Okay, but you didn't address some of the good points he made.
Reflect spells, silence spells, lack of conjurations. It's kinda strange for a mage to be using a lockpick, don't you think?
Reflect spells, silence spells, lack of conjurations. It's kinda strange for a mage to be using a lockpick, don't you think?
A mage doesn't have to use a lock-pick unless he is a thief character, in which case he isn't a mage anymore. I'd much rather have lock-pick be a skill that is worth spending perks on, instead of mages having a lock effect.
But ok I'll try to look on those things now.
Hmm, well for silence spells: we have shock. I know it's not the same thing, but the silence effect is most likely removed because it possibly destroys a full-mage character (your character). So it's actually an attempt to allow you to play a full mage more freely, not an attempt to limit your options as a mage.
Lack of conjuration is perhaps the only thing I was really surprised over. I do agree with you on that.
As for reflect spells, I don't really see the need for that effect. We have absorb effects in both perk-form and standing stones, in addition to resistance to magic in items, perks and racial bonuses. Adding in reflect spell isn't, to me, what a mage is about. That is purely an anti-mage thing, not a thing a mage would use. I wouldn't say the pure mage class or necromancer class or whatever-class is impossible to role-play because there's not reflect spell effect.