Vault 110 (Sign-Up)

Post » Thu Oct 08, 2009 9:15 pm

VAULT 110
------------

Officially, the Vaults were nuclear shelters designed to protect the American population from nuclear holocaust. However, with a population of almost 400 million by 2077, the U.S. would need nearly 400,000 Vaults that were built to support an average of 1000 people, while Vault-Tec was commissioned to build only 122 such Vaults. The real reason for the existence of these Vaults was to study pre-selected segments of the population to see how they react to the stresses of isolation and how successfully they re-colonize Earth after the Vault opens.

Of the 122 Vaults, only 17 were control, meaning that only 17 were made to public expectations, all others were designed to include a social experiment, sometimes with a select few of the inhabitants observing the occupants. The facilities and supplies included complete construction equipment, hydro-agricultural farms, a water purification system, defensive weaponry to equip 10 men, communication systems and surface monitors, social and entertainment files (for total duration) as well as one or two G.E.C.K.s, intended to help the inhabitants repopulate the post-nuclear world after the All Clear signal is sent following the conclusion of the social experiment.

Our story begins in a vault like no other. Vault 110 was designed to house a hundred or so dwellers of different cultures and ideologies and, like most Vaults involved in the Vault Experiment, was an experiment in human behavior. The idea of Vault 110 was that most of the equipment was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants to an excessive degree, but this backfired... It appeared that no matter what the vault threw at them they overcame it together, each experience bringing them ever closer and more unified. Everytime the water purifier broke, the engineers stepped in and fixed it... When the hydroponics labs were conveniently (and repeatedly) poisoned or contaminated, the dwellers of Vault 110 recovered easily with food they had reserved for such occasion, and stockpiles of seeds and equipment they had created to battle the situation when it was to next arrive... The Vault dweller's saw these as mere technical faults and never realised it was programmed to do so... they thought it was just another day in the life of Vault 110... The social experiment forcasted irreprable malfunction or social madness and predicted the Vault would not last longer than 50 years... 200 years later and for generations it has remained a thrieving community of friends and family where healthy living and safety weren't an issue... The Vault-Tec's adverts and posters made real, "not just a future, a brighter future-underground". It appears their future really was bright. It was a forgotten paradise that thrieved and would exceed all expectations and probably survive a further 200 years if not more. Their safety was never an issue... until now...

----------------------

Raiders have been digging tunnels underground, day and night (such as that of Springvale School, but this is not there, obviously), to breach the walls of the Vault 110, to reap it of everything it has; fresh food, fresh flesh, pure water, glorified living quarters, slavery, advltery and ultimately a place to live and thrieve... it is only a matter of time before they come through the walls and no one will be prepared for it... it will be a war between wolves and maggots... a bloodbath... an extermination... a massacre...

IF anyone survives, they won't be able to stay and will be forced to escape into the unknown. The vault dwellers cannot kill all the people and take back the vault, they are too inexperienced. If they do escape, the wasteland will hold a worser fate as they see the sun for the first time... a ruthless (no ninjas), well written, explicit survival experience in the wasteland, that will test friendships and familys to the max. Getting out won't be easy either and will last longer than one post "he ran for the vault door and ran out". There will be complications...

This story is set in or near the Capitol Wasteland (if not on the outskirts just off the map sort of thing) quite a distance from DC Ruins. Consider it a DLC :D

This will be a very durable rp that you can make your own. You will have a lot of freedom in it's future direction, but ultimately i will be bending it in the right way.

Anyone interested?

Rules:

-My say is final and I will be leading the story mainly
-Proper grammar and punctuation is required, but I don't mind semi-proper, just no "tehn i shot dem in da face" stuff.
-Don't control other peoples characters, unless your me (which your hopefully not, cause that would be weird) or have their permission.
-No uber characters. I don't think I need to ellaborate.
-Have fun :)

Character Creation:

Characters in this RP are Husbands, wives, children, engineers, scientists, etc where friends and family is the theme. There aren't really security. They died out with the lack of threat and caring as generations went by. They were born in the vault and they will die in the vault. The only images and stories of the outside world are merely bed time stories told to the children. They are blind to violence and the real world because they've never had to deal with it, and the memories and images died with the generations past. No one carries guns or weapons, there is no need. Don't get me wrong, they are not completely incompetant when it comes to combat and self defense, but there won't be any experts, they will all be in the same boat and what they learn they will learn from now on...

Name:
Age:
Gender:
Nationality:
Job:
Brief History:
Skills:
Possessions:

If you want to chuck a few names and jobs in for the other inhabitants that you want to live in your vault and be part of your history, whether your character might interact with them as they might be your friends or whatever, or maybe you plan on getting them killed off as part of your story, feel free, i will make a full list at some point.

