vault 101 start problems

Post » Sat Feb 19, 2011 8:52 am

i am experiencing problems with the start of the game. Whats happening is problems with dialogue and scripts. At the very beginning after your born, sometimes your dad will be talking, but no sounds come out, and then the facegen doesn't appear, or when being taken out of the room it will stop at the end of the hall and not transition out of the room. Other problems like these are popping up all over the place, how do i fix this?

edit:
here is my load order:


Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
xCALIBR.esm
Lings.esm
LingsDLC.esm
HairPack.esm
ARSENAL MOD.esm
Millennium Falcon 2.0.esm
Canterbury Commons Interiors Embiggened.esm
Skrees_BF2142.esp
JSSpartans.esp
CrowdedCities_v2.esp
CrossModData.esm
ArefuExpandedByAzar.esm
Mothership Crew.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
EnclaveCommander-OA-Pitt-Steel.esm
TSC Air Support.esm
Sydney Follower.esp
Tau Ammo.esm
EnclaveCommander SMv.esm
AFS Enclave.esm
AFS Brisbane.esp
Sharing and Caring Companions.esm
SCC Bunchapeople.esp
Morepeople.esp
EvenMorePeople.esp
Realistic Interior Lighting.esp
Realistic Interior Lighting - OA.esp
Realistic Interior Lighting - BS.esp
ARSENAL MOD.esp
ARSENAL MOD_Vanila Replacer.esp
1PipboyPDA.esp
Project Beauty.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
ASU.esp
eyes_hairpack_en.esp
dD-Full Screen Blood.esp
dD-Larger Blood.esp
BlackWolf Backpack.esp
BlackWolf Backpack - Vendor Script Replenish.esp
BlackWolf Backpack - Blank's Container Patch.esp
FieldJackets.esp
ImmersiveHealth.esp
Zombie Apocalypse.esp
Zombie Apocalypse - Point Lookout.esp
WasteLand HOuse.esp
ARSENAL MOD_i want buy these weapons.esp
Stealth Kills Enabled.esp
Stealth Kills Enabled - Pitt Compatibility.esp
Reilly's.esp
S.T.A.L.K.E.R. MOD.esp
odstarmor.esp
ODSTcrate.esp
UPP - Pack 1.esp
UPP - Beverage Perks.esp
UPP - Quest Perks.esp
UPP - Experience Perks.esp
UPP - Pack 2.esp
ArmyOfTwo.esp
CoD_MW2.esp
Realistic Death Physics.esp
LOWER-real-thirdpersonview.esp
airshipfixed.esp
JackoMilitaryEquipment1.esp
PlerrME2Armour.esp
PAL - MERGED.esp
PersonalVertibird.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FWE Master Release.esp
SCC - Talk to Anyone.esp
AFS Marines.esp
V.A.T.S. Depth of Field v1.0.esp
1stPersonKnockDowns VATS Working!.esp
=Medium=MotionBlur1.1.esp
=Medium+Close=DOF1.1.esp
Fearil's Elite Companion.esp
TSC Air Support.esp
KelseyCompanion.esp
reilly_RangerReplacement.esp
CoD_ArmorReplacement.esp
OA-MW2.esp
MTC Wasteland Travellers.esp
ArefuExpandedByAzar-Radio.esp
Pip-Boy StealthBoy Addon.esp
PCB.esp
CityOfLostSouls.esp
CGW_NonCALIBR.esp
Canterbury Commons Interiors Embiggened.esp
RE Content Pack.esp
city on the edge of forever.esp
skyforest.esp
Care Package.esp
Sydney Follower - Load Order Fix.esp
JHBSydneyUpdate.esp
DarNifiedUIF3.esp
MERGEDPATCH.esp

Total active plugins: 126
Total plugins: 231
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liz barnes
 
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Post » Fri Feb 18, 2011 8:26 pm

anyone?
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Isaac Saetern
 
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Post » Fri Feb 18, 2011 10:19 pm

anyone?

