VATS In an Elder Scrolls Game...sorta.

Post » Sat Feb 05, 2011 6:55 am

Would you guys support a vats type system for Elder Scrolls? Maybe call it Adrenaline and it lets you select different muscle parts and or parts on someones Armor. Imagine slicing through a trolls head or seeing your sword pierce through a mans heart driving it out the back. I think this would be the greatest combat system ever...or even like an arrow through the eye :nuke: . If your a rogue you could perhaps slice through somebody's tendon and watch them limp away. Muahahaha.
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Julie Serebrekoff
 
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Post » Sat Feb 05, 2011 6:55 am

Maybe - Depending how it was done.
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Steven Hardman
 
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Post » Sat Feb 05, 2011 4:25 am

Why are all choices acceptable?

Hircine and I have made a suggestion like this. It involved implementing the Legend of Zelda style targeting system. Zeldas system was Realtime, and You could target with bows, slingshots, and swords. This is the only case I would want it. VATs was good in Fallout 3 but it was hugely unfair, I would hate to see it in TES.
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Joe Bonney
 
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Post » Sat Feb 05, 2011 12:59 am

Why are all choices acceptable?

Hircine and I have made a suggestion like this. It involved implementing the Legend of Zelda style targeting system. Zeldas system was Realtime, and You could target with bows, slingshots, and swords. This is the only case I would want it. VATs was good in Fallout 3 but it was hugely unfair, I would hate to see it in TES.

Oh, whoops lol, wonder if I can edit that bit. I see were your going, once you hit about level 15 or even 10 for that matter vats+ anything was pretty unbalanced.
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Avril Louise
 
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Post » Sat Feb 05, 2011 6:31 am

Most likely not... I wouldn't be opposed to a real time targeting system, but pausing time is something I'd prefer not to see. Pretty much the only way I'd consider supporting it is if it were tied to magic somehow. e.g. an Apprentice+ in Alteration can stop time, but while time is stopped, your Magicka is constantly draining at a rate based on your Alteration skill level. For an apprentice, magicka drains at a rate of 30pts per second. For a Journeyman, it drains at 20pts per second. For an Expert, it drains at 10pts per second. A Master of Alteration can freeze time indefinitely, as long as he doesn't use up all of his Magicka. Magicka cannot regenerate during a time stop, even through use of a potion.

That sort of system might work for me... But even then I'm not sure if I'd endorse it. Personally I'd prefer that they keep VATS to Fallout.
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Michelle Smith
 
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Post » Sat Feb 05, 2011 5:52 am

Why are all choices acceptable?

Hircine and I have made a suggestion like this. It involved implementing the Legend of Zelda style targeting system. Zeldas system was Realtime, and You could target with bows, slingshots, and swords. This is the only case I would want it. VATs was good in Fallout 3 but it was hugely unfair, I would hate to see it in TES.

This. I love what we came up with. I don't think Fallout's system, even if balanced, would fit in with TES. The stopping of time in Fallout was to simulate VATS targeting. In TES, I don't have a pip-boy. It would be pretty immersion breaking, and quite ridiculous to have a system the exact same as Fallout in TES.

I think I'd have to go with "maybe - depending on how it's done".

This system could really boost third person. It's always been lacking since Morrowind. Maybe Redguard, but I never played that. Pretty impossible to get my hands on it for less than my soul.

I think we should make a poll about it.
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Chavala
 
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Post » Sat Feb 05, 2011 8:58 am

i like how VATS brings character skill to the forefront and puts less pressure on player skill, but implementing it in a TES game would be tricky...

i would take much of the frustration out of archery though.
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Eilidh Brian
 
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Post » Sat Feb 05, 2011 5:24 pm

I'd think it could be cool, if it was done right. Here's my suggestion: time just slows down, for the Player and the NPC(s), instead of entirely stopping. While time is slowed, you can choose specific parts of the body to aim for or choose to block an incoming blow. While in this mode, however, fatigue should be dropping at a rate determined by your endurence, (assuming that the rate fatigue loss/regeneration is balanced properly). This way, using this "Focus" mode would be reserved for more last-stand type situations, and not for every enemy you see. It would also mark the return of fatigue actually playing a part in combat.
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Cccurly
 
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Post » Sat Feb 05, 2011 7:40 am

Why are all choices acceptable?

