» Sun Mar 06, 2011 9:25 am
There definitely are benefits for aiming at limbs other than the head, it just depends on what you're fighting.
One thing to keep in mind is that VATS no longer provides such a massive defensive bonus (you still take 75% damage if struck during VATS). If you're engaging multiple targets, that means there are times when shooting at limbs that will reduce their damage output immediately will be the superior option, unless you have a similar chance of instantly killing one or more of those targets.
Aside from that, you just need to consider what you're fighting. Deathclaws, for example, are fairly tough to kill when strictly using VATS. You're rooted in place during a VATS sequence and their defenses are such that you aren't terribly likely to kill them immediately with a headshot. Because Deathclaws are incredibly fast, this allows them to close distance with you, which just puts you in a situation where if you can't create more distance, you're going to get mauled. If you're forced to engage Deathclaws at anything closer than "long" range, attempting to cripple one of their legs will not only slow them down by a huge amount, it prevents them from using their powerful lunge which seems to clear about 5 yards. It makes killing them a much safer endeavor in general, as even a slower moving player (say lacking AGI or wearing medium/heavy armor) will be able to outrun them.
Cazadores are another example of an enemy that is only really deadly because of extreme mobility. By aiming for the wings, you can cripple them and force them to close distance by crawling on the ground in stead of flying, which again makes them far easier to outmaneuver. Really, anything that is forced to engage you at melee range is significantly less threatening when you cripple their mobility.
As far as humans go, headshots are clearly the most damaging attack, but you also should consider just how armored the person is. If they're wielding a high powered weapon and you can't guarantee a one or two shot kill (whether because of their armor or because of the lower chance of actually hitting their head at current distance), shooting their arm instead will often cause them to drop the weapon, giving you more time to make a kill while removing the threat of damage against you entirely. You also might consider simply shooting the weapon itself if it is large enough, which will actually break the weapon completely and force them to either find another weapon in the environment or switch to something else (which is almost always a good thing as they will typically default to their most powerful weapon).
Against certain robots or insects, another good option is to aim for the inhibitor or antennae, as it will cause them to enter a "frenzy" state, basically making them hostile to all targets nearby instead of just you and your companions. A good option when there are multiple targets as it can both help you kill the other targets, and draw fire away from you onto the frenzied enemy.