Vampires & Werebeasts

Post » Tue Aug 24, 2010 12:04 pm

Vampires and Werebeasts part 10. The thread for all your ideas about Vampires and Lycanthrophes. And what you are hoping to see in Skyrim!

Links to the other threads.


http://www.gamesas.com/index.php?/topic/1173864-vampirewerebeast-9/
http://www.gamesas.com/index.php?/topic/1168093-vampirewerebeast/
http://www.gamesas.com/index.php?/topic/1164603-werewolvesvampires-7/
http://www.gamesas.com/index.php?/topic/1163490-werewolvesvampires-6/
http://www.gamesas.com/index.php?/topic/1160507-werewolvesvampires-thread-5/
http://www.gamesas.com/index.php?/topic/1157827-werewolvesvampires4/
http://www.gamesas.com/index.php?/topic/1153155-werewolvesvampires-3/
http://www.gamesas.com/index.php?/topic/1149525-werewolvesvampires-2/
http://www.gamesas.com/index.php?/topic/1148374-werewolves-vampires/

Other stuff.

http://img21.imageshack.us/img21/7006/skyrimconceptart.jpg

http://www.uesp.net/wiki/Lore:Lycanthropy
http://www.uesp.net/wiki/Lore:Vampire

Previous OP's Ideas:

I think it'd be cool if each Werebeast and Vampire clan have at least one unique power...

1. Volkihar. The ability to go through ice.
2. Volkihar. The ability to freeze with their breath.

3. Werewolves. If this was implemented I'd be power enough.

Here's an idea for werewolves: Werewolves mostly run alone but if Hircine has a quest for them they may unite in dozens and lay siege on cities (would be a cool Hircine's quest for werewolves only to destroy a city) while in wolf form they should be considered wolf by other wolves, and if you prove your power to a group of wolves by killing (or horrible crippling) their pack leader, during this time the pack is yours and the wolves are yours to command... their den your home and their enemies your enemies, in fact other wolf pack may attack your den and lead to an all out war until your den has been taken or your enemy killed, all this should go on during your two-day-a-month long time as a werewolf (two moons equal double full-moon and just because it ain't night doesn't mean the full moon won't show) once your back in human form the wolves will attack you, no longer seeing you as their brother and when you transform back into werewolf you'll have to find a new pack... this would truly be epic and would add so much to the 48 hours of bloodshed...

4. Werebears. An epic power would be the ability to grow up to x3 as big get up to x3 at all stats, health, fatigue, attributes, damage...


I'll make a more elaborate poll later. Or I could keep it small and neat like this.
Tell me whichever you prefer. :thumbsup:
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[ becca ]
 
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Post » Tue Aug 24, 2010 7:51 am

I am interested to see how Werebeast AI will work. Will they live among everyone else in secrecy during the day and slip away when the moon rises or will they be crazy wondering around the wilderness like in Morrowind: Bloodmoon? Looking forward to following someone into the woods at dusk...
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TRIsha FEnnesse
 
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Post » Tue Aug 24, 2010 3:47 pm

werewolves are winning out !:D

I don't like the idea of the lore always saying they are "mindless" like I mean I understand that to make fear and everything but when I have control over my character when she transforms she is not mindless cuz I can CONTROL her while playing, I like that much more than turning into a were beast and watching my character kill many people without any input from myself :( I like having control but ya...thats why i always hate it when they call them mindless when you get to control them they for sure are NOT mindless :flamethrower:
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Liv Brown
 
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Post » Tue Aug 24, 2010 8:42 pm

So I wonder. Vampires in Skyrim will be clearly distinguishable as compared to vampires of Cyrodill? Interesting assuming you can live as a werebeast quite comfortably. Do your thing as normal. When your 'time of month' comes, go crazy and kill some unsuspecting fools. Sorted.
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Marine Arrègle
 
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Post » Tue Aug 24, 2010 3:49 pm

I thought up a nice random encounter that included a lycanthrope, when the pc is wondering the forest he could be startled by a wandering hermit who sneaks up from behind and places his hands on either of the pc's arms/shoulders while mumbling something incoherent, then wander away. later that night the pc could be attacked by a werewolf, after it dies and returns to human form, it would be the same hermit that startled you earlier, and could have some kind of item of importance (Letter to family/children?) that could start some kind of revenge quest or any kind of quest in general.
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Mélida Brunet
 
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Post » Tue Aug 24, 2010 7:14 pm

