Vault 111 = a cryogenics experiment.
Now we've got a submarine.
No wait--a yellow cryogenic submarine--with doors....that have circular access levers.
Illuminati confirmed.
edit: whatever it is you've been smoking OP, I want some.
Vault 111 = a cryogenics experiment.
Now we've got a submarine.
No wait--a yellow cryogenic submarine--with doors....that have circular access levers.
Illuminati confirmed.
edit: whatever it is you've been smoking OP, I want some.
Light bulbs found inside vault = illumination confirmed
Also, don't you watch public services announcements? Smoking is bad for you
The point is, there is very clear evidence to support the idea of Vault 111 being built around the concept of a submarine. Once it becomes confirmed that the protagonist couple are actually a Navy SEAL and a US Marine, this will make even more sense. And for the record, I have never suggested that the vault itself will go anywhere, it is a conceptual design required as part of the cryogenic process as I have outlined elsewhere in this thread. But now you mention it, there is a lot of yellow on the vault door...
Well, in the e3 footage he stands there and looks about. The vault doesn't appear to be near any water and is on top of a hill. While it's definitely not a type of vault entrance we've seen before I'm not sure if it meas that the depth of the vault is that deep or not... of course who knows, there could be a long elevator ride to reach the top. Pressurization controls would be there just to keep the inside atmosphere constant and safe from outside atmospheric change.
In a submarine, every square inch of space has to be maximised and overall weight has to be minimised. Using ladderwells in an actual sub therefore makes perfect sense. But in a vault designed to protect against nuclear attack, incorporating ladders would be potentially very dangerous. Let's say there was a surface impact at relatively close proximity whilst vault inhabitants were climbing down a ladder, such an event could end up killing everyone in the ladderwell, or the ladder could end up being partially damaged. But using a stairwell would make more sense, because of the reduced chance of death or injury in the result of such an impact, and the fact that a stairwell would be much stronger and less prone to damage. In addition to this, a nuclear vault/bunker has the luxury of being able to incorporate concrete into it's design, and so a concrete stairwell (as per the chart) would actually add to the overall structural stability of the vault.
Even though previous vaults would have required a certain level of pressurization in order to keep the outer door sealed, no other vault has even been shown to incorporate such an elaborate door design. As detailed in the OP, this includes an enormous purge valve, as well as a very clear warning instructing anyone accessing the vault to "stand 10 metres back during initial purge bell", which suggests the kind of pressure that can kill. This is most certainly not a conventional vault.
I appreciate what you're saying, but I'm quite sure if Bethesda wanted to, they could have added some kind of rock formation that would have been able to support a vertical door. Or they could have just built the vault entrance at the base of the hill. The fact that they haven't done this is highly significant, and suggests that the horizontal door design is quite intentional. Also, if you look topside of the vault post-war, there is a red circular handle similar to the ones seen on the doors on the chart. Even the dome shape of the vault is similar to the exterior design of a sub, complete with an access 'hatch' in the form of an elevator.
Knee knockers aside (which are disliked even by sailors due to their tendency to cause knee and shin injuries, hence the name), there are still a number of elements that would suggest a design based on the principles of a submarine, including the fact that there are valves shown on the doors that would prevent untimely access to an area that could result in death. Also, the concept of high pressure/low temperature fits with the idea of cryogenics, and so this theory still stands. One ironic point is that, if the devs had straight up told us that the protagonists are in the Navy and the Marines, that there will be extensive underwater exploration, and that the Glowing Sea is in Boston Harbor and was caused by a sunken nuclear sub, then the submarine theory would actually be more widely accepted. I suppose we will have to wait until November 10th, although with all evidence pointing to an overall nautical theme, I am more than a little confident that I will be proved right
At no point did I claim that they were submarine doors. What I said is that they look very similar to doors found in a Naval vessels, including submarines. The fact that they differ slightly in their design would not prevent them from performing the exact same function.