Disable all mods apart from fallout3.esm then enable each mod one by one and see which is the naughty one, I know it will take sometime but you should find the one that's causing the issue.
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lolly13
 
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Post » Sat Feb 19, 2011 1:27 am

You may want to check out the compatibility list on the FO3 Wanderers Edition website. (https://sites.google.com/site/fo3wanderersedition/home). You've got a lot of mods there and there's probably going to be some that aren't compatible with FWE (like the UPP mod for example).

Also, I don't think you need any of the extra mmm esp's because all the mmm configuration is done from inside the fwe menu:
Mart's Mutant Mod - Increased Spawns.esp
Mart's Mutant Mod - Feral Ghoul Rampage.esp
Mart's Mutant Mod - Hunting & Looting.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Zones Respawn.esp
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Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Sat Feb 19, 2011 1:10 am

Also, are you using BOSS for your load order. (http://fallout3nexus.com/downloads/file.php?id=10193). Your load order may be causing problems. You have some esp's loaded above esm's.
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Your Mum
 
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Post » Sat Feb 19, 2011 1:07 am

Also, are you using BOSS for your load order. (http://fallout3nexus.com/downloads/file.php?id=10193). Your load order may be causing problems. You have some esp's loaded above esm's.

the esps are set to behave as master files, and i tried boss and it only made it worse.
edit: i recently updated fwe and mmm to their newest versions. perhaps i have a support plugin loaded that is from a previous version
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Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Post » Fri Feb 18, 2011 8:36 pm

when FO3 locked up at birth for me, the only thing that worked was to up the settings in the launcher options>advanced.
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Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Sat Feb 19, 2011 7:57 am

You have .esp's and .esm mixed between each other, so never place an .esp before a .esm.

The only things on your list that should be loaded after mmm are companion mods, weather mods and then finally your merged/bashed patches.

DarnUI should be one of the first .esp's listed if not THE first.
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Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

Post » Fri Feb 18, 2011 9:07 pm

You have .esp's and .esm mixed between each other, so never place an .esp before a .esm.

The only things on your list that should be loaded after mmm are companion mods, weather mods and then finally your merged/bashed patches.

DarnUI should be one of the first .esp's listed if not THE first.

so does the esp before esm rule still apply to esps flagged to behave as master files?
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Adrian Morales
 
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Joined: Fri Aug 10, 2007 3:19 am

Post » Sat Feb 19, 2011 1:07 am

Those .esp's that are flagged as an .esm should have been fixed by the author of the mod ( I believe ) but since they aren't, I would place those ones after the .esms (but still before the other non flagged .esps) just to be safe. There is a way in the FO3edit to change the flag, but I don't have the information at the moment to tell you how, very sorry.
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Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Fri Feb 18, 2011 10:33 pm

Those .esp's that are flagged as an .esm should have been fixed by the author of the mod ( I believe ) but since they aren't, I would place those ones after the .esms (but still before the other non flagged .esps) just to be safe. There is a way in the FO3edit to change the flag, but I don't have the information at the moment to tell you how, very sorry.

all of the cases in my load order where there are esps before esms are where it is an esp that has been flagged to act as a master
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Pumpkin
 
Posts: 3440
Joined: Sun Jun 25, 2006 10:23 am

Post » Sat Feb 19, 2011 9:46 am

I would place those ones after the .esms


Ok, with all the help everyone provided you, make the changes, test the game and then report new bugs with a new fixed load order please :)
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Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Fri Feb 18, 2011 8:44 pm

Ok, with all the help everyone provided you, make the changes, test the game and then report new bugs with a new fixed load order please :)

ok, i will try all of this and post any problems i run into.

edit: can someone send me some quick guidlines to how to ideally order load order? i have been out of fallout modding for awhile so i dont quite remember
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Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Fri Feb 18, 2011 8:25 pm

I guess BOSS is the best way right now, but maybe someone else has a guide for you. Just keep this in mind. If you have 2 mods that make the same change to (...lets just use a toy car as an example) a toy car, the one that loads next (last) will win with the toy car changes.

I highly suggest you take the time to read the read me's that come with your mods. If you did, you would have noticed that with the Anthony Lings Coiffure - Hair Eyes Lashes mod, it says this:

This mod is NOT compatible with any existing cosmetic mod, including hairpack, hairday, or project beauty ESMs.