I thought up a nice random encounter that included a lycanthrope, when the pc is wondering the forest he could be startled by a wandering hermit who sneaks up from behind and places his hands on either of the pc's arms/shoulders while mumbling something incoherent, then wander away. later that night the pc could be attacked by a werewolf, after it dies and returns to human form, it would be the same hermit that startled you earlier, and could have some kind of item of importance (Letter to family/children?) that could start some kind of revenge quest or any kind of quest in general.

this





is awesome
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james reed
 
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Post » Tue Aug 24, 2010 7:38 am

eh I like the random attack part but not the hermit part....idk :jammasterjay:
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Symone Velez
 
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Post » Tue Aug 24, 2010 3:57 pm

Whats wrong with the hermit part? if i remember correctly a lot of the WWs in morrowind were hermits/wandering crazies, nad it would fit with the theme of him having obtained the disease and having drifted away from his family after becoming crazy and violent, like old yeller.
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Charlotte Lloyd-Jones
 
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Post » Tue Aug 24, 2010 8:41 pm

werebeasts
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Veronica Flores
 
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Post » Tue Aug 24, 2010 6:47 am

i actuallyh thoguht that the hermit part was the best one but yeah whutevar
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Rozlyn Robinson
 
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Post » Tue Aug 24, 2010 5:27 pm

Whats wrong with the hermit part? if i remember correctly a lot of the WWs in morrowind were hermits/wandering crazies, nad it would fit with the theme of him having obtained the disease and having drifted away from his family after becoming crazy and violent, like old yeller.


Does a hermit= crazy now??
Just my opinion people ok? I just think a random werewolf attack would be better because than the NPC that bit you has no REAL role to play, just that he/she gives you the blessing
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Roanne Bardsley
 
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Post » Tue Aug 24, 2010 8:56 pm

I voted Vampire, but I'd like to see both. I hope if they do put them in the game, that it won't be cumbersome to play. I like that as a vampire in OB I got damaged by the sun until I fed, but I should be able to carry bottles of human blood to feed on. Also vampires and werewolves should heal automatically when not taking damage. Maybe, for werewolves, this only works if they have transformed. Maybe they can have special finishing moves for these types of creatures too. They should both have auto nighteye, as should Khajiit. The transformation should be more prolonged, like you get weaker before you get stronger or something. Maybe they could have a couple perks too. You can get the perks, but if you are cured, you lose all bonuses and perks, obviously. Maybe one of the perks could be a higher level one that allows you to change at will, for the werewolf, and to be immune to sun damage, for the vampire. I wonder, would you be able to become a were-vampire? If I played a Khajiit and contracted lycanthropy, would I feel compelled to chase myself?
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Jaki Birch
 
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Post » Tue Aug 24, 2010 10:27 am

Does a hermit= crazy now??
Just my opinion people ok? I just think a random werewolf attack would be better because than the NPC that bit you has no REAL role to play, just that he/she gives you the blessing


No need to get angry, i wasn't trying to attack you or anything, i just thought it would be more fun if you met the werewolf before he actually attacked you :). So the play would be like "I've seen that guy!" and because he grabs you and pulls you close you would get a good look at him, i don't think he has to be the one who gives you the curse/blessing in the first place, just someone to launch a quest that delves into his past, maybe hes related to someone in a nearby city or has children or was a duke/someone with high political standing, drove crazy by something that changed his lifestyle so drastically. Maybe he was thought dead and you have to give the news to someone? I don't think all the werewolves have to be crazy or super agrssive but it would be a nice way to start the quest i had in mind. Sorry if i offended you though.
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Esther Fernandez
 
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Post » Tue Aug 24, 2010 8:53 pm

werewolves are winning out !:D

I don't like the idea of the lore always saying they are "mindless" like I mean I understand that to make fear and everything but when I have control over my character when she transforms she is not mindless cuz I can CONTROL her while playing, I like that much more than turning into a were beast and watching my character kill many people without any input from myself :( I like having control but ya...thats why i always hate it when they call them mindless when you get to control them they for sure are NOT mindless :flamethrower:
Yea, the whole "mindless" thing is that werewolves attack people without second thought. They are just hungry and lust for flesh of people. In lore though. Gameplay elements does not compare. For example, if a werewolf was starving and his health was draining by the hour and he sees a human. He sure as hell wouldn't think "Oh, it's a person, I can't kill a person." No, the werewolf would run straight to them and devour them.

So I wonder. Vampires in Skyrim will be clearly distinguishable as compared to vampires of Cyrodill? Interesting assuming you can live as a werebeast quite comfortably. Do your thing as normal. When your 'time of month' comes, go crazy and kill some unsuspecting fools. Sorted.

