Van Buren what would it be like in a fallout 3 style gamepla

Post » Sat Sep 26, 2009 4:59 am

Kjarista, as much as we seem to agree on some things, I know that there are others where we probably have significant differences. My impression is that you are significantly more "hardcoe" than I am - that is less forgiving of silly breaks in continuity and the game world. I take it that you felt New Reno was too over-the-top for a hardcoe RPG like Fallout 2. Does the fact that the New Reno questlines - as praised by Aqualamb - are fantastically well designed mitigate the fact that your Post-Apocalyptic Tribal Chosen One becomes a Made Man for a crime family? Seriously, those quests increase in scale and complexity as you go, aren't just handed to you by a single quest giver - actually have mutually exclusive goals, and result in very different New Reno's depending on how you play them.

So, is having a really well designed quest series, with great gameplay enough to allow for something that is a bit of a break from the rest of the gameworld?


The quests were well designed in that there are several ways to approach them. The entire New Reno area struck me as barely plausible in terms of game setting. It bothered me a little bit, but I could live with it. I'll give it some leeway.

Arguments like the ones in this thread tend to be pointless because much of it is subjective. For me, the ultimate Fallout game would be one with FO1 social and mechanics complexity with FO3s graphics.
User avatar
Dezzeh
 
Posts: 3414
Joined: Sat Jun 16, 2007 2:49 am

Post » Sat Sep 26, 2009 11:49 am

Lazoors and Yakuza. Yakuza with those Japanese short swords, nonetheless.

Again, you see what you want to see. With a little effort, any game can be picked apart.


Believe we were talking about depth, not coherence in the game world (although FO3 has some of those problems as well). The New Reno setting may be out of place, but by itself the city is well designed.
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Sat Sep 26, 2009 1:50 pm

Believe we were talking about depth, not coherence in the game world (although FO3 has some of those problems as well). The New Reno setting may be out of place, but by itself the city is well designed.


Part of the argument was whether depth overcomes coherence, and I infer that it's a matter of taste. In my case, the New Reno series of quests, although somewhat ot of line with the gameworld, is acceptable because it is well designed regardless. I might come down the other way for other parts of the game.
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Sat Sep 26, 2009 8:23 am

Part 1: Being able to admit a mistake is not a sign of weakness. Obviously "90% cribbed" isn't a fair assessment - just say so.


You're starting to wear on my nerves, lad. I've already stated that yes, I was exaggerating and yes, my point still remains the same.

Part 2: I'm ignoring your points? Puh-leese - this from "Why do you like the writing? Oh well I'm totally going to ignore your response and then claim that you're the one ignoring me". Anyways, New Reno? Yes - lots of quests, a huge amount of variety in results, all tied together. I agree, this series of quests was brilliantly done - not particularly well suited to the FO2 universe (Mafioso with Lazzors!!!!) - but a great enough series of quests to make New Reno seem acceptable in the FO2 world. You'll note that I tried to address your point by listing out some of the deeper quests in FO3. That's a direct reply to what you stated - that's me addressing your point on New Reno's Quest depth. I'm not going to argue that New Reno's questlines weren't well done, or aren't deep and nuanced. Because that would be lying.


By definition that was an indirect reply and on the defensive for Fallout 3. It hasn't been until just now that you addressed the New Reno depth. I'll agree with you that it's a bit ludicrous for the environment but we were talking about depth not believability or relevence, no? As for your first statement, what exactly have I not responded to you about? Let's just get that out of the way right now so you can let it rest already. Man alive, I'd absolutely hate to go to a movie and dinner with you...I fear your voice raising in your head as you type.

Part 3: Moira's quests aren't "fetch" quests. They are a bit of advanced tutorial and a bit of introuductory tour guiding - but they most certainly are not "fetch". They do quite a lot to introduce various game mechanics - and they have multiple solution paths. Set 1: Irradiate yourself is not "fetch" - the other two can be considered "fetch" under a fairly wide definition of fetch (which would essentially cover most of New Reno's quests). Set 2: Kill 'n' rats isn't fetch, but it isn't original (although it is pretty funny from a meta perspective), cripple yourself is definitely not "fetch", the other one can be considered...you know. Set 3: Arlington and Robco are very "fetch" like, but calling Rivet City history quest "fetch" is a bit of a stretch.


