Vampires seem...backwards

Post » Fri Dec 16, 2011 5:10 am

Well, I'm no physicist, but there might be the possibility of some kind of energy dissipation when he turns back, as with my very limited understanding, energy and mass are essentially interchangeable.
However, I have no doubt that nothing in the realm of the hulk's transformation is really even remotely possible.

That being said, I also fail to see how that is in any way relevant to the point I made lol.


Well since the only fuel needed to make the Hulk stronger is anger and it also leads to... yeah. My point was when it comes to the magical and supernatural bets can sometimes be considered off when it come to IRL rules like "There is no physiology which could logically become stronger WITHOUT fuel. Fuel is necessary for action in any organism."

Since I don't think vampires are meant to be looked at as physiologically logical in an real sense (at least not in a lot of their fiction) since they are supernatural creatures, with supernatural fuels (often with a blood as a base component - although underworld vampires, for example, never appear to have any real connection to blood beyond just being fussy eaters).

I love the backwards vampirism, but I hate the lore. Where are the vampires that can teleport through ice and freeze people's blood and are monstrously hideous? And where is the noble and civilized clan of vampires that can blend in and manipulate people through politics and influence while gaining their own political power?


Perhaps they interbred somehow and now we just have this hybrid (can blend in, has some ice powers)? Of there was another type of vampire that has dominated. Although since you can run into Volkihar Clan vampires (in name at least) and they can't do it... maybe it was just a case of lore exaggeration (happened all the time IRL - where people believed X could do all these things based on partial truths, Chinese whispers and just outright fabrication).

The lore of Vampires and Werewolves are completely different in the Elder Scrolls universe, as they should be. Every story has there own spin on these lores. In the Elder Scroll universe, Vampires and Werewolves exists because of the Daedra. These divine beings created them. Lycanthropy is a curse that binds your soul to the Daedra lord Hircine. So Hircine is the god of the werewolves. Some see it as a curse and others see it as a blessing. Vampirism is a curse that acts like a disease, created by the Daedra lord Molag Bal. Making him the god of the vampires. Like with lycanthropy, some see vamprism as a curse and others as a blessing.

Both werewolves and vampires can be extremely powerful, when played correctly. You have to cater to their strengths and acknowledge their weakness. Werewolves should take full advantage of their supernatural strength and always use power moves, howl and pounce attacks. Vampires should take full advantage of their strengths, like bonuses to sneaking (stealth kills) bonuses to illusion spells (using calm,fear,mayhem,invisiblity). Then you have pure vampire powers that are similar to mage spells, like vampire servant and seduction. Night vision can be useful too.

I have read more than one thread, stating that vampires are weak and its not worth becoming one. I very strongly disagree. If you use their abilities as they were meant to be used, a vampire is an extremely powerful supernatural being. Now, I should make it clear though, that mages make better vampires than warrior types, just because a vampire's powers enhance mage's spells. Just to give an example, One of my vampire characters wiped out an entire town. Now, I realize that any decent warrior or mage could easily do the same, but just to show that vampires are not weak, here is what I did.

I waited until dark and sneaked into town (using vampire's sneak bonus) and stealth killed a number of guards. Another guard saw me and the fight was on. I waited until about 10 guards surrounded me and cast mayhem (using vampire's illusion bonus) the guards started attacking each other and more guards that arrived. When one guard dropped I cast vampire servant and my minion joined the fight. As the guards were killing each other I was using vampiric drain on them filling up my health meter and draining theirs. When their heads cleared I cast frenzy, taking their attention of me again and on each other. If I ran out of mana, I would switch to Molag Bal's mace, (the personal weapon of the god of vampires himself) and slaughter anyone in front of me and filling up my stamina doing so. This tactic would usually be enough for killing a town full of people. If there are some left, I could cast fear and watch them cower and just cast vampiric drain on them.


Indeed.

Then what do they base it on then?

PS. Not whining here, I just assumed vampires in Skyrim are based on "our" lore.
Also Skyrim is my first Elder Scroll game, so go easy on me.


Their own lore.

Well no, that isn't entirely true. I am sure they draw inspirations from existing IRL lore and fiction, they just don't take it whole from any particular source (or take lots of different bits) - so just because Dracula/Underworld/Twilight/nWOD/whatever does it a certain way doesn't mean TES will or has to.

