The Character Index (Non NPC's)
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Name: Max Strive
Age: 27
Gender: Male
Nationality: English
Job: Chief Engineer
- Sarah Strive, Female, Age: 27(Max's Sister)
- Ashley Strive, Male, Age: 5 (Max's Son)
Name: Jonathan Hunt
Age: 20
Gender: Male
Nationality: American
Job: Doctor
Name: Ryan Sammuels
Age: 32
Gender: Male
Nationality: American
Job: Paramedic/Doctor
Name: Harley Andrews
Age: 24
Gender: Male
Nationality: Australian/America
Job: Engineer/Mechanic
Name: Nikolai Laurence
Age: 20
Gender: Male
Nationality: Russian/American
Job: Hydroponics Management
Name: Caine Deckard
Age: 18
Gender: Male
Nationality: American
Job: Resident Thug/Drug Dealer
Name: Steven Blunt
Age: 15
Gender: Male
Nationality: Canadian
Job: General Worker
Name: Paul McAlly
Age: 28
Gender: Male
Nationality: Irish
Job: Chaplain
Name: Francois Jermane
Age: 29
Gender: Male
Nationality: French
Job: Scientist
(Note: Want's to adopt Steven Blunt as his son as he has no mother and father)
- Elisha Davidson, Female, Age: 26 (Francois' Fiancee)
Name: Zereth Acranum
Age: 17
Gender: Male
Nationality: Maori (New Zealander)/ Aussie
Job: Bartender
- Luke Sensus, Male, Age: 16, American
Name: Richard Warren
Age: 17
Gender: Male
Nationality: African-American
Job: Appentice Vault Historian
Name: James Richards
Age: 21
Gender: Male
Nationality: Italian
Job: Performs Odd Jobs
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Prologue:
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Officially, the Vaults were nuclear shelters designed to protect the American population from nuclear holocaust. However, with a population of almost 400 million by 2077, the U.S. would need nearly 400,000 Vaults that were built to support an average of 1000 people, while Vault-Tec was commissioned to build only 122 such Vaults. The real reason for the existence of these Vaults was to study pre-selected segments of the population to see how they react to the stresses of isolation and how successfully they re-colonize Earth after the Vault opens.
Of the 122 Vaults, only 17 were control, meaning that only 17 were made to public expectations, all others were designed to include a social experiment, sometimes with a select few of the inhabitants observing the occupants. The facilities and supplies included complete construction equipment, hydro-agricultural farms, a water purification system, defensive weaponry to equip 10 men, communication systems and surface monitors, social and entertainment files (for total duration) as well as one or two G.E.C.K.s, intended to help the inhabitants repopulate the post-nuclear world after the All Clear signal is sent following the conclusion of the social experiment.
Our story begins in a vault like no other. Vault 110 was designed to house a hundred or so dwellers of different cultures and ideologies and, like most Vaults involved in the Vault Experiment, was an experiment in human behavior. The idea of Vault 110 was that most of the equipment was designed to break down every few months. While repairable, the breakdowns were intended to stress the inhabitants to an excessive degree, but this backfired... It appeared that no matter what the vault threw at them they overcame it together, each experience bringing them ever closer and more unified. Everytime the water purifier broke, the engineers stepped in and fixed it... When the hydroponics labs were conveniently (and repeatedly) poisoned or contaminated, the dwellers of Vault 110 recovered easily with food they had reserved for such occasion, and stockpiles of seeds and equipment they had created to battle the situation when it was to next arrive... The Vault dweller's saw these as mere technical faults and never realised it was programmed to do so... they thought it was just another day in the life of Vault 110... The social experiment forcasted irreprable malfunction or social madness and predicted the Vault would not last longer than 50 years... 200 years later and for generations it has remained a thrieving community of friends and family where healthy living and safety weren't an issue... The Vault-Tec's adverts and posters made real, "not just a future, a brighter future-underground". It appears their future really was bright. It was a forgotten paradise that thrieved and would exceed all expectations and probably survive a further 200 years if not more. Their safety was never an issue... until now...
The Story Begins?
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Wednesday - June 2nd 2276 - "All Remembrance Day"
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Today is the day that all the members in the vault gather together, if not only for a moment of silence and to say a few words, to pay tribute and remember everyone who has past away in the Vault and to celebrate their contributions to, or sacrifices made, for the high living standard of those that Vault 110 have come accustomed to. For some it was a much harder time than others as good friends, loved ones and family members were some of those listed in the Book of Blessings, and sometimes their death wasn't the most discreet. This of course brings back a lot of memories for everyone... After the gathering and the service, everyone parts ways and reconvenes later on and the day ends in festivity in order to celebrate the lives lived by those who had passed away and the finer qualities they experienced as part of the forever unlucky life of the Vault 110 dwellers. Some thought the Vault was cursed, others thought of it as a conspiracy against them, no matter what you called it, bad luck always seemed to hit them from every angle. Although, as time has gone on, they had banded together, learned from their mistakes, gathered more knowledge to counteract the problems, and they seemed to be on top of it all with issues becoming fewer and further between. Their last issue being that the cooling system shut down. There was a lot of skin and sweat on that day, but everyone knew the drill and the engineers worked round the clock to get it back up and running. All was well that ended well.
The piano chimed and the brass section called out through the room as the Andrew Sisters lifted the room into festivity. Song requests were made by all and the jukebox sang its little heart out. The hall was rammed, lot's of alcohol flowing and many a happy face with banter and laughter from all angles but one remained un-phased. Max sat at the bar on a stool, slightly slumped over into his arms, his head slightly hanging over his hand clasping a straight whiskey, staring down into the glass, swirling it slowly. His sister Sarah saw him from the other side of the room and walked over. She approached him from behind and placed her hand on his shoulder.
"Come on Max, every year... i know our parents are dead, but your killing the room... a lot of people look to you for strength and this is the day you always look your weakest..." Sarah said tilting her head slightly, looking at his face ever so subtly, trying to catch his eye. Max sat at the bar with not a single change in his facial expression and said nothing. Then his 5 year old son Ashley came over and started pulling on his arm saying in an excited tone, "Daddy! Daddy! Wake up, it's a party! Why are you being so boring! Come and play!" Just as he said that, one of Ashley's friends ran past him tapping him on the shoulder as he disappeared off into the crowd. Ashley was now distracted and let go of his arm and chased after him giggling in a mischievous manner... "See, he can look past it, why can't you?" Sarah said to Max. "He's just a kid..." Max replied. "Come oooon, please Max... for Ashley?... For me?... for your family?" Sarah replied and after a second or two, Max lowered his head a bit and sighed... "Urgh, I'm sorry I just can't help it you know." He looked up at Sarah... "Come, let's go dance huh? That might cheer you up. You always liked to show off your moves when you were younger" Sarah said giggling. Suddenly a heavily embarrassed smile came over Max and he started to go red, looking back into Sarah's eyes. "Come on!" She said dragging him off his chair. Max stumbled but made sure to take his drink with him...