That's basically the life of a werewolf. Live among people, keep your gift a secret. Then go out and kill and wake up naked. Now, Volkihar should be monstrous compared to the upstanding vampiric citizens of Cyrodiil. Good thing about werewolves is that they don't need to svck blood every day. They have to kill twice per month and no one knows they are werewolves when they walk around in the day.
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remi lasisi
 
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Post » Tue Aug 24, 2010 12:10 pm

No need to get angry, i wasn't trying to attack you or anything, i just thought it would be more fun if you met the werewolf before he actually attacked you :). So the play would be like "I've seen that guy!" and because he grabs you and pulls you close you would get a good look at him, i don't think he has to be the one who gives you the curse/blessing in the first place, just someone to launch a quest that delves into his past, maybe hes related to someone in a nearby city or has children or was a duke/someone with high political standing, drove crazy by something that changed his lifestyle so drastically. Maybe he was thought dead and you have to give the news to someone? I don't think all the werewolves have to be crazy or super agrssive but it would be a nice way to start the quest i had in mind. Sorry if i offended you though.


O I wasn't angry sorry if it came across that way, was just wondering if hermit=crazy all of a sudden XD

Ya I agree they should have a story but than instead of it like being a random encounter like in MW *if you got so lucky* than it would be a story quest or side quest, which is not bad but I would just like it if we had Both, a story/side quest for becoming a werewolf and a just random encounter like the vampires in the caves and dens in OB..Normally when I role play I like to make up a story not be trapped in a story just to become a werewolf or vampire if that makes any sense lol
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Skrapp Stephens
 
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Post » Tue Aug 24, 2010 7:09 pm

Yea, the whole "mindless" thing is that werewolves attack people without second thought. They are just hungry and lust for flesh of people. In lore though. Gameplay elements does not compare. For example, if a werewolf was starving and his health was draining by the hour and he sees a human. He sure as hell wouldn't think "Oh, it's a person, I can't kill a person." No, the werewolf would run straight to them and devour them.


That's basically the life of a werewolf. Live among people, keep your gift a secret. Then go out and kill and wake up naked. Now, Volkihar should be monstrous compared to the upstanding vampiric citizens of Cyrodiil. Good thing about werewolves is that they don't need to svck blood every day. They have to kill twice per month and no one knows they are werewolves when they walk around in the day.


Aren't a lot of them insane hermits though?
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Code Affinity
 
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Post » Tue Aug 24, 2010 6:26 pm

A very simple yet important thing I'd like to see is, Vampires getting massive boosts to Strength and Speed. or whatever Skyrim's equivalent will be.(Damn you Todd! :sadvaultboy: )
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OTTO
 
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Post » Tue Aug 24, 2010 11:34 am

Yea, the whole "mindless" thing is that werewolves attack people without second thought. They are just hungry and lust for flesh of people. In lore though. Gameplay elements does not compare. For example, if a werewolf was starving and his health was draining by the hour and he sees a human. He sure as hell wouldn't think "Oh, it's a person, I can't kill a person." No, the werewolf would run straight to them and devour them.
Yes, I agree, but I just like the idea of controling my character and making her go and attack that person not it be like on some sort of auto pilot XD MAYBE if my health is super low than killing on person on auto pilot to get the HP back up there wouldn't be so bad :3

That's basically the life of a werewolf. Live among people, keep your gift a secret. Then go out and kill and wake up naked. Now, Volkihar should be monstrous compared to the upstanding vampiric citizens of Cyrodiil. Good thing about werewolves is that they don't need to svck blood every day. They have to kill twice per month and no one knows they are werewolves when they walk around in the day.

twice per month? there are 2 moons in the games right? and i am always confuzed at which way they will do things *the devs I mean* because if they do it like our moons normally a full moon is up for almost 3 nights i believe so 2 moons plus 3 nights for EACH full moon would= 6 nights of being a werewolf I think right? I hope it is this way but u still become human each morning lol
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CRuzIta LUVz grlz
 
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Post » Tue Aug 24, 2010 8:26 am

Aren't a lot of them insane hermits though?

No, well unless you want to play out ur character as being insane but no you can live a totally normal life and have a house and family if Skyrim permits it, it might be harder during those times of the month tho ....lol
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Steeeph
 
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Post » Tue Aug 24, 2010 10:36 am

Aren't a lot of them insane hermits though?

Most, yes. After returning to their human forms, werewolves are usually documented as becoming weak & debilitated(If they didn't kill a person) and they occasionally undergoe painful nervous depression. Many historical werewolves were written to have suffered severe melancholia and manic depression, being bitterly conscious of their crimes.(This is in real life lore).