The vampires in each game to date have been slightly different from the ones that come before. Unfortunately since Morrowind their hasn't been a lot of meat on the bones of the vampiric part of the game.

Not unfortunately Oblivion and Skyrim doesn't make it impossible to still play the game outside of the vampire clans and be a vampire. Personally I think, from IRL vampire lore and fiction (and the idea of a vampire) the logical position is they are wolves in sheep's clothing. They can blend in until they sink the fangs in or something causes the mask to slip. Consummate human predators whose prey is the most dangerous of all - man.

TES however set them in opposition to that - if you are a vampire you aren't a wolf in sheep's clothing, you are appear to be a monster (even if physically you aren't that bad looking) and everyone knows it and hates you to death for it. Thus earlier on they had to come up with a reason a vampire can appear mortal enough to still be able to interact with society. So in Oblivion we got lore that the vampires one could become were the result of a deal made with a higher power - they drank blood so they could go out in day light and appear normal enough to be part of society.

Skyrim has vampires that appear similar (can go out in day, can be social as long as blood is consumed) but no explanation for them which annoys some people) as it puts them at odds with lore that described a vampire clan in Skyrim that was again monstrous.

Personally I think the "TES vampires are monstrous outcasts" is fine but needs mechanical work. In Morrowind for example it lacked mechanics for you, a sentient creature, to be able to figure out a way to disguise your condition - I know I tried with various outfits, but apparently even if you are dressed in a way that makes it impossible to tell your race/gender/age people can still automatically know you are a vampire - it was unfortunate. There were some terrific mods though that improved it however.

Waaait a second. There's no Porphyric Hemophilia in Skyrim?
*looks it up*
So they really had to change it to something with "Vampir" in the name? Was the name of the disease too difficult for people to understand?
:brokencomputer:


Well considering even with this name there a people on forums saying "I am a vampire I don't know how I became one and now everyone is trying to kill me HELP! vampires svck and my game is wrecked because of this!" It seems that way.

I was curious as to whether that change of name is because this is a separate version of the disease or if it is just known as a different thing in Skyrim (which would be fair, IRL even closely situated cultures could have different names for maladies they both encounter).

The fact that you lose power when you feed is quite backwards in terms of gameplay. However, it makes somewhat sense that you turn more human and can walk amongst them when you drink their blood. You don't drink it for strength, you drink it for skin-shifting, so people won't know what you really are. The price you pay is a suppression of your inherent vampiric abilities.


Yes, it doesn't seem that far fetched to me and that for the most part is my thinking.

You are more powerful when you have fed. As in you can blend in and be accepted as just another living body. A wolf among sheep. That is real power.

Not feeding means you lose that ability to blend in as your feral instincts and form begin to surface. Sure, your starving body might seem to become more powerful but the trade off is that your prey is aware and becomes your hunter.

I don't mind it this way and it does make sense if you think about it.


Agreed.
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Marguerite Dabrin
 
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Post » Fri Dec 16, 2011 2:42 am

it is 200 years after oblivion. It is very possible that the cyrodil clan invaded skyrim when the war started and took over
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Mandy Muir
 
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Post » Fri Dec 16, 2011 7:52 am

They are the closest of any other two strains. Plus Todd mentioned that it was the Oblivion strain before release, which made a lot of fang bangers upset.



I definitely don't remember Todd stating anything of the sort. Do you have a link?
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patricia kris
 
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Post » Fri Dec 16, 2011 3:59 am

I definitely don't remember Todd stating anything of the sort. Do you have a link?

It was the only thing mentioned about Vampires really. It was a later release of some interview. Don't have a link, because I don't really acre that much, but I know he said it, since mass people were pissed when he did. I'm sure there are some old threads that can be searched for where this is actually linked though.
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Cagla Cali
 
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Post » Thu Dec 15, 2011 11:39 pm

It was the only thing mentioned about Vampires really. It was a later release of some interview. Don't have a link, because I don't really acre that much, but I know he said it, since mass people were pissed when he did. I'm sure there are some old threads that can be searched for where this is actually linked though.