Also, gate valves do indeed have multiple uses, and are commonly seen on HVAC equipment, especially in plant rooms. Their entire purpose is to control or contain the flow of gas or liquid. The first one we have seen related to Fallout 4 is the red valve next to the lift, which is no doubt connected to the multiple yellow pipes that can be seen around the top of the vault. This would be used to depressurize the lift-shaft prior to the lift itself descending into the vault. But gate valves on doors are far less common. This would signify the need to keep something out, such as extreme high pressure.
As for the cryogenics part of this theory, I have explained this extensively throughout the thread. The only difference being the presence of liquid inside the pods, which would aid the process further. And if you design a system to run flawlessly for, let's just say 20 years, and it ends up running for in excess of 200 years, then you can expect there to be some kind of failure somewhere along the line. There are countless other examples of delicately balanced systems that perform a valuable function when working correctly, and yet can prove to be deadly in the event of failure, such as aircraft.
I don't expect you to suddenly change your mind and accept my theory. But I do stand by this as being a perfectly plausible explanation as to the design and function of Vault 111.
And yet the fact that Fallout Shelter is referenced in this video suggests that Bethesda knew exactly what they wanted to do seven whole years ahead of time. Do you not think it a little odd that the very same style of doors seen on the perk chart are also shown in your screenshot? As you said yourself, they were not used in Fallout 3 or Fallout Shelter. They must have been intended to be used somewhere, so why not in Vault 111? And as for your claim of it being 'just a design style', this sounds like the many people who said that the first glimpse we were shown of Fallout 4 was 'just a trailer'. This was later proved not to be the case once the E3 footage was released, after many features such as the pre-war tutorial and the connection to the in-trailer family were confirmed as fact. Note that, after the trailer was shown, I stood by my claims in spite of others trying to 'prove' that I was being ridiculous, and yet it turned out that I had been right the whole time.
Looking at the much stronger emphasis on pressurisation as per the images of the Vault door, as well as the gate valves on internal doors as suggested by the perk chart, it would be foolish to simply disregard this as being insignificant. There is clearly a purpose as to Bethesda's very deliberate design choices. And the fact that there is a nautical theme in many aspects of what we have been shown (the setting, the pictures in the player home, the release date, the underwater shots in concept art, as well as many other clues) adds even more weight to this theory. I have not simply plucked this idea from nowhere, I have studied the available materials as I did with the trailer.
A high enough level of external pressure would ensure that the pod remains intact by preventing expansion, as well as ensuring that anything inside does not simply freeze, which would alter cell structure and would outright kill any subject inside the pod.
I have no intention of disrespecting your first-hand experience with regards to nautical matters, but I stand by my theory. At the same time, I respect both yours and Enclave's opinions as being different from my own. Speculating as to the meaning behind various elements of official materials is one of the reasons we're all on the forum in the first place, and as such I would like to think that, whatever the outcome, we will all end up enjoying Fallout 4 immensity when it is released in November
As much as we could keep this going indefinitely, it may be wiser simply to agree to disagree. I do value your feedback, as you definitely put forward a strong argument. I just hope that when the game releases, at least one of us is right. I have a feeling we could both end up being surprised!
Sounds like a plan. Have a great weekend
no no and no. Whole thing is off. There were dozens of people entering the vault waaaaaaay before you get there. There are already technicians inside the vault as well as security staff and the overseer. You are in the last group to get inside. From there everything falls apart.
Have to say, I'm really looking forward to seeing how close I am with this theory (as well as my many others)
Only 14 days to go and we all find out...
I guess we all live in yellow submarine.... a yellow submarine... a yellow submarine.
If those details about the plot are accurate there are two major plot-holes.....how did the people who went into stasis not get crushed by pressurization....and if they did survive in stasis under such extreme pressure how did they not blow up when exposed to the depressurized surface atmosphere? Maybe most didn't survive pressurization explaining why only our protagonist and maybe his/her family survived........and may yet be android/s.
The release of the achievements really puts a sinker to this theory (and other theories you've had), since not a single one is nautical-themed. It's not confirmed-dead, but it's heading there fast.
The only way we'll know for sure if my theory is a hit or a miss is by playing through the tutorial. Still too early to call it, but either way this game will rock