Lets start off with the news.
The snow weather box is probably final and is waiting for Arthmoor to give it a thumbs up. There's a 3x wider snow weather box that I am pretty sure will also get a thumbs up, intended for wider windows and rather more reliable than trying to line up multiple boxes inside the CS. I have also created an initial light rain weather box for Arthmoor to suggest improvements to. You know, things like "too light! I can't even see it?" or "you call that light? I've seen monsoons that were lighter than this", whatever.
I'm probably going to be doing the random swamp lights next as it will use the nested particle systems I want to work with, but shouldn't be too complicated beyond that. Essentially, this one's chosen because it should give me the best learning experience. Also, I have a couple of fun ideas for this to make it a little more interesting and keep people's attention a little better. Plans can change, however.
If people are wanting additional trees added to the latest release, just tell me which ones. Retexturing the particle is easy, customising the particle effect to fit the tree is not so easy, so I'm not really expecting people not experienced with particle systems to be making their own versions. If you have your own trees you want the effect for, you'll need to provide me with the spt file and the esp entry (or entries) as the Tree entry contains data necessary for the engine to generate the tree.
a new weather mesh, and that would simplify things! If you could easily combine it with a rain mesh, (so that it can rain and be really windy at the same time) that would be perfect! Maybe make two versions, one with rain, and one without.
They're on my (mental) list.
Also, amazing work you are doing here Vac! The falling leaves look great! Don't forget to document your discoveries so that other people can learn too
(With the bonus of them not annoying you with constant requests
)
In a way, the nifs I release *are* documentation.
Anyway, it seems I've piqued Saidenstorm's interest in particle systems and he's doing a lot of documentation work, including getting info on a couple of modifiers I could never get to work and one no one knew existed in the library. With some idea what those "unknown boolean"s and "unknown float"s and suchlike are, I have a much better chance of actually using them.
I am over excited right now.
I LOVE these, the potential......I have wanted falling leaves since Morrowind, and weather boxes....HUGE potential for many people to make interior/exterior homes.
I was wondering when you'd get around to noticing. Glad you like them! If you need particle work done again, just drop me a line. You might want to mention these to people on ORE? I suspect some of the people there will be interested.
Vac