Vault 111PCThe Institute Theory..and more

Post » Wed Dec 02, 2015 9:30 am

You're absolutely right. Very little point to this discussion of malfunctioning robots needing human rights. Bleeding hearts everywhere

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Milagros Osorio
 
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Post » Tue Dec 01, 2015 11:37 pm


Remember, a total lack of empathy for others was seen as a defining trait of Replicants in Blade Runner, as in not human.
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Marnesia Steele
 
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Post » Tue Dec 01, 2015 9:43 pm

Basing real world beliefs and ideals on a sci-fi movie LOLOLOLOL

slave and destroy all toasters

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Enie van Bied
 
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Post » Wed Dec 02, 2015 3:58 am

Dude..It's a video game with mutants and ghouls and your talking "real world beliefs?" Why anyone waste time arguing with you is beyond me.

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SWagg KId
 
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Post » Wed Dec 02, 2015 7:17 am

I would be willing to bet you've never watched Blade Runner. You haven't played Fallout 1 and 2. I'm sure you know nothing of Van Buren. You just want to come here, over and over with "slave all toaster"......nice.

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katie TWAVA
 
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Post » Wed Dec 02, 2015 7:07 am


Agreed. That's not the reaction of anyone who takes these kinds of debates seriously.
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CHANONE
 
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Post » Wed Dec 02, 2015 3:12 am

I wasn't the one talking about empathy for a video game character.......

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Queen Bitch
 
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Post » Tue Dec 01, 2015 10:57 pm


This makes me question why you entered the debate in the first place. If you can't or won't empathize with fictional characters, you can't actually care about what's being debated here. After all, this whole debate is about a fictional character and weather or not it deserves empathy based on the circumstances around it. If your position is some form of "LOL you guys are dumb for trying to empathize with fictional characters!", you're not contributing anything of value to this discussion.
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HARDHEAD
 
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Post » Wed Dec 02, 2015 10:05 am

The conversation didn't start with "how do you feel about Harkness as a person vs robot"... It was talking about PC or Shaun being a synth, in which some were opposed because they would feel weird playing as a synth. It had nothing to do with the feelings people had about Harkness until it was specifically brought up to draw out emotions from people about synths identifying as human. Really it's just a matter of opinion that obviously parties feel strongly about. And a position either way shouldn't define how you think they act/feel in real life. You think we have people for and against what constitutes as life right now? Haha imagine the debates about synths in real life if that ever becomes a thing. People can't agree on when life begins in terms of abortion. You'll never get everyone to agree with identifying a man made machine as a human. Sorry but that's not how opinions work

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Jose ordaz
 
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Post » Wed Dec 02, 2015 3:11 am


True. And it's not kosher to disparage others on their opinions either, like...
and
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Marnesia Steele
 
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Post » Wed Dec 02, 2015 6:44 am

alright :twirl:

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casey macmillan
 
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Post » Wed Dec 02, 2015 6:06 am


Cool, now that's all settled... BACK TO OUR FOXHOLES!
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Setal Vara
 
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Post » Tue Dec 01, 2015 11:28 pm

We arent debating abortion. The "Replicated Man" quest in FO3 is based on the same morality found in Blade Runner. This quest is called the Replicated Man because of Blade Runner. In the movie, the point is made it isnt just skin and bones that makes one human. From my previous post:

It is very apparent in the movie Blade Runner and the novel Do Androids Dream of Electric Sheep?, there is a moral dilemma. What does it mean to be human? Biologically, the Replicants are almost identical to humans. The only way the police can tell if someone is synthetic is obtaining a bone marrow sample. They revere life. They show emotion that isn't just "programmed to act" or a learned "trick". Roy and Pris convey genuine love for each other. A genuine concern for one another. Roy has strong feelings of empathy and respect for Deckard which is ironic because they are not believed to be empathetic. Empathy was an indicator of someone's "humanity". There are plenty of people in history who can be said to have no empathy, so are they not human? Philip dike wrote "The purpose of this story as I saw it was that in his job of hunting and killing these replicants, Deckard becomes progressively dehumanized. At the same time, the replicants are being perceived as becoming more human. Finally, Deckard must question what he is doing, and really what is the essential difference between him and them? And, to take it one step further, who is he if there is no real difference?"

