After reading your posts, I must say that I disagree with you about the importance of storytelling in RPGs. I would prefer the story to remain a guidepost, and nothing more. I want to create my own story, and I want my character to be a unique entity in the game world. I would rather have a Fallout 1 style of story, which gets me moving, and in the process of accomplishing that, I run into all sorts of other things to do, each of which moves me to discover what's really going on. I don't want to be railroaded by a story, much like shooters railroad players (and claim to be shooter/rpg hybrids).
So short main quests don't bother me...at least not as much as lockstep main guests one often finds in many games these days.
Ah, no, no, you misunderstand. I am not one for a purely linear storyline, where you have no choices, that isn't where RPGs are headed anyways. But stories in a game, when they fail, can "railroad" a player to, like they did in Fallout 3. They can svck the life out of an enjoyable journey, I wanted to be rewarded for my choices, either funny asides or really big dynamic changes to the communities I met, for being that whole "Last, Best, Hope of Humanity" rawr, rawr, bit. You see, I am not talking about "railroading" the adventure, I think a story should be there to push you, when you make a choice you are restricted from other choices, that is the consequence of making the choice itself. But in no way contained to just following the main quest, you are rewarded instead for seeking out the side stuff and getting that big payoff at the end.
But instead other things, like a giant robot and cliche sacrifice, not that it is a good device, in FO3 it was WAY overplayed, stood in the way of that reward I sought. Here is the thing, you can have these arbitrary linear storylines that get in the way to, and FO3 did that, you were turning that water purifier on one way or another or like in TES: IV, I have seen the main storyline played I've never played it myself, has you on the very restrained storyline that you HAVE to save the land from the "jaws of Oblivion" (don't even get me started on the STILL burning ruins of Kvatch).
Not everyone wants to be the whole "Last, Best, Hope of Humanity" some like to see the world wither and die, to burn, those are the bad guys, that is their purpose. Some like to be in the middle ground, like the Enclave, some want to do what is best, the good guys who stand up for everyone, that is what the NCR was meant for, while there was those bound by tradition from helping everyone and anyone, and that was the BoS, for loner in everyone that have a common purpose.
Actually, now that I look back on FO3, I have fond memories of being this warrior preacher (I got Chaplain in the GOAT test)/sweet talking Han Solo hybrid, though I had to figure out a different way that being charismatic all the time can actually take away from your experience because they hadn't figured out how to make a game with a storyline that changed based on your initial choices. I felt like I was playing preacher, since, now that I've heard from a few people, apparently all the "charismatic dialogue" were speeches that bored people into taking your advice or being persuaded. But, the fact is, if I had play any other way, it would have been nearly the same except I wouldn't get "speech tests".
I also think they underplayed the attributes to, like the Lady Killer one, how come it was easier to kill a woman but made no sense when it was used in dialogue since you didn't get anything special out of it and at times it was confusing.
I want a game that forms out of the choices I make and RPGs until FO3 have been good at that, even FO2 and FO1 were good that, if I wanted to fight I could, if I wanted to run I could or talk sure, could I do all three at different points? Yes, but what kind of character would I become if I didn't save this person or that and instead ran because I wasn't strong enough? How would the game change? Beyond Karma, hardly in FO3, hardly. Not only should Karma be effected by choice so should the environment, things should start to look better or at least sound better because of my actions, or worse, depending on what I choose, or not at all, especially if your being considered the "Last, Best, Hope of Humanity", but instead, at the end you get to see a short clip and its over. I believe if your a nice guy in FO2, you get to see your actions play out in the Shi Empire at least.