VATS In an Elder Scrolls Game...sorta.

Post » Sat Feb 05, 2011 4:03 pm

I would rather not not the worst suggestion i've heard through
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Charlie Ramsden
 
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Post » Sat Feb 05, 2011 5:28 am

I have to go with a no on this. It just doesn't belong to me. Would really be.. Well meh.. *laughs* At least in my opinion.
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Darrell Fawcett
 
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Post » Sat Feb 05, 2011 2:46 pm

Would kind of be cool to make called shots on specific limbs like in D&D. I think this could be implemented in a better way than VATS's system though.
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TASTY TRACY
 
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Post » Sat Feb 05, 2011 3:51 am

"Reason for edit: Because you're not Darth Vader. " lmao

http://www.nooooooooooooooo.com/
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Ronald
 
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Post » Sat Feb 05, 2011 7:37 am

http://nooooooooooooooo.com/

Well, this is pretty much all I have to say.
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gemma
 
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Post » Sat Feb 05, 2011 7:18 pm

Maybe
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Laura Hicks
 
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Post » Sat Feb 05, 2011 7:07 am

http://nooooooooooooooo.com/

I think that link sums my opinion up pretty well :goodjob: I love Star Wars :hugs:

I never even used it in Fo3...
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michael flanigan
 
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Post » Sat Feb 05, 2011 2:18 pm

Wellll, it's just so alien to the TES world. I honestly don't see any major problems with the current TES combat system (other than the suicidal allies, I'm a hero, don't stand next to or between a hero and his victim!) The ideas about incorporating fatigue into the mix sound interesting though, and perhaps something with that can be done.
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Chloe Mayo
 
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Post » Sat Feb 05, 2011 9:05 am

Wellll, it's just so alien to the TES world. I honestly don't see any major problems with the current TES combat system (other than the suicidal allies, I'm a hero, don't stand next to or between a hero and his victim!) The ideas about incorporating fatigue into the mix sound interesting though, and perhaps something with that can be done.

Well, I believe in TES you did have a form of fatigue were your attacks would be less powerful and you could preform power attacks or something. Though it's not like it affected combat that much at all.
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FITTAS
 
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Post » Sat Feb 05, 2011 6:02 pm

http://nooooooooooooooo.com/

This.
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Rex Help
 
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Post » Sat Feb 05, 2011 9:22 am

I like the idea of a "lock on" for ranged attacks, especially since nothing is more annoying than a stupid piece of invisible environment blocking my magic or bow attack and wasting a good enchanted/poisoned arrow or a huge amount of magicka.

I do not think that a "time freezing" system is as bad as everyone is making it out to be, but I can understand why they might think so (after all, I too played FO3). As a bigger fan of RPG over Action, I like anything that removes player skill and focuses on character skill, so a correctly applied VATS system would be greatly appreciated by me. If I can't have that, then at least some kind of lock on mechanism so that external factors do not affect internal factors.
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Claire Mclaughlin
 
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Post » Sat Feb 05, 2011 9:39 am

No. I refuse to use VATS in FO3 so I surely wouldn't use it in TES(?).
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Jack Walker
 
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Post » Sat Feb 05, 2011 3:46 am

No. I refuse to use VATS in FO3 so I surely wouldn't use it in TES(?).

This. VATS is a pain to me and id much rather it didnt show in TES
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Britta Gronkowski
 
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Post » Sat Feb 05, 2011 6:21 pm

I voted no. Mainly because VATS is a high-tech type system that would only make sense in Fallout or another futuristic game. Now if Bethesda made another RPG in an alternate universe where they live in a high-tech time but only use primitive weapons, now that I wouldn't mind.
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Conor Byrne
 
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Post » Sat Feb 05, 2011 4:53 am

I voted no. Mainly because VATS is a high-tech type system that would only make sense in Fallout or another futuristic game. Now if Bethesda made another RPG in an alternate universe where they live in a high-tech time but only use primitive weapons, now that I wouldn't mind.


