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Officially, the Vaults were nuclear shelters designed to protect the American population from nuclear holocaust. However, with a population of almost 400 million by 2077, the U.S. would need nearly 400,000 Vaults that were built to support an average of 1000 people, while Vault-Tec was commissioned to build only 122 such Vaults. The real reason for the existence of these Vaults was to study pre-selected segments of the population to see how they react to the stresses of isolation and how successfully they re-colonize Earth after the Vault opens.
Of the 122 Vaults, only 17 were control, meaning that only 17 were made to public expectations, all others were designed to include a social experiment, sometimes with a select few of the inhabitants observing the occupants. The facilities and supplies included complete construction equipment, hydro-agricultural farms, a water purification system, defensive weaponry to equip 10 men, communication systems and surface monitors, social and entertainment files (for total duration) as well as one or two G.E.C.K.s, intended to help the inhabitants repopulate the post-nuclear world after the All Clear signal is sent following the conclusion of the social experiment.
Our story begins in a vault like no other. Vault 110 was designed to house a hundred or so dwellers of different cultures and ideologies and, like most Vaults involved in the Vault Experiment, was an experiment in human behavior. The idea of Vault 110 was that most of the equipment was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants to an excessive degree, but this backfired... It appeared that no matter what the vault threw at them they overcame it together, each experience bringing them ever closer and more unified. Everytime the water purifier broke, the engineers stepped in and fixed it... When the hydroponics labs were conveniently (and repeatedly) poisoned or contaminated, the dwellers of Vault 110 recovered easily with food they had reserved for such occasion, and stockpiles of seeds and equipment they had created to battle the situation when it was to next arrive... The Vault dweller's saw these as mere technical faults and never realized it was programmed to do so... they thought it was just another day in the life of Vault 110... The social experiment foretold irreparable malfunction or social madness and predicted the Vault would not last longer than 50 years... 200 years later and for generations it has remained a thriving community of friends and family where healthy living and safety weren't an issue... The Vault-Tec's adverts and posters made real, "not just a future, a brighter future-underground". It appears their future really was bright. It was a forgotten paradise that thrived and would exceed all expectations and probably survive a further 200 years if not more. Their safety was never an issue... until now...
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Character Sheet Template:
Name:
Age:
six:
Race:
Nationality:
Appearance:
Vault Occupation: Will only be used for the first thread.
Clothes:
Weapons: (If Applicable) Most outside of Vault Security shouldn't have any firearms unless it's a heirloom or something.
Misc:
Addictions/Habits:
Active weaknesses:
Strengths:
Personality:
History:
You may have more than one character. Though you only have to write a sheet up for your main character.
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RULES
1: No ubering.
2: No god-mode. If people are shooting at you, expect to be hurt.
3: Romance is okay, but six will be treated the Fallout way: screen blackout and cut to post-coitus cigarette.
4: Profanity is fine, as long as your posts aren't filled with swears.
5: The will of the host is law.
6: No flaming or insulting other players.
7: Posts should be around a paragraph and please use Semi Good Grammar.
8:Remember, its just a game. So relax, and have fun!