http://www.tesnexus.com/downloads/file.php?id=35526 v2.0
This is an effects mesh which provides a vertical stream of bubbles, emanating from a point at the base of the mesh and rising to the top of the mesh (nominally the fluid surface) where the bubbles remain and bob around before dissapearing. Pretty neat, but being essentially an animated effect it doesn't screenshot well. Should I ever get around to sorting out video capture on my rig, I'll probably make a video.
Screens: http://i285.photobucket.com/albums/ll61/Revanchism/Particle%20Effect%20Resources/BubblesAtSurface.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/Particle%20Effect%20Resources/DispersedBubblesAtSurfaceAbove.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/Particle%20Effect%20Resources/DispersedBubblesAtSurface.jpg.
Currently includes 4 meshes, 1 texture.
http://www.tesnexus.com/downloads/file.php?id=35545 v1.0
This is an effects mesh which provides a steady blood drip that you can place below corpses or other blood sources. The file is an extremely lightweight 5KB mesh, so you're not going to be straining anyone's machine with it even if you use it in large numbers. I suggest using one of the game's blood decals to place on the floor below the effect mesh.
Screens:
http://i285.photobucket.com/albums/ll61/Revanchism/Particle%20Effect%20Resources/Blooddripsource.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/Particle%20Effect%20Resources/Blooddripdestination.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/Particle%20Effect%20Resources/Ingameeffect.jpg.
Contains 1 mesh and 1 texture.
http://www.tesnexus.com/downloads/file.php?id=35590 v2.0
Provides effect meshes simulating falling leaves. The leaves tumble and spin randomly and sometimes even float around somewhat (again, randomly).
Currently contains 292 nifs and 44 textures, providing three levels of effect for most tree and shrub types available in the CS.
Example species include (these are from v1): http://i285.photobucket.com/albums/ll61/Revanchism/Particle%20Effect%20Resources/QuakingAspen.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/Particle%20Effect%20Resources/Oak.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/Particle%20Effect%20Resources/Silverbirch.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/Particle%20Effect%20Resources/Dogwood.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/Particle%20Effect%20Resources/Japanesemaple.jpg and http://i285.photobucket.com/albums/ll61/Revanchism/Particle%20Effect%20Resources/Sugarmaple.jpg.
Video available http://www.youtube.com/watch?v=51Jba4ua09I.
http://www.tesnexus.com/downloads/file.php?id=35652 v1.1
Currently contains six nifs and one texture, providing three weather effects at two sizes for convenient placement.
The three weather types supported are: http://i285.photobucket.com/albums/ll61/Revanchism/Particle%20Effect%20Resources/LightRain.jpg, http://i285.photobucket.com/albums/ll61/Revanchism/Particle%20Effect%20Resources/HeavyRain.jpg, and http://i285.photobucket.com/albums/ll61/Revanchism/Particle%20Effect%20Resources/Mediumsnow.jpg.
Currently in progress:
Testing the new Falling leaf boxes (over 300 of the blighters, could take a little time).
Technical/proof of concept testing.
Swamp lights (no pics yet). Wavering, wandering glowing effects for use in marshland. Similar to the light trails in SI, but not following a set path (so not boring) and not using SI assets (convenient).
Why so few resources for a release?
Because I don't really make the kinds of mods that need these kinds of effects. I am assuming that there are more people out there interested in having these kinds of things but don't know how to work with particle effects. Make your request and I'll see what I can do.
Polite suggestions for making requests:
- Be polite.
- Don't ask for simple retextures.
- Try to explain very clearly what you want (or for that matter, want tweaked), even better, show me a video clip (like from a movie or another game) or pictures. Anything that helps me understand what you're asking for.
- Be polite?
- Be patient. This one's quite important as I've had a *lot* of requests made. Some of them are very challenging. If you're in a hurry for something, you could always consider doing it yourself.
- If you think you're being ignored, it could be true: I have an ignore list. Deal with it as best you can.
Just to be clear, I've got no particular problem with making adjustments to resources I've already made as long as you explain clearly what you would like changed.
Also, I am willing to provide general assistance in the process of actually getting the meshes into your mod if you've got questions or problems.
VaPER is a modders' resource, not a mod. Please credit me for any of my work included in your own mod.
Credits and further information are included in the readmes for the resources (but I'd like to thank Koniption here for fiving me an editor marker mesh I could work with, thanks!)
Vac