Don't start yet either, this is just the sign up. I will start the first thread when we have a few people.

Good Luck :)

(P.S: The vault number is read as either either: ONE-TEN or 1-1-0. Not ONE HUNDRED AND TEN)

----------------------

My Character:

Name: Max Strive
Age: 27
Gender: Male
Nationality: English
Job: Engineer
Brief History: The Strive family has had a natural flair for engineering and has always inhereted the job as chief engineer in the Vault. His mother and father a number of years ago, both died when a pipe ruptured and filled their bedroom with carbon monoxide and suffercating them in their sleep. Technical faults were aplenty in Vault 110, but most problems were solved before they caused any serious threat. It was a sad day for all in the vault and they have been sorely missed. Max has taken it upon himself ever since to immediatly help and attend to any forceable issues that he can, and over time has become a valued member of Vault 110. He has a son called "Ashley" who is 5 but his fiancee "Claire" died giving birth to Ashley. Ashley is the centre core of his world and he would do anything for him. Max also has a younger sister "Sarah" aged 25 who is alive and well and too has a natural flair for engineering. Surrounded by sadness in his life, he is a strong character and keeps his head up at all times, even when he feels at his most vulnerable, he remains strong and if he does it for nothing else, he does it for his son. Max is also a natural born leader. FACT: His father will forever remain embedded in history as the man who put an end to the seemingly regular water purifier breakage by teaming up with the science lab to produce a newer, more efficient, cleaner purifier.
Skills: Leadership, Repair, Speech
Possessions: Father's Wrench (Unique), Various Engineering Tools, Picture of his mother and father on their wedding day.
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Kim Kay
 
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Post » Thu Oct 08, 2009 4:34 pm

Rules:

-My say is final and I will be leading the story mainly
-Proper grammar and punctuation is required, but I don't mind semi-proper, just no "tehn i shot dem in da face" stuff.
-Don't control other peoples characters, unless your me (which your hopefully not, cause that would be weird) or have their permission.
-No uber characters. I don't think I need to ellaborate.
-Have fun


Stealing my rules from Cold Steel huh? :P

Just kidding, thats fine. I would sign up but I'm in enough RP's at the moment anyway. Good luck!
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koumba
 
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Post » Thu Oct 08, 2009 5:39 pm

Stealing my rules from Cold Steel huh? :P

Just kidding, thats fine. I would sign up but I'm in enough RP's at the moment anyway. Good luck!


haha, was gonna type "Tribute" but still. Just think you couldn't have said it better really, good job :)
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kitten maciver
 
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Post » Fri Oct 09, 2009 2:10 am

Thanks. I like your summary by the way. Very thorough.
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Isabel Ruiz
 
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Post » Thu Oct 08, 2009 6:37 pm

Thanks :)

It will be quite the nightmare, horror story and the scope will be so large and flexible. Most people are probably just out for a guns blazing RP and will probably be turned off by the fact you cannot initially pick your weapons, but hopefully the real writers of this forum will see it for what it is and make the most of it. We shall see :)
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suzan
 
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Post » Fri Oct 09, 2009 5:54 am

Yeah, thats one of the things I noticed when I was looking at it. Not soldiers or guards or anything which probably turns people off, but hopefully as you said it will attract the real writers.
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Marquis T
 
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Post » Thu Oct 08, 2009 7:57 pm

in the mean time i will read your "award winning" story. congratulations on that so far by the way :). There will be alot of combat, just as much as any RP. Just no, like you said, officers, guards, guns at start off. More character building and stuff that writers can really stick their teeth into. Thing is i've never really read any of the RP's here, i dunno how many good writers there are on this forum. We shall see eh?
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Nina Mccormick
 
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Post » Thu Oct 08, 2009 11:38 pm

Name: Jonathan Hunt
Age: 20
Gender: Male
Nationality: American
Job: Doctor
Brief History: Fresh out of Med training Jonathan hopes to fulfill what his dad expects. (will elaborate more in the RP or now if you want)
Skills: Medicine (Duh), Meele weapons (Due to knowing vitals)
Possessions: Doctors bag, White lab coat, three stim-paks
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[Bounty][Ben]
 
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Post » Thu Oct 08, 2009 5:31 pm

Name: Ryan sammuels
Age: 32
Gender: male
Nationality: American
Job: Paramedic/doctor
Brief History: Was trained in first response medical aid, but that was not much of a use down in a vault, so he turned his training into being a full fledged doctor. His family paid for him to be in the vault. (will elaborate IC) Also enjoys tinkering with old tec
Skills:Medicine/ mechanics.
Possessions: Bag containing Bandages, med-x-X6
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MISS KEEP UR
 
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Post » Thu Oct 08, 2009 7:50 pm

Name: Harley Andrews
Age: 24
Gender: Male
Nationality: Australian/America
Job: Engineer/Mechanic -He is an engineer, that is studying mechanics from books and such.