I've seen the announcement; he never said they were the Cyrodiilic clan of vampires. He just said that there were different stages of vampirism to advance through, and that as you progressed, sunlight would affect you more. Anything beyond that is simply reactionary misinformation.
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Johanna Van Drunick
 
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Post » Thu Dec 15, 2011 11:17 pm

I've seen the announcement; he never said they were the Cyrodiilic clan of vampires. He just said that there were different stages of vampirism to advance through, and that as you progressed, sunlight would affect you more.

He said specifically that it was the Oblivion strain I believe. Or "It works like it did in Oblivion" which would mean the same strain, even though there are some slight variations. Although its clear that these are not Volkihar Vamps in Sky. Nor or they any other type of strain seen in previous games, except, arguably, Oblivion. Id say its either the Ob strain, with some game play variations, or a sub strain, mutated form from the Cyrodiilic strain.
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Chloe Yarnall
 
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Post » Thu Dec 15, 2011 8:50 pm

Clavicus VIle=backwards vampirism. No body seems to understand this.


Wizard did it, got it.
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James Potter
 
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Post » Fri Dec 16, 2011 7:05 am

He said specifically that it was the Oblivion strain I believe.


If you're referring to the announcement made in http://www.g4tv.com/thefeed/blog/post/716230/skyrim-vampires-confirmed-drink-blood-avoid-sunlight-and-fingers-crossed-bite-dragons/ then that is demonstrably false. If you're speaking of some other announcement, I'm afraid you're going to have to provide me with some sort of source, because neither Elder Scrolls wiki references it or makes a reference to Skyrim's vampires being the same as Oblivion's.


Or "It works like it did in Oblivion" which would mean the same strain, even though there are some slight variations.


Again, unless this has come from Bethesda themselves, saying that Skyrim's vampirism is the same strain as Oblivion's is an inference on the part of fans.

Although its clear that these are not Volkihar Vamps in Sky.


Actually, this is not clear at all. If you get infected with Sanguinare Vampiris by a Volkihar vampire, it has no effect on the way your vampirism behaves. Therefor there is nothing to distinguish what strain of Vampirism you have, whatsoever.

Nor or they any other type of strain seen in previous games, except, arguably, Oblivion. Id say its either the Ob strain, with some game play variations, or a sub strain, mutated form from the Cyrodiilic strain.


If it is the Oblivion strain, then the mechanics are wrong. Stage 1 Cyrodiilic Order vamps are able to walk in the day during stage 1 unhindered, which is not the case in Skyrim.
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Charlotte Lloyd-Jones
 
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Post » Fri Dec 16, 2011 12:32 am

If you're referring to the announcement made in http://www.g4tv.com/thefeed/blog/post/716230/skyrim-vampires-confirmed-drink-blood-avoid-sunlight-and-fingers-crossed-bite-dragons/ then that is demonstrably false. If you're speaking of some other announcement, I'm afraid you're going to have to provide me with some sort of source, because neither Elder Scrolls wiki references it or makes a reference to Skyrim's vampires being the same as Oblivion's.




Again, unless this has come from Bethesda themselves, saying that Skyrim's vampirism is the same strain as Oblivion's is an inference on the part of fans.



Actually, this is not clear at all. If you get infected with Sanguinare Vampiris by a Volkihar vampire, it has no effect on the way your vampirism behaves. Therefor there is nothing to distinguish what strain of Vampirism you have, whatsoever.



If it is the Oblivion strain, then the mechanics are wrong. Stage 1 Cyrodiilic Order vamps are able to walk in the day during stage 1 unhindered, which is not the case in Skyrim.

Its the Cyrodiil strain. Its the only strain that goes in reverse, like in Skyrim. Deduction FTW.
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Alexandra Ryan
 
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Post » Thu Dec 15, 2011 8:55 pm

Its the Cyrodiil strain. Its the only strain that goes in reverse, like in Skyrim. Deduction FTW.



You're making an inference. I can just as easily infer that Bethesda simply took a liking to the mechanics in Oblivion and decided to reuse them in Skyrim without taking lore into consideration.

Neither one of us can be proven right, but I believe the inconsistencies I've pointed out support my inference more than yours.
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Solina971
 
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Post » Fri Dec 16, 2011 6:03 am

You're making an inference. I can just as easily infer that Bethesda simply took a liking to the mechanics in Oblivion and decided to reuse them in Skyrim without taking lore into consideration.

