So I did some game testing brought my fighter over from my laptop, he thought his destiny was to be a knight in shining armor but I told him he needs to start small and patrol the flowers to keep them safe for the alchemists! I spent half a day wondering why my textures were crashing on cell switches; after randomly swapping out mods and resaving it stopped doing that so it was just usual save CTDs from mod switches. The textures look improved over vanilla in the game but lose some sharpness - expected since pixel matching would be impossible considered the varied scaling and rotations. It look like it does in a graphics tool when an angular rotation is done, the pixel matching is lost and it slightly blurs. Way to deal with that would be 8x8 instead of 4x4 sizing- not sure if graphics cards could handle it nor if I could find training library pics at that scale. I chose 4x4 because that means clouds will be 2kx2k.
Turns out GIMP DDS plugin has problems in game - the mipmaps are not being gamma corrected properly and turn black when you move away, open source but I did not see the problem in the code - probably a C * issue that needs debugging. So redid everything using the Nvidia DDS utilities instead and all is well. Except it has a DX1 color only bug, it insists on including the alpha channel to fix a rounding error it has making pure blacks into cyan and correcting it by making those pixels transparent. So far I have not noticed the black holes in the game, but will inspect carefully. Nvidia has an option to merge seperate mipmaps into one texture so in theory I could make them myself if there are such issues - but I think it is in the color compression code to DDS and not in the scaling as it happens in the top level mipmap too.
Found a huge government plant gallery so am spending my tax dollars browsing it, have some good lichens, ferns, and looking for stoneflowers and gold kanet's but many pics left to pick thru. Also working on hackle-lo - it is a combo of tabacco and dead yucca! I should be halfway done with flora this weekend, next will be bitter coast since so many of the flora are also BC plants, and my fighter needs to be hunting crabs and beetles before venturing onto the roads again!