Again this is the irony with the "replicated Man" quest in FO3. You the PC, being human, how much "empathy" are you going to show Harnkness? Apparently from many of these post, not very f**king much, making Harkness more "human" than many of you.
"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die."
This is my argument, take it or leave it...no since in continuing this with you any more.
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Pumpkin
 
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Post » Tue Dec 01, 2015 10:01 pm

Yeah I'm not gonna read any of that. I thought we were done with this?

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maria Dwyer
 
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Post » Tue Dec 01, 2015 11:38 pm

Except the Enclave was wrong and portrayed in FO 2 as being dark evil. Hypocrites, too, seeing how Horrigan was a full fledged Mutant. Why not show empathy towards a toaster? A computer? A ZAX? a Protectron? A Sentry Bot? A gun turret? How about a Mr Gutsy? Maybe they are all human, too eh? If Harkness actually had empathy towards others, he wouldn't have ran away and had his memory wiped, he would have stayed and started a revolution. It had no empathy. Not that it matters, because it is a robot, programmed. It is not a human. As Lost Pony said, maybe you guys should show some empathy towards those raiders, and I expect both you and the op are going to have a pacifist playthrough, and help all robots, ghouls, super mutants, raiders, etc reach new levels of humanity.

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Sxc-Mary
 
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Post » Wed Dec 02, 2015 9:02 am

WOW the threat about this post have gone to a weird side lol.

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matt oneil
 
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Post » Tue Dec 01, 2015 11:02 pm

https://youtu.be/JVUjHTwIPvY

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matt white
 
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Post » Wed Dec 02, 2015 12:27 pm

Bravo! Except for very few grammatical errors, your post was wonderful to read.

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Nauty
 
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Post » Wed Dec 02, 2015 9:23 am

there you go again trying to find a reason for a vault experiment. :lol:
They are all worthless as experiments with really nothing to glean for any practical purpose. I don't see this vault as being much different, honestly.
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Auguste Bartholdi
 
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Post » Wed Dec 02, 2015 8:46 am

I just hope there is more to the Vault than just an over sized ice box.

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Nathan Maughan
 
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Post » Wed Dec 02, 2015 12:15 am

Since you have never played FO2, I just wanted you to see one more piece of info in favor of my argument. In the SF BOS bunker is a medical computer called ACE(Artificial Conscious Entity). The following is his dialogue:

ACE: "I am ACE, an Artificial Conscious Entity. I am more than machine but not as highly developed as a true artificial intelligence.