Neither one of us can be proven right, but I believe the inconsistencies I've pointed out support my inference more than yours.

Its the only strain that works like that. Until Beth comes out with a new strain, or clarifies, its either Cyrodiilic strain, or a sub type. Regardless of the lore implications on gameplay or not. Hell, gameplay was the reason they chose to make it like that in the first place in Ob, not the lore surrounding the "Order". Regardless, I'm talking about the lore implications, not 'from a design point'. Oh, and while that may seem like a contradiction, I'm talking about two variables of its implication, lore wise.
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Anne marie
 
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Post » Thu Dec 15, 2011 9:05 pm

I don't say it often, but Beth got lazy by just reusing the Cyrodiil strain. From what we know from the lore, the Cyrodiil "Order" as they are referred to, wouldn't want their strain infecting Skyrim, as they see most other Vampires outside of Cyrodiil inferior. Hell Id expect to see one of the nine Iliac Bay strains before Cyrodiil's again.

That's exactly why they want to eradicate every other vampire clan out. "Cyrodiil became our Stronghold in the Third Era." was a quote from their book. Makes me believe that they never originated from Cyrodiil or they simply where fighting a war there. Since they "Ousted all other competitors" meant they obviously killed other vampires. Think how Janus Hassildor sends you out to kill barbaric vampires in Bloodcrust cavern.

it is 200 years after oblivion. It is very possible that the cyrodil clan invaded skyrim when the war started and took over

Very possible. I would love to see a DLC regarding them and the Thalmor, both manipulative forces vying for power. One hidden and the other obviously out there.

And the idea of Skyrim's unnamed clan being the same as Cyrodiil's also doesn't make sense from a mechanical standpoint; they cannot walk outside during the day unhindered.

They must of evolved. Or not.
Its the only strain that works like that. Until Beth comes out with a new strain, or clarifies, its either Cyrodiilic strain, or a sub type. Regardless of the lore implications on gameplay or not. Hell, gameplay was the reason they chose to make it like that in the first place in Ob, not the lore surrounding the "Order". Regardless, Im talking about the lore implications, not 'from a design point'.

Which is why this particular thing is getting under my skin. When the book, "Immortal Blood" was written, clearly the Cyrodiilic vampire went over the different aspects on what made the vampires of the provinces unique, when asked about the Cyrodiilic Clan, he speficially says "They prefer to feed on victims while they are asleep, unaware." and "They are indistinguishable from living persons when well fed."

Then Manifesto Cyrodiil Vampyrum came out:

"To patron Clavicus Vile, beacon oer our affairs, we owe our successes and social stature. Our bond with Vile makes us unique among our kind, for his guidance steels our savage craving with reason and savvy. For him we live amidst mankind, and twist them to our will from offices of power."

Thanks Bethesda...for messing with our minds.
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Darlene DIllow
 
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Post » Fri Dec 16, 2011 5:20 am

I'm not usually much of a modder despite playing on PC (usually just some graphical, performance, and bug fix kind of stuff) but once someone makes a good vampirism overhaul I'm installing that.
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sally R
 
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Post » Thu Dec 15, 2011 10:26 pm

That's exactly why they want to eradicate every other vampire clan out. "Cyrodiil became our Stronghold in the Third Era." was a quote from their book. Makes me believe that they never originated from Cyrodiil or they simply where fighting a war there. Since they "Ousted all other competitors" meant they obviously killed other vampires. Think how Janus Hassildor sends you out to kill barbaric vampires in Bloodcrust cavern.


Very possible. I would love to see a DLC regarding them and the Thalmor, both manipulative forces vying for power. One hidden and the other obviously out there.


They must of evolved. Or not.

Which is why this particular thing is getting under my skin. When the book, "Immortal Blood" was written, clearly the Cyrodiilic vampire went over the different aspects on what made the vampires of the provinces unique, when asked about the Cyrodiilic Clan, he specifically says "They prefer to feed on victims while they are asleep, unaware." and "They are indistinguishable from living persons when well fed."

