Vampires, Why not Werewolfs

Post » Sun Mar 07, 2010 12:23 pm

I thought the story line of playing the vampire was a little thin even though it had some fun parts to it. (Biting people while sleeping) So I wouldn't mind a better tweaked version of that.

I would also like to have a Werewolf option to become. The could set it up very much the same as they did with the vampires where you start hearing things and all that when you sleep for a couple of days.
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Queen of Spades
 
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Post » Sun Mar 07, 2010 1:43 pm

http://www.gamesas.com/index.php?/topic/1153155-werewolvesvampires-3/

We already have a thread about Vampires and Werewolves. :) Best to move the conversation in there, don't need two threads on the same thing, eh?
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Jason Wolf
 
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Post » Sun Mar 07, 2010 10:52 am

I really couldnt care less for seeing werewolves again.

It would mean adding a redundant guild sized branch of side quests to cater for what is essentially running around ripping NPC's up with claws.

Hircine was defeated, so it would also compromise established lore.
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matt oneil
 
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Post » Sun Mar 07, 2010 11:37 am

Werebears and Weremanbearpigs need to be in.
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mimi_lys
 
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Post » Sun Mar 07, 2010 3:27 pm

We have a topic; please use it.
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Monique Cameron
 
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Post » Sun Mar 07, 2010 1:30 pm

http://www.gamesas.com/index.php?/topic/1153155-werewolvesvampires-3/
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Melis Hristina
 
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