Player: "Uh... What is artificial intelligence?"
Player: "Is a true AI possible or are you the state of the art at this time?"
ACE: "It is a machine with the same free will and sense of 'I am' that a human has.
Player: "Can it be done? Machine think human?"
ACE: "A true artificial intelligence is possible. A few such systems were completed for military purposes. The project was discontinued."
Player:"Why?"
ACE: "The suicide rate among true artificial intelligence machines was extremely high. When given full sensory capability the machines became depressed over their inability to go out into the world and experience it. When deprived of full sensory input the machines began to develop severe mental disorders similar to those among humans who are forced to endure sensory deprivation. The few machines that survived these difficulties became incredibly bored and began to create situations in the outside world for their amusemant. It is theorized by some that this was the cause of the war that nearly destroyed mankind."
The point here is when AI is reached, many of them conducted themselves as human and suffered the same mental disorders as humans. The last of ACE's statement even hints that it was them that started the Great War, which is a debate for another time.
It's clear Bethesda did take concepts from the classic game and built on these. Some may not agree with Bethesda but if you look closely in what you find in the classics, Bethesda doesn't break the canon so I see nothing wrong with it. A good example are Aliens. Many seen Aliens as just Easter Eggs in the game.But there is more to it. Skynet(FO2) states he was made from alien technology. He was the first "thinking computer." He was conceived and began development in 2050. It isn't long after this we see Zax 1.1 and 1.2 developed, true artificial intelligence. They were developed by Vault Tec under the guidance of the US government(Enclave). This is also true for Boulder Dome and the Zax located there. These super computers do not develop full self awareness right after development..it takes years for theses computers to do so. Skynet does research on cybernetic brains, biogel and cryogenics just like at Boulder Dome(again an Enclave facility.) Then finally Skynet in 2120 receives it's final set of orders from his "makers"(the Enclave) and is abandoned. That is why technologies such as cryogenics, bio gel, cybernetic brains were all developed by the aid of Zax and it wouldn't have been possible without the initial "thinking computer" Skynet(again based on alien technology)
So now enters Fallout 3 who introduces the idea, again, that much of the Enclaves technology and robotics is based on alien technology. Are they wrong to do so, no not when there is support of such in the past. Do you think it's just a coincidence that the last Fallout 3 DLC, MZ, had biogel and cryogenics and the first thing we will have in FO4 will be the same thing. No it isn't. So the "stupid" concept of aliens actually has a big influence, directly or indirectly, on many of the things we find in Fallout.
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Kit Marsden
 
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Post » Wed Dec 02, 2015 6:05 am

I just hope they give us a choice with whom we can side. I am not even expecting a decent main story, since the genius mind behind Fallout's 3 and Skyrim's writing is still their lead writer, but let us at-least choose.

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kat no x
 
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Post » Wed Dec 02, 2015 7:18 am

The Enclave was not the entirety of the US Government. They were a faction within it. Some call it a shadow government, maybe they were a particular group of lobbyists or a faction within a political party. Who knows, but they were not in control of everything within the government. By 2077 they had some powerful members of government within their group, including the President, but they were not in control of the entire government. This is evident in the fact they didn't know where Mariposa was. It took them 160 years roughly to find it, and that was a military base conducting experiment for the US Government, which if the Enclave knew and controlled everything with the government, they would have known the basic information of where it was.

The Enclave also has a somewhat difficult time finding vaults, as it appears they have only ever contacted V13 and V8, which again if they were the full fledged government they would know the location of every single vault, and would know doubt have use to recover either the people or tech from them.

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elliot mudd
 
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Post » Tue Dec 01, 2015 10:24 pm

I agree, they weren't the entire government, it was a very elite group. The reason it took 160 years isn't because they didn't know were it was. They waited for the mainland background radiation to decease to acceptable levels. That is why advanced power armor was made, to deal with the remaining radiation. I think initially they knew the locations of the vaults but something happened with Poseidon Communication and over time most of the vaults locations were lost. Why did they need to know the vault locations anyway? They were experiments. As long as the data was collected, who cared. That was their initial plans for the vaults, until it all changed.

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Curveballs On Phoenix
 
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Post » Wed Dec 02, 2015 1:52 am

No, it specifically says in FO2 that they had to find it, and they were working on different plans for mainland conquest until they found it and decided to go with killing everyone with a modified FEV. The background radiation was gone a long time ago. Even the survivor from FONV Honest Hearts logs how the radiation dropped off, and he was able to leave the caves and walk around. If the background radiation was that horrible, we wouldn't have had a FO1, a game where there is one location in the game where you need to pop rad x, and that is because of the direct hit on West Tek and the combination with FEV.

Poseidon communication was not what was used to connect the Vaults together.

Not all of the Vaults were experiments, and not all experiments were evil vile death traps like many of the Vaults we have seen in FO3 and FONV. As far as why they would want Vaults, for Pre-War tech, for prime normals(increasing size of Enclave civilian population). The Vaults were and always will be possible locations of riches. Auto docs, possible pristine weapons, potential sources of clean water, electricity, they had hydro gardens for growing food, and who knows what else, depending on the experiment.

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Nymph
 
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