I already stated that the reasons for her quests were well-designed because they got you to explore and yes, introduce game mechanics. However, yes they are all basically fetch quests. Some deeper and more interesting than others. I actually thought it was cool how some of them gave you a perk at the end. Not everything I say is a critique, sometimes it's just stating the same thing you are but without the sugar-coating you like to apply.


For me, the ultimate Fallout game would be one with FO1 social and mechanics complexity with FO3s graphics.


Once again an unlikely pair comes to a perfect agreement. :hehe:


Believe we were talking about depth, not coherence in the game world (although FO3 has some of those problems as well). The New Reno setting may be out of place, but by itself the city is well designed.


Yes. In fact it is this very depth in game design which saved the game for many people who didn't quite fall in love with the added silliness or canon-molesting.

Part of the argument was whether depth overcomes coherence, and I infer that it's a matter of taste. In my case, the New Reno series of quests, although somewhat ot of line with the gameworld, is acceptable because it is well designed regardless. I might come down the other way for other parts of the game.


Agreed again.
User avatar
how solid
 
Posts: 3434
Joined: Mon Apr 23, 2007 5:27 am

Post » Sat Sep 26, 2009 5:52 pm

Just out of curiousity, did you read what I just wrote a post ago addressing this subject? It doesn't seem as though you did.
I have read your posts (as well as everyone else's in this thread.) I'm not getting into what seems to have become a very heated and emotional debate, or responding directly to anyone else's post unless I've directly quoted from it. I'm only putting my two cents in, and nothing yourself (or anyone else) has said has changed my views on that particular subject.

Which is that I don't frankly see a problem with Fallout 3 using factions and themes from the previous games. I've stated why I feel that way, and it's your perogative to disagree with my reasoning. This isn't a matter where there is one single subjective "answer" and has everything to do with personal opinions.
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Sat Sep 26, 2009 6:22 am

Which is that I don't frankly see a problem with Fallout 3 using factions and themes from the previous games. I've stated why I feel that way, and it's your perogative to disagree with my reasoning. This isn't a matter where there is one single subjective "answer" and has everything to do with personal opinions.


What's strange here, and the reason I asked you, is that from my understanding of your previous post, I agree with you. It just doesn't appear that you either read or acknowledged what I posited with mine.

EDIT: to repost how I basically agree with you about Fallout 3 using factions and themes and where my actual disappointment lies:

Now I'm not saying it didn't make sense to include previous factions, I never said that. In fact I actually said it made sense for Bethesda to include them because they're such great iconic elements that Bethesda was right in putting them in their game to gain all the fans who'd never played (nor would they ever) the original games in the series. My major gripe is that with their inclusion of some of these factions and characters they basically rewrote them, reinterpreted them and in some cases broke canon in doing so...or at the very least stretched canon very thin. Secondly, they didn't come up with a whole heck of a lot on their own of any substance. Don't bring up the Talon or Regulators (even that name is from Fallout 2) because there's no interactive possibilities other than "shoot 'em up!"

User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Sat Sep 26, 2009 12:56 pm

Firstly, you asked me why I thought it was a good story - I linked my synopsis of the story. Basically, that when viewed in the context of a narrative about the game world as opposed to a narrative about the Player, a lot of things stand out. I guess this was zero new information for you because this is the next thing you said about it:
Yes, I thought the story was pretty standard fare and your idea about what is possible as the ending is nowhere NEAR the innovation of Fallout 1's ending which no cRPG had ever done before (especially if you consider that the Bethesda developers were probably attempting to emulate that sort of non-traditional downer of an ending). Sorry if I don't feel like it warrants enough of my time to sit and pick it apart in the exact way you feel inclined to defend it.

Note, this is after I made http://www.gamesas.com/index.php?act=findpost&pid=100 clarifying all the ways that FO3's story is exactly not "pretty standard fare". But whatever, I assume that you thought my points were totally invalid and beneath even your contempt - certainly ignoring the bulk of what I'm saying and then saying that you can't be bothered to respond gives a person that impression.

