A vast but poor RPG in terms of gamplay

Post » Fri Dec 09, 2011 2:16 pm

In terms of the environment the game is a success but therm wealth and diversity of the game gamplay is a failure.

If we look closer at the schools of magic by eliminating higher versions of the same spells it's still very disappointing.

I will take a simple example.

You give the possibility to control the dead then the player says "cool going to play necromancer ".......... But then they do to any offensive spell that really fit into the gameplay of class type .

No drain life, no diseases, no cursing etc. ....

Another example is the disappearance of an alternative to certain specialties such as picking locks. (Where did the spell to open door and trunk ?)
)

So of course the players will do the job at Bethesda once again recreating the classroom and out indiponible when the tools will be available but it's clear to see that [censored] as the game lost interest in the diversity of gameplay.

It's a shame to have such a beautiful environment and on the other side as a poverty in the gameplay.

Sorry if my English is not perfect.
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Emzy Baby!
 
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Post » Sat Dec 10, 2011 12:39 am

I wouldn't say that the overall gameplay of Skyrim is a failure. If you were to nitpick and pick one specific part (e.g Destruction), then maybe you could say that that ONE part is lacking, but certainly not the overall feel.
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katsomaya Sanchez
 
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Post » Fri Dec 09, 2011 4:47 pm

People who love Mages have some good points, but gameplay overall is great IMO.
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chirsty aggas
 
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Post » Fri Dec 09, 2011 3:21 pm

Matter of opinion.

I think the game is great, if not flawless. The only things I'd truly wish to be changed are the few bugs and glitches present in the game.

So, while I respect your opinion on the flaws of the game, it's still your opinion.
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Damned_Queen
 
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Post » Fri Dec 09, 2011 10:07 pm

I wouldn't say that the overall gameplay of Skyrim is a failure. If you were to nitpick and pick one specific part (e.g Destruction), then maybe you could say that that ONE part is lacking, but certainly not the overall feel.


Excuse me if I misspoke.

The gameplay is not a complete failure but it lacks too much diversity. Missing too much school of magic, skills, spells and opportunities to create the class to be really big game that everyone expected.

The environment is a success but the rest is too poor.
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Javier Borjas
 
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Post » Fri Dec 09, 2011 8:54 am

Yeah, I feel magic is lacking.

Though to only give examples in the magic system and say the whole game is bad, you won't be taken serious.

I think you should say you feel the magic system is lacking, because it really is.
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Niisha
 
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Post » Fri Dec 09, 2011 11:48 am

Excuse me if I misspoke.

The gameplay is not a complete failure but it lacks too much diversity. Missing too much school of magic, skills, spells and opportunities to create the class to be really big game that everyone expected.

The environment is a success but the rest is too poor.


Once again, I respectfully disagree. There's plenty of variety in combat and magic styles, from illusion-thief, rune-mage, berserker, knight, warlord, assassin, archer, ranger, pure mage, battlemage, nightblade, mageblade, etc. You just have to mix and match skills, and HUNDREDS upon HUNDREDS of builds are possible. Maybe if you pick and choose every possible spell under the sun that isn't in the game to be in your build, it won't succeed.
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Spencey!
 
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Post » Fri Dec 09, 2011 8:27 pm

Once again, I respectfully disagree. There's plenty of variety in combat and magic styles, from illusion-thief, rune-mage, berserker, knight, warlord, assassin, archer, ranger, pure mage, battlemage, nightblade, mageblade, etc. You just have to mix and match skills, and HUNDREDS upon HUNDREDS of builds are possible. Maybe if you pick and choose every possible spell under the sun that isn't in the game to be in your build, it won't succeed.


True, you can't just expect everything you want to be in the game, and if it isn't say that it's lacking.
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lolli
 
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Post » Sat Dec 10, 2011 12:22 am

In terms of the environment the game is a success but therm wealth and diversity of the game gamplay is a failure.

If we look closer at the schools of magic by eliminating higher versions of the same spells it's still very disappointing.

I will take a simple example.

You give the possibility to control the dead then the player says "cool going to play necromancer ".......... But then they do to any offensive spell that really fit into the gameplay of class type .

No drain life, no diseases, no cursing etc. ....

Another example is the disappearance of an alternative to certain specialties such as picking locks. (Where did the spell to open door and trunk ?)
)

So of course the players will do the job at Bethesda once again recreating the classroom and out indiponible when the tools will be available but it's clear to see that [censored] as the game lost interest in the diversity of gameplay.

It's a shame to have such a beautiful environment and on the other side as a poverty in the gameplay.

Sorry if my English is not perfect.