Brief History: Harley was born to Australian parents, in America. His parents were both engineers and unfortunately died in a freak generator explosion. Harley blamed them for their deaths for a considerable number of years until he finally realized that it was just and accident and if it wasn't his parents, it would have been two other engineers, two other people's parents. He dreams of getting a motor bike going one day (he's read about them in books).

Skills: Repair, Mechanics, Melee weapons (Wrench makes a great weapon if need be)
Possessions: Tool Kit, scrap metal, Leather Jacket (yes its a Harley jacket),

+Plus one 'silent' character (if thats ok): Katie, a 23 year old that Harley 'likes', if you get my drift. :hehe:
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Dylan Markese
 
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Post » Thu Oct 08, 2009 11:48 pm

Name: Nikolai Laurence

Age: 20

Gender: Male

Nationality: Russian/American

Job: Hydroponics Management

Brief History: Nikolai has a Russian mother and American father. He has a slight russian accent,though it only shows up once in a blue moon. He gained many life lessons from the people around him. He was a shy boy for most of his childhood,but was able to get out of his shell a little,with help from his big sister. Nikolai always had a fascination with plants,and jumped through hoops to get his job after the G.O.A.T. assigned him as a technician. Writing is another passion of his,Nikolai can be often found writing in his notebook while he is on duty.

Skills:Intelligence,meele weapons(uses knives to prune and harvest the plants),repair

Possessions: Fresh vegetables,pruning knife,notebook,pencil
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Chris Ellis
 
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Joined: Thu Jul 26, 2007 10:00 am

Post » Fri Oct 09, 2009 7:00 am

Name: Caine Deckard

Age: 18

Gender: Male

Nationality: American

Job: Resident Thug/Drug Dealer

Brief History: Caine was raised in the bright, unified environment of Vault 110, and like the rest of the children you'd think this would make him a kind and gentle boy. This was true until the day the hydroponics system released a neurotoxin into a small, controlled area of the vault. Usually it wasn't a problem, engineers were on that kind of stuff double-quick because they knew how dangerous it was, organic toxin or not. However, the engineer working that day had been on lunch break, and the toxin had been released into Caine's living quarters through a faulty vent system while he wasn't home... His mother was though. By the time he got back, the 9 year old boy saw his mother twitching violently for a few minutes before the end. Perhaps it was this sight, this experience that led Caine to be what the other vault residents referred to as "A Walking Terror", constantly beating the youngin's and the old folk alike, selling jet he made himself.

Skills: Unarmed, Small Guns, Science

Possessions: Brass Knuckles, Leather Jacket, Switchblade, 4x Jet, 2 Stimpaks.
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Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Thu Oct 08, 2009 5:59 pm

Name: Steven Blunt
Age: 15
Gender: Male
Nationality: Canadian
Job: General worker
Brief History: Steven's mother died due to childbirth complications, and his father was killed by a machine while he was cleaning it. Steven was 4. Steven made the best of his life and is now working on whatever he is told to do. Because of several years of experience, he is great with his hands and can fix most vital Vault machines blindfolded.
Skills: Repairing things, and Strength oriented activity. (eg. Melee weapons)
Possessions: A bag full of parts to fix machines, and a Hammer, slot screwdriver and a monkey wrench.


I would be happy if someone said they adopted me, but if not whatever.
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Peter P Canning
 
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Post » Thu Oct 08, 2009 7:39 pm

ThatOneNwah, we don't have guns.
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Angel Torres
 
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Post » Fri Oct 09, 2009 5:12 am

((Um... I didn't say anything about guns. If your referring to my Skills, some people have a natural ability with certain things. Refer to "NBA" or "NFL" or "Olympics". I assume guns will come into the equation at some point down the line, considering the Raider aspect of this RP.))
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Mylizards Dot com
 
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Post » Fri Oct 09, 2009 7:36 am

Ok
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Spooky Angel
 
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Post » Thu Oct 08, 2009 8:01 pm

Name: Paul McAlly
Age: 28
Gender: Male
Nationality: Irish
Job: Chaplain
Brief History: Born into an Irish family. Growing up most of his entertainment were the bible and creating models. When in school he decided to be an engineer, and was going to marry his girlfriend, but then the current Chaplain died. Nobody would take over so he decided he would have to.
Skills: speech, repair, and barter
Possessions: The bible, and some holy water.
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~Sylvia~
 
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Post » Fri Oct 09, 2009 5:21 am

I may not be on often... I will try to be on every second day at the very least!