Hircine and I have made a suggestion like this. It involved implementing the Legend of Zelda style targeting system. Zeldas system was Realtime, and You could target with bows, slingshots, and swords. This is the only case I would want it. VATs was good in Fallout 3 but it was hugely unfair, I would hate to see it in TES.

That system would be pretty badass and especially make third person combat playable.
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Ludivine Dupuy
 
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Post » Sat Feb 05, 2011 2:43 pm

Maybe. I can certainly see the potential. But at the same time, i feel it might not really fit in with the series. Too different.
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Susan Elizabeth
 
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Post » Sat Feb 05, 2011 3:09 pm

Would you guys support a vats type system for Elder Scrolls? Maybe call it Adrenaline and it lets you select different muscle parts and or parts on someones Armor. Imagine slicing through a trolls head or seeing your sword pierce through a mans heart driving it out the back. I think this would be the greatest combat system ever...or even like an arrow through the eye :nuke: . If your a rogue you could perhaps slice through somebody's tendon and watch them limp away. Muahahaha.


God no, VATs made the game way too easy. And I don't like Fallout's unrealistic gore system. Someone's leg would fly off if you simply brushed past them at a speed faster than walking pace.
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Darren
 
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Post » Sat Feb 05, 2011 10:27 am

No, I don't care for it in any shape or form.
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Timara White
 
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Post » Sat Feb 05, 2011 10:34 am

God no, VATs made the game way too easy. And I don't like Fallout's unrealistic gore system. Someone's leg would fly off if you simply brushed past them at a speed faster than walking pace.

It's from the radiation.

They're like centipedes.
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Blessed DIVA
 
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Post » Sat Feb 05, 2011 4:59 pm

http://nooooooooooooooo.com/
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Queen of Spades
 
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Post » Sat Feb 05, 2011 6:16 am

Noooooooooooooooooooooooooooooooooooooooooooooooooooooo!
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Lloyd Muldowney
 
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Post » Sat Feb 05, 2011 1:18 pm

Noooooooooooooooooooooooooooooooooo!



What on earth?
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Veronica Flores
 
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Post » Sat Feb 05, 2011 2:51 pm

What on earth?

Does your screen show all the Os heading right off the page too?
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Nicole M
 
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Post » Sat Feb 05, 2011 12:17 pm

Yeah lol. I thought that was odd.
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djimi
 
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Post » Sat Feb 05, 2011 3:33 pm

Does your screen show all the Os heading right off the page too?

It happens whenever there's one huge single word. Always wondered why they never did anything about it. Meh. :shrug:
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SEXY QUEEN
 
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Post » Sat Feb 05, 2011 9:33 am

No.

However, what I would like to see is a melee lock-on feature. Dunno who made it, but it's incorporated into FOOK, and let me tell you, it makes melee a whole lot better in Fallout 3. Would love to see something like it.
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Sian Ennis
 
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Post » Sat Feb 05, 2011 4:09 am

If they made it real-time, like the mark and execute system in splinter cell conviction. I would rather it work on fatigue points, than adrenaline.
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BlackaneseB
 
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Post » Sat Feb 05, 2011 5:37 pm

No. Well, maybe it was just the fact that you mentioned "VATS" that automatically puts me against it. Some system like the one that was suggested by Hircine etc might work.
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Miss Hayley
 
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Post » Sat Feb 05, 2011 9:48 am

I was initially opposed to this, but earlier today, when I was playing through the final KotN quest again, something similar to V.A.T.S. is just what I could have used. I was playing, and I accidentally hit one of my fellow knights in combat, lighting her on fire and killing her. I reloaded and tried fighting again. This time, I accidentally hit another knight, lighting him on fire and killing him. Having companions around is too much a of pain, but a system similar to V.A.T.S. that aims for you, without a chance to hit someone other than the person you are aiming at, could be useful for such situations and make combat alongside companions more viable. If not a system like V.A.T.S., then something else should be in TES V to fix the friendly fire problem. Perhaps a setting that makes hitting non-hostile NPCs impossible? Switch the friendly fire capability off for combat and on for other times?
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Charlie Sarson
 
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Post » Sat Feb 05, 2011 3:39 pm

I do not want it. I like Hircine's idea but on a smaller scale. You can not target specific body parts.
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Hannah Whitlock
 
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Post » Sat Feb 05, 2011 11:38 am

No way in hell I would support a VATS system in Elder Scrolls. It's fine for a game like Fallout (even though I rarely use it), but I would be disgusted if it made its way into the Elder Scrolls.
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Matt Fletcher
 
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