Oh, and here's your "sugar-coating" of that 90% line:
A little of both, I'd suspect. I was exaggerating to be sure but again I will state that the majority of content regarding factions, items, characters, etc. was merely aped from the originals without much expansion. It's fine because it seemed an obvious way of appeasing the older crowd while giving the crowd who'd never played the originals a taste of some truly great ideas which the originals invented.

So, you've stepped back from 90%. Now it's just somewhere between 50%-89% cribbed. You are saying that the majority of Fallout 3's content is a copy/paste job. You are saying for example that the changes made to the BoS to get to the Capital Wasteland chapter is an example of "without much expansion" - oh wait, that's probably just one of the areas where the crew at Beth just misinterpreted the Lore - despite the existence of the Outcasts and their story.

And in regards to "direct" responses versus "indirect" responses - I apologize. I thought the idea of depth in quest design was more important the New Reno specifically. I was trying to address your point and not your example - from here on, I'll keep in mind that you really are interested in the superficials.

Don't worry about my behavior on dates - please don't. Judging by the way you ignore stuff I say - you'll probably invent some reason to report me to the police.
User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Sat Sep 26, 2009 6:17 pm

(snip)


I'll state my opinion on the story one more time and then I'm done with this:

Fallout 1 had a water chip. Fallout 3 has water purification. In both games you're sent out in order to rescue/save/help humanity progress. Fallout 3's ending is most likely a direct result of Bethesda's developers wanting to emulate the same kind of non-traditional slap in the face for reality's sake instead of slapping a Spielbergian ending arbitrarily onto it. What happens in-between is certainly different but not so ground-breaking when you consider Bethesda was basically using what had already been established in the series as a platform to build off of.

Now...more importantly:

At first it was somewhat entertaining and interesting to debate with you in a "+1" sort of way but now it's grown beyond tiresome. Most of the issues you have brought up I've addressed. I'm sorry if you don't like my answers or feel cheated by them. This has gone on for long enough and is so far from the topic of the thread it's ridiculous. Personally, I've had enough of your melodramatic and patronizing posting style and I don't care to continue this with you. I can't figure out if it's an ego or insecurity issue with you that makes you take offense at everybody who has a criticism you do not agree with or does not appreciate the aspects of the game you appreciate. I doubt the developers of the game themselves would go to such great lengths to defend the game.

Now, speaking of a word you seem to enjoy throwing around: "ignore" I suggest you simply place me on your ignore list if my posts and opinions get you so terribly upset. It will save you time and an early trip to the doctors I'd presume.
User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Sat Sep 26, 2009 11:30 am

I'll state my opinion on the story one more time and then I'm done with this:

Fallout 1 had a water chip. Fallout 3 has water purification. In both games you're sent out in order to rescue/save/help humanity progress. Fallout 3's ending is most likely a direct result of Bethesda's developers wanting to emulate the same kind of non-traditional slap in the face for reality's sake instead of slapping a Spielbergian ending arbitrarily onto it. What happens in-between is certainly different but not so ground-breaking when you consider Bethesda was basically using what had already been established in the series as a platform to build off of.

Now...more importantly:

At first it was somewhat entertaining and interesting to debate with you in a "+1" sort of way but now it's grown beyond tiresome. Most of the issues you have brought up I've addressed. I'm sorry if you don't like my answers or feel cheated by them. This has gone on for long enough and is so far from the topic of the thread it's ridiculous. Personally, I've had enough of your melodramatic and patronizing posting style and I don't care to continue this with you. I can't figure out if it's an ego or insecurity issue with you that makes you take offense at everybody who has a criticism you do not agree with or does not appreciate the aspects of the game you appreciate. I doubt the developers of the game themselves would go to such great lengths to defend the game.

Now, speaking of a word you seem to enjoy throwing around: "ignore" I suggest you simply place me on your ignore list if my posts and opinions get you so terribly upset. It will save you time and an early trip to the doctors I'd presume.

Thank you for your advice - I know you mean it sincerely since, as you pointed out earlier, I am the patronizing one - not you.

I think I'll hang around and see if you have any more "exaggerations" you'd like to post regarding this game.

