My mesh and textures base is:
Optimized vanilla meshes (pyffied)
Optimized SI meshes (pffyied)
QTP3 patched
QTP optimized meshes - fixed
Bomrets SI textures (pyffied)
Improved amulets and rings
Improved Trees and Flora (1 and 2)
Far and Away moons
Sunglate
Weapon retextures
Armor retextures
Darker Regal IC (no esp)
4096 Maps (color and normal)
Strong noise replacer
Black Dragon Trees
Tapetries and rungs textures
I have done these already and tested some, putting them in the Oblivion BSA (had to create extras because of the 2GB limit) and it looks good. However, there may be issues when adding mods:
I have reset timestamps on the BSAs. So now they are dated 2006.
Now if I add the UOP and other mods that may overwrite QTP3 I should expect to lose the QTP visuals as the loose files are always accessed first since they have a newer time stamp, Correct?
If I was to install UOP 3.2 I need to install the QTP3-UOP patch also, correct? Or should I install the QTP3-UOP patch AFTER installing the UOP latest hotfix?
Only mod that I see causing me trouble is Blood and Mud as I would rather use the Qarl textures. The B&M QTP3 meshes may also be an issues, how and when to install.
As I do not plan to use other pure texture files the only thing I need to worry about is mods that add these.
Any comments are welcome, even ones about this being a crazy idea.