However, I have no doubt that nothing in the realm of the hulk's transformation is really even remotely possible.
That being said, I also fail to see how that is in any way relevant to the point I made lol.
Well since the only fuel needed to make the Hulk stronger is anger and it also leads to... yeah. My point was when it comes to the magical and supernatural bets can sometimes be considered off when it come to IRL rules like "There is no physiology which could logically become stronger WITHOUT fuel. Fuel is necessary for action in any organism."
Since I don't think vampires are meant to be looked at as physiologically logical in an real sense (at least not in a lot of their fiction) since they are supernatural creatures, with supernatural fuels (often with a blood as a base component - although underworld vampires, for example, never appear to have any real connection to blood beyond just being fussy eaters).
Perhaps they interbred somehow and now we just have this hybrid (can blend in, has some ice powers)? Of there was another type of vampire that has dominated. Although since you can run into Volkihar Clan vampires (in name at least) and they can't do it... maybe it was just a case of lore exaggeration (happened all the time IRL - where people believed X could do all these things based on partial truths, Chinese whispers and just outright fabrication).
Both werewolves and vampires can be extremely powerful, when played correctly. You have to cater to their strengths and acknowledge their weakness. Werewolves should take full advantage of their supernatural strength and always use power moves, howl and pounce attacks. Vampires should take full advantage of their strengths, like bonuses to sneaking (stealth kills) bonuses to illusion spells (using calm,fear,mayhem,invisiblity). Then you have pure vampire powers that are similar to mage spells, like vampire servant and seduction. Night vision can be useful too.
I have read more than one thread, stating that vampires are weak and its not worth becoming one. I very strongly disagree. If you use their abilities as they were meant to be used, a vampire is an extremely powerful supernatural being. Now, I should make it clear though, that mages make better vampires than warrior types, just because a vampire's powers enhance mage's spells. Just to give an example, One of my vampire characters wiped out an entire town. Now, I realize that any decent warrior or mage could easily do the same, but just to show that vampires are not weak, here is what I did.
I waited until dark and sneaked into town (using vampire's sneak bonus) and stealth killed a number of guards. Another guard saw me and the fight was on. I waited until about 10 guards surrounded me and cast mayhem (using vampire's illusion bonus) the guards started attacking each other and more guards that arrived. When one guard dropped I cast vampire servant and my minion joined the fight. As the guards were killing each other I was using vampiric drain on them filling up my health meter and draining theirs. When their heads cleared I cast frenzy, taking their attention of me again and on each other. If I ran out of mana, I would switch to Molag Bal's mace, (the personal weapon of the god of vampires himself) and slaughter anyone in front of me and filling up my stamina doing so. This tactic would usually be enough for killing a town full of people. If there are some left, I could cast fear and watch them cower and just cast vampiric drain on them.
Indeed.
PS. Not whining here, I just assumed vampires in Skyrim are based on "our" lore.
Also Skyrim is my first Elder Scroll game, so go easy on me.
Their own lore.
Well no, that isn't entirely true. I am sure they draw inspirations from existing IRL lore and fiction, they just don't take it whole from any particular source (or take lots of different bits) - so just because Dracula/Underworld/Twilight/nWOD/whatever does it a certain way doesn't mean TES will or has to.
The vampires in each game to date have been slightly different from the ones that come before. Unfortunately since Morrowind their hasn't been a lot of meat on the bones of the vampiric part of the game.
Not unfortunately Oblivion and Skyrim doesn't make it impossible to still play the game outside of the vampire clans and be a vampire. Personally I think, from IRL vampire lore and fiction (and the idea of a vampire) the logical position is they are wolves in sheep's clothing. They can blend in until they sink the fangs in or something causes the mask to slip. Consummate human predators whose prey is the most dangerous of all - man.
TES however set them in opposition to that - if you are a vampire you aren't a wolf in sheep's clothing, you are appear to be a monster (even if physically you aren't that bad looking) and everyone knows it and hates you to death for it. Thus earlier on they had to come up with a reason a vampire can appear mortal enough to still be able to interact with society. So in Oblivion we got lore that the vampires one could become were the result of a deal made with a higher power - they drank blood so they could go out in day light and appear normal enough to be part of society.
Skyrim has vampires that appear similar (can go out in day, can be social as long as blood is consumed) but no explanation for them which annoys some people) as it puts them at odds with lore that described a vampire clan in Skyrim that was again monstrous.
Personally I think the "TES vampires are monstrous outcasts" is fine but needs mechanical work. In Morrowind for example it lacked mechanics for you, a sentient creature, to be able to figure out a way to disguise your condition - I know I tried with various outfits, but apparently even if you are dressed in a way that makes it impossible to tell your race/gender/age people can still automatically know you are a vampire - it was unfortunate. There were some terrific mods though that improved it however.
*looks it up*
So they really had to change it to something with "Vampir" in the name? Was the name of the disease too difficult for people to understand?
:brokencomputer:
Well considering even with this name there a people on forums saying "I am a vampire I don't know how I became one and now everyone is trying to kill me HELP! vampires svck and my game is wrecked because of this!" It seems that way.
I was curious as to whether that change of name is because this is a separate version of the disease or if it is just known as a different thing in Skyrim (which would be fair, IRL even closely situated cultures could have different names for maladies they both encounter).
Yes, it doesn't seem that far fetched to me and that for the most part is my thinking.
Not feeding means you lose that ability to blend in as your feral instincts and form begin to surface. Sure, your starving body might seem to become more powerful but the trade off is that your prey is aware and becomes your hunter.
I don't mind it this way and it does make sense if you think about it.
Agreed.