Cheers.
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Sat Sep 26, 2009 6:39 am

All this because he doesn't know what a hyperbole is, heh.
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Sat Sep 26, 2009 9:26 am

All this because he doesn't know what a hyperbole is, heh.

Watch this:
Fallout 2 is unplayable. The game is quite unoriginal with the story basically cribbed from Mad Max - and cribbed badly. It crashes every five minutes. The sound will make you want to stab yourself in the ears and the graphics will make you wish you were blind. I'd make fun of the storyline, but there are too many plotholes in it to be a stable target.

Fallout 1 is a million times worse.

Note: I may have exagerrated slightly, but the point still stands that both of the games are crap.

Edit: Having just realized that reading comprehension is low amongst the target audience of the above rant - let me state that I absolutely do NOT mean any of the above. I'm trying to make a point about how the "exaggerations" and "hyperbole" directed at FO3 makes me feel. FO1 and FO2 are fantastic games and the "review" above the edit is just blatant lying.
User avatar
Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Sat Sep 26, 2009 5:17 pm

Watch this:
Fallout 2 is unplayable. The game is quite unoriginal with the story basically cribbed from Mad Max - and cribbed badly. It crashes every five minutes. The sound will make you want to stab yourself in the ears and the graphics will make you wish you were blind. I'd make fun of the storyline, but there are too many plotholes in it to be a stable target.

Fallout 1 is a million times worse.

Note: I may have exagerrated slightly, but the point still stands that both of the games are crap.

Edit: Having just realized that reading comprehension is low amongst the target audience of the above rant - let me state that I absolutely do NOT mean any of the above. I'm trying to make a point about how the "exaggerations" and "hyperbole" directed at FO3 makes me feel. FO1 and FO2 are fantastic games and the "review" above the edit is just blatant lying.


Bravo, you know what it means, despite all evidence to the contrary. Yes, and now I'll post on and keep mentioning and arguing against your exaggerated statement. But yes, reading comprehension is low amongst everyone that disagrees with you. You, who is amazed by the story in Fallout 3, that is far beyond run of the mill quality for an RPG, and think that some crutches and toys near a sniper is depth. Heh, amusing.

In any event, this thread has gone amusingly off-field, hah. Oh well. One good thing, I didn't know that Van Buren was to change the SPECIAL system from the earlier games, someone mentioned it a ways back - just caught that.
User avatar
Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Sat Sep 26, 2009 7:14 pm

Yes, and now I'll post on and keep mentioning and arguing against your exaggerated statement. But yes, reading comprehension is low amongst everyone that disagrees with you. You, who is amazed by the story in Fallout 3 and think that some crutches and toys near a sniper is depth. Heh, amusing.

Umm, no - reading comprehension is low amongst people who - after being shown things they missed in their assessment of FO3 - insist that they know the game has no depth. People who think that inferring a story from objects actually placed in a game (placed for the purpose of implying a story) amounts to "playing make believe" which is a no-no in a Role Playing Game.

Reading comprehension is low in people who think that using the same names is copying, even if the storylines are different - and it is especially low in those who, after making the above argument - accuse others of not understanding "depth".

I've stated before - I don't care of you don't like FO3. The game is definitely NOT FOR EVERYONE. I don't care if you think hitting yourself in the head with a claw hammer is better than playing FO3. I just want people to NOT LIE about the game, and then excuse their lying by saying "maybe a bit of an exaggeration but the point is still true".
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Sat Sep 26, 2009 12:41 pm

Umm, no - reading comprehension is low amongst people who - after being shown things they missed in their assessment of FO3 - insist that they know the game has no depth. People who think that inferring a story from objects actually placed in a game (placed for the purpose of implying a story) amounts to "playing make believe" which is a no-no in a Role Playing Game.

Reading comprehension is low in people who think that using the same names is copying, even if the storylines are different - and it is especially low in those who, after making the above argument - accuse others of not understanding "depth".

I've stated before - I don't care of you don't like FO3. The game is definitely NOT FOR EVERYONE. I don't care if you think hitting yourself in the head with a claw hammer is better than playing FO3. I just want people to NOT LIE about the game, and then excuse their lying by saying "maybe a bit of an exaggeration but the point is still true".