You may even find some conflicts that we couldn't pick out for you :D The best of luck to you!
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Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Sat Feb 19, 2011 4:09 am

I guess BOSS is the best way right now, but maybe someone else has a guide for you. Just keep this in mind. If you have 2 mods that make the same change to (...lets just use a toy car as an example) a toy car, the one that loads next (last) will win with the toy car changes.

I highly suggest you take the time to read the read me's that come with your mods. If you did, you would have noticed that with the Anthony Lings Coiffure - Hair Eyes Lashes mod, it says this:



You may even find some conflicts that we couldn't pick out for you :D The best of luck to you!

i have scanned with boss, and disabled the mmm add ons and i noticed better stability, however it did not solve my problem, i am now going through and looking at other potential problem mods. I am disabling all the mods i have installed in the past week to see if any of them are causing this problem
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Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Sat Feb 19, 2011 6:54 am

ok i have done some play testing and the above suggestions stopped it from occuring in the chargen area randomly, but now it happens every single time at the end of the goat, what happens is the teacher doesnt walk over to his desk, and the player cant leave the chair. I am now out of ideas, what do i do now?
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elliot mudd
 
Posts: 3426
Joined: Wed May 09, 2007 8:56 am

Post » Fri Feb 18, 2011 11:58 pm

i am now experiencing performance problems as well, any help will be very much appreciated
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City Swagga
 
Posts: 3498
Joined: Sat May 12, 2007 1:04 am

Post » Sat Feb 19, 2011 3:42 am

Post a new load order so we can see the changes you made and help you further :)
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gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Fri Feb 18, 2011 8:43 pm

Post a new load order so we can see the changes you made and help you further :)

the load order changes have fixed the script/animation issues, but i am having problems with multiple menus popping up(ie the menu at the end of the vault tutorial quest popping up multiple tines)

Fallout3.esm
Lings.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
LingsDLC.esm
HairPack.esm
CRAFT.esm
CALIBR.esm
xCALIBR.esm
Tau Ammo.esm
CrossModData.esm
ArefuExpandedByAzar.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
ARSENAL MOD.esm
EnclaveCommander-OA-Pitt-Steel.esm
EnclaveCommander SMv.esm
AFS Enclave.esm
Millennium Falcon 2.0.esm
Canterbury Commons Interiors Embiggened.esm
Mothership Crew.esm
TSC Air Support.esm
Sharing and Caring Companions.esm
CrowdedCities_v2.esp
Sydney Follower.esp
Skrees_BF2142.esp
JSSpartans.esp
AFS Brisbane.esp
SCC Bunchapeople.esp
Morepeople.esp
EvenMorePeople.esp
Realistic Interior Lighting.esp
Realistic Interior Lighting - BS.esp
Realistic Interior Lighting - OA.esp
Project Beauty.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
eyes_hairpack_en.esp
=Medium+Close=DOF1.1.esp
=Medium=MotionBlur1.1.esp
V.A.T.S. Depth of Field v1.0.esp
ASU.esp
PAL - MERGED.esp
PCB.esp
ArefuExpandedByAzar-Radio.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
UPP - Experience Perks.esp
UPP - Quest Perks.esp
UPP - Beverage Perks.esp
Stealth Kills Enabled.esp
Stealth Kills Enabled - Pitt Compatibility.esp
SCC - Talk to Anyone.esp
BlackWolf Backpack.esp
BlackWolf Backpack - Vendor Script Replenish.esp
BlackWolf Backpack - Blank's Container Patch.esp
MTC Wasteland Travellers.esp
PersonalVertibird.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
S.T.A.L.K.E.R. MOD.esp
ARSENAL MOD.esp
ImmersiveHealth.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FWE Master Release.esp
KelseyCompanion.esp
1PipboyPDA.esp
Zombie Apocalypse.esp
Zombie Apocalypse - Point Lookout.esp
dD-Larger Blood.esp
dD-Full Screen Blood.esp
Realistic Death Physics.esp
JHBSydneyUpdate.esp
ARSENAL MOD_Vanila Replacer.esp
FieldJackets.esp
WasteLand HOuse.esp
ARSENAL MOD_i want buy these weapons.esp
Reilly's.esp
odstarmor.esp
ODSTcrate.esp
ArmyOfTwo.esp
CoD_MW2.esp
LOWER-real-thirdpersonview.esp
airshipfixed.esp
JackoMilitaryEquipment1.esp
PlerrME2Armour.esp
AFS Marines.esp
Fearil's Elite Companion.esp
TSC Air Support.esp
reilly_RangerReplacement.esp
CoD_ArmorReplacement.esp
OA-MW2.esp
EnclaveCommander SMv.esp
Pip-Boy StealthBoy Addon.esp
CityOfLostSouls.esp
CGW_NonCALIBR.esp
Canterbury Commons Interiors Embiggened.esp
RE Content Pack.esp
city on the edge of forever.esp
skyforest.esp
Care Package.esp
Master_Merge.esp
Sydney Follower - Load Order Fix.esp
DarNifiedUIF3.esp

