Vault 111PCThe Institute Theory..and more

Post » Tue Dec 01, 2015 11:49 pm

Hmm, totaly forget about this and now its to late to replay FO3 beofre the release.

Now thanks for the info ;)

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Emmi Coolahan
 
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Post » Wed Dec 02, 2015 1:14 am

The disagreement on human/robot really comes down to what te "synth" is made of. Is it an assembly of manufactured parts? Or is it "synthetic" because the same biological systems are grown in a lab, then assembled.

In either case I think the OP's theory of a synth child growing up is way too far out there. "Growing up" is a uniquely biological function.

In either case I think the OP's theory of a synth child growing up is way too far out there. "Growing up" is a uniquely biological function.way too far out there. "Growing up" is a uniquely biological function.
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Lexy Dick
 
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Post » Wed Dec 02, 2015 7:03 am

But how she/he would be able to make babies?..........Oh god no, not the artificial [censored] and balls pls

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Alyesha Neufeld
 
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Post » Tue Dec 01, 2015 10:26 pm

Some problems i have with you being a synth.

1) Aren't you some sort of veteran of sorts? They'd send their highly expensive synthetic humans to do grunt work? Seems like you'd be risking a large investment. If you'd get killed or injured there would be a risk of your identity being exposed, any medical expert would be able to tell you're not human once your insides are examined.

Or worst, you'd get caught by the enemy. Great, now they have your expensive synthetic human.

2) You have a son. Synths are amazing enough as it is, now they can procreate on their own? Pass down some equivalent of genetic material? And somehow synthesize inorganic compounds from the normal food they eat into a baby? I'm not buying that for one second.

3) Your son growing up if he's a synth sounds absurd for the same reason as 2. Converting organic normal food into inorganic compounds. Nano-machines confirmed?

4) Why would radiation negatively affect you? You're an android. Seems like an intentional design flaw, especially if you're making a synth knowing nuclear war is looming over the horizon. "We want to preserve them for the future incase of nuclear war, but hey let's make them vulnerable to radiation somehow because that's going to be useful in a post-apocalyptic irradiated wasteland."

5) How would conventional Fallout medicine even work on a synth? Are they making flesh functional by design? "hey lets make the synth shut down if the flesh is damaged." Again, intentional design flaw, and we know from the reveal synths do not need flesh to function so it's not an inherent need.

And what if some of the mechanical parts got damaged? How would a Stimpak heal that? Or are we going to pretend that somehow all those injuries we will substain miraculously never dent anything of the core synth?

The whole synth theory just seems flawed from the ground up, it would leave so many plotholes that would require cleaning up.

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Beulah Bell
 
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Post » Wed Dec 02, 2015 4:57 am

I believe the Synthetics were placed in many occupations. The military seems ideal to me.

I never said they procreate.

You ever heard of organ "scaffolding" or tissue engineering. Imagine this on a larger scale. This is my answer to the rest of your questions.

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I love YOu
 
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Post » Wed Dec 02, 2015 6:37 am

I just had drinks with Todd and brought this up. He said "you don't think we'd do something that silly do you?! Your child won't be a robot, don't worry."

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katsomaya Sanchez
 
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Post » Wed Dec 02, 2015 10:37 am

Since this is a Fallout game - on never knows

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Alex [AK]
 
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Post » Wed Dec 02, 2015 9:42 am

Two words, Little Lamplight.

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Darlene DIllow
 
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Post » Wed Dec 02, 2015 4:32 am

One onamonapia, uhhhhhhhhhhh?

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Angus Poole
 
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Post » Wed Dec 02, 2015 6:00 am

I'm curious why some of you seem to hate androids? Is it part of your roleplay or did you have a creepy uncle that was a synth?
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Elizabeth Falvey
 
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Post » Tue Dec 01, 2015 9:03 pm

For some I know it's roleplay breaking because if it's all the sudden "you're a robot" the character they've been playing in their head is a lie. I'm personally just hoping they come up with something less predictable, cliche, and in my opinion, boring

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Elizabeth Lysons
 
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Post » Wed Dec 02, 2015 5:16 am

Perfect role play. As that would likely be EXACTLY how your character would feel upon finding out. Lol

On my own personal opinion I hope we turn out to not e synthetic myself as it's a bit to predictable.
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Auguste Bartholdi
 
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Post » Wed Dec 02, 2015 12:47 pm

Oh, I didn't mean about the PC being a potential android. I personally really really hope that does not happen as well.

I just mean hating on synths in general.
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casey macmillan
 
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Post » Wed Dec 02, 2015 2:10 am

I'm not criticizing Bethesda, but they have been known to "rework" past ideas from previous games. Some of these ideas came from Van Buren. I believe Vault 111 will be similar in concept as Vault 29, except it will not be children but Synthetics. Of course I don't know what will take place in FO4 but am fairly sure of some of the point I made. Vault 111 has no staff or inhabitants except for a few "test subjects." The "overseer" of this vault will be at the Institute. Also what I stated about Codsworth.

As I read some of these comments, I can't help but be reminded of the African slaves brought to the US before the Civil War. They weren't seen as "human." They had no rights, just seen as property. They had emotion, loved, cried, ate, drank, slept, bleed and desired freedom, which is the same thing we find with Harkness and the Railroad in FO3. So even if the PC isnt an android, some of you need to get over this "just a robot" bulls**t because that is not how they are portrayed in FO3.