Then Manifesto Cyrodiil Vampyrum came out:

"To patron Clavicus Vile, beacon oer our affairs, we owe our successes and social stature. Our bond with Vile makes us unique among our kind, for his guidance steels our savage craving with reason and savvy. For him we live amidst mankind, and twist them to our will from offices of power."

Thanks Bethesda...for messing with our minds.

Which is why Ive thought they screwed the pooch on Vamps since Oblivion. Even with their description of "blending in with society", that didnt mean that they necessarily had to go from weak to strong when not feeding, opposed to how it was in previous games. All in all this kind of falls into the whole "Beth not always concerning themselves with their own lore". And the fact that even the devs said that us fans take it more seriously than even they do. So there will obviously be some contradictions, and maybe even some future retcon.
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James Hate
 
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Post » Thu Dec 15, 2011 11:07 pm

I think both drinking blood and not drinking it should give you powers, there shouldn't be any favour to one side.
The player should be given the choice to choose which playstyle they'd prefer to go down, not be nudged into one or the other because of fanbase preference.
With this in mind, I have developed my own opinion (or idea) on how vampirism gameplay in Skyrim should have actually been developed into:

You should start off at stage 5 vampirism, which would be a happy medium.. or the casual vampire.

Drinking blood takes you down the stages, giving you bonuses to illusion, alchemy & sneak.
However this type of vampire would suffer from upgrading weaknesses to fire & lightning damage, the more stages you go down.
But at stage 1 they'd gain bonuses while in darkness or night, with the negative side being that they have constant sun damage.

Racial abilities for Stage 1-5 would be similar to the current ones that Bethesda has deployed on us: a drain, an invisibility spell, night vision etc.

Not drinking blood takes you up the stages, giving you bonuses to alteration, smithing & speech.
This daywalker vampire would suffer from upgrading (as well) drops to disposition with npcs & slower health regen.
But at stage 10 they'd gain double damage with all weapons, with the negative side effect of looking beastly (falmer-like) / hostile to all npcs (unless calmed).

Racial abilities for Stage 5-10 would be different to the ones seen in Skyrim: a frost form spell which is cast if talking to an npc for too long, longer sprinting etc.


But well that's my small dreamed up idea and opinion on the subject. Vampirism in Skyrim needs a lot of fixing, which I know the developers won't do.
Hopefully by the time the next Elder Scrolls comes into development, Bethesda would have learned their lesson and made vampirism into something more pleasing to most.

I really like your idea here, some modder should make something like this.
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Miss K
 
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Post » Fri Dec 16, 2011 3:50 am

Its the only strain that works like that. Until Beth comes out with a new strain, or clarifies, its either Cyrodiilic strain, or a sub type. Regardless of the lore implications on gameplay or not. Hell, gameplay was the reason they chose to make it like that in the first place in Ob, not the lore surrounding the "Order". Regardless, I'm talking about the lore implications, not 'from a design point'. Oh, and while that may seem like a contradiction, I'm talking about two variables of its implication, lore wise.



You know what? I think that Bethesda just likes to screw with our heads.
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Jesus Sanchez
 
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Post » Thu Dec 15, 2011 11:19 pm

You know what? I think that Bethesda just likes to screw with our heads.

See my last post. I think its just that they don't care all that much compared to some of us nerds. If they feel like gameplay will trump lore, or they just don't go out looking for precedent, every time they make new lore, they simply disregard it.
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tannis
 
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Post » Fri Dec 16, 2011 12:47 am

Which is why Ive thought they screwed the pooch on Vamps since Oblivion. Even with their description of "blending in with society", that didnt mean that they necessarily had to go from weak to strong when not feeding, opposed to how it was in previous games. All in all this kind of falls into the whole "Beth not always concerning themselves with their own lore". And the fact that even the devs said that us fans take it more seriously than even they do. So there will obviously be some contradictions, and maybe even some future retcon.

A future retcon would be horrible. Pretty soon all vampires are going to look human. Ever played Morrowind? One person says you will know what a vampire looks like and they are undeniably monstrous and that he's never heard of a vampire blending among people. Also there was a "Imperial culture regards blood vampires as destructive monsters to be hunted and destroyed. However, romantic notions of noble, virtuous vampires persist in Imperial traditions, and vampires are thought to pass unrecognized in the Mages Guild and the Imperial aristocracy." SInce Morrowind, they must of had plans to use vampires blending in and whatnot.
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brian adkins
 
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Post » Fri Dec 16, 2011 3:24 am

Ever played Morrowind?