Total active plugins: 120
Total plugins: 233
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brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Fri Feb 18, 2011 11:20 pm

You didn't fix the few things I mentioned to you already earlier in the post...soooo, here we go again, with even more:
Realistic Death Physics.esp <--Remove, FWE has this already in the menu option.
DarNifiedUIF3.esp <---- place this as your first .esp (non flagged as an .esm)
Master_Merge.esp <---If this is your merged patch, place this dead last (when you make changes, make a new merged patch though)
Lings, hairpack and project beauty are NOT compatible with each other (read them and pick the one that you want)

As far as .esm's are concerned, at the end should be listed as FWE, then MMM, then any weather and finally and companion (the .esp's that are flagged as an .esm can be loaded after them)

As far as .esp's are concerned, the only things that should be loaded after the MMM files are the weather mods, companion mods and patches.

You must have a powerful computer cause I noticed that you added mods that added ALOT of NPC's and that will cause problems.

My diagnosis is to start fresh...read the readme's and select a few mods to start with, test then add more after each test.
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Mélida Brunet
 
Posts: 3440
Joined: Thu Mar 29, 2007 2:45 am

Post » Sat Feb 19, 2011 6:52 am

You didn't fix the few things I mentioned to you already earlier in the post...soooo, here we go again, with even more:
Realistic Death Physics.esp <--Remove, FWE has this already in the menu option.
DarNifiedUIF3.esp <---- place this as your first .esp (non flagged as an .esm)
Master_Merge.esp <---If this is your merged patch, place this dead last (when you make changes, make a new merged patch though)
Lings, hairpack and project beauty are NOT compatible with each other (read them and pick the one that you want)

As far as .esm's are concerned, at the end should be listed as FWE, then MMM, then any weather and finally and companion (the .esp's that are flagged as an .esm can be loaded after them)

As far as .esp's are concerned, the only things that should be loaded after the MMM files are the weather mods, companion mods and patches.

You must have a powerful computer cause I noticed that you added mods that added ALOT of NPC's and that will cause problems.

My diagnosis is to start fresh...read the readme's and select a few mods to start with, test then add more after each test.


my computer has an overclocked 6 core i7 cpu. anyway. the realistic death physics could be the problem, i wasnt aware that this mod was part of the latest fwe release, and the darnified ui i recently upgraded and forgot to put back into order again. As for the lings/hairpack etc. i have mods that are dependant on these multiple mods running and have made changes in the merged patch and in each one of their corrisponding masterfiles to make them compatible with each other. first thing tomorrow i will turn off the death physics, put darnified ui in its proper place(on a side note, does dui require some kind of patch for FWE) if these do not aleviate my problems i will likely start afresh. These problems only surfaced when i upgraded Arsenel, FWE, and MMM so i beleive the problem may be in one of their support plugins(perhaps the compatibility patch for mmm and fwe being out of date?)
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Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Sat Feb 19, 2011 6:18 am

Ahh, ok :) Here is the information you need then:
http://www.fallout3nexus.com/downloads/file.php?id=4968 for the compatibility patch for FWE and MMM
Darn UI for FWE patch is on the FWE download page, under the options (make sure you use Darn UI download, the hotfix and the FWE option download.
You have a multi core processor, so you need the multicore fix:
How to apply the fix:

1. Open FALLOUT.INI file that is located in: My Documents\My Games\Fallout3 folder.

2. Change: bUseThreadedAI=0 to bUseThreadedAI=1

3. Add the line: iNumHWThreads=2 right after it.

4. Save and done!

[edit] oh yeah, check your mods against this list as well :D https://sites.google.com/site/fo3wanderersedition/compatibility-list
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Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Sat Feb 19, 2011 9:36 am

i have changed my load order again, and disabled a few things. The animation problems are gone, but the ability to configure MMM through FWE in game is gone. Heres my current load order:

Fallout3.esm
Lings.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
LingsDLC.esm
HairPack.esm
CRAFT.esm
CALIBR.esm
xCALIBR.esm
Tau Ammo.esm
Mothership Crew.esm
ArefuExpandedByAzar.esm
Millennium Falcon 2.0.esm
Canterbury Commons Interiors Embiggened.esm
Mart's Mutant Mod.esm
EnclaveCommander-OA-Pitt-Steel.esm
EnclaveCommander SMv.esm
ARSENAL MOD.esm
AFS Enclave.esm
TSC Air Support.esm
CrossModData.esm
Sharing and Caring Companions.esm
FO3 Wanderers Edition - Main File.esm
CrowdedCities_v2.esp
Realistic Interior Lighting.esp
Realistic Interior Lighting - BS.esp
Realistic Interior Lighting - OA.esp
Sydney Follower.esp
Skrees_BF2142.esp
JSSpartans.esp
AFS Brisbane.esp
SCC Bunchapeople.esp
Morepeople.esp
EvenMorePeople.esp
DarNifiedUIF3.esp
Project Beauty.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
eyes_hairpack_en.esp
=Medium+Close=DOF1.1.esp
=Medium=MotionBlur1.1.esp
ASU.esp
PAL - MERGED.esp
PCB.esp
ArefuExpandedByAzar-Radio.esp
UPP - Pack 1.esp
UPP - Pack 2.esp
UPP - Experience Perks.esp
UPP - Quest Perks.esp
UPP - Beverage Perks.esp
Stealth Kills Enabled.esp
Stealth Kills Enabled - Pitt Compatibility.esp
SCC - Talk to Anyone.esp
BlackWolf Backpack.esp
BlackWolf Backpack - Vendor Script Replenish.esp
BlackWolf Backpack - Blank's Container Patch.esp
MTC Wasteland Travellers.esp
PersonalVertibird.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
S.T.A.L.K.E.R. MOD.esp
ARSENAL MOD.esp
ImmersiveHealth.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
KelseyCompanion.esp
1PipboyPDA.esp
Zombie Apocalypse.esp
Zombie Apocalypse - Point Lookout.esp
dD-Larger Blood.esp
dD-Full Screen Blood.esp
Sydney Follower - Load Order Fix.esp
JHBSydneyUpdate.esp
FieldJackets.esp
WasteLand HOuse.esp
ARSENAL MOD_i want buy these weapons.esp
Reilly's.esp
odstarmor.esp
ODSTcrate.esp
ArmyOfTwo.esp
CoD_MW2.esp
LOWER-real-thirdpersonview.esp
airshipfixed.esp
JackoMilitaryEquipment1.esp
PlerrME2Armour.esp
AFS Marines.esp
Fearil's Elite Companion.esp
TSC Air Support.esp
reilly_RangerReplacement.esp
CoD_ArmorReplacement.esp
OA-MW2.esp
ARSENAL MOD_Vanila Replacer.esp
Pip-Boy StealthBoy Addon.esp
CityOfLostSouls.esp
CGW_NonCALIBR.esp
Canterbury Commons Interiors Embiggened.esp
RE Content Pack.esp
city on the edge of forever.esp
skyforest.esp
Care Package.esp
Merged_Patch.esp

Total active plugins: 116
Total plugins: 234
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Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

Post » Sat Feb 19, 2011 3:45 am

bump
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Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Sat Feb 19, 2011 12:44 am

i do not possess the time to start fallout modding from scatch because i am in the middle of first year university, any help would be very much appreciated
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Sarah MacLeod
 
Posts: 3422
Joined: Tue Nov 07, 2006 1:39 am

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