Ok, I take it back, you're not quite sure of what the point of a hyperbole is. I don't think I missed any depth in FO3 - I missed crutches after killing some random Mook with a sniper rifle, and skipped out on my in-game fantasizing about the interesting backstory to him. I don't think anyone said the game had no depth. It loses in a comparison with Fallout 2, which was my point after your brought up iamgomez's claim. The game has depth, but as a sandbox, it's naturally going to be a bit more broad than deep. As for your make-believe, isn't a bit silly to play make-believe while playing make-believe ? And if that's where it gets its depth to clobber Fallout 2's locations - well Fallout 2 would still come ahead. But ok, my arguments are meaningless due to your proclamation so.

So basically everyone that disagrees with you, is stupid ? Is that it ? This game, heh, is FOR EVERYONE, by the way. That's why it sells quite well.
User avatar
Jordan Fletcher
 
Posts: 3355
Joined: Tue Oct 16, 2007 5:27 am

Post » Sat Sep 26, 2009 8:03 pm

Ok, I take it back, you're not quite sure of what the point of a hyperbole is. I don't think I missed any depth in FO3 - I missed crutches after killing some random Mook with a sniper rifle, and skipped out on my in-game fantasizing about the interesting backstory to him. I don't think anyone said the game had no depth. It loses in a comparison with Fallout 2, which was my point after your brought up iamgomez's claim. The game has depth, but as a sandbox, it's naturally going to be a bit more broad than deep. As for your make-believe, isn't a bit silly to play make-believe while playing make-believe ? And if that's where it gets its depth to clobber Fallout 2's locations - well Fallout 2 would still come ahead. But ok, my arguments are meaningless due to your proclamation so.

So basically everyone that disagrees with you, is stupid ? Is that it ? This game, heh, is FOR EVERYONE, by the way. That's why it sells quite well.

All I'm saying is that you don't know what depth you're missing in FO3. The very fact that I've shown you something that you walked right past and not noticed is evidence of that fact. Perhaps, maybe, there's the slightest possibility that there's more to FO3 than you've given it credit for. You know, after reading about Arkansas - I certainly had the thought "What else did I miss?". Apparently, for you it just meant that the game is even shallower than you thought it was before. Afterall, only lazy devs would write Minefield that way.

I don't have a problem with people disagreeing with me - I have a problem with people who post untrue things about FO3. Not stuff I disagree with, but stuff that's actually not true. "generic shooter" "90% copied and copied badly" that sort of thing.
User avatar
Sierra Ritsuka
 
Posts: 3506
Joined: Mon Dec 11, 2006 7:56 am

Post » Sat Sep 26, 2009 5:20 am

All I'm saying is that you don't know what depth you're missing in FO3. The very fact that I've shown you something that you walked right past and not noticed is evidence of that fact. Perhaps, maybe, there's the slightest possibility that there's more to FO3 than you've given it credit for. You know, after reading about Arkansas - I certainly had the thought "What else did I miss?". Apparently, for you it just meant that the game is even shallower than you thought it was before. Afterall, only lazy devs would write Minefield that way.

I don't have a problem with people disagreeing with me - I have a problem with people who post untrue things about FO3. Not stuff I disagree with, but stuff that's actually not true. "generic shooter" "90% copied and copied badly" that sort of thing.


Yeah you see, your last line is a bit of BS. Claims of the game being a shooter and copying are things you disagree with, and you can argue against them. It doesn't make it a lie. Your claim that FO3 has more depth than FO2 isn't a lie, it's a statement I disagree with and can argue against. So cut the crusade.

As for missing depth, well I've already reiterated myself about the depth as I see it in FO3. The initial argument was comparing it to FO2, not an issue of FO3 being a game utterly devoid of depth. It's a sandbox game, so I'm not expecting locations with deep backstories and lore, after all. A statement in comparison isn't an absolute.
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Sat Sep 26, 2009 7:40 am

I'm locking this thread - it's drifted off topic and seems to now be a couple of members arguing with each other. If you have some other pertinent points you want to clear up, take it to PMs. Thank you.
User avatar
Julia Schwalbe
 
Posts: 3557
Joined: Wed Apr 11, 2007 3:02 pm

Previous

Return to Fallout Series Discussion