I think most people will agree that the school of destruction magic is severely lacking, but the other schools are quite decent. You claim the gameplay is a failure, but only talk about one small part of the overall possibilities. Having played a sword and board warrior all the way to the end, I would definitely have to disagree with you on the gameplay elements. I absolutely loved my s&b warrior later in the game. It was a lot of fun to run up to a mob and smack him in the face with my shield and then decapitate him with my sword when I made a critical hit. I haven't experienced it completely, but the archery in this game is a lot of fun too. I think you may need to hold onto your opinion until you play a little bit more of the available classes before you make a generalization such as "the gameplay is a failure."
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Lewis Morel
 
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Post » Fri Dec 09, 2011 7:05 pm

Once again, I respectfully disagree. There's plenty of variety in combat and magic styles, from illusion-thief, rune-mage, berserker, knight, warlord, assassin, archer, ranger, pure mage, battlemage, nightblade, mageblade, etc. You just have to mix and match skills, and HUNDREDS upon HUNDREDS of builds are possible. Maybe if you pick and choose every possible spell under the sun that isn't in the game to be in your build, it won't succeed.


He is saying that all of those mage classes that you mentioned lost depth. Which is true, no matter how you look at it. I know I personally got bored of my mage around level 25. The number of spells just became stagnant.
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Tamara Primo
 
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Post » Fri Dec 09, 2011 2:01 pm

Once again, I respectfully disagree. There's plenty of variety in combat and magic styles, from illusion-thief, rune-mage, berserker, knight, warlord, assassin, archer, ranger, pure mage, battlemage, nightblade, mageblade, etc. You just have to mix and match skills, and HUNDREDS upon HUNDREDS of builds are possible. Maybe if you pick and choose every possible spell under the sun that isn't in the game to be in your build, it won't succeed.


I'm not saying that there is not a number of archetype

Only this archetype are far too limited and simplified.

You can not deny that the previous Elder Scrolls there a drastic drop options.

I took the example of necromancy is anecdotal in the game but it is unfortunately not the only example.

I find this lack of choice is terribly frustrating.
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Karine laverre
 
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Post » Fri Dec 09, 2011 2:07 pm

I'm not saying that there is not a number of archetype

Only this archetype are far too limited and simplified.

By the other you can not deny that the previous Elder Scrolls there a drastic drop option.

I took the example of necromancy is anecdotal in the game but it is unfortunately not the only example.

I find this lack of choice is terribly frustrating.

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Symone Velez
 
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Post » Fri Dec 09, 2011 6:40 pm

If your going to complain just don't play it.
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Kellymarie Heppell
 
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Post » Fri Dec 09, 2011 12:00 pm

Why is it every time I open one of these threads most of the statements are poorly worded, most of the arguments are seemingly invalid, and most of the replies are from people that disagree?

So the game svcks because the Conjuration tree doesn't have drain health? It's called Conjuration, not Necromancy.

There's some rough spots that should be expected with such a massive, ambitious game.

but a "poor RPG in terms of gameplay" lol that statement is laughable.

Did you notice that these next gen games take an incredible amount of time and work to produce, which is why a lot of 1st person shooters can be beat in 5 hours? You are getting 100 hours + of AAA role playing, and you're complaining. O.K.
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Alessandra Botham
 
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Post » Fri Dec 09, 2011 10:30 am

I do agree Bethesda took many shortcuts with spellcasters in Skyrim. Lucky for me I am enjoying my Thief and Warrior! Most likely a future mod will resolve the present hiccups with the caster class.



- No buff timers on main UI.
-Most buffs last but 60 seconds, far too short and it's a constant rebuff maintenance cycle which is not fun.
-Variance in spells is minimal. No levitate, no spell to unlock chests, etc etc. The handful of spells are just upgrades of one another
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daniel royle
 
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Post » Fri Dec 09, 2011 2:39 pm

If your going to complain just don't play it.


When the criticism is constructive I do not see the harm to discuss it.

Moreover it is precisely because I play the game that I can show me some critical points.
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Lew.p
 
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Post » Fri Dec 09, 2011 5:54 pm

If your going to complain just don't play it.



Why is it every time I open one of these threads most of the statements are poorly worded, most of the arguments are seemingly invalid, and most of the replies are from people that disagree?

So the game svcks because the Conjuration tree doesn't have drain health? It's called Conjuration, not Necromancy.

There's some rough spots that should be expected with such a massive, ambitious game.

but a "poor RPG in terms of gameplay" lol that statement is laughable.

Did you notice that these next gen games take an incredible amount of time and work to produce, which is why a lot of 1st person shooters can be beat in 5 hours? You are getting 100 hours + of AAA role playing, and you're complaining. O.K.


One must learn the difference between criticism and complaining. But both are in an effort to achieve a better game. You do want a better game, don't you?

I'll even play devils advocate here -
What if the magic system is scaled down similarly for the next ES? Do you once again concede to the idea that "it's a big game, some things are going to be lost," or do you take a stand and point it out?
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GPMG
 
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Post » Sat Dec 10, 2011 1:01 am

When the criticism is constructive I do not see the harm to discuss it.