Time Stop Assisted Targeting is not a high-tech type system. In FO3 the in game explanation was that VATS is a piece of technology. In TES the explanation could be as simple as adrenaline giving you a heightened sense of awareness. Time does not actually stop, the game pauses to accommodate the fact that games are not yet good enough to mimic real life.
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Kyra
 
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Post » Sat Feb 05, 2011 6:37 am

Time Stop Assisted Targeting is not a high-tech type system. In FO3 the in game explanation was that VATS is a piece of technology. In TES the explanation could be as simple as adrenaline giving you a heightened sense of awareness. Time does not actually stop, the game pauses to accommodate the fact that games are not yet good enough to mimic real life.


Agreed but making combat a 'die roll' based on character skill vs player skill again like MW or WOW is going the wrong direction in my opinion. I hate that in FO3 when you've got a perfect headshot and only 1/6 bullets finds the target. 'Character' skill should be reserved for AI based NPCs/creatures. Take a lesson from Arkane Studios (now owned by Bethesda Softworks), the one saving feature of Dark Messiah was the player controlled combat system.
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Marlo Stanfield
 
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Post » Sat Feb 05, 2011 8:26 am

I would only support the idea of locational damage, where taking a hit in a head does more damage than getting hit in the arm and the likes. Anything else, from the unnecessary use of dismemberment or any form of time changes (slowmo or time stop), I would say leave them out of the combat system.
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Glu Glu
 
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Post » Sat Feb 05, 2011 8:17 pm

MATS -Magic Assisted Targeting System :P
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Sabrina Schwarz
 
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Post » Sat Feb 05, 2011 10:19 am

Time Stop Assisted Targeting is not a high-tech type system. In FO3 the in game explanation was that VATS is a piece of technology. In TES the explanation could be as simple as adrenaline giving you a heightened sense of awareness. Time does not actually stop, the game pauses to accommodate the fact that games are not yet good enough to mimic real life.


Or a magic-like ability.
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Dominic Vaughan
 
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Post » Sat Feb 05, 2011 5:10 am

Not VATS, but locational damage would be something i would think about. I also wanna see dismemberment for finishing enemies off i.e. the final blow slices their head off or something.
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Brandon Wilson
 
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Post » Sat Feb 05, 2011 6:26 am

Anything which breaks the fast-paced action in combat is a no from me. In an actual combat situation, you wouldn't have the time to anolyse your target and queue up attacks to their body parts - you would be making decisions on the fly and this is most realistically implemented without a VATS type system.
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Lory Da Costa
 
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Post » Sat Feb 05, 2011 7:17 am

Not VATS, but locational damage would be something i would think about. I also wanna see dismemberment for finishing enemies off i.e. the final blow slices their head off or something.


so basically you want FO3 but with medieval weaponry?
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Matt Fletcher
 
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Post » Sat Feb 05, 2011 9:21 am

it wouldn't work well for Melee, and that is how most players play TES. But it could easily be a skill-perk for archery and throwing, as well as a minor power gained at a certain magical guild rank.
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Kelvin Diaz
 
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Post » Sat Feb 05, 2011 5:37 am

I think it would be good depending how it was done.
Maybe not exactly like vats.But say when the enemies HP is really low,meaning the games knows one more hit from your sword.arrow.spell etc,would kill the said enemy.
It would slow the last blow down & give you a cinamatic kill of that last blow from a different angle in slow motion.
Say your last arrow...you could watch it possibly pin someone to something or watch it peirce their head etc in slow motion.
Or a sword being thrust through the body,or head being chopped off....or you could watch someone fall of a cliff in slow motion with maybe by a spell or shield bash.
There could be many ways to do it & it would be very satisfying in my opinion,just dont do it like vats,but get the cinamatic feel of the kill.
Imagine your last fireball or lightning bolt,burning or shocking your enemy in slow motion.
I'm sure there could be a way without breaking the game...& i'm sure others maybe have better ideas than i about it :)
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Nicole Kraus
 
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Post » Sat Feb 05, 2011 2:35 pm

MATS -Magic Assisted Targeting System :P

Or a magic-like ability.

You would have to be skilled in magic to use this ability.
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Chavala
 
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