Name: Francois Jermane

Age: 29

Gender: Male

Nationality: French

Job: Scientist

Brief History: Francois has lead a wonderful life in Vault 110, his love, Eleisha, has been living with him since they were 17. They were planning on getting married until recently when more and more current problems started occuring with the Vault's systems. He's spent his whole life studying science, medicine and mechanics. He loves animals, wishing he could actually have a dog or a pet. Was thinking about adopting Steven Blunt as a son, still wondering about it, but hoping that quite soon he could talk to the boy.

Skills: Technology, Medicine, Mechanics

Possessions: Meds, Portable Laptop (Experimental), A Blank Holo-Disc.

(Reaper I'd be happy to adopt you, lollz, but yeah, I could do that if you wish in the actual RP thanks to my Brief History...)
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michael danso
 
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Post » Thu Oct 08, 2009 7:31 pm

Quick question. Is there still an Overseer,or is there a more democratic kind of government in place?
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Daniel Lozano
 
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Post » Fri Oct 09, 2009 1:25 am

Name: Zereth Acranum

Age: 17

Gender: Male

Nationality: Maori (New Zealander)/ Aussie

Job: Bartender

Brief History: Zereth was born into one of the wealthier and higher-up families on his side of the Vault. Famous for having defected from the other side of the Vault decades ago, his family name still carries with it a little distrust as his ancestor had not defected along with his entire family and he was in some way related to some of the others of the other side in the Vault. His father was a well respected scientist who died after being asked to fill in one day on the front lines when a soldier was sick; Zereth's mother attributes his disinterest in combat and specifically fighting on the front lines because of this. She herself has no ambitions to leave the vault, serving as a chef and living out most of her days in the comfort of her room or the mess hall depending on the time of day. Despite this, she supports Zereth desire to leave the Vault, knowing that he wishes for something more as his father had also hoped for. Zereth had no interest in science and had decided he wanted to be a soldier and crush his opposition leading to the outside world. Following his father's death, he changed his mind, attempting to avoid battle although still harbouring an affection for shooting tin cans down in the depths of the vault with a Hunting rifle. Lacking his father's scientific knowledge, he decided he would enter in a more physical form of the same work, spending his free time locking doors and picking them open and more importantly, earning a living as a repairman for his side of the Vault. Since his 15th Birthday however, he's been drafted into occasional military service during the week when one of the officers caught him shooting tin cans from an impressive distance and would not allow him to stay behind the front lines, eventually settling on minor service a few days a week.
Skills: Zereth is an expert shot with his Hunting Rifle. He's also very fond of tinkering with things, earning him a reputation as someone to go too for repairs and when a lock needs to be picked...did I mention the slight problem of Cannabilisim?

Possessions: Lock Pick, Hunting Rifle & Ammo, 2 Stimpaks
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carly mcdonough
 
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Post » Thu Oct 08, 2009 11:36 pm

Name: Harley Andrews
Age: 24
Gender: Male
Nationality: Australian/America
Job: Engineer/Mechanic -He is an engineer, that is studying mechanics from books and such.

Brief History: Harley was born to Australian parents, in America. There was an error of some kind within the families Vault application, which led to his parents being put into a different Vault. He has grown up in the Vault, hoping to see his parents again but knowing it was impossible. He dreams of getting a motor bike going one day (he's read about them in books).

Skills: Repair, Mechanics, Melee weapons (Wrench makes a great weapon if need be)
Possessions: Tool Kit, scrap metal, Leather Jacket (yes its a Harley jacket),



Heh Harley again!
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Prisca Lacour
 
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Post » Fri Oct 09, 2009 8:17 am

Yep! :hehe: Favorite name, why not use it. And I don't know what the hell happened with the other RP, but I don't wanna just scrap the name. And the name is an extension of me.

And atl east if you ever see that name in RP's, youll know who he is :goodjob:

Just like in the TES RP's I use the character 'Andi Grunhair'
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sexy zara
 
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Post » Fri Oct 09, 2009 4:03 am

Well I always use Jonathan so :foodndrink:
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Taylrea Teodor
 
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Post » Fri Oct 09, 2009 5:07 am

Its-all-good :goodjob:
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Suzy Santana
 
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Post » Fri Oct 09, 2009 4:43 am

i dont want to join this rp but i had to say something
Cain Deckard
Seriously dude
WTF
:P

that made me laugh though
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Scotties Hottie
 
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