Kjarista used a phrase earlier that I think is quite appropriate to bring up here: Roll-Playing Games versus Role-Playing Games.
Could you explain first what you mean by this and second how it applies to the discussion?
You (Aqualamb) asked about "depth in weapon/magic creating" - I suspect that WoW now has the title for those types of mechanics. The crafting/talent specializations in WoW are about as deep as you can get in a cRPG. There's a game where the game mechanics have overtaken the game itself. I suspect that most of us can agree that we would not want new Fallout games to be more WoW-like. I totally agree that the SPECIAL system implemented in Fallout 3 is much less deep than in previous Fallouts, with a signifcantly lower impact on the game world/gameplay - but I do not agree that a more robust SPECIAL system would make for a better game. It could, but then again it might wreck the "jump in and start exploring" and the "play any style you like" nature of the game.
Ok, first off WoW is beyond gaming. That has become a strange new lifestyle and I won't even consider it relevant to my life or the world I reside in. It's like...cosplay or something. It's completely outside what I regard as "normal" in the industry. Anyway, here's the huge difference between what you (and, as it seems much of the Elder Scrolls fanbase) and I seem to want from a Fallout game: I don't want to just jump in and wander around and when you say "play any style you like" I just cringe. I cringe for two reasons: Number one is that I didn't buy this game to play "Second Life" (I know we've briefly touched this point but how else am I to take what you're saying there?) and number two is that NO! You cannot play any style you like in any relevant way. This is exactly my point about the SPECIAL system being completely irrelevant. I can't very well play an evil stealth-based scientist in Fallout 3 in any significantly or specifically rewarding way and that right there is exactly why either Bethesda's take on the SPECIAL system is broken and in desperate need of fixing OR as nu clear day said in the SPECIAL thread earlier, Bethesda will need to (if they want to keep me interested) figure out another way of allowing gamers to create individual experiences that go beyond house decorating or modding.
I believe that catering to min/max powergamers does NOT make a game more of an RPG.
Interesting that I'd agree with you but not as interesting as the fact that I feel Fallout 3 to be a victim of this.
Writing, however is paramount. Not just for RPG's, but (IMO) for video games in general. Having a well-realized game world, sympathetic characters, engaging story lines, good pacing - these facets are important whether you're playing an RPG or a "shooter" or a four-X game. I have a bit of personal disconnect here, because I am personally awed and amazed that Bethesda decided to tell the story they did - and so I am very partial and biased in favor of their writing. Even so, I can certainly see how many aspects of the writing could be improved - deeper (and more branched) dialogue trees for example.
As generic as the storytelling device of the main quest in Mass Effect might seem (you're the hero, save the world, etc) I felt myself much more naturally engaged if for no other reason than it's execution being handled properly. I found it literally impossible to become immersed in the story of Fallout 3 and believe me, as a Fallout fan, I really
did want to like the story and I really
did want to care. Just out of curiosity, what exactly awed and amazed you about Fallout 3's story?
it's not like there's a one-to-one direct correlation between resources invested and quality of product.
Well yes and no. On one hand it's obvious you can have a great product with or without a vast amount of money. There's proof of this in most media and much of the time you'll find that the less money involved, the less pressure to get that money back to the investors and the less pressure to compromise, thus...a less shiny yet less compromised product. On the other hand, if you do have money and you spend that money in the wrong places, it will show. In my (not so) humble opinion it's pretty obvious that Bethesda's will to dump more money into celebrities and voice-acting instead of hiring decent writers and spending more time on story and dialog really shows. I mean,
really shows.