Jericho was initially a separate location that was eventually merged with New Canaan because of time constraints. But yes, New Canaan is obviously better, and the merging was done reluctantly.
Well in the long run then it would have turned out alright if that was the case as New Canaan seemed a lot more interesting place, especially with the whole Mormon setting which would be unique.
Thing is, the NCR-BoS conflict was not part of the main storyline here, and unlike Bethesda's FO3 you weren't forced to join the BoS. And yes, having a BoS outpost just outside the Core Region and pretty close to the HQ (not further than the Den one in FO2) is a bit different to having them as a major faction across the continent. Van Buren kept them mostly local.
I recognize it's not part of the main storyline but it is the backdrop or the setting in which the game takes place and seems like it would be a prominent part of the game, even if optional; a good number of the cities were directly or indirectly been affected by the war, while very few actually were being affected by Prespe.
Why would I need to? The NCR are pretty much the villains in the game.
I haven't ever read the VB design doc. I played the demo, and liked certain parts of it, but I did not really look forward to it that much. I dunno why exactly.
Then again, when I first looked at Diablo, I thought to myself, "This is cool, but not something I'd ever buy."
, I did buy it the next year, and felt silly for not getting it sooner.
Gameplay-wise (minus the unfinished combat), it was close enough (for a demo with place holder art & quests). Story-wise... I never considered it, or knew it at all.
Funnily enough I thought the same thing about F3; I wasn't planning on getting it at all as I'm not really a fan of post apocalyptic settings, except maybe Terminator future war scenarios, but I liked what I saw and read about and bought it and liked it. So for me it worked out pretty well.
I haven't played VB's demo but have seen some screenshots in the design docs and it looked pretty cool. Again as far as the story I wasn't overtly thrilled at the Presper mad scientist is gonna re-nuke the entire planet to rebuild it in his own idea of utopia but most of the city related stories I think were superb. A few too many raider tribes if you ask me though.
The BOS was [or seemed so to me...] a xenophobic tech cult, and a minor side quest with an even smaller presence in FO2 (and could have been even less so in FO3). They did not create the Power Armor that they had. Tactics doesn't really count IMO ~though it will now, because Bethesda seems to acknowledge some of the major events in it.
I'm not so against the presence of the BOS, as I am, just against recycled factions with major roles in the game. The Enclave were crushed, now they have working virtibird hangars and patrol the wastes ~even if the Enclave were not obliterated by nuclear detonation... Did we really want to return for a second helping of "join the BOS, kill the Enclave baddies, and wipe out the super mutant threat" ~again? Its a patchwork quilt of ideas mined from the first two games, but it eschews the internal logic of the originals and the core game mechanics of the series. All it keeps is the mascot, STAT names, and a loose [unintentional] parody of the setting.
That was never the impression I got from the BoS when I played the games. In fact I found them rather friendly and accepting which was weird because I expected to be treated like some sort of weirdo alien amongst them. Sending me to the Glow felt more like a method of trying to dissuade me from joining which is why he reacted with shock when I accepted. And inside the base everyone was really friendly and willing to more than share info with me. Hell they downright made me feel like one of their own from the moment I exit the elevator. The same with the poor schlob guarding the bunker in the sequel.
I don't really regard Tactics as a model of canon either. What I meant is that if you see F1's good ending for the BoS, it states how they do actually begin to help others with the tech they've collected; even helping form the NCR. In F2 the BoS was all but disbanded, to me it felt because they felt they accomplished their mission and dispersed, but there isn't much info on them there. Since F3 is about 80-90 or so years after F1, I see what Lyons was doing as a natural progression of what the good BoS ending in F1 revealed; they went and started taking the next step and actually began to get involved with those they are helping. In fact it makes less sense to have the West Coasters being back to alienating themselves because it kind off goes against the impression they were giving in F1's ending as Rhombus takes over BoS.
My comment was that I fail to understand where the whole F3 BoS criticism comes from; first the West Coasters are back as being pompous and xenophobic jackasses and Lyons' team is basically fighting against his own machine, showing a deeper conflict within the BoS that highlights how the differing povs of non-involvement and involvement with outsiders is being drawn out. I find that to add a new layer of meat to the BoS as opposed to just having them walk around doing the exact same thing as the West Coasters supposedly do (I say supposedly because above I give my impression of the original games BoS and differes quite a bit from most vets opinions). In fact the most xenophobic quasi-twisted BoS I've seen is the one in Tactics.
The Enclave however made me feel like a puke recruit as I trekked through Navarro. Speaking of which, given that the Navarro Enclave were still alive after the ordeal, I think Interplay themselves left the door open to bring them back had they wanted to; and the Navarro force was pretty sizeable, also weren't there other Enclave forces and outposts across the mainland?
Like the BoS, I think the Enclave showing up was more a natural evolution of F2. I don't find it implaussible for them to have gathered new strength and tried to continue a variation of their plans, though admittedly unoriginal. Storywise that might be interpreted as the link to make F3 a sequel, the fact the Enclave is the returning villain even if there is no association with the previous protagonists. I agree with you however that entrance in the BoS should have been optional, even if the Enclave were the villains. Oh well, I still enjoy the game immensely so what the heck?