards

Post » Thu Dec 15, 2011 11:21 pm

Only bad thing about vampires in Skyrim is that there is no other vampires to interact with. Given how vampirism is seen as a curse, and that we have little insight into vampiric society, ie. no concept of generation or anything like that, it makes sense that blood is what is used to surpress the curse, drinking it you gain less "benefits" but also seem more human, going without allows your powers to manifest but brings out the monster. That's makes sense really. What doesn't is that the stupid mongrels get their own guild, while we, the obviously superior ones, get nothing! Granted the mongrel quests svck, as fits their nature, but at least it is something. NPC vamps are universally hostile. :\
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Taylah Illies
 
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Post » Fri Dec 16, 2011 4:05 am

Vampirism in TES lore isn't like regular vampirism. The way they are in TES is the result of a pact between Molag Bal and Clavicus Vile and has nothing to do with the way you normally think of vamps. It isn't undeath as much as it's a curse in TES.

Actually, those are only the Cyrodillic vampires(the ones from OB) they made the pact to look human and to hide their true nature. Skyrim's vampires, the Volikhar(sic) did not make that pact, and are supposed to be savage and evil looking and live under the ice of frozen lakes and drag people to their deaths when they walk over the ice.
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Dustin Brown
 
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Post » Fri Dec 16, 2011 1:44 am

they should have taken from vampire masquerade

where when you dont feed for long enuff you go into a blood rage randomly atatcking stuff when your not pressing any buttons :)
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A Dardzz
 
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Post » Fri Dec 16, 2011 7:18 am

My vampire loves garlic bread sticks and washes them down with a nice glass of holy water.
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James Shaw
 
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Post » Fri Dec 16, 2011 9:40 am

Is it just me that thought that the OP was talking about Vampires walking backwards? (Like the Dragons)
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Sarah Edmunds
 
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Post » Thu Dec 15, 2011 11:52 pm

People should just read Bram Stoker's Dracula so we won't forget the lore and what REAL vampires are like...
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daniel royle
 
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Post » Fri Dec 16, 2011 8:11 am

Skyrim completely screwed up any Vampire and Werewolf lore out there. I just have to accept it as something new that just happens to be called Vampirism or Werewolfism (?) and move on. If they had called it "The Fritz" and "Jollywack" I would have been much happier.
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Stace
 
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Post » Fri Dec 16, 2011 7:19 am

Yeah, sure, that's how it works for most creatures, including humans, but vampires are another species entirely. Skyrim's vamps may have a completely different physiology from us and react differently under survival-related stress.

Just don't go there.

There is no physiology which could logically become stronger WITHOUT fuel. Fuel is necessary for action in any organism.

You're looking at it wrong, vampires in TES simply become more obvious the longer they go without feeding, the power issue is for game balancing.
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Luis Longoria
 
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Post » Fri Dec 16, 2011 12:47 am

Skyrim completely screwed up any Vampire and Werewolf lore out there. I just have to accept it as something new that just happens to be called Vampirism or Werewolfism (?) and move on. If they had called it "The Fritz" and "Jollywack" I would have been much happier.

The werewolf disease is called Lychanthropy(and those who have it are called Lychans or Lychanthropes) and what's wrong with how they did werewolves? They follow the way werewolves are supposed to be and look like, the only thing different is how they were created.
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Nichola Haynes
 
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Post » Thu Dec 15, 2011 9:46 pm

Only bad thing about vampires in Skyrim is that there is no other vampires to interact with. Given how vampirism is seen as a curse, and that we have little insight into vampiric society, ie. no concept of generation or anything like that, it makes sense that blood is what is used to surpress the curse, drinking it you gain less "benefits" but also seem more human, going without allows your powers to manifest but brings out the monster. That's makes sense really. What doesn't is that the stupid mongrels get their own guild, while we, the obviously superior ones, get nothing! Granted the mongrel quests svck, as fits their nature, but at least it is something. NPC vamps are universally hostile. :\

Werewolves are superior.
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Hussnein Amin
 
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Post » Fri Dec 16, 2011 5:52 am

According to the ingame book "Immortal blood" there are several kinds of vampires with diffrent powers and weaknesses in Tamriel.
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des lynam
 
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Post » Fri Dec 16, 2011 3:27 am

People seem to be argueing semantics... if they called it something other than vampirism, would you all be happy?
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OnlyDumazzapplyhere
 
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Post » Fri Dec 16, 2011 11:16 am

Only bad thing about vampires in Skyrim is that there is no other vampires to interact with. Given how vampirism is seen as a curse, and that we have little insight into vampiric society, ie. no concept of generation or anything like that, it makes sense that blood is what is used to surpress the curse, drinking it you gain less "benefits" but also seem more human, going without allows your powers to manifest but brings out the monster. That's makes sense really. What doesn't is that the stupid mongrels get their own guild, while we, the obviously superior ones, get nothing! Granted the mongrel quests svck, as fits their nature, but at least it is something. NPC vamps are universally hostile. :\


Fingers crossed some content turns up to expand on them. That or mods. There were some great Morrowind mods for vampires.

This I don't disagree with at all. I think the more blood you drink the more powerful you get and the more you can retain a lively appearance.


True.