...I am Morrowind.

Anyway, I just felt like the Cyrodiil strain could have made feeding 'blend you into society', as well as making you stronger. I mean, there's very little incentive to even feed in Ob, and Sky, unless your overly pressed on mingling with NPCs.
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Lisa
 
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Post » Thu Dec 15, 2011 8:08 pm

See my last post. I think its just that they don't care all that much compared to some of us nerds. If they feel like gameplay will trump lore, or they just don't go out looking for precedent, every time they make new lore, they simply disregard it.


I know. They're almost as bad as George Lucas when it comes to preserving their own lore and following their own rules. I can understand retcons and the like, but could you at least let us know when you're doing it so that I don't have to keep trying to puzzle out what the facts are, Beth?

I DON'T KNOW WHAT'S REAL!!

*curls into fetal position*
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Mimi BC
 
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Post » Thu Dec 15, 2011 10:01 pm

It's really bland in this game...I got bored of it in 9 in-game days and went to get the a cure. The framework to create an epic vampire mod is there though.
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lauraa
 
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Post » Thu Dec 15, 2011 9:21 pm

The fact that I can go out into the sun at 100% is beyond stupid. I don't even feel like a damn Nirn Vampire.
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DeeD
 
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Post » Fri Dec 16, 2011 1:46 am

...I am Morrowind.

Anyway, I just felt like the Cyrodiil strain could have made feeding 'blend you into society', as well as making you stronger. I mean, there's very little incentive to even feed in Ob, and Sky, unless your overly pressed on mingling with NPCs.

Well, it makes sense for just the Cyrodiilic clan. Here you have a secret society of vampires who's own clan name was lost in history, meaning they were probably old or just too plain secretive. One, or many, made a pact with Clavicus Vile. And when one makes a pact with Clavicus Vile, they regret it later or there are some little details he did not go over or some drawbacks. In their case, they were given the ability to blend in undetected, becoming nobles and politicians and the general richy rich undead of the bunch. They were able to use that to their advantage, probably using people to wipe out the barbaric vampires while they themselves looked human. But the downside to all this? They were weaker when they fed. If they wanted additional powers and strength, they had to undergo four days of starvation, plus risk being killed and called out by the mortal population.

Gameplay wise, it was interest in my opinion. It just lacked proper pro vampire-related quests. The only one was Janus Hassildor's quest to wipe out the vampires. It would make more sense if you were one in the game. But since Skyrim had a more political feel than Oblivion did, it would've been great if we saw some of these vampires run around in the Empire, plotting to strike against the Thalmor using their own manipulative prowess.
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Far'ed K.G.h.m
 
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Post » Thu Dec 15, 2011 8:52 pm

its just part of the vampire lore, if they want to be more powerful they need to starve themselves. if they want to blend in with society they need to feed. that simple.
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Jordyn Youngman
 
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Post » Fri Dec 16, 2011 4:24 am

Well, it makes sense for just the Cyrodiilic clan. Here you have a secret society of vampires who's own clan name was lost in history, meaning they were probably old or just too plain secretive. One, or many, made a pact with Clavicus Vile. And when one makes a pact with Clavicus Vile, they regret it later or there are some little details he did not go over or some drawbacks. In their case, they were given the ability to blend in undetected, becoming nobles and politicians and the general richy rich undead of the bunch. They were able to use that to their advantage, probably using people to wipe out the barbaric vampires while they themselves looked human. But the downside to all this? They were weaker when they fed. If they wanted additional powers and strength, they had to undergo four days of starvation, plus risk being killed and called out by the mortal population.

Gameplay wise, it was interest in my opinion. It just lacked proper pro vampire-related quests. The only one was Janus Hassildor's quest to wipe out the vampires. It would make more sense if you were one in the game. But since Skyrim had a more political feel than Oblivion did, it would've been great if we saw some of these vampires run around in the Empire, plotting to strike against the Thalmor using their own manipulative prowess.

I was not a fan. Gave me no incentive to feed in Ob.
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FirDaus LOVe farhana
 
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