A quick status update:
I've finished re-making all the existing falling leaf boxes to use the system described by SaidenStorm whereby the particles start spawning immediately the effect mesh is loaded. So far it seems to be working perfectly.
I have also finished making textures for nearly all the trees and shrubs available in the vanilla game.
The following trees have been excluded:
- trees and shrubs from Mania, Dementia and Paradise because the existing textures are appalingly low resolution and I lack the skills to make my own from absolute scratch in those wierd and wonderful colours;
- the Forsythia shrub because it's just flowers, no leaves;
- the Yew tree because the needles are tiny and having grown up with plenty of time spent around Yew trees, you just don't notice these needles falling unless you're deliberately pulling them off yourself, or one lands in your eye;
- the "snow" versions of trees, I'd assume that the snow falls off the leaf when the leaf falls and so a regular "brown leaf" version should suffice;
- the burnt tree because it has no leaves;
- the painted trees, though I'm considering changing my mind on this.
I think those are all the ones I am missing. I hope to create the effect boxes themselves in double-quick time and then get on/back to other stuff.
Vac
Edit: Oh, I am also adding in some further reduced options for modders as well after chatting with Phitt. Basically the rates will change as follows
- Old Heavy -> New XHeavy
- Old Medium -> New Heavy
- Old Light -> New Medium
- New Light
- New XLight