Maybe no one read that synopsis I did on the FO3 storyline, or then again maybe everyone thinks I'm a deluded moron. Fallout 3 does more to make me care about the Main Quest storyline then either of the previous games did - but you are right, it isn't just "given to you". The idea that a Player is supposed to go through the game, develop their own ideas and opinions on the Capital Wasteland, and then is given those final choices at the end of the game - that is so totally not "fast food gaming". Although I suspect that your observation of the trend towards "fast food gaming" culture is exactly why so many people don't appreciate the main storyline. Because it isn't a story of revenge, or one-man-against-the-armies-of-evil, or rescuing the princess or any of gaming's standard plots-in-a-box. It's a story about discovery, sacrifice and redemption.
Seriously, even if you discount my take on the storyline (or simply think it's still simplistic or totally wrong after reading it) Fallout 3 is about exploring the world and observing the odd, interesting, quaint, etc. stories told by age-old computer terminals or amusing layouts of items or the exhausted diaries of someone who previously explored the same building you are currently wandering through. A lot of what Fallout 3 gives back is dependent on the Player putting something in - again a testament to how this is totally not a "fast food gaming" type of game.
I, unlike a few fans on these forums, was neither a TES fan, in fact I can't stand the game, or a hardcoe Fallout fan when I picked up Fallout 3. I was strictly a RPG fan, of course I have other tastes than that (I have played Civilizations (II through to IV) and all the Command and Conquer series even now that EA has betrayed everything that was Westwood), between Fable 2 and Freelancer, I expected an amazing storyline, because that is why I buy games, and at least some kind of fluid game play. I don't think your a "deluded moron" I think you are as appreciative as I am that Bethesda has recreated a series, for better or worse, that RPG fans can enjoy. While I do not think of it as a "fast food" version of the previous Fallouts, rather, I think of it as the future of RPGs, an amazing environment with a gigantic atmosphere, conduced by both the story and the graphics (I still think, however, that the graphics were pathetically consolized and the art work looks so much better and I really want to see them get closer to that art work than to what works on an Xbox 360), that is becoming easier and easier to jump in and play.
However, Bethesda has my time for only one more game. They need to aggressively work on both character development and storyline, that is what I test all games on, even Halo had a better storyline when compared to Fallout 3. Because Fallout 3 was a story of revenge, after the Enclave "gets" your father killed you go after the Enclave, it was one-man-against-the-armies-of-evil, you can't join Talon Company nor are the Enclave neutral you destroy everything that is evil and you do rescue the princess, you save the Wasteland, after all, from its water troubles. It used to many cliches that took me out of an atmosphere I had thought was built around the story of survival and discovery of a world that had gone MAD, (sorry if no one gets that Cold War joke).
There were only few memorable characters like Harold, who I thought was the ONLY comic relief beyond Liberty Prime and Fawkes in the whole game, Colonel Autumn, who was not only a true anti-hero but the only one who seemed to have human traits that extinguished him from other characters who seemed to all leak from the same template, and Fawkes, who I thought of as a real character that oozed with human emotions, (you expect those from a female :vaultboy: ). However, characters were so poorly wasted, like Colonel Autumn or Sydney, and I don't mean because they trudged across the Wasteland and died or they idiotically tried to stop the player from actually helping them, what I mean is, they were simply not put as more major characters in the storyline and were instead thrown in the background and there to fill some plotholes, which in some cases made even more.
Yes, I thought of it as a story told from age-old computer terminals to, then Liberty Prime gets up and works perfectly fine and throws all the zeal and creativity from those detailed reports out the window. Then, at the end, you are awarded with sacrifice of your character, even though others should have been able to do it for you, those same friends you were saving by not poisoning the water purifier. What I am saying is, is for those who followed the story closely, for those who cared a lot about what was going on, they found themselves being punished with a poorly written story.
But, just remember this, when I thought EA had screwed the entire Command and Conquer series with that crap they dared to attach the title to, Command and Conquer: Generals, they revamped and made an extraordinary story when it came to Command and Conquer 3, (I still didn't like how they threw away Killian Qatar though), so Bethesda still has time when it comes to a fourth step in the series. I am an optimistic person and give the benefit of the doubt.