Vanilla potion value.

Post » Fri Jun 04, 2010 10:23 pm

I've been trying to find some info on default potion gold values. Specifically, did gamesas change the formula for calculating them in a patch or were the values listed in Oblivion.esm created with an older formula which was changed prior to release of the game.

Secondly and more for personal curiosity. When movable objects (items, creatures, npcs, corpses, etc) glitch and drop through the world mesh into the void, does any one know what happens to them? eg, Does the game auto-disable them or is there a 'bottom' somewhere down below.
User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Fri Jun 04, 2010 9:24 pm

I've been trying to find some info on default potion gold values. Specifically, did gamesas change the formula for calculating them in a patch or were the values listed in Oblivion.esm created with an older formula which was changed prior to release of the game.


The formula for determining potion value is: Price = (Effective_Alchemy + MortarPestle_Strength*25) * 0.45

Prices are rounded down, so if you calculate a value of 21.8, the value will be 21. However, the price is set the first time you make a specific potion; all subsequent potions with the same name, same alchemy effects, and same strength will have the same price.

Secondly and more for personal curiosity. When movable objects (items, creatures, npcs, corpses, etc) glitch and drop through the world mesh into the void, does any one know what happens to them? eg, Does the game auto-disable them or is there a 'bottom' somewhere down below.

This is a hard one to answer. Some cells definitely have a "bottom", while others seem not to. I've used the "Toggle Collisions" console command to get "outside" walls and I sometimes hit a "bottom" when I turn collisions back on. Even when I do hit "bottom", the falling animation still plays, so the only way to really tell is if something static is still visible and no longer seems to be moving away from you. If there's nothing visible, it looks like you fall forever (although I usually end up magically back within the walls if I fall for too long).

Edit: If there is water in the cell, you will fall until you hit it. I've never tried to see if there was a "bottom" to the water inside cells.
User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Fri Jun 04, 2010 8:54 pm

The formula for determining potion value is: Price = (Effective_Alchemy + MortarPestle_Strength*25) * 0.45

Prices are rounded down, so if you calculate a value of 21.8, the value will be 21. However, the price is set the first time you make a specific potion; all subsequent potions with the same name, same alchemy effects, and same strength will have the same price.

That is only half the truth, as the constants in your formula are actually game settings that are changed by several mods, especially the 0.45 value, which is the fPotionGoldValueMult. In my mod Enhanced Economy I have an option for changing (lowering) this, to weaken the exploit of mass creating potions for sale.
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Fri Jun 04, 2010 8:20 pm

That is only half the truth, as the constants in your formula are actually game settings that are changed by several mods, especially the 0.45 value, which is the fPotionGoldValueMult. In my mod Enhanced Economy I have an option for changing (lowering) this, to weaken the exploit of mass creating potions for sale.

True. I've changed the formula around a few times myself, so I know what you're saying. But the OP was asking for the Vanilla potion value, so that's what I gave. ;)
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Fri Jun 04, 2010 10:55 am

Thank-you for your responses although not really the answer I was seeking.

I'll give an example.
Standard Potion of Resistance is listed in Oblivion.esm has a value of 246 (when loaded in tes4edit). However, loading just the esm in the CS, this potion has a value of 116.

Essentially, I'm wanting to know why they are different.
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Sat Jun 05, 2010 1:24 am

Thank-you for your responses although not really the answer I was seeking.

I'll give an example.
Standard Potion of Resistance is listed in Oblivion.esm has a value of 246 (when loaded in tes4edit). However, loading just the esm in the CS, this potion has a value of 116.

Essentially, I'm wanting to know why they are different.

:blink: You're right. TES4Edit does get the potion values wrong. Weird. It appears that it uses an incorrect formula to determine their value.
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am


Return to IV - Oblivion