Moreover it is precisely because I play the game that I can show me some critical points.


Your title does not match your rant. Just say you hate the variance in spells.....

Most of us agree with you, which is why my mage gets the least amount of play compared to my Thief and Warrior....
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Chloe Lou
 
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Post » Fri Dec 09, 2011 9:43 pm

The new magic system is really bland and it lends itself to also making enchanting bland by proxy. There are very few things that were fixed between Oblivion and here and a good deal of new problems that have been introduced.

I'm still enjoying it (especially the world and the books) but it's definitely not an improvement over Oblivion to me. It honestly feels like more of the same in most departments.
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Nikki Morse
 
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Post » Sat Dec 10, 2011 12:13 am

The new magic system is really bland and it lends itself to also making enchanting bland by proxy. There are very few things that were fixed between Oblivion and here and a good deal of new problems that have been introduced.

I'm still enjoying it (especially the world and the books) but it's definitely not an improvement over Oblivion to me. It honestly feels like more of the same in most departments.


Well put, Bethesda just treated spell casters like the red headed step child in Skyrim. Playing the role of "evil" mage I completed the intial Dark Brotherhood quest. With my thief toon I got a whole set of Shrouded Thief gear which gave me bonuses to Damage, Stealth and Archery. When I joined with my mage, I expected the AI to realize my toon was a heavy mage class based on the skill and perks invested in Conjuration and Destruction and was hoping to get Spellcaster type gear in replace of the Thief gear on my other toon.

I was disappointed with Bethesda when my mage got the same exact loot rewards as my Thief did... :confused:

Far as oblivion, I hated that game and never reached level 10 with any of my toons.....
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patricia kris
 
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Post » Fri Dec 09, 2011 4:41 pm

Your title does not match your rant. Just say you hate the variance in spells.....

Most of us agree with you, which is why my mage gets the least amount of play compared to my Thief and Warrior....


As I said my English is not great so forgive me if some of my words are misinterpreted.

I love Skyrim for many reasons but there are points that I think much to spoil the game experience on the side of the diversity of schools of magic and spells.

I hope you understand me and that you will not take me wrong.
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Sophie Miller
 
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Post » Fri Dec 09, 2011 8:36 pm

I was disappointed with Bethesda when my mage got the same exact loot rewards as my Thief did... :confused:



That is much more a different problem. It fits in the same boat as the thief/brute easily completing the college's quests without being a mage. The idea that anyone should be able to do anything was a problem in Oblivion and it continues to be a problem here.
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Hairul Hafis
 
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Post » Fri Dec 09, 2011 10:58 pm

I can finally play as a necromancer, something that was quite hard in past TES's. Curses? Why would a necromancer need curses? Ain't it enough of a curse that if you kill your opponent, he will become your new servant for a while and you'll trap his soul? That's the ultimate curse. Life drain? You mean an absorb HP effect? Vampires have that as a novice destruction spell from what I've heard, so if you really want to play as a life-draining necromancer, be a vampire. As for deceases, there are deceases.. We just can't inflict it to others, why would we need deceases as an offensive mean?

As for spells, I love the varitety we have now compared to the same fuff-ball in oblivion, no matter how powerful it was. I honestly do not miss the "Lightning-Shock-Fire-Killer" spell that did 100 damage of them all and had a soul trap in it.. I'd much rather just have a fireball in my hand an a flamethrower in the other.
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Chris Duncan
 
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Post » Fri Dec 09, 2011 12:04 pm

I can finally play as a necromancer, something that was quite hard in past TES's. Curses? Why would a necromancer need curses? Ain't it enough of a curse that if you kill your opponent, he will become your new servant for a while and you'll trap his soul? That's the ultimate curse. Life drain? You mean an absorb HP effect? Vampires have that as a novice destruction spell from what I've heard, so if you really want to play as a life-draining necromancer, be a vampire. As for deceases, there are deceases.. We just can't inflict it to others, why would we need deceases as an offensive mean?

As for spells, I love the varitety we have now compared to the same fuff-ball in oblivion, no matter how powerful it was. I honestly do not miss the "Lightning-Shock-Fire-Killer" spell that did 100 damage of them all and had a soul trap in it.. I'd much rather just have a fireball in my hand an a flamethrower in the other.


There is still a big difference between playing a vampire and have a school of magic for a viable offensive archetype for a class that has always had an important place in the Elder Scrolls.

Sorry but playing a necro is not throwing fireballs like a mage base.
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Laura Hicks
 
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Post » Fri Dec 09, 2011 10:38 pm

There is still a big difference between playing a vampire and have a school of magic for a viable offensive archetype for a class that has always had an important place in the Elder Scrolls.

Sorry but playing a necro is not throwing fireballs like a mage base.

Oh yeah? That's exactly what the necromancers are doing in TES Skyrim. (casting shock instead of fire).
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Dan Stevens
 
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