I think I just crapped myself a little :blink: To hell w/ the gas clouds, Vacuity should be writing new books and lore :drool: The op is a masterpiece, lol. On a serious note though, fantastic work m8. I'm curious, how will the 'Command Creature' spell affect these delightful monsters? My Warlock seeks ultimate magical power, domination, and perhaps a small village up the coast (bonus nerd points for anyone who gets the reference). So I would love to have one of these guys as a familiar (pet), or even a regular summon. Bookmarked for immediate trials, once my new hdd arrives.
Heh, thanks for the compliments. Command creature should work much the same on these as on any other creature in the game, but as for pets or summons, bg2408 has had some custom resources supplied to him for a higgs in LAME and that's about it. I've had a couple of requests for custom creatures for other mods which I will do when I have time and these are resources as well. There's no reason for people not to use them in their own mods.
cool mod.

good job, I would deffo dl if I was still at Ob.
just wanted to point out the linky in the first post to dl the russian version, is a photobucket link.
Fixed, cheers for pointing out the copy/paste error.
and I'll also point out that in all likely hood if you, or someone, does something similar in tes5(hopefully possible as exporting custom particles into f3 is beyond me), the particle effect file sizes would drop considerably. nifs that end up being several meg, would be a fraction of that. Just one improvement to the game engine and nif format since F3.
Hmm, that's a good way off though, I guess. And I did all of the work in NifSkope anyway, so no issues with exporting were involved. Lots of other issues, but not that one.
Vac