I mean you can reason it out and I understand it working maybe for Cyrodiil's vampires....but not all. Seems Skyrim vamps were just a copy and paste and not at all what the Skyrim vampires are originally described as.


I wouldn't mind it if they gave us some content with more of an explanation on this particular type of vampire. There are some differences between the two (the ice aspect for example).

Though if I remember rightly from lore the particular clan of vampires in Cyrodiil didn't like to share with other vampire clans and worked to be the dominant ones. Perhaps they got their fangs in Skyrim, out-competed the Volkihar Clan and have changed over the years (or merged).

Again maybe not satisfying for some but I see no reason the lore couldn't explain them, and satisfactorily since the lore isn't set in stone (expect the bits that are). Just like IRL books from 500 years ago don't have the same accuracy (especially the ones that drew on books 500 years before that as evidence etc).

See above.


? I'm curious about the lore.

The creation accounts I know of for TES vampires feature Molag Bal - the one where he [censored] Lamae.

I didn't know that word would be censored - he did something evil and vile to Lamae (who died, became a vampire from this and went on to make more) and the ones where he took the body of a defeated enemy and turned it into the first vampire (who the enemy was depends on the version). It seems regardless it is a supernatural condition which we know manifests differently enough to have clans and there doesn't seem to be anything in the Lore that says these vampires can't exist as they do, just that the lore hasn't detailed such vampires before - hence my question on the status vampire lore texts in TES.

East European Vampire lore is fairly common because of the common substratum they share. It's fairly common with slight variations.


True, but also some important differences. Most importantly origins of the myth, how one becomes one, if one can become one, what it capable of and how you can get rid of it.

The differences are many and interesting.

Just don't go there.

There is no physiology which could logically become stronger WITHOUT fuel. Fuel is necessary for action in any organism.


True. Well, expect maybe in a world with magic and supernatural phenomena.

Or in the Marvel universe - where does all that extra mass on the Hulk come from when he changes from normal Eric Banner to huge green giant? Where does it go when he changes back?
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Lucie H
 
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Post » Fri Dec 16, 2011 6:46 am

People should just read Bram Stoker's Dracula so we won't forget the lore and what REAL vampires are like...


and you should read TES lore and understand that they do not base their vampiers and werewolves on "our" lore.

The sooner ppl get that the sooner ppl can stop whining
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Undisclosed Desires
 
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Post » Fri Dec 16, 2011 8:35 am

Much like alot of the game.
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Joe Bonney
 
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Post » Fri Dec 16, 2011 2:30 am

Hellsing - dont feed, dont get power.
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Isabella X
 
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Post » Fri Dec 16, 2011 3:02 am

The werewolf disease is called Lychanthropy(and those who have it are called Lychans or Lychanthropes) and what's wrong with how they did werewolves? They follow the way werewolves are supposed to be and look like, the only thing different is how they were created.


You need to play a Werewolf in Morrowind's Bloodmoon expansion. They were done right there and it was fantastic. The curse was a curse and finding the cure had a purpose.
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helen buchan
 
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Post » Fri Dec 16, 2011 12:09 am

True. Well, expect maybe in a world with magic and supernatural phenomena.

Or in the Marvel universe - where does all that extra mass on the Hulk come from when he changes from normal Eric Banner to huge green giant? Where does it go when he changes back?

Well, I'm no physicist, but there might be the possibility of some kind of energy dissipation when he turns back, as with my very limited understanding, energy and mass are essentially interchangeable.
However, I have no doubt that nothing in the realm of the hulk's transformation is really even remotely possible.

That being said, I also fail to see how that is in any way relevant to the point I made lol.
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Siobhan Thompson
 
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Post » Fri Dec 16, 2011 2:49 am

Daggerfall had the best vampires, haven't really liked vampires since morrowind
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Eve(G)
 
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Post » Thu Dec 15, 2011 11:08 pm

I was thinking of them like reptiles that have just fed and are torpid.
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evelina c
 
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Post » Thu Dec 15, 2011 6:58 pm

What's even more backwards is how Falmor look like vampires while vampires are just people with red eyes.

Agreed... :sadvaultboy:
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Cheville Thompson
 
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Post » Fri Dec 16, 2011 2:37 am

I am just glad a "hunger" mechanic is built into the game so that it can be used to by modders to create a realism mod.
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Melly Angelic
 
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Post » Fri Dec 16, 2011 11:35 am

Please, Cyrodiilic vampires can walk in the day when well fed. And it's backwars because they made a pact with Clavicus Vile. To blend in, they must feed so they can mingle with crowds. To become stronger than they are, they must starve themselves, thus looking like a true vampire.
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JERMAINE VIDAURRI
 
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Post » Fri Dec 16, 2011 3:34 am

No it doesn't make any sense. Being more desperate for food doesn't make you stronger. Try going to the gym and lifting after you are well fed and then do it after not eating for 3 or so days. Won't work.


Have you ever seen a starving dog? Not eating for 3 days can definitely make you more vicious...
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Susan Elizabeth
 
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Post » Thu Dec 15, 2011 11:19 pm

Have you ever seen a starving dog? Not eating for 3 days can definitely make you more vicious...

More vicious, not stronger.

Homeless druggies are generally underfed and more vicious and aggressive than normal people, if you've ever had to restrain one you'd realise they're also incredibly feeble for the most part.
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Sheila Reyes
 
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