Well, it's nice to know some people read readmes.
Vac I know you are not really a player and more of a creator - so this question goes out to users
I do go through phases of playing. Sometimes. Really! Just because I've never finished the FG questline, the main questline, the DB questline or the thieves guild questline (only done the first mission in that one) doesn't mean I don't play, does it?
Though beautiful and very interesting, these seemed like they would be too much of a complicated threat for acceptance.
Well... It all comes down to the availability and use of silver weapons and destruction spells. Unfortunately, the AI doesn't "get" that it cannot harm these kinds of creatures and so will quite happily go toe to toe armed with a steel shortsword or whatever. The same is true of will o'the wisps, ghosts, wraiths and so forth. If TIE provides the AI NPCs with the means to defend themselves then there's no problem. As for the player, I don't think there's anything particularly strange or unusual about them other than their appearances.
Soo... has anyone experienced this installed whilst also using Mudwater? http://www.gamesas.com/index.php?/topic/1132740-relz-mudwater/
All the spawn points nearby are disabled for that mod as I recall, and as VASE adds no new spawn points there shouldn't be a terribly increased risk here. Considering the area is populated by will o'the wisps anyway, perhaps
Phitt gave them some means to defend themselves against these kinds of threats?
Does this help?
Vac
Edit: Oops. :shakehead: