Links to the other threads.
http://www.gamesas.com/index.php?/topic/1173864-vampirewerebeast-9/
http://www.gamesas.com/index.php?/topic/1168093-vampirewerebeast/
http://www.gamesas.com/index.php?/topic/1164603-werewolvesvampires-7/
http://www.gamesas.com/index.php?/topic/1163490-werewolvesvampires-6/
http://www.gamesas.com/index.php?/topic/1160507-werewolvesvampires-thread-5/
http://www.gamesas.com/index.php?/topic/1157827-werewolvesvampires4/
http://www.gamesas.com/index.php?/topic/1153155-werewolvesvampires-3/
http://www.gamesas.com/index.php?/topic/1149525-werewolvesvampires-2/
http://www.gamesas.com/index.php?/topic/1148374-werewolves-vampires/
Other stuff.
http://img21.imageshack.us/img21/7006/skyrimconceptart.jpg
http://www.uesp.net/wiki/Lore:Lycanthropy
http://www.uesp.net/wiki/Lore:Vampire
Previous OP's Ideas:
1. Volkihar. The ability to go through ice.
2. Volkihar. The ability to freeze with their breath.
3. Werewolves. If this was implemented I'd be power enough.
Here's an idea for werewolves: Werewolves mostly run alone but if Hircine has a quest for them they may unite in dozens and lay siege on cities (would be a cool Hircine's quest for werewolves only to destroy a city) while in wolf form they should be considered wolf by other wolves, and if you prove your power to a group of wolves by killing (or horrible crippling) their pack leader, during this time the pack is yours and the wolves are yours to command... their den your home and their enemies your enemies, in fact other wolf pack may attack your den and lead to an all out war until your den has been taken or your enemy killed, all this should go on during your two-day-a-month long time as a werewolf (two moons equal double full-moon and just because it ain't night doesn't mean the full moon won't show) once your back in human form the wolves will attack you, no longer seeing you as their brother and when you transform back into werewolf you'll have to find a new pack... this would truly be epic and would add so much to the 48 hours of bloodshed...
4. Werebears. An epic power would be the ability to grow up to x3 as big get up to x3 at all stats, health, fatigue, attributes, damage...
I'll make a more elaborate poll later. Or I could keep it small and neat like this.
Tell me whichever you prefer. :thumbsup:

 » Thu Jun 23, 2011 2:46 am
  » Thu Jun 23, 2011 2:46 am 

 I like having control but ya...thats why i always hate it when they call them mindless when you get to control them they for sure are NOT mindless  :flamethrower:
 I like having control but ya...thats why i always hate it when they call them mindless when you get to control them they for sure are NOT mindless  :flamethrower:												









 . So the play would be like "I've seen that guy!" and because he grabs you and pulls you close you would get a good look at him, i don't think he has to be the one who gives you the curse/blessing in the first place, just someone to launch a quest that delves into his past, maybe hes related to someone in a nearby city or has children or was a duke/someone with high political standing, drove crazy by something that changed his lifestyle so drastically. Maybe he was thought dead and you have to give the news to someone? I don't think all the werewolves have to be crazy or super agrssive but it would be a nice way to start the quest i had in mind. Sorry if i offended you though.
. So the play would be like "I've seen that guy!" and because he grabs you and pulls you close you would get a good look at him, i don't think he has to be the one who gives you the curse/blessing in the first place, just someone to launch a quest that delves into his past, maybe hes related to someone in a nearby city or has children or was a duke/someone with high political standing, drove crazy by something that changed his lifestyle so drastically. Maybe he was thought dead and you have to give the news to someone? I don't think all the werewolves have to be crazy or super agrssive but it would be a nice way to start the quest i had in mind. Sorry if i offended you though.												