In Elder Scrolls is goes the same manner. In Bloodmoon, werewolf NPC's were called "Wandering Idiot", "Insane lunatic." and "Ravening lunatic". They do have mental instabilities which I've mentioned quite alot around here. In Daggerfall, it was the same way:

"You're looking for (family's father)? I'm afraid that he died three years ago. Killed himself, actually, although very few know that part of it. I'm not sure what happened, but he became very moody, and began disappearing for days at a time. Left a note saying something about he couldn't live with himself, and didn't want (child's name) to find out the truth about it."A Daggerfall character speaking of a deceased Lycanthrope.

Some go as far as suicide for becoming a werewolf while others embrace Lycanthropy as a gift(Tharsten-Heart Fang of the Skaal).
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Jonny
 
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Post » Tue Aug 24, 2010 11:20 am

twice per month? there are 2 moons in the games right? and i am always confuzed at which way they will do things *the devs I mean* because if they do it like our moons normally a full moon is up for almost 3 nights i believe so 2 moons plus 3 nights for EACH full moon would= 6 nights of being a werewolf I think right? I hope it is this way but u still become human each morning lol

Well, in Daggerfall there is a full moon four days after the first.

Masser is full, then four days later, Secunda is full.

"Every 32 days there is a full moon, especially interesting for shape-shifters since they will turn into their were-form and will stay in that form until midnight of the next day. Hence a Lunar Transition is every 8 days, which is interesting if this effect is used when enchanting items. It must be noted that there are two moons affecting the game, they are time shifted by 4 days. That means four days after a full moon there is a second full moon. Whether this was done on purpose, since Nirn has two moons Masser and Secunda"-Daggerfall


I quote Daggerfall alot because their Lycanthropy is classic comparing to the all-nightly transformation of Bloodmoon(Maybe because of the ritual?)
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SexyPimpAss
 
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Post » Tue Aug 24, 2010 12:08 pm

Most, yes. After returning to their human forms, werewolves are usually documented as becoming weak & debilitated(If they didn't kill a person) and they occasionally undergoe painful nervous depression. Many historical werewolves were written to have suffered severe melancholia and manic depression, being bitterly conscious of their crimes.(This is in real life lore).

In Elder Scrolls is goes the same manner. In Bloodmoon, werewolf NPC's were called "Wandering Idiot", "Insane lunatic." and "Ravening lunatic". They do have mental instabilities which I've mentioned quite alot around here. In Daggerfall, it was the same way:

"You're looking for (family's father)? I'm afraid that he died three years ago. Killed himself, actually, although very few know that part of it. I'm not sure what happened, but he became very moody, and began disappearing for days at a time. Left a note saying something about he couldn't live with himself, and didn't want (child's name) to find out the truth about it."A Daggerfall character speaking of a deceased Lycanthrope.

Some go as far as suicide for becoming a werewolf while others embrace Lycanthropy as a gift(Tharsten-Heart Fang of the Skaal).


So what do you think of that little side quest i wrote? Also, i didn't mean for it to be how the pc was introduced to lycanthropes or became a lycanthrope, just a fun side quest, if that was what you were thinking lunar.
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Petr Jordy Zugar
 
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Post » Tue Aug 24, 2010 10:56 pm

So what do you think of that little side quest i wrote? Also, i didn't mean for it to be how the pc was introduced to lycanthropes or became a lycanthrope, just a fun side quest, if that was what you were thinking lunar.

I would say it would be good. Except werewolves do not revert to their human forms upon death in the Elder Scrolls. They remaint trapped as a werewolf forever when vanquished. But I would expect to see an old man somewhere in the wilderness mumbling to himself and saying some weird stuff to the player. Maybe a quest in which a quest giver knows the old man is up to something strange and creepy as he leaves his cabin/house every full moon. The player can follow him and watch as he transformed into a werewolf. Then the confrontation begins.
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Jack Moves
 
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Post » Tue Aug 24, 2010 11:58 am

So what do you think of that little side quest i wrote? Also, i didn't mean for it to be how the pc was introduced to lycanthropes or became a lycanthrope, just a fun side quest, if that was what you were thinking lunar.

yes that was what i was thinking again sorry should have made it more clear, thank you
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Milad Hajipour
 
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Post » Tue Aug 24, 2010 10:25 pm

I think these are all great ideas...Though I don't know how the player (if stricken with lycanthropy) would deal with their own blood-guilt and sanity issues...
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Allison C
 
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