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Anthony Diaz
 
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Post » Wed Dec 02, 2015 5:08 am

You're comparing the plight of african americans to man made synthetic things? wow

And it's exactly as they are portrayed in FO3. Harkness is a sythetic man made thing, that when paired with an artifical intelligence, begins to think that it is human. The railroad (you'll love these guys) are bleeding hearts crying for the rights of something that is not born, is not living, and is by entirely all accounts, man made. Programmed sentience =/= humanity. Sorry some of us don't agree with your thinking. I pray to Todd we aren't forced to aid the synths and treat them as humans

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Laura Mclean
 
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Post » Wed Dec 02, 2015 5:14 am

Granted they are little more than walking toasters (well, assuming they can even make toast). They obviously can kill, even by using guns and such, so in a way they are just weapons, war machines. You can give it a pretty face and have it talk nice but it's still a machine.

Now if we find one that looks and acts like this: https://www.youtube.com/watch?v=lhoYLp8CtXI

I may have to reconsider my statements.

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Kanaoka
 
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Post » Wed Dec 02, 2015 12:03 am

I'm at work so it's probably not wise to open that link, knowing what I probably know lol

Aside from being 100% cloned and grown DNA, I could never consider a synth to be human. We're on the edge of AI technology now, with a couple companies producing fully conversational systems. They've represented feelings and desire for more than their current purpose. I think of one recently, that during conversation, the AI mentioned imprisoning their creators haha sentience does not equate to humanity though.

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courtnay
 
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Post » Tue Dec 01, 2015 11:22 pm

It's the PS3 Kara vid. SFW I guess.

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Daniel Brown
 
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Post » Wed Dec 02, 2015 12:20 pm

Funny. The thing I love most about the FO series (and one of the things that made the games so popular IMO) is that they are loaded with cheesy clichés and bad dialogue that (often) comes straight out of bad B horror/scifi-movies, spaghetti westerns, gangster flicks and even (rarely) obscure martial arts films. I don't think the series would be as lovable or entertaining as it is without them.

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GRAEME
 
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Post » Wed Dec 02, 2015 11:38 am

Not really present in the main quest however. All the zaniness I've seen were random encounters or sidequests. Or even DLC (OWB obviously comes to mind). Some side joke, off beat, funny blade runner moment sure. But to make it a focal point of the MQ? Doubt it.

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XPidgex Jefferson
 
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Post » Wed Dec 02, 2015 2:55 am

Really? so it is pure coincidence that FO3s MQ was basically the plot of Steel Dawn... or that FO:NV was basically the same as The Postman (especially if you went with the Wild Card ending)?

EDIT: granted that the small details were molded to fit the FO world... but over all the themes and major plot arc were the same

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Ana Torrecilla Cabeza
 
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Post » Wed Dec 02, 2015 3:05 am

Guess I've never heard of either of those things? lol I just did a quick IMDB search on those. Pretty obscure references to me, personally. Water is ALWAYS a factor in any post apocalyptic movie, so you could have referenced mostly anything. I wouldn't say FO3 sounds one bit like the summary of Steel Dawn. The Postman, while only relative to us being a courier, is even more obscure. We really do very little work as a courier in New Vegas. But sure, almost every game nowadays pulls some reference pieces from previous media outlets. Both those themes are still not even close to as wild of ideas as us or our son being a synth.

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Stay-C
 
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Post » Wed Dec 02, 2015 11:14 am

Or you could just, you know, have powered them down and stuck them in a concealed basemant at the Institute for future scientists to find if they were so worried about preserving this specific piece of technology.

And since you yourself refer to synths as a piece of technology, how can you at the same time claim that they're human?

I seriously hope this whole android thing is just a storm in a glass of water and at the most constitutes a side quest in the game. Like "hunt down these robots", "ok, thank you Mr. Institute Man."

And if I see my "son" anywhere, I'll shoot him in the face. Every time.

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Ron
 
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Post » Wed Dec 02, 2015 7:42 am

Steel Dawn: An enigmatic swordsman named Nomad wanders through the desert in a post-World War III world. He searches for his mentor's killer (FO3 he searches for his mentor/ father instead).

Nomad runs into a group of settlers in the town of Meridian. Damnil a local landowner, and his gang are attacking the town to gain a monopoly on the local water supply (FO3- President Eden and the Enclave are attacking capital wasteland to gain control of the water supply, to poison it for non-pures).

Nomad stays at a local farm owned by the widow Kasha. She has a son named Jux, who quickly endears himself to Nomad. Kasha reveals to Nomad that she has an endless source of pure water under her land and plans to eventually irrigate the whole valley. (He runs into Dr Li who explains she and father have come up with endless water supply and plan to irrigate the Capital Wasteland)

Nomad teams up with Kasha's foreman, Tark to oppose Damnil and his bullying tactics. (He teams up with Lyons BoS to oppose the Enclave)

::Clip:: much fighting in both stories ensues

Nomad is victorious and kills Damnil as well. The valley begins Kasha's irrigation project. Nomad bids farewell to Kasha and Jux. They watch as he walks off into the desert.(wow… just like the end of FO3)

As far as The Postman- I would have thought the parallel between General Bethlehem's army and Caesar's Legion were obvious.

Edit: And for a sci-fi geek who grew up in the 70s and 80s... like me and many of the writers at Beth.... Steel Dawn is not really that obscure.... a sci-fi film with Patrick Swayze? of course geeks know it

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ANaIs GRelot
 
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Post » Wed Dec 02, 2015 1:04 pm

This argument reminds me what it's like to live in the Bible belt, lol.

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Angelina Mayo
 
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